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@@ -1,332 +0,0 @@
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-#include "Crown.h"
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-#include <cstdlib>
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-#include <GL/glu.h>
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-
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-using namespace Crown;
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-
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-class WndCtrl: public KeyboardListener
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-{
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-public:
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-
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- WndCtrl()
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- {
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- GetDevice()->GetInputManager()->RegisterKeyboardListener(this);
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- }
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-
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- virtual void KeyReleased(const KeyboardEvent& event)
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- {
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- if (event.key == KC_ESCAPE)
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- {
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- GetDevice()->StopRunning();
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- }
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- }
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-};
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-
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-class MainScene: public MouseListener//, public KeyboardListener
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-{
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-
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-public:
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-
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- MainScene()
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- {
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- GetDevice()->GetInputManager()->RegisterMouseListener(this);
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- //GetDevice()->GetInputManager()->RegisterKeyboardListener(this);
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-
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- sphereCount = 0;
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- }
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-
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- virtual ~MainScene()
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- {
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- if (quadric)
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- gluDeleteQuadric(quadric);
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- }
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-
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- virtual void ButtonPressed(const MouseEvent& event)
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- {
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- if (event.button == MB_LEFT)
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- {
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- if (sphereCount < 12)
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- {
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- sphere[sphereCount].c = cam->GetPosition();
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- velocity[sphereCount] = cam->GetLookAt() * 0.7f;
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- sphereCount++;
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- }
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- }
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-
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- if (event.button == MB_RIGHT)
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- {
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- sphereCount = 0;
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- }
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- }
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-
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- virtual void OnLoad()
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- {
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- Crown::Renderer* renderer = Crown::GetDevice()->GetRenderer();
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- renderer->SetClearColor(Crown::Color4(0.0f, 0.0f, 0.0f, 1.0f));
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-
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- // Add a movable camera
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- cam = new MovableCamera(Vec3::ZERO, Angles::ZERO, true, 90.0f, 1.6f, 0.01, 2.5, true);
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-
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- if (cam)
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- {
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- cam->SetActive(true);
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- cam->SetSpeed(0.1);
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- cam->SetFarClipDistance(1000.0f);
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- cam->SetPosition(Vec3(0, 10, 15));
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-
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- }
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-
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- grass = GetTextureManager()->Load("res/test_texture1.tga");
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-
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- dplane = GetMeshManager()->LoadPlane("3dplane", 128.0f, 128.0f);
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-
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- ray.origin = Vec3(0, 0, 10);
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- ray.direction = Vec3(0, 0, -1);
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-
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- for (int i = 0; i < 12; i++)
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- {
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- sphere[i].r = 1.5f;
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- }
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-
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- plane[0].n = Vec3(0, 1, 0);
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- plane[0].d = 0;
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-
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- plane[1].n = Vec3(0, 0, 1);
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- plane[1].d = 0;
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-
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- plane[2].n = Vec3(1, 0, 0);
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- plane[2].d = 0;
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-
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- gravity = Vec3(0, -0.003, 0);
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-
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- quadric = gluNewQuadric();
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- }
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-
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- virtual void RenderScene()
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- {
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- Renderer* renderer = GetDevice()->GetRenderer();
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-
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- renderer->_SetLighting(false);
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- renderer->_SetBlending(false);
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- renderer->_SetAlphaTest(false);
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- renderer->_SetBackfaceCulling(false);
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- renderer->_SetTexturing(0, false);
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- renderer->_SetTexturing(1, false);
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- renderer->_SetTexturing(2, false);
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-
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- cam->Render();
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-
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- for (int i = 0; i < sphereCount; i++)
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- {
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- velocity[i] += gravity;
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- for (int j = 0; j < 3; j++)
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- {
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- real itt;
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- Vec3 intersectionPoint;
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- if (Intersection::TestDynamicSpherePlane(sphere[i], velocity[i], plane[j], itt, intersectionPoint))
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- {
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- real velLength = velocity[i].GetLength();
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-
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- velocity[i].Normalize();
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- Vec3 nuovo = ((2.0f * (-velocity[i].Dot(plane[j].n))) * plane[j].n) + velocity[i];
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- velocity[i] = nuovo * velLength * 0.7f;
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- }
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- }
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- }
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-
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- for (int i = 0; i < sphereCount; i++)
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- {
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- if (velocity[i] == Vec3::ZERO)
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- {
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- velocity[i].Zero();
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- }
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- sphere[i].c += velocity[i];
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- }
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-
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- if (cam->IsActive())
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- {
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- ray.origin = cam->GetPosition();
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- ray.direction = cam->GetLookAt();
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- }
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-
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- renderer->SetMatrix(MT_MODEL, Mat4::IDENTITY);
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-
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- for (int j = 0; j < sphereCount; j++)
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- {
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- // Draw spheres
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- glColor3f(1, 0, 0);
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- tr.LoadIdentity();
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- tr.SetTranslation(sphere[j].c);
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- renderer->SetMatrix(MT_MODEL, tr);
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- gluSphere(quadric, sphere[j].r, 64, 64);
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- }
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-
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-// tr.SetTranslation(sphere[1].c);
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-// renderer->SetMatrix(MT_MODEL, tr);
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-// gluSphere(quadric, sphere[1].r, 64, 64);
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-
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-// tr.SetTranslation(sphere[2].c);
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-// renderer->SetMatrix(MT_MODEL, tr);
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-// gluSphere(quadric, sphere[2].r, 64, 64);
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- // End Draw spheres
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-
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-// // Draw velocity segments
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-// glColor3f(1, 0, 0);
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-// renderer->SetMatrix(MT_MODEL, Mat4::IDENTITY);
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-
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-// glBegin(GL_LINES);
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-// glVertex3fv(sphere[0].c.ToFloatPtr());
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-// glVertex3fv((sphere[0].c + velocity[0]).ToFloatPtr());
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-// glEnd();
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-
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-// glBegin(GL_LINES);
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-// glVertex3fv(sphere[1].c.ToFloatPtr());
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-// glVertex3fv((sphere[1].c + velocity[1]).ToFloatPtr());
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-// glEnd();
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-
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-// glBegin(GL_LINES);
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-// glVertex3fv(sphere[2].c.ToFloatPtr());
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-// glVertex3fv((sphere[2].c + velocity[2]).ToFloatPtr());
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-// glEnd();
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-// // End Draw velocity segments
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-
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-// // Draw end spheres
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-// glColor3f(1.0, 0.0, 0.0);
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-// tr.LoadIdentity();
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-// tr.SetTranslation(sphere[0].c + velocity[0]);
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-// renderer->SetMatrix(MT_MODEL, tr);
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-// gluSphere(quadric, sphere[0].r, 64, 64);
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-
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-// tr.SetTranslation(sphere[1].c + velocity[1]);
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-// renderer->SetMatrix(MT_MODEL, tr);
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-// gluSphere(quadric, sphere[1].r, 64, 64);
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-
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-// tr.SetTranslation(sphere[2].c + velocity[2]);
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-// renderer->SetMatrix(MT_MODEL, tr);
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-// gluSphere(quadric, sphere[2].r, 64, 64);
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-// // End Draw end spheres
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-
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-// // Draw spheres at collision time
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-// glColor3f(0.0, 1.0, 0.0);
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-// real it;
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-// if (Intersection::TestDynamicSphereSphere(sphere[0], velocity[0], sphere[1], velocity[1], it))
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-// {
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-// tr.LoadIdentity();
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-
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-// tr.SetTranslation(sphere[0].c + (velocity[0] * it));
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-// renderer->SetMatrix(MT_MODEL, tr);
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-// gluSphere(quadric, sphere[0].r, 64, 64);
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-
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-
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-// tr.SetTranslation(sphere[1].c + (velocity[1] * it));
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-// renderer->SetMatrix(MT_MODEL, tr);
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-// gluSphere(quadric, sphere[1].r, 64, 64);
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-// }
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-
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-// if (Intersection::TestDynamicSpherePlane(sphere[2], velocity[2], plane, it))
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-// {
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-// tr.LoadIdentity();
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-
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-// tr.SetTranslation(sphere[2].c + (velocity[2] * it));
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-// renderer->SetMatrix(MT_MODEL, tr);
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-// gluSphere(quadric, sphere[2].r, 64, 64);
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-// }
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-// // End Draw spheres at collision time
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-
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- renderer->_SetTexture(0, grass);
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- renderer->_SetTexturing(0, true);
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- renderer->_SetTextureMode(0, grass->GetMode(), grass->GetBlendColor());
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- renderer->_SetTextureFilter(0, grass->GetFilter());
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-
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- tr.BuildRotationX(Math::PI / 2.0f);
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- tr.SetTranslation(Vec3(0, 0, 0));
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- renderer->SetMatrix(MT_MODEL, tr);
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- renderer->RenderVertexIndexBuffer(dplane->GetVertexBuffer(), dplane->GetIndexBuffer());
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-
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- tr.LoadIdentity();
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- tr.SetTranslation(Vec3(0, 0, 0));
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- renderer->SetMatrix(MT_MODEL, tr);
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- renderer->RenderVertexIndexBuffer(dplane->GetVertexBuffer(), dplane->GetIndexBuffer());
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-
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- tr.BuildRotationY(Math::PI / 2.0f);
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- tr.SetTranslation(Vec3(0, 0, 0));
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- renderer->SetMatrix(MT_MODEL, tr);
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- renderer->RenderVertexIndexBuffer(dplane->GetVertexBuffer(), dplane->GetIndexBuffer());
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- }
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-
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-private:
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-
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- Mesh* dplane;
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- Mat4 ortho;
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- Mat4 crateModel;
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- Mat4 tr;
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- Texture* grass;
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-
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- Ray ray;
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- Plane plane[3];
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- Sphere sphere[12];
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- Vec3 velocity[12];
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- Vec3 gravity;
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- GLUquadric* quadric;
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- MovableCamera* cam;
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- int sphereCount;
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-};
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-
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-int main(int argc, char** argv)
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-{
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- Device* mDevice = GetDevice();
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- EventLoop loop;
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-
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- if (!mDevice->Init(argc, argv))
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- {
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- return 0;
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- }
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-
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- WndCtrl ctrl;
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-
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- MainScene scene;
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- scene.OnLoad();
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-
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- mDevice->GetMainWindow()->SetTitle("Crown Engine v0.1 - Collision Test");
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-
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- while (mDevice->IsRunning())
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- {
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- InputManager* mInputManager = GetDevice()->GetInputManager();
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-
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- if (mInputManager)
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- {
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- if (mInputManager->IsMouseAvailable())
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- {
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- if (mInputManager->IsMouseAvailable())
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- {
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- mInputManager->GetMouse()->EventLoop();
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- }
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- if (mInputManager->IsKeyboardAvailable())
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- {
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- mInputManager->GetKeyboard()->EventLoop();
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- }
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- if (mInputManager->IsTouchAvailable())
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- {
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- mInputManager->GetTouch()->EventLoop();
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- }
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- }
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- }
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-
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- mDevice->GetMainWindow()->EventLoop();
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-
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- GetDevice()->GetRenderer()->_BeginFrame();
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-
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- scene.RenderScene();
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-
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- GetDevice()->GetRenderer()->_EndFrame();
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-
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- mDevice->GetMainWindow()->Update();
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- }
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-
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- mDevice->Shutdown();
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-
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- mDevice->Shutdown();
|
|
|
|
|
-
|
|
|
|
|
- return 0;
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|