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@@ -9,30 +9,15 @@
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#include "config.h"
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#include "linear_allocator.h"
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#include "world_types.h"
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+#include "resource_types.h"
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+#include "lua_types.h"
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+#include "filesystem_types.h"
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namespace crown
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{
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-class Filesystem;
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-struct LuaEnvironment;
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-class ResourceManager;
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-struct ResourcePackage;
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-class World;
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-class WorldManager;
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-struct Camera;
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-
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/// @defgroup Device Device
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-/// Holds data for a display mode.
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-///
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-/// @ingroup Device
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-struct DisplayMode
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-{
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- uint32_t id;
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- uint16_t width;
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- uint16_t height;
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-};
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-
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/// This is the place where to look for accessing all of
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/// the engine subsystems and related stuff.
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///
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