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@@ -324,7 +324,6 @@ void Device::run()
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namespace mhr = mesh_resource_internal;
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namespace mhr = mesh_resource_internal;
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namespace mtr = material_resource_internal;
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namespace mtr = material_resource_internal;
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namespace pcr = physics_config_resource_internal;
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namespace pcr = physics_config_resource_internal;
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- namespace phr = physics_resource_internal;
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namespace pkr = package_resource_internal;
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namespace pkr = package_resource_internal;
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namespace sar = sprite_animation_resource_internal;
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namespace sar = sprite_animation_resource_internal;
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namespace sdr = sound_resource_internal;
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namespace sdr = sound_resource_internal;
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@@ -345,7 +344,6 @@ void Device::run()
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_resource_manager->register_type(RESOURCE_TYPE_MATERIAL, RESOURCE_VERSION_MATERIAL, mtr::load, mtr::unload, mtr::online, mtr::offline);
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_resource_manager->register_type(RESOURCE_TYPE_MATERIAL, RESOURCE_VERSION_MATERIAL, mtr::load, mtr::unload, mtr::online, mtr::offline);
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_resource_manager->register_type(RESOURCE_TYPE_MESH, RESOURCE_VERSION_MESH, mhr::load, mhr::unload, mhr::online, mhr::offline);
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_resource_manager->register_type(RESOURCE_TYPE_MESH, RESOURCE_VERSION_MESH, mhr::load, mhr::unload, mhr::online, mhr::offline);
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_resource_manager->register_type(RESOURCE_TYPE_PACKAGE, RESOURCE_VERSION_PACKAGE, pkr::load, pkr::unload, NULL, NULL );
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_resource_manager->register_type(RESOURCE_TYPE_PACKAGE, RESOURCE_VERSION_PACKAGE, pkr::load, pkr::unload, NULL, NULL );
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- _resource_manager->register_type(RESOURCE_TYPE_PHYSICS, RESOURCE_VERSION_PHYSICS, NULL, NULL, NULL, NULL );
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_resource_manager->register_type(RESOURCE_TYPE_PHYSICS_CONFIG, RESOURCE_VERSION_PHYSICS_CONFIG, NULL, NULL, NULL, NULL );
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_resource_manager->register_type(RESOURCE_TYPE_PHYSICS_CONFIG, RESOURCE_VERSION_PHYSICS_CONFIG, NULL, NULL, NULL, NULL );
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_resource_manager->register_type(RESOURCE_TYPE_SCRIPT, RESOURCE_VERSION_SCRIPT, NULL, NULL, NULL, NULL );
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_resource_manager->register_type(RESOURCE_TYPE_SCRIPT, RESOURCE_VERSION_SCRIPT, NULL, NULL, NULL, NULL );
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_resource_manager->register_type(RESOURCE_TYPE_SHADER, RESOURCE_VERSION_SHADER, shr::load, shr::unload, shr::online, shr::offline);
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_resource_manager->register_type(RESOURCE_TYPE_SHADER, RESOURCE_VERSION_SHADER, shr::load, shr::unload, shr::online, shr::offline);
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