Jelajahi Sumber

Remove old stuff

Daniele Bartolini 10 tahun lalu
induk
melakukan
3791b1af16

+ 0 - 171
exporters/physicseditor/crown/exporter.xml

@@ -1,171 +0,0 @@
-<exporter>
-    <!-- identifier of the exporter -->
-  <name>crown_physics_exporter</name>
-  
-  <!-- display name of the exporter for the combo box -->
-  <displayName>Crown - Physics</displayName>
-  
-  <!-- description of the exporter -->
-  <description>Official Crown exporter for physics</description>
-
-    <!-- exporter version -->
-  <version>1.0</version>
-  
-  <!-- direction of the y-axis up / down -->
-    <yAxisDirection>up</yAxisDirection>
-    
-    <!-- physics engine: box2d / chipmunk -->
-  <physicsEngine>generic</physicsEngine>
-  
-  <!-- name of the template -->
-  <template>crown_template.txt</template>
-  
-  <!-- file extension for the file to create -->
-  <fileExtension>physics</fileExtension>
-  
-  <!-- anchorpoint -->
-  <anchorPoint>
-      <!-- does the system use anchor ponits ? -->
-    <enabled>yes</enabled>
-    
-    <!-- default of the anchor point -->
-    <relX>0.5</relX>    
-    <relY>0.5</relY>
-  </anchorPoint>
-  <!-- origin of the coordinate system -->
-    <origin>
-        <!-- may be: anchorPoint or fixed -->
-        <type>anchorPoint</type>
-    </origin>
-        
-    <!--  
-         global parameters for the file 
-         may be empty.
-         can be referenced with {{global.<name>}} from the template file
-    -->
-  <global>
-    <parameter>
-        <!-- name of the parameter {{global.gravity}} -->
-      <name>gravity</name>
-      
-      <!-- display name -->
-      <displayName>Gravity</displayName>
-      
-      <!-- description -->
-      <description>Gravitational acceleration</description>
-      
-      <!-- short description (for status bar) -->
-      <shortDescription>Gravitational acceleration</shortDescription>
-      
-      <!-- datatype: currently int, float, bool -->
-      <!-- others will be available soon -->
-      <type>float</type>
-      
-      <!-- the default value -->
-      <default>9.80665</default>
-      
-      <!-- the minimum value -->
-      <min>0.0</min>
-
-      <!-- the maximum value -->
-      <max>1000.0</max>
-    </parameter>
-  </global>
-  
-  <!-- 
-      body parameters can be set for each body 
-      see above for description
-      parameters will be available as {{<body>.<name>}}
-      
-      {% for body in bodies %}
-          ...
-              {{body.<name>}}
-          ...
-      {% endfor %}
-  -->
-  <body>
-    <parameter>
-      <name>name</name>
-      <displayName>Name</displayName>
-      <type>string</type>
-      <default></default>
-    </parameter>    
-    <parameter>
-      <name>node</name>
-      <displayName>Node</displayName>
-      <type>string</type>
-      <default></default>
-    </parameter>
-    <parameter>
-      <name>class</name>
-      <displayName>Class</displayName>
-      <type>string</type>
-      <default></default>
-    </parameter>
-  </body>
-  
-  <!-- 
-      fixture parameters can be set for each polygon 
-      see above for description
-      parameters will be available as {{<fixture>.<name>}}
-      
-      {% for body in bodies %}
-          {% for fixture in body.fixtures %}
-              ...
-              {{fixture.<name>}}
-              ...
-          {% endfor %}
-      {% endfor %}
-  -->
-  <fixture>
-    <parameter>
-      <name>name</name>
-      <displayName>Name</displayName>
-      <type>string</type>
-      <default></default>
-    </parameter>
-    <parameter>
-      <name>class</name>
-      <displayName>Class</displayName>
-      <type>string</type>
-      <default>default</default>
-    </parameter>
-    <parameter>
-      <name>density</name>
-      <displayName>Density</displayName>
-      <type>float</type>
-      <min>-1000</min>
-      <max>1000</max>
-      <default>2.0</default>
-    </parameter>
-    <parameter>
-      <name>restitution</name>
-      <displayName>Restitution</displayName>
-      <type>float</type>
-      <min>0</min>
-      <max>1000</max>
-      <default>0.0</default>
-    </parameter>
-    <parameter>
-      <name>friction</name>
-      <displayName>Friction</displayName>
-      <type>float</type>
-      <min>0</min>
-      <max>1000</max>
-      <default>0.0</default>
-    </parameter>
-    <parameter>
-      <name>is_box</name>
-      <displayName>Is Box</displayName>
-      <type>bool</type>
-      <default>false</default>
-    </parameter>
-    <parameter>
-      <name>is_circle</name>
-      <displayName>Is Circle</displayName>
-      <type>bool</type>
-      <default>false</default>
-    </parameter>
-  </fixture>
-</exporter>
-

+ 0 - 20
exporters/physicseditor/crown/template.txt

@@ -1,20 +0,0 @@
-{
-	"actors" : {{% for actor in bodies %}
-		"{{actor.name}}" : {
-			"node" : "{{actor.node}}",
-			"class" : "{{actor.class}}",
-			"shapes" : {{% for shape in actor.fixtures %}
-				"{{shape.name}}" : {
-					"class" : "{{shape.class}}",
-					"material" : "default",{% if shape.is_box %}
-					"type" : "box",
-					"width" : {{actor.size.width}},					{# in pixels #}
-					"height" : {{actor.size.height}},				{# in pixels #}
-					"depth" : 0.1{% endif %}{% if shape.is_circle %}
-					"type" : "circle",
-					"radius" : {{shape.radius|floatformat:3}}	{% endif %}
-				} {% if not forloop.last %},{% endif %} {% endfor %}
-			}
-		}
-	}{% if not forloop.last %}, {% endif %} {% endfor %}
-}

+ 0 - 49
exporters/texturepacker/crown/exporter.xml

@@ -1,49 +0,0 @@
-<exporter version="1.0">
-  <!-- identifier of the exporter -->
-  <name>crown-sprite-exporter</name>
- 
-  <!-- display name of the exporter for the combo box -->
-  <displayName>Crown - Sprite</displayName>
- 
-  <!-- description of the exporter -->
-  <description>Official Crown Engine Sprite Exporter</description>
- 
-  <!-- exporter version -->
-  <version>1.0</version>
- 
-  <!-- currently only one file allowed -
-       more to come soon -->
-  <files>
-      <file>
-          <!-- name of this file variable -->
-          <name>maintext</name>
- 
-          <!-- human readable name (for GUI) -->
-          <displayName>Crown Sprites</displayName>
- 
-          <!-- file extension for the file -->
-          <fileExtension>sprite</fileExtension>
- 
-          <!-- name of the template file -->
-          <template>template.txt</template>
-      </file>
-  </files>
- 
-  <!-- target framework supports trimming -->
-  <supportsTrimming>no</supportsTrimming>
- 
-  <!-- target framework supports rotated sprites -->
-  <supportsRotation>no</supportsRotation>
- 
-  <!-- rotated sprites direction (cw/ccw) -->
-  <rotationDirection>cw</rotationDirection>
- 
-  <!-- supports npot sizes -->
-  <supportsNPOT>no</supportsNPOT>
- 
-  <!-- supports file name stripping (remove .png etc.) -->
-  <supportsTrimSpriteNames>yes</supportsTrimSpriteNames>
- 
-  <!-- supports texture subpath -->
-  <supportsTextureSubPath>yes</supportsTextureSubPath>
-</exporter>

+ 0 - 25
exporters/texturepacker/crown/grantlee/0.2/filter.qs

@@ -1,25 +0,0 @@
-height = 0;
-spriteHeight = 0;
- 
-var SetHeight = function(input)
-{
-    height = input;
-    return "";
-};
-SetHeight.filterName = "setHeight";
-Library.addFilter("SetHeight");
-
-var SetSpriteHeight = function(input)
-{
-	spriteHeight = input;
-	return "";
-};
-SetSpriteHeight.filterName = "setSpriteHeight";
-Library.addFilter("SetSpriteHeight")
- 
-var TransformY = function(input)
-{
-    return String(height - input - spriteHeight);
-};
-TransformY.filterName = "transformY";
-Library.addFilter("TransformY");

+ 0 - 13
exporters/texturepacker/crown/template.txt

@@ -1,13 +0,0 @@
-{{% load filter %}
-	"width" : {{texture.size.width}},
-	"height" : {{texture.size.height}},{{texture.size.height|setHeight}}
-	"frames" : [{% for sprite in allSprites %}
-		{
-			"name" : "{{sprite.trimmedName}}",{{sprite.frameRect.height|setSpriteHeight}}
-			"region" : [{{sprite.frameRect.x}}, {{sprite.frameRect.y|transformY}}, {{sprite.frameRect.width}}, {{sprite.frameRect.height}}],
-			"offset" : [0.0, 0.0],
-			"scale" : [1.0, 1.0],
-			"rotated" : {{sprite.rotated}}
-		}{% if not forloop.last %},{% endif %}{% endfor %}
-	]
-}