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@@ -195,8 +195,8 @@ void draw(float dt)
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{
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filter = TEXTURE_FILTER_TRILINEAR;
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}
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- r->set_texture(0, u_albedo_0, grass_texture, filter | TEXTURE_WRAP_CLAMP);
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- r->set_texture(1, u_lightmap_0, lightmap_texture, filter | TEXTURE_WRAP_CLAMP);
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+ r->set_texture(0, u_albedo_0, grass_texture, filter | TEXTURE_WRAP_CLAMP_EDGE);
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+ r->set_texture(1, u_lightmap_0, lightmap_texture, filter | TEXTURE_WRAP_CLAMP_EDGE);
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pose.set_translation(Vec3(0, 0, -1));
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r->set_pose(pose);
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