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@@ -135,11 +135,11 @@ void Skybox::Render()
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// Camera* camera = mCreator->GetCurrentCamera();
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Mat4 mat;// = camera->GetAbsoluteTransformation();
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- mat.LoadIdentity();
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+ mat.load_identity();
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Mat4 mat2;
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- mat2.LoadIdentity();
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- mat2.SetTranslation(mat.GetTranslation());
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+ mat2.load_identity();
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+ mat2.set_translation(mat.get_translation());
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float near;
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float far;
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@@ -149,7 +149,7 @@ void Skybox::Render()
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far = 100.0f;//camera->GetFarClipDistance();
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scale = (near + far) * 0.5f;
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- mat2.SetScale(Vec3(scale, scale, scale));
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+ mat2.set_scale(Vec3(scale, scale, scale));
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renderer->_SetDepthTest(false);
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renderer->_SetDepthWrite(false);
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