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@@ -358,7 +358,8 @@ void Device::render(World& world, CameraInstance camera)
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bgfx::setViewTransform(0, view, proj);
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bgfx::setViewTransform(1, view, proj);
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- bgfx::setViewTransform(2, view, proj);
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+ bgfx::setViewTransform(2, to_float_ptr(MATRIX4X4_IDENTITY), to_float_ptr(MATRIX4X4_IDENTITY));
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+ bgfx::setViewSeq(2, true);
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bgfx::touch(0);
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bgfx::touch(1);
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