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+<meta property="og:description" content="The Level Tree shows a hierarchical view of the objects in the current Level. Use it to inspect structure, organize items, and perform common actions such as duplicating, renaming, and saving Units as prefabs. The Level Tree showing some Units in a Level and an empty Sounds fo..." />
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+<meta name="description" content="The Level Tree shows a hierarchical view of the objects in the current Level. Use it to inspect structure, organize items, and perform common actions such as duplicating, renaming, and saving Units as prefabs. The Level Tree showing some Units in a Level and an empty Sounds fo..." />
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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+ <title>Level Tree — Crown 0.60.0 Manual 0.61.0 documentation</title>
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+ Crown 0.60.0 Manual
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+<li class="toctree-l1 current"><a class="reference internal" href="index.html">The Level Editor</a><ul class="current">
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+<li class="toctree-l2"><a class="reference internal" href="level_editor.html">Editor overview</a></li>
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+<li class="toctree-l2 current"><a class="current reference internal" href="#">Level Tree</a><ul>
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+<li class="toctree-l3"><a class="reference internal" href="#saving-unit-prefabs">Saving Unit prefabs</a></li>
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+<li class="toctree-l3"><a class="reference internal" href="#renaming-objects">Renaming objects</a></li>
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+<li class="toctree-l3"><a class="reference internal" href="#searching-and-sorting">Searching and sorting</a></li>
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+</ul>
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+</li>
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+<li class="toctree-l2"><a class="reference internal" href="level_viewport.html">Level Viewport</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="texture_settings.html">Texture Settings</a></li>
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+<li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
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+<li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
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+ <li><a href="index.html">The Level Editor</a> »</li>
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+ <li>Level Tree</li>
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+ <div itemprop="articleBody">
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+
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+ <section id="level-tree">
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+<h1>Level Tree<a class="headerlink" href="#level-tree" title="Permalink to this headline">¶</a></h1>
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+<p>The Level Tree shows a hierarchical view of the objects in the current Level.
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+Use it to inspect structure, organize items, and perform common actions such
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+as duplicating, renaming, and saving Units as prefabs.</p>
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+<figure class="align-center" id="id1">
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+<img alt="../_images/level_tree.png" src="../_images/level_tree.png" />
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+<figcaption>
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+<p><span class="caption-text">The Level Tree showing some Units in a Level and an empty Sounds folder.</span><a class="headerlink" href="#id1" title="Permalink to this image">¶</a></p>
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+</figcaption>
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+</figure>
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+<section id="saving-unit-prefabs">
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+<h2>Saving Unit prefabs<a class="headerlink" href="#saving-unit-prefabs" title="Permalink to this headline">¶</a></h2>
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+<p>Right-click any Unit in the tree and choose <code class="docutils literal notranslate"><span class="pre">Save</span> <span class="pre">as</span> <span class="pre">Prefab...</span></code>. In the file
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+dialog that opens, pick a unique name for the prefab and click <code class="docutils literal notranslate"><span class="pre">Save</span></code>. The
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+command creates a reusable prefab resource you can place in other Levels.</p>
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+</section>
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+<section id="renaming-objects">
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+<h2>Renaming objects<a class="headerlink" href="#renaming-objects" title="Permalink to this headline">¶</a></h2>
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+<p>Objects receive an automatic name when created. To give an object a clearer
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+name, right-click it in the Level Tree and choose <code class="docutils literal notranslate"><span class="pre">Rename...</span></code> from the
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+context menu. Descriptive names are useful when you need to refer to objects
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+by name from <a class="reference internal" href="../gameplay/unit_interaction.html#getting-unit-handles"><span class="std std-ref">gameplay code</span></a>.</p>
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+</section>
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+<section id="searching-and-sorting">
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+<h2>Searching and sorting<a class="headerlink" href="#searching-and-sorting" title="Permalink to this headline">¶</a></h2>
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+<p>Use the Search Bar at the top of the Level Tree to find objects by name. Begin
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+typing and matching objects appear instantly; press <code class="docutils literal notranslate"><span class="pre">Esc</span></code> to exit search
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+mode. The button to the right of the Search Bar let you choose the sorting
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+criteria to change how items are ordered in the tree.</p>
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+</section>
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+</section>
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+ <p>© <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
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+ <span class="lastupdated">Last updated on Feb 16, 2026.
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