github-actions[bot] 1 dzień temu
rodzic
commit
40ea2425ac

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html/master/_images/inspector.png


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html/master/_images/inspector_entry_expression.png


Plik diff jest za duży
+ 45 - 0
html/master/_images/inspector_reveal_resource.svg


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html/master/_images/level_tree.png


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html/master/_images/project_browser_thumbnails.png


+ 4 - 2
html/master/_sources/gameplay/unit_interaction.rst.txt

@@ -6,6 +6,8 @@ At some point you will probably need to reference units from the Lua scripts to
 manipulate their properties, be notified of particular events and make them do
 manipulate their properties, be notified of particular events and make them do
 something interesting.
 something interesting.
 
 
+.. _getting_unit_handles:
+
 Getting Unit handles
 Getting Unit handles
 --------------------
 --------------------
 
 
@@ -28,8 +30,8 @@ spawned in a world this way:
 		-- Do something with Unit u.
 		-- Do something with Unit u.
 	end
 	end
 
 
-To obtain a specific Unit by name (its name as set in the Level Editor, *not*
-the unit name itself):
+To obtain a specific Unit by name (its name as set in the :ref:`Level Editor
+<renaming_objects>`, *not* the unit name itself):
 
 
 .. code:: lua
 .. code:: lua
 
 

+ 2 - 0
html/master/_sources/level_editor/index.rst.txt

@@ -16,5 +16,7 @@ Console.
 	level_editor
 	level_editor
 	project_browser
 	project_browser
 	console
 	console
+	inspector
+	level_tree
 	level_viewport
 	level_viewport
 	texture_settings
 	texture_settings

+ 40 - 0
html/master/_sources/level_editor/inspector.rst.txt

@@ -0,0 +1,40 @@
+=========
+Inspector
+=========
+
+The Inspector lets you view and modify the properties of selected objects in
+the :ref:`Level Viewport`. Select one or more objects to display their
+components and editable fields. Changes made in the Inspector are applied
+immediately and reflected in the Level Viewport.
+
+.. figure:: images/inspector.png
+   :align: center
+
+   The Inspector showing the properties of a Unit.
+
+Expression evaluator
+====================
+
+Numeric entries in the Inspector can evaluate simple mathematical expressions,
+which is handy for precise adjustments. Type an expression and press
+``Enter`` to evaluate it. The special variable ``x`` represents the current
+value in the field. For example, if a field contains ``2``, entering ``x +
+1`` changes it to ``3``.
+
+.. figure:: images/inspector_entry_expression.png
+   :align: center
+
+   A simple expression in a numeric entry.
+
+Revealing resources
+===================
+
+Properties that reference resources include a ``Reveal`` shortcut that opens
+the :ref:`Project Browser` and highlights the referenced resource. The reveal
+action attempts to locate the resource even when the resource type is hidden
+or when the file resides in a mapped source directory that is not shown.
+
+.. figure:: images/inspector_reveal_resource.svg
+   :align: center
+
+   The ``Reveal`` button.

+ 2 - 2
html/master/_sources/level_editor/level_editor.rst.txt

@@ -17,8 +17,8 @@ Number Name                    What it shows
 ====== ======================= =============
 ====== ======================= =============
 1      :ref:`Project Browser`  The current project's contents.
 1      :ref:`Project Browser`  The current project's contents.
 2      :ref:`Console`          Messages from the Level Editor, the Game and other Runtimes.
 2      :ref:`Console`          Messages from the Level Editor, the Game and other Runtimes.
-3      Inspector               The properties of the currently selected object.
-4      Level Tree              A hierarchical view of all the objects in the Level.
+3      :ref:`Inspector`        The properties of the currently selected object.
+4      :ref:`Level Tree`       A hierarchical view of all the objects in the Level.
 5      :ref:`Level Viewport`   The Level being edited.
 5      :ref:`Level Viewport`   The Level being edited.
 6      Menubar                 Common commands for editing / debugging / opening editors etc.
 6      Menubar                 Common commands for editing / debugging / opening editors etc.
 7      Toolbar                 Tools and common options for editing.
 7      Toolbar                 Tools and common options for editing.

+ 35 - 0
html/master/_sources/level_editor/level_tree.rst.txt

@@ -0,0 +1,35 @@
+==========
+Level Tree
+==========
+
+The Level Tree shows a hierarchical view of the objects in the current Level.
+Use it to inspect structure, organize items, and perform common actions such
+as duplicating, renaming, and saving Units as prefabs.
+
+.. figure:: images/level_tree.png
+   :align: center
+
+   The Level Tree showing some Units in a Level and an empty Sounds folder.
+
+Saving Unit prefabs
+===================
+
+Right-click any Unit in the tree and choose ``Save as Prefab...``. In the file
+dialog that opens, pick a unique name for the prefab and click ``Save``. The
+command creates a reusable prefab resource you can place in other Levels.
+
+Renaming objects
+================
+
+Objects receive an automatic name when created. To give an object a clearer
+name, right-click it in the Level Tree and choose ``Rename...`` from the
+context menu. Descriptive names are useful when you need to refer to objects
+by name from :ref:`gameplay code <getting_unit_handles>`.
+
+Searching and sorting
+=====================
+
+Use the Search Bar at the top of the Level Tree to find objects by name. Begin
+typing and matching objects appear instantly; press ``Esc`` to exit search
+mode. The button to the right of the Search Bar let you choose the sorting
+criteria to change how items are ordered in the tree.

+ 4 - 5
html/master/gameplay/unit_interaction.html

@@ -3,7 +3,7 @@
 <head>
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
 
-    <meta property="article:modified_time" content="2025-10-16T08:33:32+00:00" /><meta property="og:title" content="Interacting with Units" />
+    <meta property="article:modified_time" content="2026-02-16T00:35:33+00:00" /><meta property="og:title" content="Interacting with Units" />
 <meta property="og:type" content="website" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/gameplay/unit_interaction.html" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/gameplay/unit_interaction.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
@@ -111,7 +111,7 @@
 manipulate their properties, be notified of particular events and make them do
 manipulate their properties, be notified of particular events and make them do
 something interesting.</p>
 something interesting.</p>
 <section id="getting-unit-handles">
 <section id="getting-unit-handles">
-<h2>Getting Unit handles<a class="headerlink" href="#getting-unit-handles" title="Permalink to this headline">¶</a></h2>
+<span id="id1"></span><h2>Getting Unit handles<a class="headerlink" href="#getting-unit-handles" title="Permalink to this headline">¶</a></h2>
 <p>The simplest way of getting a handle to a unit is to spawn it directly from a
 <p>The simplest way of getting a handle to a unit is to spawn it directly from a
 script:</p>
 script:</p>
 <div class="highlight-lua notranslate"><div class="highlight"><pre><span></span><span class="n">player</span> <span class="o">=</span> <span class="n">World</span><span class="p">.</span><span class="n">spawn_unit</span><span class="p">(</span><span class="n">world</span><span class="p">,</span> <span class="s2">&quot;units/player/player&quot;</span><span class="p">)</span>
 <div class="highlight-lua notranslate"><div class="highlight"><pre><span></span><span class="n">player</span> <span class="o">=</span> <span class="n">World</span><span class="p">.</span><span class="n">spawn_unit</span><span class="p">(</span><span class="n">world</span><span class="p">,</span> <span class="s2">&quot;units/player/player&quot;</span><span class="p">)</span>
@@ -127,8 +127,7 @@ spawned in a world this way:</p>
 <span class="kr">end</span>
 <span class="kr">end</span>
 </pre></div>
 </pre></div>
 </div>
 </div>
-<p>To obtain a specific Unit by name (its name as set in the Level Editor, <em>not</em>
-the unit name itself):</p>
+<p>To obtain a specific Unit by name (its name as set in the <span class="xref std std-ref">Level Editor</span>, <em>not</em> the unit name itself):</p>
 <div class="highlight-lua notranslate"><div class="highlight"><pre><span></span><span class="n">door</span> <span class="o">=</span> <span class="n">World</span><span class="p">.</span><span class="n">unit_by_name</span><span class="p">(</span><span class="n">world</span><span class="p">,</span> <span class="s2">&quot;main_door&quot;</span><span class="p">)</span>
 <div class="highlight-lua notranslate"><div class="highlight"><pre><span></span><span class="n">door</span> <span class="o">=</span> <span class="n">World</span><span class="p">.</span><span class="n">unit_by_name</span><span class="p">(</span><span class="n">world</span><span class="p">,</span> <span class="s2">&quot;main_door&quot;</span><span class="p">)</span>
 </pre></div>
 </pre></div>
 </div>
 </div>
@@ -243,7 +242,7 @@ receive regular collision events, instead, they will receive trigger events:</p>
 
 
   <div role="contentinfo">
   <div role="contentinfo">
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Oct 16, 2025.
+      <span class="lastupdated">Last updated on Feb 16, 2026.
       </span></p>
       </span></p>
   </div>
   </div>
 
 

+ 2 - 0
html/master/index.html

@@ -148,6 +148,8 @@
 <li class="toctree-l2"><a class="reference internal" href="level_editor/level_editor.html">Editor overview</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_editor/level_editor.html">Editor overview</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_editor/project_browser.html">Project Browser</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_editor/project_browser.html">Project Browser</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_editor/console.html">Console</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_editor/console.html">Console</a></li>
+<li class="toctree-l2"><a class="reference internal" href="level_editor/inspector.html">Inspector</a></li>
+<li class="toctree-l2"><a class="reference internal" href="level_editor/level_tree.html">Level Tree</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_editor/level_viewport.html">Level Viewport</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_editor/level_viewport.html">Level Viewport</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_editor/texture_settings.html">Texture Settings</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_editor/texture_settings.html">Texture Settings</a></li>
 </ul>
 </ul>

+ 4 - 2
html/master/level_editor/console.html

@@ -31,7 +31,7 @@
     <link rel="index" title="Index" href="../genindex.html" />
     <link rel="index" title="Index" href="../genindex.html" />
     <link rel="search" title="Search" href="../search.html" />
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
-    <link rel="next" title="Level Viewport" href="level_viewport.html" />
+    <link rel="next" title="Inspector" href="inspector.html" />
     <link rel="prev" title="Project Browser" href="project_browser.html" /> 
     <link rel="prev" title="Project Browser" href="project_browser.html" /> 
 </head>
 </head>
 
 
@@ -70,6 +70,8 @@
 <li class="toctree-l3"><a class="reference internal" href="#resource-id-lookup">Resource ID lookup</a></li>
 <li class="toctree-l3"><a class="reference internal" href="#resource-id-lookup">Resource ID lookup</a></li>
 </ul>
 </ul>
 </li>
 </li>
+<li class="toctree-l2"><a class="reference internal" href="inspector.html">Inspector</a></li>
+<li class="toctree-l2"><a class="reference internal" href="level_tree.html">Level Tree</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html">Level Viewport</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html">Level Viewport</a></li>
 <li class="toctree-l2"><a class="reference internal" href="texture_settings.html">Texture Settings</a></li>
 <li class="toctree-l2"><a class="reference internal" href="texture_settings.html">Texture Settings</a></li>
 </ul>
 </ul>
@@ -161,7 +163,7 @@ understand:</p>
           </div>
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
         <a href="project_browser.html" class="btn btn-neutral float-left" title="Project Browser" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
         <a href="project_browser.html" class="btn btn-neutral float-left" title="Project Browser" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
-        <a href="level_viewport.html" class="btn btn-neutral float-right" title="Level Viewport" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
+        <a href="inspector.html" class="btn btn-neutral float-right" title="Inspector" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
     </div>
     </div>
 
 
   <hr/>
   <hr/>

+ 15 - 2
html/master/level_editor/index.html

@@ -3,7 +3,7 @@
 <head>
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
 
-    <meta property="article:modified_time" content="2026-02-15T01:23:55+00:00" /><meta property="og:title" content="The Level Editor" />
+    <meta property="article:modified_time" content="2026-02-16T00:35:33+00:00" /><meta property="og:title" content="The Level Editor" />
 <meta property="og:type" content="website" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/level_editor/index.html" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/level_editor/index.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
@@ -61,6 +61,8 @@
 <li class="toctree-l2"><a class="reference internal" href="level_editor.html">Editor overview</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_editor.html">Editor overview</a></li>
 <li class="toctree-l2"><a class="reference internal" href="project_browser.html">Project Browser</a></li>
 <li class="toctree-l2"><a class="reference internal" href="project_browser.html">Project Browser</a></li>
 <li class="toctree-l2"><a class="reference internal" href="console.html">Console</a></li>
 <li class="toctree-l2"><a class="reference internal" href="console.html">Console</a></li>
+<li class="toctree-l2"><a class="reference internal" href="inspector.html">Inspector</a></li>
+<li class="toctree-l2"><a class="reference internal" href="level_tree.html">Level Tree</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html">Level Viewport</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html">Level Viewport</a></li>
 <li class="toctree-l2"><a class="reference internal" href="texture_settings.html">Texture Settings</a></li>
 <li class="toctree-l2"><a class="reference internal" href="texture_settings.html">Texture Settings</a></li>
 </ul>
 </ul>
@@ -126,6 +128,17 @@ Console.</p>
 <li class="toctree-l2"><a class="reference internal" href="console.html#resource-id-lookup">Resource ID lookup</a></li>
 <li class="toctree-l2"><a class="reference internal" href="console.html#resource-id-lookup">Resource ID lookup</a></li>
 </ul>
 </ul>
 </li>
 </li>
+<li class="toctree-l1"><a class="reference internal" href="inspector.html">Inspector</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="inspector.html#expression-evaluator">Expression evaluator</a></li>
+<li class="toctree-l2"><a class="reference internal" href="inspector.html#revealing-resources">Revealing resources</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="level_tree.html">Level Tree</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="level_tree.html#saving-unit-prefabs">Saving Unit prefabs</a></li>
+<li class="toctree-l2"><a class="reference internal" href="level_tree.html#renaming-objects">Renaming objects</a></li>
+<li class="toctree-l2"><a class="reference internal" href="level_tree.html#searching-and-sorting">Searching and sorting</a></li>
+</ul>
+</li>
 <li class="toctree-l1"><a class="reference internal" href="level_viewport.html">Level Viewport</a><ul>
 <li class="toctree-l1"><a class="reference internal" href="level_viewport.html">Level Viewport</a><ul>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html#basic-mouse-navigation">Basic mouse navigation</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html#basic-mouse-navigation">Basic mouse navigation</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html#keyboard-mouse-navigation">Keyboard + mouse navigation</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html#keyboard-mouse-navigation">Keyboard + mouse navigation</a></li>
@@ -159,7 +172,7 @@ Console.</p>
 
 
   <div role="contentinfo">
   <div role="contentinfo">
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Feb 15, 2026.
+      <span class="lastupdated">Last updated on Feb 16, 2026.
       </span></p>
       </span></p>
   </div>
   </div>
 
 

+ 195 - 0
html/master/level_editor/inspector.html

@@ -0,0 +1,195 @@
+<!DOCTYPE html>
+<html class="writer-html5" lang="en" >
+<head>
+  <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
+
+    <meta property="article:modified_time" content="2026-02-16T00:34:52+00:00" /><meta property="og:title" content="Inspector" />
+<meta property="og:type" content="website" />
+<meta property="og:url" content="https://docs.crownengine.org/html/latest/level_editor/inspector.html" />
+<meta property="og:site_name" content="Crown 0.60.0 Manual" />
+<meta property="og:description" content="The Inspector lets you view and modify the properties of selected objects in the Level Viewport. Select one or more objects to display their components and editable fields. Changes made in the Inspector are applied immediately and reflected in the Level Viewport. The Inspector..." />
+<meta property="og:image" content="https://docs.crownengine.org/html/latest/_images/inspector.png" />
+<meta property="og:image:alt" content="Crown 0.60.0 Manual" />
+<meta name="description" content="The Inspector lets you view and modify the properties of selected objects in the Level Viewport. Select one or more objects to display their components and editable fields. Changes made in the Inspector are applied immediately and reflected in the Level Viewport. The Inspector..." />
+
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+  <title>Inspector &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+      <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+      <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
+      <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />
+    <link rel="shortcut icon" href="../_static/org.crownengine.Crown.svg"/>
+    <link rel="canonical" href="https://docs.crownengine.org/html/latest/level_editor/inspector.html" />
+  <!--[if lt IE 9]>
+    <script src="../_static/js/html5shiv.min.js"></script>
+  <![endif]-->
+  
+        <script data-url_root="../" id="documentation_options" src="../_static/documentation_options.js"></script>
+        <script src="../_static/jquery.js"></script>
+        <script src="../_static/underscore.js"></script>
+        <script src="../_static/doctools.js"></script>
+    <script src="../_static/js/theme.js"></script>
+    <link rel="index" title="Index" href="../genindex.html" />
+    <link rel="search" title="Search" href="../search.html" />
+    <link rel="copyright" title="Copyright" href="../copyright.html" />
+    <link rel="next" title="Level Tree" href="level_tree.html" />
+    <link rel="prev" title="Console" href="console.html" /> 
+</head>
+
+<body class="wy-body-for-nav"> 
+  <div class="wy-grid-for-nav">
+    <nav data-toggle="wy-nav-shift" class="wy-nav-side">
+      <div class="wy-side-scroll">
+        <div class="wy-side-nav-search" >
+            <a href="../index.html">
+            <img src="../_static/org.crownengine.Crown.svg" class="logo" alt="Logo"/>
+          </a>
+              <div class="version">
+                Crown 0.60.0 Manual
+              </div>
+<div role="search">
+  <form id="rtd-search-form" class="wy-form" action="../search.html" method="get">
+    <input type="text" name="q" placeholder="Search docs" />
+    <input type="hidden" name="check_keywords" value="yes" />
+    <input type="hidden" name="area" value="default" />
+  </form>
+</div>
+        </div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
+              <ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../changelog.html">Changelog</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1 current"><a class="reference internal" href="index.html">The Level Editor</a><ul class="current">
+<li class="toctree-l2"><a class="reference internal" href="level_editor.html">Editor overview</a></li>
+<li class="toctree-l2"><a class="reference internal" href="project_browser.html">Project Browser</a></li>
+<li class="toctree-l2"><a class="reference internal" href="console.html">Console</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">Inspector</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#expression-evaluator">Expression evaluator</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#revealing-resources">Revealing resources</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="level_tree.html">Level Tree</a></li>
+<li class="toctree-l2"><a class="reference internal" href="level_viewport.html">Level Viewport</a></li>
+<li class="toctree-l2"><a class="reference internal" href="texture_settings.html">Texture Settings</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../lua_api.html">Lua API reference</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../glossary.html">Glossary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../copyright.html">License</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../hackers/index.html">Engine Hackers</a></li>
+</ul>
+
+        </div>
+      </div>
+    </nav>
+
+    <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"><nav class="wy-nav-top" aria-label="Mobile navigation menu" >
+          <i data-toggle="wy-nav-top" class="fa fa-bars"></i>
+          <a href="../index.html">Crown 0.60.0 Manual</a>
+      </nav>
+
+      <div class="wy-nav-content">
+        <div class="rst-content">
+          <div role="navigation" aria-label="Page navigation">
+  <ul class="wy-breadcrumbs">
+      <li><a href="../index.html" class="icon icon-home"></a> &raquo;</li>
+          <li><a href="index.html">The Level Editor</a> &raquo;</li>
+      <li>Inspector</li>
+      <li class="wy-breadcrumbs-aside">
+            <a href="../_sources/level_editor/inspector.rst.txt" rel="nofollow"> View page source</a>
+      </li>
+  </ul>
+  <hr/>
+</div>
+          <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
+           <div itemprop="articleBody">
+             
+  <section id="inspector">
+<h1>Inspector<a class="headerlink" href="#inspector" title="Permalink to this headline">¶</a></h1>
+<p>The Inspector lets you view and modify the properties of selected objects in
+the <a class="reference internal" href="level_viewport.html#level-viewport"><span class="std std-ref">Level Viewport</span></a>. Select one or more objects to display their
+components and editable fields. Changes made in the Inspector are applied
+immediately and reflected in the Level Viewport.</p>
+<figure class="align-center" id="id1">
+<img alt="../_images/inspector.png" src="../_images/inspector.png" />
+<figcaption>
+<p><span class="caption-text">The Inspector showing the properties of a Unit.</span><a class="headerlink" href="#id1" title="Permalink to this image">¶</a></p>
+</figcaption>
+</figure>
+<section id="expression-evaluator">
+<h2>Expression evaluator<a class="headerlink" href="#expression-evaluator" title="Permalink to this headline">¶</a></h2>
+<p>Numeric entries in the Inspector can evaluate simple mathematical expressions,
+which is handy for precise adjustments. Type an expression and press
+<code class="docutils literal notranslate"><span class="pre">Enter</span></code> to evaluate it. The special variable <code class="docutils literal notranslate"><span class="pre">x</span></code> represents the current
+value in the field. For example, if a field contains <code class="docutils literal notranslate"><span class="pre">2</span></code>, entering <code class="docutils literal notranslate"><span class="pre">x</span> <span class="pre">+</span>
+<span class="pre">1</span></code> changes it to <code class="docutils literal notranslate"><span class="pre">3</span></code>.</p>
+<figure class="align-center" id="id2">
+<img alt="../_images/inspector_entry_expression.png" src="../_images/inspector_entry_expression.png" />
+<figcaption>
+<p><span class="caption-text">A simple expression in a numeric entry.</span><a class="headerlink" href="#id2" title="Permalink to this image">¶</a></p>
+</figcaption>
+</figure>
+</section>
+<section id="revealing-resources">
+<h2>Revealing resources<a class="headerlink" href="#revealing-resources" title="Permalink to this headline">¶</a></h2>
+<p>Properties that reference resources include a <code class="docutils literal notranslate"><span class="pre">Reveal</span></code> shortcut that opens
+the <a class="reference internal" href="project_browser.html#project-browser"><span class="std std-ref">Project Browser</span></a> and highlights the referenced resource. The reveal
+action attempts to locate the resource even when the resource type is hidden
+or when the file resides in a mapped source directory that is not shown.</p>
+<figure class="align-center" id="id3">
+<img alt="../_images/inspector_reveal_resource.svg" src="../_images/inspector_reveal_resource.svg" /><figcaption>
+<p><span class="caption-text">The <code class="docutils literal notranslate"><span class="pre">Reveal</span></code> button.</span><a class="headerlink" href="#id3" title="Permalink to this image">¶</a></p>
+</figcaption>
+</figure>
+</section>
+</section>
+
+
+           </div>
+          </div>
+          <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
+        <a href="console.html" class="btn btn-neutral float-left" title="Console" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
+        <a href="level_tree.html" class="btn btn-neutral float-right" title="Level Tree" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
+    </div>
+
+  <hr/>
+
+  <div role="contentinfo">
+    <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
+      <span class="lastupdated">Last updated on Feb 16, 2026.
+      </span></p>
+  </div>
+
+  Built with <a href="https://www.sphinx-doc.org/">Sphinx</a> using a
+    <a href="https://github.com/readthedocs/sphinx_rtd_theme">theme</a>
+    provided by <a href="https://readthedocs.org">Read the Docs</a>.
+   
+
+</footer>
+        </div>
+      </div>
+    </section>
+  </div>
+  <script>
+      jQuery(function () {
+          SphinxRtdTheme.Navigation.enable(true);
+      });
+  </script>
+    <!-- Theme Analytics -->
+    <script async src="https://www.googletagmanager.com/gtag/js?id=G-XNVGCMNDZH"></script>
+    <script>
+      window.dataLayer = window.dataLayer || [];
+      function gtag(){dataLayer.push(arguments);}
+      gtag('js', new Date());
+
+      gtag('config', 'G-XNVGCMNDZH', {
+          'anonymize_ip': true,
+      });
+    </script> 
+
+</body>
+</html>

+ 6 - 4
html/master/level_editor/level_editor.html

@@ -3,7 +3,7 @@
 <head>
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
 
-    <meta property="article:modified_time" content="2026-02-15T01:23:55+00:00" /><meta property="og:title" content="Editor overview" />
+    <meta property="article:modified_time" content="2026-02-16T00:35:33+00:00" /><meta property="og:title" content="Editor overview" />
 <meta property="og:type" content="website" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/level_editor/level_editor.html" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/level_editor/level_editor.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
@@ -61,6 +61,8 @@
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Editor overview</a></li>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Editor overview</a></li>
 <li class="toctree-l2"><a class="reference internal" href="project_browser.html">Project Browser</a></li>
 <li class="toctree-l2"><a class="reference internal" href="project_browser.html">Project Browser</a></li>
 <li class="toctree-l2"><a class="reference internal" href="console.html">Console</a></li>
 <li class="toctree-l2"><a class="reference internal" href="console.html">Console</a></li>
+<li class="toctree-l2"><a class="reference internal" href="inspector.html">Inspector</a></li>
+<li class="toctree-l2"><a class="reference internal" href="level_tree.html">Level Tree</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html">Level Viewport</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html">Level Viewport</a></li>
 <li class="toctree-l2"><a class="reference internal" href="texture_settings.html">Texture Settings</a></li>
 <li class="toctree-l2"><a class="reference internal" href="texture_settings.html">Texture Settings</a></li>
 </ul>
 </ul>
@@ -128,11 +130,11 @@ launched and should look similar to the image below:</p>
 <td><p>Messages from the Level Editor, the Game and other Runtimes.</p></td>
 <td><p>Messages from the Level Editor, the Game and other Runtimes.</p></td>
 </tr>
 </tr>
 <tr class="row-even"><td><p>3</p></td>
 <tr class="row-even"><td><p>3</p></td>
-<td><p>Inspector</p></td>
+<td><p><a class="reference internal" href="inspector.html#inspector"><span class="std std-ref">Inspector</span></a></p></td>
 <td><p>The properties of the currently selected object.</p></td>
 <td><p>The properties of the currently selected object.</p></td>
 </tr>
 </tr>
 <tr class="row-odd"><td><p>4</p></td>
 <tr class="row-odd"><td><p>4</p></td>
-<td><p>Level Tree</p></td>
+<td><p><a class="reference internal" href="level_tree.html#level-tree"><span class="std std-ref">Level Tree</span></a></p></td>
 <td><p>A hierarchical view of all the objects in the Level.</p></td>
 <td><p>A hierarchical view of all the objects in the Level.</p></td>
 </tr>
 </tr>
 <tr class="row-even"><td><p>5</p></td>
 <tr class="row-even"><td><p>5</p></td>
@@ -167,7 +169,7 @@ launched and should look similar to the image below:</p>
 
 
   <div role="contentinfo">
   <div role="contentinfo">
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Feb 15, 2026.
+      <span class="lastupdated">Last updated on Feb 16, 2026.
       </span></p>
       </span></p>
   </div>
   </div>
 
 

+ 189 - 0
html/master/level_editor/level_tree.html

@@ -0,0 +1,189 @@
+<!DOCTYPE html>
+<html class="writer-html5" lang="en" >
+<head>
+  <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
+
+    <meta property="article:modified_time" content="2026-02-16T00:35:33+00:00" /><meta property="og:title" content="Level Tree" />
+<meta property="og:type" content="website" />
+<meta property="og:url" content="https://docs.crownengine.org/html/latest/level_editor/level_tree.html" />
+<meta property="og:site_name" content="Crown 0.60.0 Manual" />
+<meta property="og:description" content="The Level Tree shows a hierarchical view of the objects in the current Level. Use it to inspect structure, organize items, and perform common actions such as duplicating, renaming, and saving Units as prefabs. The Level Tree showing some Units in a Level and an empty Sounds fo..." />
+<meta property="og:image" content="https://docs.crownengine.org/html/latest/_images/level_tree.png" />
+<meta property="og:image:alt" content="Crown 0.60.0 Manual" />
+<meta name="description" content="The Level Tree shows a hierarchical view of the objects in the current Level. Use it to inspect structure, organize items, and perform common actions such as duplicating, renaming, and saving Units as prefabs. The Level Tree showing some Units in a Level and an empty Sounds fo..." />
+
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+  <title>Level Tree &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+      <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+      <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
+      <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />
+    <link rel="shortcut icon" href="../_static/org.crownengine.Crown.svg"/>
+    <link rel="canonical" href="https://docs.crownengine.org/html/latest/level_editor/level_tree.html" />
+  <!--[if lt IE 9]>
+    <script src="../_static/js/html5shiv.min.js"></script>
+  <![endif]-->
+  
+        <script data-url_root="../" id="documentation_options" src="../_static/documentation_options.js"></script>
+        <script src="../_static/jquery.js"></script>
+        <script src="../_static/underscore.js"></script>
+        <script src="../_static/doctools.js"></script>
+    <script src="../_static/js/theme.js"></script>
+    <link rel="index" title="Index" href="../genindex.html" />
+    <link rel="search" title="Search" href="../search.html" />
+    <link rel="copyright" title="Copyright" href="../copyright.html" />
+    <link rel="next" title="Level Viewport" href="level_viewport.html" />
+    <link rel="prev" title="Inspector" href="inspector.html" /> 
+</head>
+
+<body class="wy-body-for-nav"> 
+  <div class="wy-grid-for-nav">
+    <nav data-toggle="wy-nav-shift" class="wy-nav-side">
+      <div class="wy-side-scroll">
+        <div class="wy-side-nav-search" >
+            <a href="../index.html">
+            <img src="../_static/org.crownengine.Crown.svg" class="logo" alt="Logo"/>
+          </a>
+              <div class="version">
+                Crown 0.60.0 Manual
+              </div>
+<div role="search">
+  <form id="rtd-search-form" class="wy-form" action="../search.html" method="get">
+    <input type="text" name="q" placeholder="Search docs" />
+    <input type="hidden" name="check_keywords" value="yes" />
+    <input type="hidden" name="area" value="default" />
+  </form>
+</div>
+        </div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
+              <ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../changelog.html">Changelog</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1 current"><a class="reference internal" href="index.html">The Level Editor</a><ul class="current">
+<li class="toctree-l2"><a class="reference internal" href="level_editor.html">Editor overview</a></li>
+<li class="toctree-l2"><a class="reference internal" href="project_browser.html">Project Browser</a></li>
+<li class="toctree-l2"><a class="reference internal" href="console.html">Console</a></li>
+<li class="toctree-l2"><a class="reference internal" href="inspector.html">Inspector</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">Level Tree</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#saving-unit-prefabs">Saving Unit prefabs</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#renaming-objects">Renaming objects</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#searching-and-sorting">Searching and sorting</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="level_viewport.html">Level Viewport</a></li>
+<li class="toctree-l2"><a class="reference internal" href="texture_settings.html">Texture Settings</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../lua_api.html">Lua API reference</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../glossary.html">Glossary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../copyright.html">License</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../hackers/index.html">Engine Hackers</a></li>
+</ul>
+
+        </div>
+      </div>
+    </nav>
+
+    <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"><nav class="wy-nav-top" aria-label="Mobile navigation menu" >
+          <i data-toggle="wy-nav-top" class="fa fa-bars"></i>
+          <a href="../index.html">Crown 0.60.0 Manual</a>
+      </nav>
+
+      <div class="wy-nav-content">
+        <div class="rst-content">
+          <div role="navigation" aria-label="Page navigation">
+  <ul class="wy-breadcrumbs">
+      <li><a href="../index.html" class="icon icon-home"></a> &raquo;</li>
+          <li><a href="index.html">The Level Editor</a> &raquo;</li>
+      <li>Level Tree</li>
+      <li class="wy-breadcrumbs-aside">
+            <a href="../_sources/level_editor/level_tree.rst.txt" rel="nofollow"> View page source</a>
+      </li>
+  </ul>
+  <hr/>
+</div>
+          <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
+           <div itemprop="articleBody">
+             
+  <section id="level-tree">
+<h1>Level Tree<a class="headerlink" href="#level-tree" title="Permalink to this headline">¶</a></h1>
+<p>The Level Tree shows a hierarchical view of the objects in the current Level.
+Use it to inspect structure, organize items, and perform common actions such
+as duplicating, renaming, and saving Units as prefabs.</p>
+<figure class="align-center" id="id1">
+<img alt="../_images/level_tree.png" src="../_images/level_tree.png" />
+<figcaption>
+<p><span class="caption-text">The Level Tree showing some Units in a Level and an empty Sounds folder.</span><a class="headerlink" href="#id1" title="Permalink to this image">¶</a></p>
+</figcaption>
+</figure>
+<section id="saving-unit-prefabs">
+<h2>Saving Unit prefabs<a class="headerlink" href="#saving-unit-prefabs" title="Permalink to this headline">¶</a></h2>
+<p>Right-click any Unit in the tree and choose <code class="docutils literal notranslate"><span class="pre">Save</span> <span class="pre">as</span> <span class="pre">Prefab...</span></code>. In the file
+dialog that opens, pick a unique name for the prefab and click <code class="docutils literal notranslate"><span class="pre">Save</span></code>. The
+command creates a reusable prefab resource you can place in other Levels.</p>
+</section>
+<section id="renaming-objects">
+<h2>Renaming objects<a class="headerlink" href="#renaming-objects" title="Permalink to this headline">¶</a></h2>
+<p>Objects receive an automatic name when created. To give an object a clearer
+name, right-click it in the Level Tree and choose <code class="docutils literal notranslate"><span class="pre">Rename...</span></code> from the
+context menu. Descriptive names are useful when you need to refer to objects
+by name from <a class="reference internal" href="../gameplay/unit_interaction.html#getting-unit-handles"><span class="std std-ref">gameplay code</span></a>.</p>
+</section>
+<section id="searching-and-sorting">
+<h2>Searching and sorting<a class="headerlink" href="#searching-and-sorting" title="Permalink to this headline">¶</a></h2>
+<p>Use the Search Bar at the top of the Level Tree to find objects by name. Begin
+typing and matching objects appear instantly; press <code class="docutils literal notranslate"><span class="pre">Esc</span></code> to exit search
+mode. The button to the right of the Search Bar let you choose the sorting
+criteria to change how items are ordered in the tree.</p>
+</section>
+</section>
+
+
+           </div>
+          </div>
+          <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
+        <a href="inspector.html" class="btn btn-neutral float-left" title="Inspector" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
+        <a href="level_viewport.html" class="btn btn-neutral float-right" title="Level Viewport" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
+    </div>
+
+  <hr/>
+
+  <div role="contentinfo">
+    <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
+      <span class="lastupdated">Last updated on Feb 16, 2026.
+      </span></p>
+  </div>
+
+  Built with <a href="https://www.sphinx-doc.org/">Sphinx</a> using a
+    <a href="https://github.com/readthedocs/sphinx_rtd_theme">theme</a>
+    provided by <a href="https://readthedocs.org">Read the Docs</a>.
+   
+
+</footer>
+        </div>
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+      jQuery(function () {
+          SphinxRtdTheme.Navigation.enable(true);
+      });
+  </script>
+    <!-- Theme Analytics -->
+    <script async src="https://www.googletagmanager.com/gtag/js?id=G-XNVGCMNDZH"></script>
+    <script>
+      window.dataLayer = window.dataLayer || [];
+      function gtag(){dataLayer.push(arguments);}
+      gtag('js', new Date());
+
+      gtag('config', 'G-XNVGCMNDZH', {
+          'anonymize_ip': true,
+      });
+    </script> 
+
+</body>
+</html>

+ 4 - 2
html/master/level_editor/level_viewport.html

@@ -32,7 +32,7 @@
     <link rel="search" title="Search" href="../search.html" />
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
     <link rel="next" title="Texture Settings" href="texture_settings.html" />
     <link rel="next" title="Texture Settings" href="texture_settings.html" />
-    <link rel="prev" title="Console" href="console.html" /> 
+    <link rel="prev" title="Level Tree" href="level_tree.html" /> 
 </head>
 </head>
 
 
 <body class="wy-body-for-nav"> 
 <body class="wy-body-for-nav"> 
@@ -63,6 +63,8 @@
 <li class="toctree-l2"><a class="reference internal" href="level_editor.html">Editor overview</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_editor.html">Editor overview</a></li>
 <li class="toctree-l2"><a class="reference internal" href="project_browser.html">Project Browser</a></li>
 <li class="toctree-l2"><a class="reference internal" href="project_browser.html">Project Browser</a></li>
 <li class="toctree-l2"><a class="reference internal" href="console.html">Console</a></li>
 <li class="toctree-l2"><a class="reference internal" href="console.html">Console</a></li>
+<li class="toctree-l2"><a class="reference internal" href="inspector.html">Inspector</a></li>
+<li class="toctree-l2"><a class="reference internal" href="level_tree.html">Level Tree</a></li>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Level Viewport</a><ul>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Level Viewport</a><ul>
 <li class="toctree-l3"><a class="reference internal" href="#basic-mouse-navigation">Basic mouse navigation</a></li>
 <li class="toctree-l3"><a class="reference internal" href="#basic-mouse-navigation">Basic mouse navigation</a></li>
 <li class="toctree-l3"><a class="reference internal" href="#keyboard-mouse-navigation">Keyboard + mouse navigation</a></li>
 <li class="toctree-l3"><a class="reference internal" href="#keyboard-mouse-navigation">Keyboard + mouse navigation</a></li>
@@ -295,7 +297,7 @@ toolbar buttons.</p>
            </div>
            </div>
           </div>
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
-        <a href="console.html" class="btn btn-neutral float-left" title="Console" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
+        <a href="level_tree.html" class="btn btn-neutral float-left" title="Level Tree" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
         <a href="texture_settings.html" class="btn btn-neutral float-right" title="Texture Settings" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
         <a href="texture_settings.html" class="btn btn-neutral float-right" title="Texture Settings" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
     </div>
     </div>
 
 

+ 4 - 2
html/master/level_editor/project_browser.html

@@ -3,7 +3,7 @@
 <head>
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
 
-    <meta property="article:modified_time" content="2026-02-15T01:23:33+00:00" /><meta property="og:title" content="Project Browser" />
+    <meta property="article:modified_time" content="2026-02-15T23:23:13+00:00" /><meta property="og:title" content="Project Browser" />
 <meta property="og:type" content="website" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/level_editor/project_browser.html" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/level_editor/project_browser.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
@@ -72,6 +72,8 @@
 </ul>
 </ul>
 </li>
 </li>
 <li class="toctree-l2"><a class="reference internal" href="console.html">Console</a></li>
 <li class="toctree-l2"><a class="reference internal" href="console.html">Console</a></li>
+<li class="toctree-l2"><a class="reference internal" href="inspector.html">Inspector</a></li>
+<li class="toctree-l2"><a class="reference internal" href="level_tree.html">Level Tree</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html">Level Viewport</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html">Level Viewport</a></li>
 <li class="toctree-l2"><a class="reference internal" href="texture_settings.html">Texture Settings</a></li>
 <li class="toctree-l2"><a class="reference internal" href="texture_settings.html">Texture Settings</a></li>
 </ul>
 </ul>
@@ -133,7 +135,7 @@ top-right of the Folder View:</p>
 <img alt="../_images/project_browser_icon_list_view.svg" src="../_images/project_browser_icon_list_view.svg" /><p>Resources such as units, materials, textures and other graphical content use
 <img alt="../_images/project_browser_icon_list_view.svg" src="../_images/project_browser_icon_list_view.svg" /><p>Resources such as units, materials, textures and other graphical content use
 thumbnails that show how they will appear at runtime. Other resource types
 thumbnails that show how they will appear at runtime. Other resource types
 use a simple icon.</p>
 use a simple icon.</p>
-<img alt="level_editor/images/project_browser_thumbnails.png" src="level_editor/images/project_browser_thumbnails.png" />
+<img alt="../_images/project_browser_thumbnails.png" src="../_images/project_browser_thumbnails.png" />
 <p>Thumbnails generated in Crown are saved in a dedicated OS location so they can
 <p>Thumbnails generated in Crown are saved in a dedicated OS location so they can
 be used by other programs such as the file manager.</p>
 be used by other programs such as the file manager.</p>
 </section>
 </section>

+ 2 - 0
html/master/level_editor/texture_settings.html

@@ -63,6 +63,8 @@
 <li class="toctree-l2"><a class="reference internal" href="level_editor.html">Editor overview</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_editor.html">Editor overview</a></li>
 <li class="toctree-l2"><a class="reference internal" href="project_browser.html">Project Browser</a></li>
 <li class="toctree-l2"><a class="reference internal" href="project_browser.html">Project Browser</a></li>
 <li class="toctree-l2"><a class="reference internal" href="console.html">Console</a></li>
 <li class="toctree-l2"><a class="reference internal" href="console.html">Console</a></li>
+<li class="toctree-l2"><a class="reference internal" href="inspector.html">Inspector</a></li>
+<li class="toctree-l2"><a class="reference internal" href="level_tree.html">Level Tree</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html">Level Viewport</a></li>
 <li class="toctree-l2"><a class="reference internal" href="level_viewport.html">Level Viewport</a></li>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Texture Settings</a><ul>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Texture Settings</a><ul>
 <li class="toctree-l3"><a class="reference internal" href="#overview">Overview</a></li>
 <li class="toctree-l3"><a class="reference internal" href="#overview">Overview</a></li>

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html/master/objects.inv


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html/master/searchindex.js


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html/master/sitemap.xml


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