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update LuaEnvironment

mikymod 12 ani în urmă
părinte
comite
40faeb4e20
2 a modificat fișierele cu 6 adăugiri și 3 ștergeri
  1. 1 1
      engine/lua/LuaEnvironment.cpp
  2. 5 2
      engine/lua/LuaEnvironment.h

+ 1 - 1
engine/lua/LuaEnvironment.cpp

@@ -109,7 +109,7 @@ void LuaEnvironment::load_module_function(const char* module, const char* name,
 	luaL_register(m_state, module, entry);
 	luaL_register(m_state, module, entry);
 }
 }
 
 
-//-----------------------------------------------------------
+//-----------------------------------------------------------------------------
 void LuaEnvironment::load_module_enum(const char* module, const char* name, uint32_t value)
 void LuaEnvironment::load_module_enum(const char* module, const char* name, uint32_t value)
 {
 {
 	// Checks table existance
 	// Checks table existance

+ 5 - 2
engine/lua/LuaEnvironment.h

@@ -89,6 +89,7 @@ void load_accelerometer(LuaEnvironment& env);
 void load_actor(LuaEnvironment& env);
 void load_actor(LuaEnvironment& env);
 void load_camera(LuaEnvironment& env);
 void load_camera(LuaEnvironment& env);
 void load_controller(LuaEnvironment& env);
 void load_controller(LuaEnvironment& env);
+void load_debug_line(LuaEnvironment& env);
 void load_device(LuaEnvironment& env);
 void load_device(LuaEnvironment& env);
 void load_float_setting(LuaEnvironment& env);
 void load_float_setting(LuaEnvironment& env);
 void load_gui(LuaEnvironment& env);
 void load_gui(LuaEnvironment& env);
@@ -96,10 +97,13 @@ void load_int_setting(LuaEnvironment& env);
 void load_keyboard(LuaEnvironment& env);
 void load_keyboard(LuaEnvironment& env);
 void load_math(LuaEnvironment& env);
 void load_math(LuaEnvironment& env);
 void load_matrix4x4(LuaEnvironment& env);
 void load_matrix4x4(LuaEnvironment& env);
+void load_matrix4x4box(LuaEnvironment& env);
 void load_mesh(LuaEnvironment& env);
 void load_mesh(LuaEnvironment& env);
 void load_mouse(LuaEnvironment& env);
 void load_mouse(LuaEnvironment& env);
 void load_physics_world(LuaEnvironment& env);
 void load_physics_world(LuaEnvironment& env);
 void load_quaternion(LuaEnvironment& env);
 void load_quaternion(LuaEnvironment& env);
+void load_quaternionbox(LuaEnvironment& env);
+void load_raycast(LuaEnvironment& env);
 void load_resource_package(LuaEnvironment& env);
 void load_resource_package(LuaEnvironment& env);
 void load_sound_world(LuaEnvironment& env);
 void load_sound_world(LuaEnvironment& env);
 void load_sprite(LuaEnvironment& env);
 void load_sprite(LuaEnvironment& env);
@@ -108,10 +112,9 @@ void load_touch(LuaEnvironment& env);
 void load_unit(LuaEnvironment& env);
 void load_unit(LuaEnvironment& env);
 void load_vector2(LuaEnvironment& env);
 void load_vector2(LuaEnvironment& env);
 void load_vector3(LuaEnvironment& env);
 void load_vector3(LuaEnvironment& env);
+void load_vector3box(LuaEnvironment& env);
 void load_window(LuaEnvironment& env);
 void load_window(LuaEnvironment& env);
 void load_world(LuaEnvironment& env);
 void load_world(LuaEnvironment& env);
-void load_debug_line(LuaEnvironment& env);
-void load_raycast(LuaEnvironment& env);
 
 
 CE_EXPORT int32_t luaopen_libcrown(lua_State* L);
 CE_EXPORT int32_t luaopen_libcrown(lua_State* L);