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+/*
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+Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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+
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+Permission is hereby granted, free of charge, to any person
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+obtaining a copy of this software and associated documentation
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+files (the "Software"), to deal in the Software without
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+restriction, including without limitation the rights to use,
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+copy, modify, merge, publish, distribute, sublicense, and/or sell
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+copies of the Software, and to permit persons to whom the
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+Software is furnished to do so, subject to the following
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+conditions:
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+
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+The above copyright notice and this permission notice shall be
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+included in all copies or substantial portions of the Software.
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+
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+OTHER DEALINGS IN THE SOFTWARE.
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+*/
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+
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+#include "LuaEnvironment.h"
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+#include "LuaStack.h"
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+#include "Vector3.h"
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+
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+namespace crown
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+{
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+
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+//-----------------------------------------------------------------------------
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+CE_EXPORT int vector3box(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ Vector3& v = stack.push_vector3box();
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+
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+ if (stack.num_args() == 2)
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+ {
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+ Vector3 tv = stack.get_vector3(1);
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+
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+ v = tv;
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+ }
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+ else if (stack.num_args() == 4)
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+ {
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+ v.x = stack.get_float(1);
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+ v.y = stack.get_float(2);
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+ v.z = stack.get_float(3);
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+ }
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+ return 1;
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+}
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+
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+//-----------------------------------------------------------------------------
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+CE_EXPORT int vector3box_store(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ Vector3& v = stack.get_vector3box(1);
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+
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+ if (stack.num_args() == 2)
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+ {
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+ Vector3 tv = stack.get_vector3(1);
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+
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+ v = tv;
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+ }
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+ else if (stack.num_args() == 4)
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+ {
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+ v.x = stack.get_float(1);
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+ v.y = stack.get_float(2);
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+ v.z = stack.get_float(3);
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+ }
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+ return 0;
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+}
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+
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+//-----------------------------------------------------------------------------
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+CE_EXPORT int vector3box_unbox(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ Vector3& v = stack.get_vector3box(1);
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+
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+ stack.push_vector3(v);
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+ return 1;
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+}
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+
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+// //-----------------------------------------------------------------------------
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+// CE_EXPORT int vector3box_x(lua_State* L)
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+// {
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+// LuaStack stack(L);
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+
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+// Vector3* v = (Vector3*) stack.get_vector3box(1);
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+
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+// stack.push_float(v->x);
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+// return 1;
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+// }
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+
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+// //-----------------------------------------------------------------------------
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+// CE_EXPORT int vector3box_y(lua_State* L)
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+// {
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+// LuaStack stack(L);
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+
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+// Vector3* v = (Vector3*) stack.get_vector3box(1);
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+
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+// stack.push_float(v->y);
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+// return 1;
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+// }
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+
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+// //-----------------------------------------------------------------------------
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+// CE_EXPORT int vector3box_z(lua_State* L)
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+// {
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+// LuaStack stack(L);
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+
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+// Vector3* v = (Vector3*) stack.get_vector3box(1);
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+
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+// stack.push_float(v->z);
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+// return 1;
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+// }
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+
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+
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+//-----------------------------------------------------------------------------
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+void load_vector3box(LuaEnvironment& env)
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+{
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+ env.load_module_function("Vector3Box", "new", vector3box);
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+ env.load_module_function("Vector3Box", "store", vector3box_store);
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+ env.load_module_function("Vector3Box", "unbox", vector3box_unbox);
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+ // env.load_module_function("Vector3Box", "x", vector3box_x);
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+ // env.load_module_function("Vector3Box", "y", vector3box_y);
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+ // env.load_module_function("Vector3Box", "z", vector3box_z);
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+}
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+
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+} // namespace crown
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