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@@ -0,0 +1,56 @@
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+/*
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+ * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
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+ * License: https://github.com/taylor001/crown/blob/master/LICENSE
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+ */
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+
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+using System.Collections;
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+using System;
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+
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+namespace Crown
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+{
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+ public struct Vector4
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+ {
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+ public float x, y, z, w;
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+
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+ public Vector4(float x, float y, float z, float w)
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+ {
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+ this.x = x;
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+ this.y = y;
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+ this.z = z;
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+ this.w = w;
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+ }
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+
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+ public Vector4(ArrayList arr)
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+ {
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+ this.x = (float)(double)arr[0];
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+ this.y = (float)(double)arr[1];
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+ this.z = (float)(double)arr[2];
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+ this.w = (float)(double)arr[3];
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+ }
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+
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+ public static Vector4 operator+(Vector4 a, Vector4 b)
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+ {
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+ return new Vector4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);
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+ }
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+
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+ public static Vector4 operator-(Vector4 a, Vector4 b)
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+ {
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+ return new Vector4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);
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+ }
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+
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+ public static Vector4 operator*(Vector4 a, float k)
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+ {
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+ return new Vector4(a.x * k, a.y * k, a.z * k, a.w * k);
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+ }
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+
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+ public static Vector4 operator*(float k, Vector4 a)
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+ {
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+ return a * k;
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+ }
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+
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+ public override string ToString()
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+ {
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+ return string.Format("{0}, {1}, {2}, {3}", x, y, z, w);
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+ }
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+ }
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+}
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