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Change naming convention for lua bindings

Daniele Bartolini 12 anos atrás
pai
commit
443ab1cd9b

+ 13 - 13
engine/CMakeLists.txt

@@ -311,19 +311,19 @@ set (OS_HEADERS
 set(LUA_SRC
 	lua/LuaStack.cpp
 	lua/LuaEnvironment.cpp
-	lua/IntSettingBinds.cpp
-	lua/FloatSettingBinds.cpp
-	lua/StringSettingBinds.cpp
-	lua/Vec2Binds.cpp
-	lua/Vec3Binds.cpp
-	lua/Mat4Binds.cpp
-	lua/QuatBinds.cpp
-	lua/MathBinds.cpp
-	lua/MouseBinds.cpp
-	lua/KeyboardBinds.cpp
-	lua/AccelerometerBinds.cpp
-	lua/DeviceBinds.cpp
-	lua/WindowBinds.cpp
+	lua/LuaIntSetting.cpp
+	lua/LuaFloatSetting.cpp
+	lua/LuaStringSetting.cpp
+	lua/LuaVec2.cpp
+	lua/LuaVec3.cpp
+	lua/LuaMat4.cpp
+	lua/LuaQuat.cpp
+	lua/LuaMath.cpp
+	lua/LuaMouse.cpp
+	lua/LuaKeyboard.cpp
+	lua/LuaAccelerometer.cpp
+	lua/LuaDevice.cpp
+	lua/LuaWindow.cpp
 )
 
 set(LUA_HEADERS

+ 0 - 0
engine/lua/AccelerometerBinds.cpp → engine/lua/LuaAccelerometer.cpp


+ 0 - 0
engine/lua/CameraBinds.cpp → engine/lua/LuaCamera.cpp


+ 0 - 0
engine/lua/DeviceBinds.cpp → engine/lua/LuaDevice.cpp


+ 0 - 0
engine/lua/FloatSettingBinds.cpp → engine/lua/LuaFloatSetting.cpp


+ 0 - 0
engine/lua/IntSettingBinds.cpp → engine/lua/LuaIntSetting.cpp


+ 0 - 0
engine/lua/KeyboardBinds.cpp → engine/lua/LuaKeyboard.cpp


+ 0 - 0
engine/lua/Mat4Binds.cpp → engine/lua/LuaMat4.cpp


+ 0 - 0
engine/lua/MathBinds.cpp → engine/lua/LuaMath.cpp


+ 0 - 0
engine/lua/MouseBinds.cpp → engine/lua/LuaMouse.cpp


+ 0 - 0
engine/lua/QuatBinds.cpp → engine/lua/LuaQuat.cpp


+ 0 - 0
engine/lua/StringSettingBinds.cpp → engine/lua/LuaStringSetting.cpp


+ 0 - 0
engine/lua/TouchBinds.cpp → engine/lua/LuaTouch.cpp


+ 0 - 0
engine/lua/Vec2Binds.cpp → engine/lua/LuaVec2.cpp


+ 0 - 0
engine/lua/Vec3Binds.cpp → engine/lua/LuaVec3.cpp


+ 0 - 0
engine/lua/WindowBinds.cpp → engine/lua/LuaWindow.cpp