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Daniele Bartolini 13 жил өмнө
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4626a09bd4
1 өөрчлөгдсөн 0 нэмэгдсэн , 105 устгасан
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      src/TextureManager.h

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src/TextureManager.h

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-/*
-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
-
-Permission is hereby granted, free of charge, to any person
-obtaining a copy of this software and associated documentation
-files (the "Software"), to deal in the Software without
-restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-#pragma once
-
-#include "Str.h"
-#include "ResourceManager.h"
-#include "Texture.h"
-#include "Image.h"
-#include "Pixel.h"
-
-namespace crown
-{
-
-/**
- * Manages texture loading, note that this is only an int32_terface,
- * the implementation is demanded to the renderer.
- */
-class TextureManager : public ResourceManager
-{
-
-public:
-
-	/**
-	 * Constructor
-	 */
-	TextureManager() {}
-
-	/**
-	 * Destructor
-	 */
-	virtual ~TextureManager() {}
-
-	/**
-	 * Creates a texture resource with the given name.
-	 * If a resource with the same name already exists, the
-	 * already existent resource will be returned. In order
-	 * to distinguish between a newly created resource or a
-	 * point32_ter to an existing one, you have to check
-	 * at the value returned by 'created'.
-	 * @param name The name of the resource
-	 * @param created Returns true if newly created, false otherwise
-	 * @return A point32_ter to the created resource
-	 */
-	virtual Texture* Create(const char* name, bool& created) = 0;
-
-	/**
-	 * Loads a texture resource from file.
-	 * The name of the file determines the name of the resource and vice-versa.
-	 * @param name Tha name of the resource
-	 * @return A point32_ter to the loaded resource
-	 */
-	virtual Texture* Load(const char* name, bool generateMipMaps = true) = 0;
-
-	/**
-	 * Loads a texture resource from file using color keying.
-	 * The name of the file determines the name of the resource and vice-versa.
-	 * @param name The name of the resource
-	 * @param colorKey The color to use as transparent color
-	 * @return A point32_ter to the loaded resource
-	 */
-	virtual Texture* Load(const char* name, bool generateMipMaps, Color4 colorKey) = 0;
-
-	/**
-	 * Loads a texture resource from file using another greyscale image as alpha.
-	 * The name of the file determines the name of the resource and vice-versa.
-	 * @param name The name of the resource
-	 * @param greyscaleAlpha The name of the file to use as alpha
-	 * @return A point32_ter to the loaded resource
-	 */
-	virtual Texture* Load(const char* name, const char* greyscaleAlpha, bool generateMipMaps) = 0;
-
-	/**
-	 * Returns the fallback image.
-	 * @return The fallback image
-	 */
-	inline const Image* GetFallback() const { return NULL; }
-};
-
-TextureManager* GetTextureManager();
-
-} // namespace crown
-