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Delete headers for FileBundle and ArchiveBundle, since their existence is mutually exclusive, we do not need headers

Daniele Bartolini hace 12 años
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commit
49721b551a
Se han modificado 2 ficheros con 0 adiciones y 152 borrados
  1. 0 81
      engine/resource/ArchiveBundle.h
  2. 0 71
      engine/resource/FileBundle.h

+ 0 - 81
engine/resource/ArchiveBundle.h

@@ -1,81 +0,0 @@
-/*
-Copyright (c) 2013 Daniele Bartolini, Michele Rossi
-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
-
-Permission is hereby granted, free of charge, to any person
-obtaining a copy of this software and associated documentation
-files (the "Software"), to deal in the Software without
-restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-#pragma once
-
-#include "Types.h"
-#include "Bundle.h"
-#include "HeapAllocator.h"
-
-namespace crown
-{
-
-class Filesystem;
-class DiskFile;
-
-/// Structure of the archive
-///
-/// [ArchiveHeader]
-/// [ArchiveEntry]
-/// [ArchiveEntry]
-/// ...
-/// [ArchiveEntry]
-/// [ResourceData]
-/// [ResourceData]
-/// ...
-/// [ResourceData]
-///
-/// A valid archive must always have at least the archive header,
-/// starting at byte 0 of the archive file.
-///
-/// Newer archive versions must be totally backward compatible
-/// across minor engine releases, in order to be able to use
-/// recent version of the engine with older game archives.
-
-/// Source of resources
-class ArchiveBundle : public Bundle
-{
-public:
-
-					ArchiveBundle(Filesystem& fs);
-					~ArchiveBundle();
-
-	/// @copydoc Bundle::open()
-	File*			open(ResourceId name);
-
-	/// @copydoc Bundle::close()
-	void			close(File* resource);
-
-private:
-
-	HeapAllocator	m_allocator;
-	Filesystem&		m_filesystem;
-	File*			m_archive_file;
-	uint32_t		m_entries_count;
-	ArchiveEntry*	m_entries;
-};
-
-} // namespace crown

+ 0 - 71
engine/resource/FileBundle.h

@@ -1,71 +0,0 @@
-/*
-Copyright (c) 2013 Daniele Bartolini, Michele Rossi
-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
-
-Permission is hereby granted, free of charge, to any person
-obtaining a copy of this software and associated documentation
-files (the "Software"), to deal in the Software without
-restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-#pragma once
-
-#include "Types.h"
-#include "Bundle.h"
-
-namespace crown
-{
-
-class Filesystem;
-class DiskFile;
-
-const uint32_t	RESOURCE_MAGIC_NUMBER		= 0xCE010101;
-const uint32_t	RESOURCE_VERSION			= 2;
-
-/// Contains the header data common to all
-/// types of resources passing through the
-/// standard Compiler mechanics.
-struct ResourceHeader
-{
-	uint32_t	magic;		// Magic number used to identify the file
-	uint32_t	version;	// Version of the compiler used to compile the resource
-	uint32_t	size;		// Size of the resource data _not_ including this header in bytes
-};
-
-/// Source of resources
-class FileBundle : public Bundle
-{
-public:
-
-					FileBundle(Filesystem& fs);
-					~FileBundle();
-
-	/// @copydoc Bundle::open()
-	File*			open(ResourceId name);
-
-	/// @copydoc Bundle::close()
-	void			close(File* resource);
-
-
-private:
-
-	Filesystem&		m_filesystem;
-};
-
-} // namespace crown