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+ 6 - 1
html/master/_sources/changelog.rst.txt

@@ -1,9 +1,14 @@
 Changelog
 =========
 
+.. _v0.62.0:
+
+:ref:`0.62.0 --- DD MMM YYYY <v0.62.0>`
+---------------------------------------
+
 .. _v0.61.0:
 
-:ref:`0.61.0 --- DD MMM YYYY <v0.61.0>`
+:ref:`0.61.0 --- 23 Feb 2026 <v0.61.0>`
 ---------------------------------------
 
 **New Features and Improvements**

+ 1 - 1
html/master/_static/documentation_options.js

@@ -1,6 +1,6 @@
 var DOCUMENTATION_OPTIONS = {
     URL_ROOT: document.getElementById("documentation_options").getAttribute('data-url_root'),
-    VERSION: '0.61.0',
+    VERSION: '0.62.0',
     LANGUAGE: 'en',
     COLLAPSE_INDEX: false,
     BUILDER: 'html',

+ 13 - 9
html/master/changelog.html

@@ -3,15 +3,15 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2026-02-22T16:55:57+00:00" /><meta property="og:title" content="Changelog" />
+    <meta property="article:modified_time" content="2026-02-23T16:01:05+00:00" /><meta property="og:title" content="Changelog" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/changelog.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:description" content="0.61.0 — DD MMM YYYY: New Features and Improvements Tools: added a new HSV color picker., Tools: added a new “flythrough” camera mode for navigating viewports., Tools: added textual tooltips to main object types and prominent interface elements., Tools: crown-launcher can now ..." />
-<meta name="description" content="0.61.0 — DD MMM YYYY: New Features and Improvements Tools: added a new HSV color picker., Tools: added a new “flythrough” camera mode for navigating viewports., Tools: added textual tooltips to main object types and prominent interface elements., Tools: crown-launcher can now ..." />
+<meta property="og:description" content="0.62.0 — DD MMM YYYY: 0.61.0 — 23 Feb 2026: New Features and Improvements Tools: added a new HSV color picker., Tools: added a new “flythrough” camera mode for navigating viewports., Tools: added textual tooltips to main object types and prominent interface elements., Tools: c..." />
+<meta name="description" content="0.62.0 — DD MMM YYYY: 0.61.0 — 23 Feb 2026: New Features and Improvements Tools: added a new HSV color picker., Tools: added a new “flythrough” camera mode for navigating viewports., Tools: added textual tooltips to main object types and prominent interface elements., Tools: c..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Changelog &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Changelog &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="_static/css/custom.css" type="text/css" />
@@ -30,7 +30,7 @@
     <link rel="search" title="Search" href="search.html" />
     <link rel="copyright" title="Copyright" href="copyright.html" />
     <link rel="next" title="Introduction" href="introduction.html" />
-    <link rel="prev" title="Crown 0.61.0 Manual" href="index.html" /> 
+    <link rel="prev" title="Crown 0.62.0 Manual" href="index.html" /> 
 </head>
 
 <body class="wy-body-for-nav"> 
@@ -54,7 +54,8 @@
         </div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
               <ul class="current">
 <li class="toctree-l1 current"><a class="current reference internal" href="#">Changelog</a><ul>
-<li class="toctree-l2"><a class="reference internal" href="#dd-mmm-yyyy"><span class="xref std std-ref">0.61.0 — DD MMM YYYY</span></a></li>
+<li class="toctree-l2"><a class="reference internal" href="#dd-mmm-yyyy"><span class="xref std std-ref">0.62.0 — DD MMM YYYY</span></a></li>
+<li class="toctree-l2"><a class="reference internal" href="#feb-2026"><span class="xref std std-ref">0.61.0 — 23 Feb 2026</span></a></li>
 <li class="toctree-l2"><a class="reference internal" href="#dec-2025">0.60.0 — 30 Dec 2025</a></li>
 <li class="toctree-l2"><a class="reference internal" href="#oct-2025">0.59.0 — 02 Oct 2025</a></li>
 <li class="toctree-l2"><a class="reference internal" href="#aug-2025">0.58.0 — 01 Aug 2025</a></li>
@@ -125,7 +126,10 @@
   <section id="changelog">
 <h1>Changelog<a class="headerlink" href="#changelog" title="Permalink to this headline">¶</a></h1>
 <section id="dd-mmm-yyyy">
-<span id="v0-61-0"></span><h2><a class="reference internal" href="#v0-61-0"><span class="std std-ref">0.61.0 — DD MMM YYYY</span></a><a class="headerlink" href="#dd-mmm-yyyy" title="Permalink to this headline">¶</a></h2>
+<span id="v0-62-0"></span><h2><a class="reference internal" href="#v0-62-0"><span class="std std-ref">0.62.0 — DD MMM YYYY</span></a><a class="headerlink" href="#dd-mmm-yyyy" title="Permalink to this headline">¶</a></h2>
+</section>
+<section id="feb-2026">
+<span id="v0-61-0"></span><h2><a class="reference internal" href="#v0-61-0"><span class="std std-ref">0.61.0 — 23 Feb 2026</span></a><a class="headerlink" href="#feb-2026" title="Permalink to this headline">¶</a></h2>
 <p><strong>New Features and Improvements</strong></p>
 <ul class="simple">
 <li><p>Tools: added a new HSV color picker.</p></li>
@@ -928,7 +932,7 @@
            </div>
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
-        <a href="index.html" class="btn btn-neutral float-left" title="Crown 0.61.0 Manual" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
+        <a href="index.html" class="btn btn-neutral float-left" title="Crown 0.62.0 Manual" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
         <a href="introduction.html" class="btn btn-neutral float-right" title="Introduction" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
     </div>
 
@@ -936,7 +940,7 @@
 
   <div role="contentinfo">
     <p>&#169; <a href="copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Feb 22, 2026.
+      <span class="lastupdated">Last updated on Feb 23, 2026.
       </span></p>
   </div>
 

+ 1 - 1
html/master/copyright.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Crown Runtime: The Crown Runtime is released under the MIT License: Crown Tools: The Crown Tools are released under the GPL-3.0-or-later license: Crown Manual: The Crown Manual is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License or any later v..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>License &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>License &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="_static/css/custom.css" type="text/css" />

+ 1 - 1
html/master/deploying/android.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Install Java JDK: Install the latest JDK:- https://www.oracle.com/java/technologies/downloads/., Set JAVA_HOME environment variable, if the JDK installer did not:. Install Android SDK &amp; NDK: Install sdkmanager:- https://developer.android.com/tools/sdkmanager., Install Andr..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Deploying to Android &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Deploying to Android &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />

+ 1 - 1
html/master/deploying/desktop.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Deploying to desktop platforms do not require any configuration. Cross-compiling for a Desktop Platform different than the one Crown is running on is currently not supported." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Deploying to Desktop Platforms &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Deploying to Desktop Platforms &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />

+ 1 - 1
html/master/deploying/html5.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Install emscripten: Install emscripten: https://emscripten.org/docs/getting_started/downloads.html. Set environment variables: Running the generated output: Use emrun to run the generated index.html:" />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Deploying to HTML5 &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Deploying to HTML5 &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />

+ 1 - 1
html/master/deploying/index.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Deploying to Android- Install Java JDK, Install Android SDK &amp; NDK, Set environment variables, Generate a keystore., Deploying to HTML5- Install emscripten, Set environment variables, Running the generated output., Deploying to Desktop Platforms." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Deploying &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Deploying &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />

+ 1 - 1
html/master/gameplay/index.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Scripting in Lua- What is Lua, Runtime entry points, The boot script, The GameBase framework, Hot reloading., Objects binding and lifetime- Light userdata binding, Full userdata binding, Singleton objects, Temporary objects., Interacting with Units- Getting Unit handles, The S..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Writing Gameplay &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Writing Gameplay &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />

+ 1 - 1
html/master/gameplay/lua_scripting.html

@@ -11,7 +11,7 @@
 <meta name="description" content="All gameplay code in Crown is written in Lua. This section will give you a basic understanding of how Lua is used and can be used in Crown. What is Lua: Lua is a simple, fast and lightweight scripting language which is easy to learn and supports all features needed to write an..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Scripting in Lua &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Scripting in Lua &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />

+ 1 - 1
html/master/gameplay/objects_binding.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Crown has a native runtime written in C++. To guarantee good performance and ease of use, we employ a number of different techniques when binding C-side objects to the Lua environment, depending on their type and lifetime. Light userdata binding: Most objects are exposed to Lu..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Objects binding and lifetime &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Objects binding and lifetime &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />

+ 1 - 1
html/master/gameplay/unit_interaction.html

@@ -11,7 +11,7 @@
 <meta name="description" content="At some point you will probably need to reference units from the Lua scripts to manipulate their properties, be notified of particular events and make them do something interesting. Getting Unit handles: The simplest way of getting a handle to a unit is to spawn it directly fr..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Interacting with Units &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Interacting with Units &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />

+ 1 - 1
html/master/genindex.html

@@ -3,7 +3,7 @@
 <head>
   <meta charset="utf-8" />
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Index &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Index &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="_static/css/custom.css" type="text/css" />

+ 1 - 1
html/master/getting_started/basic_concepts.html

@@ -11,7 +11,7 @@
 <meta name="description" content="This page describes basic concepts and terminology commonly used when working with Crown. Project: A project in Crown is a folder that contains all the resources that describe your game. Resources are plain-text files (with some exceptions) identified by their relative path (t..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Basic Concepts &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Basic Concepts &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />

+ 1 - 1
html/master/getting_started/create_new_project.html

@@ -13,7 +13,7 @@
 <meta name="description" content="After closing a project, or whenever starting the Editor, Crown displays the Projects List. From here, you can open/manage existing projects or create new ones: The Projects List with no projects yet., Click the Create New button to start creating a New Project: The New Projec..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Creating a new project &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Creating a new project &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />

+ 1 - 1
html/master/getting_started/for_the_impatient.html

@@ -13,7 +13,7 @@
 <meta name="description" content="When you first launch the Crown Editor and no projects exist, Crown automatically generates a temporary project and opens it. This lets you explore the graphical interface immediately without any extra steps. The temporary project created on first launch., At this point you ca..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>For the Impatient &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>For the Impatient &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />

+ 1 - 1
html/master/getting_started/import_existing_project.html

@@ -13,7 +13,7 @@
 <meta name="description" content="Crown projects are just regular folders. If you want to import an existing project, click the Import... button in the projects list: The Projects List with no projects yet., Then, select the folder containing the project and click the Open button: Selecting an existing project..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Importing an existing project &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Importing an existing project &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />

+ 1 - 1
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@@ -11,7 +11,7 @@
 <meta name="description" content="This section explains how to prepare a project for editing in Crown and introduces the basic concepts and terminology used throughout this manual. Be sure to read it to avoid confusion later. By the end, you will know how to create or import projects and understand how Crown p..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Getting Started &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Getting Started &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
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@@ -11,7 +11,7 @@
 <meta name="description" content="This page lists definitions for terms used in Crown and this manual. Camera, An object that describes a position and orientation in space, along with other geometric parameters, used to render a World on screen from a specific perspective.,, Component, A collection of data tha..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Glossary &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Glossary &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
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html/master/hackers/building.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Getting Source: Prerequisites: Android: Install Android NDK (&gt;= r21e LTS):- https://developer.android.com/ndk/downloads., Set NDK path and ABI version:. Install LuaJIT dependencies:. Build for Android.. HTML5: Install emsdk:- https://emscripten.org/docs/getting_started/down..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Building &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Building &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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+ 1 - 1
html/master/hackers/console_api.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Any number of clients can connect to the engine via TCP/IP and communicate with simple JSON API. The default port number is 10001 as defined by CROWN_DEFAULT_CONSOLE_PORT. You can change the port number with--console-port option. TCP protocol: Every message starts with u32 hea..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Console API &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Console API &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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 <meta name="description" content="This section of the manual is intended for those who want to understand the low-level engine structure in order to modify/extend it. Building- Getting Source, Prerequisites, Build., Console API- TCP protocol, JSON messages, Execute Lua scripts.." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Engine Hackers &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Engine Hackers &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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html/master/importing_resources/importing_fonts.html

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 <meta name="description" content="Crown can import fonts from popular font file formats. Importing a font produces a.font resource (a map of glyphs), an accompanying.texture resource (an atlas containing all the glyphs) and a.material resource suitable for drawing text. The Import Font dialog., Dialog overview..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Importing Fonts &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Importing Fonts &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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html/master/importing_resources/importing_resources.html

@@ -13,7 +13,7 @@
 <meta name="description" content="Drag-and-drop: The quickest way to import assets into a Crown project is to drag-and-drop files from your file manager into the Project Browser. Crown will detect the resource types automatically and open an appropriate importer dialog so you can fine-tune import options. Impo..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Importing resources &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Importing resources &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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html/master/importing_resources/importing_scenes.html

@@ -13,7 +13,7 @@
 <meta name="description" content="Crown can import most useful elements from 3D scenes saved in FBX format. When you import an FBX file, Crown opens a dialog where you can select import options and choose which parts of the scene to bring into your project: The FBX import dialog., FBX import dialog: The FBX im..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Importing Scenes &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Importing Scenes &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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html/master/importing_resources/importing_sounds.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Crown supports importing both short sound effects and longer music tracks. Importing any supported audio file produces a.sound resource in the project alongside the original audio file. Audio streaming: During project compilation Crown inspects the audio file and chooses an ap..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Importing Sounds &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Importing Sounds &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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+ 1 - 1
html/master/importing_resources/importing_sprites.html

@@ -13,7 +13,7 @@
 <meta name="description" content="Crown includes a dedicated spritesheet importer with slicing capabilities that let you quickly create Units from images containing sprites arranged in rows and columns. When importing a new spritesheet, it is recommended to create a dedicated target folder first. The importer ..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Importing Sprites &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Importing Sprites &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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+ 1 - 1
html/master/importing_resources/importing_textures.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Textures are usually added to the project indirectly by higher-level importers (for example when Importing Scenes or Importing Sprites). You can also import images as standalone textures when you need it for UI, materials, or other specialized uses. When you import a texture, ..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Importing Textures &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Importing Textures &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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+ 1 - 1
html/master/importing_resources/index.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Importing resources is the process of bringing externally created digital assets into a Crown project. Imported resources such as models, textures, sound files etc. are processed by Crown and made available for use in Levels, Units, and other project content. Importing resourc..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Importing Resources &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Importing Resources &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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-    <meta property="article:modified_time" content="2026-02-20T16:57:51+00:00" /><meta property="og:title" content="Crown 0.61.0 Manual" />
+    <meta property="article:modified_time" content="2026-02-20T16:57:51+00:00" /><meta property="og:title" content="Crown 0.62.0 Manual" />
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 <meta property="og:url" content="https://docs.crownengine.org/html/latest/index.html" />
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-<meta property="og:description" content="Changelog- 0.61.0 — DD MMM YYYY, 0.60.0 — 30 Dec 2025, 0.59.0 — 02 Oct 2025, 0.58.0 — 01 Aug 2025, 0.57.0 — 13 Jun 2025, 0.56.0 — 04 Jun 2025, 0.55.0 — 03 Apr 2025, 0.54.0 — 13 Jan 2025, 0.53.0 — 30 Nov 2024, 0.52.0 — 11 Nov 2024, 0.51.0 — 28 Oct 2024, 0.50.0 — 10 Oct 2024, 0...." />
-<meta name="description" content="Changelog- 0.61.0 — DD MMM YYYY, 0.60.0 — 30 Dec 2025, 0.59.0 — 02 Oct 2025, 0.58.0 — 01 Aug 2025, 0.57.0 — 13 Jun 2025, 0.56.0 — 04 Jun 2025, 0.55.0 — 03 Apr 2025, 0.54.0 — 13 Jan 2025, 0.53.0 — 30 Nov 2024, 0.52.0 — 11 Nov 2024, 0.51.0 — 28 Oct 2024, 0.50.0 — 10 Oct 2024, 0...." />
+<meta property="og:description" content="Changelog- 0.62.0 — DD MMM YYYY, 0.61.0 — 23 Feb 2026, 0.60.0 — 30 Dec 2025, 0.59.0 — 02 Oct 2025, 0.58.0 — 01 Aug 2025, 0.57.0 — 13 Jun 2025, 0.56.0 — 04 Jun 2025, 0.55.0 — 03 Apr 2025, 0.54.0 — 13 Jan 2025, 0.53.0 — 30 Nov 2024, 0.52.0 — 11 Nov 2024, 0.51.0 — 28 Oct 2024, 0...." />
+<meta name="description" content="Changelog- 0.62.0 — DD MMM YYYY, 0.61.0 — 23 Feb 2026, 0.60.0 — 30 Dec 2025, 0.59.0 — 02 Oct 2025, 0.58.0 — 01 Aug 2025, 0.57.0 — 13 Jun 2025, 0.56.0 — 04 Jun 2025, 0.55.0 — 03 Apr 2025, 0.54.0 — 13 Jan 2025, 0.53.0 — 30 Nov 2024, 0.52.0 — 11 Nov 2024, 0.51.0 — 28 Oct 2024, 0...." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Crown 0.61.0 Manual &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Crown 0.62.0 Manual &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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           <div role="navigation" aria-label="Page navigation">
   <ul class="wy-breadcrumbs">
       <li><a href="#" class="icon icon-home"></a> &raquo;</li>
-      <li>Crown 0.61.0 Manual</li>
+      <li>Crown 0.62.0 Manual</li>
       <li class="wy-breadcrumbs-aside">
             <a href="_sources/index.rst.txt" rel="nofollow"> View page source</a>
       </li>
@@ -95,11 +95,12 @@
            <div itemprop="articleBody">
              
   <section id="crown-version-manual">
-<h1>Crown 0.61.0 Manual<a class="headerlink" href="#crown-version-manual" title="Permalink to this headline">¶</a></h1>
+<h1>Crown 0.62.0 Manual<a class="headerlink" href="#crown-version-manual" title="Permalink to this headline">¶</a></h1>
 <div class="toctree-wrapper compound">
 <ul>
 <li class="toctree-l1"><a class="reference internal" href="changelog.html">Changelog</a><ul>
-<li class="toctree-l2"><a class="reference internal" href="changelog.html#dd-mmm-yyyy"><span class="xref std std-ref">0.61.0 — DD MMM YYYY</span></a></li>
+<li class="toctree-l2"><a class="reference internal" href="changelog.html#dd-mmm-yyyy"><span class="xref std std-ref">0.62.0 — DD MMM YYYY</span></a></li>
+<li class="toctree-l2"><a class="reference internal" href="changelog.html#feb-2026"><span class="xref std std-ref">0.61.0 — 23 Feb 2026</span></a></li>
 <li class="toctree-l2"><a class="reference internal" href="changelog.html#dec-2025">0.60.0 — 30 Dec 2025</a></li>
 <li class="toctree-l2"><a class="reference internal" href="changelog.html#oct-2025">0.59.0 — 02 Oct 2025</a></li>
 <li class="toctree-l2"><a class="reference internal" href="changelog.html#aug-2025">0.58.0 — 01 Aug 2025</a></li>

+ 1 - 1
html/master/installing_crown/hardware_requirements.html

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 <meta name="description" content="Crown is designed to minimize resource usage and conserve battery life whenever possible. It reduces unnecessary background activity and adapts performance to the current workload to avoid wasting power. The following requirements are intended as a baseline for a smooth editor..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Hardware Requirements &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Hardware Requirements &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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html/master/installing_crown/index.html

@@ -11,7 +11,7 @@
 <meta name="description" content="This section will guide you through the process of downloading, installing and launching Crown on your operating system. Crown requires no setup, does not require an account, and does not need an internet connection during use. Hardware Requirements- Minimum, Recommended., Ins..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Installing Crown &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Installing Crown &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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html/master/installing_crown/installing_on_linux.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Installing from crownengine.org: Download Crown Tarball and extract it somewhere on your filesystem. Open the extracted folder and double-click the crown-launcher executable to launch the Crown Editor. Installing from Package Manager: If you use ArchLinux, you can install Crow..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Installing on Linux &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Installing on Linux &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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html/master/installing_crown/installing_on_windows.html

@@ -11,7 +11,7 @@
 <meta name="description" content="Installing from crownengine.org: Download Crown ZIP and extract it somewhere on your filesystem. Open the extracted folder and double-click the crown-launcher.exe executable to launch the Crown Editor." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Installing on Windows &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Installing on Windows &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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html/master/introduction.html

@@ -13,7 +13,7 @@
 <meta name="description" content="What is it?: Crown is a complete and cross-platform game engine designed for flexibility, performance, and fast-iterations. It isn’t tied to any specific game type or genre; instead, it provides versatile tools and general primitives suitable for building a wide range of 3D an..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Introduction &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Introduction &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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html/master/level_editor/console.html

@@ -13,7 +13,7 @@
 <meta name="description" content="The Console displays information, warnings, errors, and debug output from the Level Editor, the running game, and other engine components. It also lets you interact with runtime instances by sending commands and Lua expressions. The Console displaying messages from the editor ..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Console &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Console &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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html/master/level_editor/index.html

@@ -11,7 +11,7 @@
 <meta name="description" content="The Level Editor is the first editor you encounter when starting Crown, and it is where you will spend most of your time when working on Crown projects. As the name suggests, its primary purpose is to help you create and edit Levels, but it also serves as a hub for browsing pr..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Level Editor &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Level Editor &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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html/master/level_editor/inspector.html

@@ -13,7 +13,7 @@
 <meta name="description" content="The Inspector lets you view and modify the properties of selected objects in the Level Viewport. Select one or more objects to display their components and editable fields. Changes made in the Inspector are applied immediately and reflected in the Level Viewport. The Inspector..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Inspector &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Inspector &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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@@ -11,7 +11,7 @@
 <meta name="description" content="After opening a Project Crown immediately starts compiling the resources it contains. Once the process is complete, the Level Editor is launched and should look similar to the image below: The Level Editor interface in its default configuration., The Level Editor is split into..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Editor overview &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Editor overview &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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html/master/level_editor/level_tree.html

@@ -13,7 +13,7 @@
 <meta name="description" content="The Level Tree shows a hierarchical view of the objects in the current Level. Use it to inspect structure, organize items, and perform common actions such as duplicating, renaming, and saving Units as prefabs. The Level Tree showing some Units in a Level and an empty Sounds fo..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Level Tree &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Level Tree &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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html/master/level_editor/level_viewport.html

@@ -13,7 +13,7 @@
 <meta name="description" content="This section describes how to navigate the Level Viewport so you can inspect, edit, and compose scenes comfortably. The viewport supports both quick, mouse-only navigation for casual inspection and more precise, keyboard-plus- mouse controls for editing and layout work. Basic ..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Level Viewport &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Level Viewport &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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+ 1 - 1
html/master/level_editor/project_browser.html

@@ -13,7 +13,7 @@
 <meta name="description" content="The Project Browser is where you view and manage the files and resources that make up your project. From here you can create or import new resources, open them, organize folders, and pin favorites for quick access. The Project Browser showing folders and resources., Overview: ..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Project Browser &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Project Browser &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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html/master/level_editor/texture_settings.html

@@ -13,7 +13,7 @@
 <meta name="description" content="The Texture Settings dialog lets you customize how Crown processes a texture for each target platform. To open it, double-click a texture in the Project Browser; Crown will display a dialog similar to this: The Texture Settings dialog., Overview: On the left, the Target Platfo..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Texture Settings &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Texture Settings &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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html/master/lua_api.html

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 <meta name="description" content="AnimationStateMachine: create(asm, unit, state_machine_resource), Id, Creates a new state machine instance for unit and returns its id.,, destroy(asm, state_machine), Destroys the state_machine instance.,, instance(asm, unit), Id, Returns the ID of the state machine owned by t..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Lua API reference &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Lua API reference &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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html/master/physics/global_physics_config.html

@@ -11,7 +11,7 @@
 <meta name="description" content="The global.physics_config resource defines physics materials, collision filters, and actor classes used by Crown’s physics simulation. The file is stored in SJSON format and must be edited manually. Example: Materials: Physics materials define surface response parameters for a..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Global Physics Config &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Global Physics Config &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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 <meta name="description" content="Rigid Bodies- Colliders, Actors, Movers., Global Physics Config- Example, Materials, Collision filters, Actor classes.." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Physics &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Physics &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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 <meta name="description" content="Crown provides rigid body simulation through the Actor Component. Actors are the core objects that participate in the physics simulation, giving realistic physical behaviour. The Actor Component shown in the Inspector., Colliders: Colliders define an Actor’s physical shape. Th..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Rigid Bodies &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Rigid Bodies &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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 <meta name="description" content="Generic configurations: boot_script = &quot;lua/game&quot;, Lua script to launch on boot.,, boot_package = &quot;boot&quot;, Package to load on boot.,, render_config = &quot;core/renderer/default&quot;, Render configuration to use.,, window_title = &quot;My window&quot;, Title..." />
 
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-  <title>boot.config reference &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>boot.config reference &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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 <meta name="description" content="Examples: Compile and run the project/home/user/crown/samples/01-physics using a mapped core folder: Compile and run for HTML5: Compile a “bundled” version of the project: Run the project from bundled data: Customize the data directory name: Options:--, End of the runtime’s op..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Command line &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Command line &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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 <meta name="description" content="The following are commands that can be typed in the Console tab. In order for a command to be interpreted as such, you must prefix it with a colon symbol when entering it in the command prompt: Typing a console command with the: prefix., crash: Crash the engine for testing pur..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Console commands &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Console commands &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
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 <meta name="description" content="Console commands- crash, game, help, unpause, pause, graph., boot.config reference- Generic configurations, Platform-specific configurations., Command line- Examples, Options.." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Reference &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Reference &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
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 <meta name="description" content="Lighting- Directional light, Local lights, Shadows, Skydome., Materials- Creating Materials, Assigning Materials to Units, Modifying Material properties., Shading Environment- Custom Shading Environment, Default components.." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Rendering &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Rendering &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
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 <meta name="description" content="Crown provides three light types: directional, omni, and spot. Lights are regular Units with a Light Component attached; the component’s Type property selects the light type. Add a light to the level using Spawn-&gt; Light in the Menubar. Directional light: A directional light..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Lighting &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Lighting &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
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 <meta name="description" content="Materials in Crown are resources with the.material extension. They define the shading (i.e. the visual appearance) of objects in the scene. Some materials displayed in the Project Browser., At the technical level, a material binds a shader together with its options and paramet..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Materials &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Materials &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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 <meta name="description" content="The shading environment is a regular unit that groups components controlling global rendering features. Crown uses the properties defined in this unit to drive many aspects of scene rendering. The Shading Environment unit with some of its components shown in the Inspector., Cu..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Shading Environment &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Shading Environment &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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 <head>
   <meta charset="utf-8" />
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Search &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Search &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
       <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
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 <meta name="description" content="Overview: There are two distinct concepts you need to keep in mind: Unit prefab: a.unit resource stored in your project that describes a Unit hierarchy and all its components and properties., Unit instance: a concrete instance of that prefab that exists in a running World.. Yo..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Creating Units &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Creating Units &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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 <meta name="description" content="This section explains what Units are, how they work, how they can be created, saved, used, extended etc. Introduction- Units, Components, Hierarchies, Prefabs., Creating Units- Overview, From the Level Editor, From the Project Browser, From imported resources, Spawning Units.." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Units &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Units &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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 <meta name="description" content="Units: Units are the basic building block in Crown. A Unit represents a single logical object in the game world: a character, a light, a prop, and so on. A unit imported from a scene, a camera unit, and a unit representing a sprite., At the most fundamental level, Units are ju..." />
 
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-  <title>Introduction &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Introduction &mdash; Crown 0.60.0 Manual 0.62.0 documentation</title>
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