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@@ -44,7 +44,7 @@ CE_EXPORT void init();
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/// subsystems leading to terminating the execution.
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/// Here you can safely perform all the necessary deallocation/destruction
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/// of the previously allocated game resources and/or systems.
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-CE_EXPORT void shutdown();
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+CE_EXPORT void shutdown_1();
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/// Called once per frame, here is the place you tipically perform input checking,
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/// updates, drawing and so on. The @a dt parameter contains the last frame delta time
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