mikymod 12 years ago
parent
commit
51567fdd11
1 changed files with 3 additions and 3 deletions
  1. 3 3
      game/Game.h

+ 3 - 3
game/Game.h

@@ -34,18 +34,18 @@ extern "C"
 	/// Called exactly once after the engine is fully initialized
 	/// and ready to use. This function is the right place to allocate
 	/// and initialize all the main components of the game.
-	__declspec(dllexport) void init();
+	__declspec(dllexport) void init_1();
 
 	/// Called just before the engine starts to deallocate resources and
 	/// subsystems leading to terminating the execution.
 	/// Here you can safely perform all the necessary deallocation/destruction
 	/// of the previously allocated game resources and/or systems. 
-	__declspec(dllexport) void shutdown();
+	__declspec(dllexport) void shutdown_1();
 
 	/// Called once per frame, here is the place you tipically perform input checking,
 	/// updates, drawing and so on. The @a dt parameter contains the last frame delta time
 	/// in seconds. 
-	__declspec(dllexport) void frame(float dt);
+	__declspec(dllexport) void frame_1(float dt);
 }
 
 } // namespace crown