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@@ -98,8 +98,9 @@ solution "crown"
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end
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if _ACTION == "vs2010" or _ACTION == "vs2008" then
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+
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if not os.is("windows") then print("Action not valid in current OS.") end
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- if not os.getenv("DXSDK_DIR") then print("Set DXSDK_DIR environment variable.") end
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+ if not os.getenv("DXSDK_DIR") then print("Environment variable DXSDK_DIR must be set.") end
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location(CROWN_BUILD_DIR .. "windows")
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end
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@@ -501,4 +502,210 @@ solution "crown"
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" SceneQuery" ..
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" SimulationController" ..
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") -Wl,--end-group"
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- }
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+ }
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+
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+
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+ -- it's necessary to define DXSDK_DIR env variable to DirectX sdk directory
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+
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+ configuration { "vs*" }
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+ kind "ConsoleApp"
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+
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+ defines { "CROWN_WINDOWS" }
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+
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+ targetdir (CROWN_INSTALL_DIR .. "windows")
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+
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+ linkoptions {
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+ "/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll
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+ "/ignore:4221", -- LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
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+
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+ }
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+ links { -- this is needed only for testing with GLES2/3 on Windows with VS2008
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+ "DelayImp",
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+ }
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+ defines {
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+ "WIN32",
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+ "_WIN32",
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+ "_HAS_EXCEPTIONS=0",
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+ "_HAS_ITERATOR_DEBUGGING=0",
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+ "_SCL_SECURE=0",
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+ "_SECURE_SCL=0",
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+ "_SCL_SECURE_NO_WARNINGS",
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+ "_CRT_SECURE_NO_WARNINGS",
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+ "_CRT_SECURE_NO_DEPRECATE"
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+ }
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+ buildoptions {
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+ "/Oy-", -- Suppresses creation of frame pointers on the call stack.
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+ "/Ob2", -- The Inline Function Expansion
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+ }
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+ links
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+ {
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+ "OpenGL32",
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+ "lua51",
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+ "OpenAL32"
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+ }
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+ includedirs {
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+ CROWN_SOURCE_DIR .. "/engine/os/win",
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+ CROWN_SOURCE_DIR .. "/engine/renderers/backend/gl/wgl"
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+ }
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+
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+ libdirs
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+ {
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+ CROWN_THIRD_DIR .. "openal/lib"
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+ }
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+
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+ excludes
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+ {
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+ CROWN_SOURCE_DIR .. "engine/os/android/*",
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+ CROWN_SOURCE_DIR .. "engine/os/linux/*",
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+ CROWN_SOURCE_DIR .. "engine/os/posix/*",
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+ CROWN_SOURCE_DIR .. "engine/renderers/backend/gl/egl/*",
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+ CROWN_SOURCE_DIR .. "engine/renderers/backend/gl/glx/*",
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+ CROWN_SOURCE_DIR .. "engine/audio/backend/SLESSoundWorld.cpp"
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+ }
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+
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+ configuration { "vs2010" }
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+ linkoptions {
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+ "/DELAYLOAD:\"libEGL.dll\"", -- this is needed only for testing with GLES2/3 on Windows with VS201x
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+ "/DELAYLOAD:\"libGLESv2.dll\""
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+ }
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+
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+ configuration { "vs*", "debug" }
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+ links
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+ {
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+ "PhysX3ExtensionsCHECKED",
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+ "PhysXProfileSDKCHECKED",
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+ "PhysXVisualDebuggerSDKCHECKED",
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+ "PxTaskCHECKED"
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+ }
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+
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+ configuration { "vs*", "development" }
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+ links
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+ {
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+ "PhysX3ExtensionsPROFILE",
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+ "PhysXProfileSDKPROFILE",
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+ "PhysXVisualDebuggerSDKPROFILE",
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+ "PxTaskPROFILE"
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+ }
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+
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+ configuration { "vs*", "release" }
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+ links
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+ {
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+ "PhysX3Extensions",
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+ "PhysXProfileSDK",
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+ "PhysXVisualDebuggerSDK",
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+ "PxTask",
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+ }
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+
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+ configuration { "x32", "vs*" }
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+ includedirs {
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+ CROWN_THIRD_DIR .. "luajit/win32/include/luajit-2.0",
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+ CROWN_THIRD_DIR .. "physx/win32/include",
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+ CROWN_THIRD_DIR .. "physx/win32/include/common",
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+ CROWN_THIRD_DIR .. "physx/win32/include/characterkinematic",
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+ CROWN_THIRD_DIR .. "physx/win32/include/cloth",
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+ CROWN_THIRD_DIR .. "physx/win32/include/common",
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+ CROWN_THIRD_DIR .. "physx/win32/include/cooking",
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+ CROWN_THIRD_DIR .. "physx/win32/include/extensions",
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+ CROWN_THIRD_DIR .. "physx/win32/include/foundation",
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+ CROWN_THIRD_DIR .. "physx/win32/include/geometry",
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+ CROWN_THIRD_DIR .. "physx/win32/include/particles",
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+ CROWN_THIRD_DIR .. "physx/win32/include/physxprofilesdk",
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+ CROWN_THIRD_DIR .. "physx/win32/include/physxvisualdebuggersdk",
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+ CROWN_THIRD_DIR .. "physx/win32/include/pvd",
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+ CROWN_THIRD_DIR .. "physx/win32/include/pxtask",
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+ CROWN_THIRD_DIR .. "physx/win32/include/RepX",
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+ CROWN_THIRD_DIR .. "physx/win32/include/RepXUpgrader",
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+ CROWN_THIRD_DIR .. "physx/win32/include/vehicle",
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+ CROWN_THIRD_DIR .. "opengl",
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+ CROWN_THIRD_DIR .. "openal/include",
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+ CROWN_THIRD_DIR .. "freetype",
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+ CROWN_THIRD_DIR .. "stb_image",
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+ CROWN_THIRD_DIR .. "stb_vorbis"
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+ }
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+ libdirs
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+ {
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+ CROWN_THIRD_DIR .. "luajit/win32/lib",
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+ CROWN_THIRD_DIR .. "physx/win32/lib"
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+ }
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+
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+ configuration { "x64", "vs*" }
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+ defines { "_WIN64" }
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+
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+ includedirs {
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+ CROWN_THIRD_DIR .. "luajit/win64/include/luajit-2.0",
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+ CROWN_THIRD_DIR .. "physx/win64/include",
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+ CROWN_THIRD_DIR .. "physx/win64/include/common",
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+ CROWN_THIRD_DIR .. "physx/win64/include/characterkinematic",
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+ CROWN_THIRD_DIR .. "physx/win64/include/cloth",
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+ CROWN_THIRD_DIR .. "physx/win64/include/common",
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+ CROWN_THIRD_DIR .. "physx/win64/include/cooking",
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+ CROWN_THIRD_DIR .. "physx/win64/include/extensions",
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+ CROWN_THIRD_DIR .. "physx/win64/include/foundation",
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+ CROWN_THIRD_DIR .. "physx/win64/include/geometry",
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+ CROWN_THIRD_DIR .. "physx/win64/include/particles",
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+ CROWN_THIRD_DIR .. "physx/win64/include/physxprofilesdk",
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+ CROWN_THIRD_DIR .. "physx/win64/include/physxvisualdebuggersdk",
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+ CROWN_THIRD_DIR .. "physx/win64/include/pvd",
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+ CROWN_THIRD_DIR .. "physx/win64/include/pxtask",
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+ CROWN_THIRD_DIR .. "physx/win64/include/RepX",
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+ CROWN_THIRD_DIR .. "physx/win64/include/RepXUpgrader",
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+ CROWN_THIRD_DIR .. "physx/win64/include/vehicle",
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+ CROWN_THIRD_DIR .. "opengl",
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+ CROWN_THIRD_DIR .. "openal/include",
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+ CROWN_THIRD_DIR .. "freetype",
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+ CROWN_THIRD_DIR .. "stb_image",
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+ CROWN_THIRD_DIR .. "stb_vorbis"
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+ }
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+
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+ libdirs {
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+ CROWN_THIRD_DIR .. "luajit/win64/lib",
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+ CROWN_THIRD_DIR .. "physx/win64/lib"
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+ }
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+
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+ configuration { "debug", "x32", "vs*"}
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+ links {
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+ "PhysX3CharacterKinematicCHECKED_x86",
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+ "PhysX3CHECKED_x86",
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+ "PhysX3CommonCHECKED_x86",
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+ "PhysX3CookingCHECKED_x86"
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+ }
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+
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+ configuration { "debug", "x64", "vs*" }
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+ links {
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+ "PhysX3CharacterKinematicCHECKED_x64",
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+ "PhysX3CHECKED_x64",
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+ "PhysX3CommonCHECKED_x64",
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+ "PhysX3CookingCHECKED_x64"
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+ }
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+
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+ configuration { "development", "x32", "vs*" }
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+ links {
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+ "PhysX3CharacterKinematicPROFILE_x86",
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+ "PhysX3PROFILE_x86",
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+ "PhysX3CommonPROFILE_x86",
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+ "PhysX3CookingPROFILE_x86"
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+ }
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+
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+ configuration { "development", "x64", "vs*" }
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+ links {
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+ "PhysX3CharacterKinematicPROFILE_x64",
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+ "PhysX3PROFILE_x64",
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+ "PhysX3CommonPROFILE_x64",
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+ "PhysX3CookingPROFILE_x64"
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+ }
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+
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+ configuration { "debug", "x32", "vs*" }
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+ links {
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+ "PhysX3CharacterKinematic_x86",
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+ "PhysX3_x86",
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+ "PhysX3Common_x86",
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+ "PhysX3Cooking_x86"
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+ }
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+
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+ configuration { "debug", "x64", "vs*" }
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+ links {
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+ "PhysX3CharacterKinematic_x64",
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+ "PhysX3_x64",
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+ "PhysX3Common_x64",
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+ "PhysX3Cooking_x64"
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+ }
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