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@@ -44,16 +44,6 @@ OTHER DEALINGS IN THE SOFTWARE.
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#include "VertexShaderResource.h"
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#include "PixelShaderResource.h"
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-#if defined(WINDOWS)
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- //Define the missing constants in vs' gl.h
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- #define GL_TEXTURE_3D 0x806F
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- #define GL_TEXTURE_CUBE_MAP 0x8513
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- #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
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- #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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- #define GL_SINGLE_COLOR 0x81F9
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- #define GL_GENERATE_MIPMAP 0x8191
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-#endif
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-
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namespace crown
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{
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@@ -190,7 +180,7 @@ VertexBufferId GLRenderer::create_vertex_buffer(size_t count, VertexFormat forma
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{
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const VertexBufferId id = m_vertex_buffers_id_table.create();
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- GLVertexBuffer& buffer = m_vertex_buffers[id.index];
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+ VertexBuffer& buffer = m_vertex_buffers[id.index];
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glGenBuffers(1, &buffer.gl_object);
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@@ -208,7 +198,7 @@ VertexBufferId GLRenderer::create_dynamic_vertex_buffer(size_t count, VertexForm
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{
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const VertexBufferId id = m_vertex_buffers_id_table.create();
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- GLVertexBuffer& buffer = m_vertex_buffers[id.index];
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+ VertexBuffer& buffer = m_vertex_buffers[id.index];
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glGenBuffers(1, &buffer.gl_object);
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@@ -226,7 +216,7 @@ void GLRenderer::update_vertex_buffer(VertexBufferId id, size_t offset, size_t c
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{
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assert(m_vertex_buffers_id_table.has(id));
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- GLVertexBuffer& buffer = m_vertex_buffers[id.index];
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+ VertexBuffer& buffer = m_vertex_buffers[id.index];
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glBindBuffer(GL_ARRAY_BUFFER, buffer.gl_object);
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glBufferSubData(GL_ARRAY_BUFFER, offset * Vertex::bytes_per_vertex(buffer.format),
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@@ -238,7 +228,7 @@ void GLRenderer::destroy_vertex_buffer(VertexBufferId id)
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{
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assert(m_vertex_buffers_id_table.has(id));
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- GLVertexBuffer& buffer = m_vertex_buffers[id.index];
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+ VertexBuffer& buffer = m_vertex_buffers[id.index];
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glDeleteBuffers(1, &buffer.gl_object);
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@@ -250,7 +240,7 @@ IndexBufferId GLRenderer::create_index_buffer(size_t count, const void* indices)
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{
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const IndexBufferId id = m_index_buffers_id_table.create();
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- GLIndexBuffer& buffer = m_index_buffers[id.index];
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+ IndexBuffer& buffer = m_index_buffers[id.index];
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glGenBuffers(1, &buffer.gl_object);
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@@ -267,7 +257,7 @@ void GLRenderer::destroy_index_buffer(IndexBufferId id)
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{
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assert(m_index_buffers_id_table.has(id));
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- GLIndexBuffer& buffer = m_index_buffers[id.index];
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+ IndexBuffer& buffer = m_index_buffers[id.index];
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glDeleteBuffers(1, &buffer.gl_object);
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@@ -279,7 +269,7 @@ TextureId GLRenderer::create_texture(uint32_t width, uint32_t height, PixelForma
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{
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const TextureId id = m_textures_id_table.create();
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- GLTexture& gl_texture = m_textures[id.index];
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+ Texture& gl_texture = m_textures[id.index];
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glGenTextures(1, &gl_texture.gl_object);
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@@ -301,7 +291,7 @@ void GLRenderer::update_texture(TextureId id, uint32_t x, uint32_t y, uint32_t w
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{
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assert(m_textures_id_table.has(id));
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- GLTexture& gl_texture = m_textures[id.index];
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+ Texture& gl_texture = m_textures[id.index];
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glBindTexture(GL_TEXTURE_2D, gl_texture.gl_object);
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@@ -314,7 +304,7 @@ void GLRenderer::destroy_texture(TextureId id)
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{
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assert(m_textures_id_table.has(id));
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- GLTexture& gl_texture = m_textures[id.index];
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+ Texture& gl_texture = m_textures[id.index];
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glDeleteTextures(1, &gl_texture.gl_object);
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}
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@@ -326,7 +316,7 @@ VertexShaderId GLRenderer::create_vertex_shader(const char* program)
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const VertexShaderId& id = m_vertex_shaders_id_table.create();
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- GLVertexShader& gl_shader = m_vertex_shaders[id.index];
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+ VertexShader& gl_shader = m_vertex_shaders[id.index];
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gl_shader.gl_object = glCreateShader(GL_VERTEX_SHADER);
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@@ -356,7 +346,7 @@ void GLRenderer::destroy_vertex_shader(VertexShaderId id)
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{
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assert(m_vertex_shaders_id_table.has(id));
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- GLVertexShader& gl_shader = m_vertex_shaders[id.index];
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+ VertexShader& gl_shader = m_vertex_shaders[id.index];
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glDeleteShader(gl_shader.gl_object);
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}
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@@ -368,7 +358,7 @@ PixelShaderId GLRenderer::create_pixel_shader(const char* program)
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const PixelShaderId& id = m_pixel_shaders_id_table.create();
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- GLPixelShader& gl_shader = m_pixel_shaders[id.index];
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+ PixelShader& gl_shader = m_pixel_shaders[id.index];
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gl_shader.gl_object = glCreateShader(GL_FRAGMENT_SHADER);
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@@ -398,7 +388,7 @@ void GLRenderer::destroy_pixel_shader(PixelShaderId id)
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{
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assert(m_pixel_shaders_id_table.has(id));
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- GLPixelShader& gl_shader = m_pixel_shaders[id.index];
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+ PixelShader& gl_shader = m_pixel_shaders[id.index];
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glDeleteShader(gl_shader.gl_object);
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}
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@@ -411,7 +401,7 @@ GPUProgramId GLRenderer::create_gpu_program(VertexShaderId vs, PixelShaderId ps)
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const GPUProgramId id = m_gpu_programs_id_table.create();
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- GLGPUProgram& gl_program = m_gpu_programs[id.index];
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+ GPUProgram& gl_program = m_gpu_programs[id.index];
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gl_program.gl_object = glCreateProgram();
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@@ -443,7 +433,7 @@ void GLRenderer::destroy_gpu_program(GPUProgramId id)
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{
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assert(m_gpu_programs_id_table.has(id));
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- GLGPUProgram& gl_program = m_gpu_programs[id.index];
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+ GPUProgram& gl_program = m_gpu_programs[id.index];
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glDeleteProgram(gl_program.gl_object);
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}
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@@ -533,7 +523,7 @@ void GLRenderer::bind_gpu_program(GPUProgramId id) const
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{
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assert(m_gpu_programs_id_table.has(id));
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- const GLGPUProgram& gl_program = m_gpu_programs[id.index];
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+ const GPUProgram& gl_program = m_gpu_programs[id.index];
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glUseProgram(gl_program.gl_object);
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}
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@@ -909,7 +899,7 @@ void GLRenderer::bind_vertex_buffer(VertexBufferId vb) const
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{
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assert(m_vertex_buffers_id_table.has(vb));
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- const GLVertexBuffer& vertex_buffer = m_vertex_buffers[vb.index];
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+ const VertexBuffer& vertex_buffer = m_vertex_buffers[vb.index];
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer.gl_object);
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@@ -962,7 +952,7 @@ void GLRenderer::draw_triangles(IndexBufferId id) const
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{
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assert(m_index_buffers_id_table.has(id));
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- const GLIndexBuffer& index_buffer = m_index_buffers[id.index];
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+ const IndexBuffer& index_buffer = m_index_buffers[id.index];
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer.gl_object);
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