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Use single file for lua API

Daniele Bartolini 10 lat temu
rodzic
commit
5678f87ac0

+ 3067 - 0
src/lua/lua_api.cpp

@@ -0,0 +1,3067 @@
+/*
+ * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
+ * License: https://github.com/taylor001/crown/blob/master/LICENSE
+ */
+
+#include "color4.h"
+#include "console_server.h"
+#include "debug_line.h"
+#include "device.h"
+#include "gui.h"
+#include "input_device.h"
+#include "input_manager.h"
+#include "intersection.h"
+#include "lua_environment.h"
+#include "lua_stack.h"
+#include "math_types.h"
+#include "math_utils.h"
+#include "matrix4x4.h"
+#include "physics_world.h"
+#include "plane.h"
+#include "profiler.h"
+#include "quaternion.h"
+#include "render_world.h"
+#include "resource_manager.h"
+#include "resource_package.h"
+#include "scene_graph.h"
+#include "sound_world.h"
+#include "string_stream.h"
+#include "temp_allocator.h"
+#include "unit_manager.h"
+#include "vector2.h"
+#include "vector3.h"
+#include "world.h"
+
+namespace crown
+{
+
+static int math_ray_plane_intersection(lua_State* L)
+{
+	LuaStack stack(L);
+	const Plane p = plane::from_point_and_normal(stack.get_vector3(3)
+		, stack.get_vector3(4)
+		);
+	const float t = ray_plane_intersection(stack.get_vector3(1)
+		, stack.get_vector3(2)
+		, p
+		);
+	stack.push_float(t);
+	return 1;
+}
+
+static int math_ray_disc_intersection(lua_State* L)
+{
+	LuaStack stack(L);
+	const float t = ray_disc_intersection(stack.get_vector3(1)
+		, stack.get_vector3(2)
+		, stack.get_vector3(3)
+		, stack.get_float(4)
+		, stack.get_vector3(5)
+		);
+	stack.push_float(t);
+	return 1;
+}
+
+static int math_ray_sphere_intersection(lua_State* L)
+{
+	LuaStack stack(L);
+	Sphere s;
+	s.c = stack.get_vector3(3);
+	s.r = stack.get_float(4);
+	const float t = ray_sphere_intersection(stack.get_vector3(1)
+		, stack.get_vector3(2)
+		, s
+		);
+	stack.push_float(t);
+	return 1;
+}
+
+static int math_ray_obb_intersection(lua_State* L)
+{
+	LuaStack stack(L);
+	const float t = ray_obb_intersection(stack.get_vector3(1)
+		, stack.get_vector3(2)
+		, stack.get_matrix4x4(3)
+		, stack.get_vector3(4)
+		);
+	stack.push_float(t);
+	return 1;
+}
+
+static int vector3_new(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(vector3(stack.get_float(1), stack.get_float(2), stack.get_float(3)));
+	return 1;
+}
+
+static int vector3_ctor(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.remove(1); // Remove table
+	return vector3_new(L);
+}
+
+static int vector3_x(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(stack.get_vector3(1).x);
+	return 1;
+}
+
+static int vector3_y(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(stack.get_vector3(1).y);
+	return 1;
+}
+
+static int vector3_z(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(stack.get_vector3(1).z);
+	return 1;
+}
+
+static int vector3_set_x(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_vector3(1).x = stack.get_float(2);
+	return 0;
+}
+
+static int vector3_set_y(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_vector3(1).y = stack.get_float(2);
+	return 0;
+}
+
+static int vector3_set_z(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_vector3(1).z = stack.get_float(2);
+	return 0;
+}
+
+static int vector3_elements(lua_State* L)
+{
+	LuaStack stack(L);
+	Vector3& a = stack.get_vector3(1);
+	stack.push_float(a.x);
+	stack.push_float(a.y);
+	stack.push_float(a.z);
+	return 3;
+}
+
+static int vector3_add(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_vector3(1) + stack.get_vector3(2));
+	return 1;
+}
+
+static int vector3_subtract(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_vector3(1) - stack.get_vector3(2));
+	return 1;
+}
+
+static int vector3_multiply(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_vector3(1) * stack.get_float(2));
+	return 1;
+}
+
+static int vector3_dot(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(dot(stack.get_vector3(1), stack.get_vector3(2)));
+	return 1;
+}
+
+static int vector3_cross(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(cross(stack.get_vector3(1), stack.get_vector3(2)));
+	return 1;
+}
+
+static int vector3_equal(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_bool(stack.get_vector3(1) == stack.get_vector3(2));
+	return 1;
+}
+
+static int vector3_length(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(length(stack.get_vector3(1)));
+	return 1;
+}
+
+static int vector3_length_squared(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(length_squared(stack.get_vector3(1)));
+	return 1;
+}
+
+static int vector3_set_length(lua_State* L)
+{
+	LuaStack stack(L);
+	set_length(stack.get_vector3(1), stack.get_float(2));
+	return 0;
+}
+
+static int vector3_normalize(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(normalize(stack.get_vector3(1)));
+	return 1;
+}
+
+static int vector3_distance(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(distance(stack.get_vector3(1), stack.get_vector3(2)));
+	return 1;
+}
+
+static int vector3_distance_squared(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(distance_squared(stack.get_vector3(1), stack.get_vector3(2)));
+	return 1;
+}
+
+static int vector3_angle(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(angle(stack.get_vector3(1), stack.get_vector3(2)));
+	return 1;
+}
+
+static int vector3_max(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(max(stack.get_vector3(1), stack.get_vector3(2)));
+	return 1;
+}
+
+static int vector3_min(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(min(stack.get_vector3(1), stack.get_vector3(2)));
+	return 1;
+}
+
+static int vector3_lerp(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(lerp(stack.get_vector3(1), stack.get_vector3(2), stack.get_float(3)));
+	return 1;
+}
+
+static int vector3_forward(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(VECTOR3_FORWARD);
+	return 1;
+}
+
+static int vector3_backward(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(VECTOR3_BACKWARD);
+	return 1;
+}
+
+static int vector3_left(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(VECTOR3_LEFT);
+	return 1;
+}
+
+static int vector3_right(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(VECTOR3_RIGHT);
+	return 1;
+}
+
+static int vector3_up(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(VECTOR3_UP);
+	return 1;
+}
+
+static int vector3_down(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(VECTOR3_DOWN);
+	return 1;
+}
+
+static int vector3_zero(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(VECTOR3_ZERO);
+	return 1;
+}
+
+static int vector3_to_string(lua_State* L)
+{
+	LuaStack stack(L);
+	const Vector3 v = stack.get_vector3(1);
+	char buf[256];
+	snprintf(buf, sizeof(buf), "%.4f %.4f %.4f", v.x, v.y, v.z);
+	stack.push_string(buf);
+	return 1;
+}
+
+static int vector2_new(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector2(vector2(stack.get_float(1), stack.get_float(2)));
+	return 1;
+}
+
+static int vector2_ctor(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.remove(1); // Remove table
+	return vector2_new(L);
+}
+
+static int vector3box_new(lua_State* L)
+{
+	LuaStack stack(L);
+
+	if (stack.num_args() == 0)
+		stack.push_vector3box(VECTOR3_ZERO);
+	else if (stack.num_args() == 1)
+		stack.push_vector3box(stack.get_vector3(1));
+	else
+		stack.push_vector3box(vector3(stack.get_float(1)
+			, stack.get_float(2)
+			, stack.get_float(3)));
+
+	return 1;
+}
+
+static int vector3box_ctor(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.remove(1); // Remove table
+	return vector3box_new(L);
+}
+
+static int vector3box_store(lua_State* L)
+{
+	LuaStack stack(L);
+
+	Vector3& v = stack.get_vector3box(1);
+
+	if (stack.num_args() == 2)
+		v = stack.get_vector3(2);
+	else
+		v = vector3(stack.get_float(2)
+			, stack.get_float(3)
+			, stack.get_float(4));
+
+	return 0;
+}
+
+static int vector3box_unbox(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_vector3box(1));
+	return 1;
+}
+
+static int vector3box_tostring(lua_State* L)
+{
+	LuaStack stack(L);
+	Vector3& v = stack.get_vector3box(1);
+	stack.push_fstring("Vector3Box (%p)", &v);
+	return 1;
+}
+
+static int matrix4x4_new(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(matrix4x4(stack.get_float(1)
+		, stack.get_float(2)
+		, stack.get_float(3)
+		, stack.get_float(4)
+		, stack.get_float(5)
+		, stack.get_float(6)
+		, stack.get_float(7)
+		, stack.get_float(8)
+		, stack.get_float(9)
+		, stack.get_float(10)
+		, stack.get_float(11)
+		, stack.get_float(12)
+		, stack.get_float(13)
+		, stack.get_float(14)
+		, stack.get_float(15)
+		, stack.get_float(16)));
+	return 1;
+}
+
+static int matrix4x4_ctor(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.remove(1); // Remove table
+	return matrix4x4_new(L);
+}
+
+static int matrix4x4_from_quaternion(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), vector3(0, 0, 0)));
+	return 1;
+}
+
+static int matrix4x4_from_translation(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(matrix4x4(QUATERNION_IDENTITY, stack.get_vector3(1)));
+	return 1;
+}
+
+static int matrix4x4_from_quaternion_translation(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), stack.get_vector3(2)));
+	return 1;
+}
+
+static int matrix4x4_from_axes(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(matrix4x4(stack.get_vector3(1), stack.get_vector3(2), stack.get_vector3(3), stack.get_vector3(4)));
+	return 1;
+}
+
+static int matrix4x4_copy(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(stack.get_matrix4x4(1));
+	return 1;
+}
+
+static int matrix4x4_add(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(stack.get_matrix4x4(1) + stack.get_matrix4x4(2));
+	return 1;
+}
+
+static int matrix4x4_subtract(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(stack.get_matrix4x4(1) - stack.get_matrix4x4(2));
+	return 1;
+}
+
+static int matrix4x4_multiply(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(stack.get_matrix4x4(1) * stack.get_matrix4x4(2));
+	return 1;
+}
+
+static int matrix4x4_transpose(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(transpose(stack.get_matrix4x4(1)));
+	return 1;
+}
+
+static int matrix4x4_determinant(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(determinant(stack.get_matrix4x4(1)));
+	return 1;
+}
+
+static int matrix4x4_invert(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(invert(stack.get_matrix4x4(1)));
+	return 1;
+}
+
+static int matrix4x4_x(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(x(stack.get_matrix4x4(1)));
+	return 1;
+}
+
+static int matrix4x4_y(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(y(stack.get_matrix4x4(1)));
+	return 1;
+}
+
+static int matrix4x4_z(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(z(stack.get_matrix4x4(1)));
+	return 1;
+}
+
+static int matrix4x4_set_x(lua_State* L)
+{
+	LuaStack stack(L);
+	set_x(stack.get_matrix4x4(1), stack.get_vector3(2));
+	return 0;
+}
+
+static int matrix4x4_set_y(lua_State* L)
+{
+	LuaStack stack(L);
+	set_y(stack.get_matrix4x4(1), stack.get_vector3(2));
+	return 0;
+}
+
+static int matrix4x4_set_z(lua_State* L)
+{
+	LuaStack stack(L);
+	set_z(stack.get_matrix4x4(1), stack.get_vector3(2));
+	return 0;
+}
+
+static int matrix4x4_translation(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(translation(stack.get_matrix4x4(1)));
+	return 1;
+}
+
+static int matrix4x4_set_translation(lua_State* L)
+{
+	LuaStack stack(L);
+	set_translation(stack.get_matrix4x4(1), stack.get_vector3(2));
+	return 0;
+}
+
+static int matrix4x4_rotation(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(rotation(stack.get_matrix4x4(1)));
+	return 1;
+}
+
+static int matrix4x4_set_rotation(lua_State* L)
+{
+	LuaStack stack(L);
+	set_rotation(stack.get_matrix4x4(1), stack.get_quaternion(2));
+	return 0;
+}
+
+static int matrix4x4_identity(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(MATRIX4X4_IDENTITY);
+	return 1;
+}
+
+static int matrix4x4_transform(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_vector3(2) * stack.get_matrix4x4(1));
+	return 1;
+}
+
+static int matrix4x4_to_string(lua_State* L)
+{
+	LuaStack stack(L);
+	Matrix4x4& a = stack.get_matrix4x4(1);
+	char buf[1024];
+	snprintf(buf, sizeof(buf),
+		"%.4f, %.4f, %.4f, %.4f\n"
+		"%.4f, %.4f, %.4f, %.4f\n"
+		"%.4f, %.4f, %.4f, %.4f\n"
+		"%.4f, %.4f, %.4f, %.4f"
+		, a.x.x, a.x.y, a.x.z, a.y.w
+		, a.y.x, a.y.y, a.y.z, a.y.w
+		, a.z.x, a.z.y, a.z.z, a.z.w
+		, a.t.x, a.t.y, a.t.z, a.t.w
+		);
+	stack.push_string(buf);
+	return 1;
+}
+
+static int matrix4x4box_new(lua_State* L)
+{
+	LuaStack stack(L);
+
+	if (stack.num_args() == 0)
+		stack.push_matrix4x4(MATRIX4X4_IDENTITY);
+	else
+		stack.push_matrix4x4box(stack.get_matrix4x4(1));
+
+	return 1;
+}
+
+static int matrix4x4box_ctor(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.remove(1); // Remove table
+	return matrix4x4box_new(L);
+}
+
+static int matrix4x4box_store(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_matrix4x4box(1) = stack.get_matrix4x4(2);
+	return 0;
+}
+
+static int matrix4x4box_unbox(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(stack.get_matrix4x4box(1));
+	return 1;
+}
+
+static int matrix4x4box_tostring(lua_State* L)
+{
+	LuaStack stack(L);
+	Matrix4x4& m = stack.get_matrix4x4box(1);
+	stack.push_fstring("Matrix4x4Box (%p)", &m);
+	return 1;
+}
+
+static int quaternion_new(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(quaternion(stack.get_vector3(1), stack.get_float(2)));
+	return 1;
+}
+
+static int quaternion_ctor(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.remove(1); // Remove table
+	return quaternion_new(L);
+}
+
+static int quaternion_negate(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(-stack.get_quaternion(1));
+	return 1;
+}
+
+static int quaternion_identity(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(QUATERNION_IDENTITY);
+	return 1;
+}
+
+static int quaternion_dot(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(dot(stack.get_quaternion(1), stack.get_quaternion(2)));
+	return 1;
+}
+
+static int quaternion_length(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(length(stack.get_quaternion(1)));
+	return 1;
+}
+
+static int quaternion_normalize(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(normalize(stack.get_quaternion(1)));
+	return 1;
+}
+
+static int quaternion_conjugate(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(conjugate(stack.get_quaternion(1)));
+	return 1;
+}
+
+static int quaternion_inverse(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(inverse(stack.get_quaternion(1)));
+	return 1;
+}
+
+static int quaternion_multiply(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(stack.get_quaternion(1) * stack.get_quaternion(2));
+	return 1;
+}
+
+static int quaternion_multiply_by_scalar(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(stack.get_quaternion(1) * stack.get_float(2));
+	return 1;
+}
+
+static int quaternion_power(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(power(stack.get_quaternion(1), stack.get_float(2)));
+	return 1;
+}
+
+static int quaternion_elements(lua_State* L)
+{
+	LuaStack stack(L);
+	const Quaternion& q = stack.get_quaternion(1);
+	stack.push_float(q.x);
+	stack.push_float(q.y);
+	stack.push_float(q.z);
+	stack.push_float(q.w);
+	return 4;
+}
+
+static int quaternion_look(lua_State* L)
+{
+	LuaStack stack(L);
+	const Vector3 up = stack.num_args() == 2 ? stack.get_vector3(2) : VECTOR3_YAXIS;
+	stack.push_quaternion(look(stack.get_vector3(1), up));
+	return 1;
+}
+
+static int quaternion_right(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(right(stack.get_quaternion(1)));
+	return 1;
+}
+
+static int quaternion_up(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(up(stack.get_quaternion(1)));
+	return 1;
+}
+
+static int quaternion_forward(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(forward(stack.get_quaternion(1)));
+	return 1;
+}
+
+static int quaternion_lerp(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(lerp(stack.get_quaternion(1), stack.get_quaternion(2), stack.get_float(3)));
+	return 1;
+}
+
+static int quaternion_to_string(lua_State* L)
+{
+	LuaStack stack(L);
+	const Quaternion q = stack.get_quaternion(1);
+	char buf[256];
+	snprintf(buf, sizeof(buf), "%.4f %.4f %.4f %.4f", q.x, q.y, q.z, q.w);
+	stack.push_string(buf);
+	return 1;
+}
+
+static int quaternionbox_new(lua_State* L)
+{
+	LuaStack stack(L);
+
+	if (stack.num_args() == 0)
+		stack.push_quaternionbox(QUATERNION_IDENTITY);
+	else if (stack.num_args() == 1)
+		stack.push_quaternionbox(stack.get_quaternion(1));
+	else
+		stack.push_quaternionbox(quaternion(stack.get_float(1)
+			, stack.get_float(2)
+			, stack.get_float(3)
+			, stack.get_float(4)));
+
+	return 1;
+}
+
+static int quaternionbox_ctor(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.remove(1); // Remove table
+	return quaternionbox_new(L);
+}
+
+static int quaternionbox_store(lua_State* L)
+{
+	LuaStack stack(L);
+
+	Quaternion& q = stack.get_quaternionbox(1);
+
+	if (stack.num_args() == 2)
+		q = stack.get_quaternion(2);
+	else
+		q = quaternion(stack.get_float(2)
+			, stack.get_float(3)
+			, stack.get_float(4)
+			, stack.get_float(5));
+
+	return 0;
+}
+
+static int quaternionbox_unbox(lua_State* L)
+{
+	LuaStack stack(L);
+
+	Quaternion& q = stack.get_quaternionbox(1);
+
+	stack.push_quaternion(q);
+	return 1;
+}
+
+static int quaternionbox_tostring(lua_State* L)
+{
+	LuaStack stack(L);
+	Quaternion& q = stack.get_quaternionbox(1);
+	stack.push_fstring("QuaternionBox (%p)", &q);
+	return 1;
+}
+
+static int color4_new(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(quaternion(stack.get_float(1)
+		, stack.get_float(2)
+		, stack.get_float(3)
+		, stack.get_float(4)));
+	return 1;
+}
+
+static int color4_ctor(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.remove(1); // Remove table
+	return color4_new(L);
+}
+
+static int lightuserdata_add(lua_State* L)
+{
+	LuaStack stack(L);
+	const Vector3& a = stack.get_vector3(1);
+	const Vector3& b = stack.get_vector3(2);
+	stack.push_vector3(a + b);
+	return 1;
+}
+
+static int lightuserdata_sub(lua_State* L)
+{
+	LuaStack stack(L);
+	const Vector3& a = stack.get_vector3(1);
+	const Vector3& b = stack.get_vector3(2);
+	stack.push_vector3(a - b);
+	return 1;
+}
+
+static int lightuserdata_mul(lua_State* L)
+{
+	LuaStack stack(L);
+	const int i = stack.is_number(1) ? 1 : 2;
+	stack.push_vector3(stack.get_float(i) * stack.get_vector3(3-i));
+	return 1;
+}
+
+static int lightuserdata_unm(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(-stack.get_vector3(1));
+	return 1;
+}
+
+static int lightuserdata_index(lua_State* L)
+{
+	LuaStack stack(L);
+	Vector3& v = stack.get_vector3(1);
+	const char* s = stack.get_string(2);
+
+	switch (s[0])
+	{
+		case 'x': stack.push_float(v.x); return 1;
+		case 'y': stack.push_float(v.y); return 1;
+		case 'z': stack.push_float(v.z); return 1;
+		default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
+	}
+
+	return 0;
+}
+
+static int lightuserdata_newindex(lua_State* L)
+{
+	LuaStack stack(L);
+	Vector3& v = stack.get_vector3(1);
+	const char* s = stack.get_string(2);
+	const float value = stack.get_float(3);
+
+	switch (s[0])
+	{
+		case 'x': v.x = value; break;
+		case 'y': v.y = value; break;
+		case 'z': v.z = value; break;
+		default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
+	}
+
+	return 0;
+}
+
+static int input_device_name(lua_State* L, InputDevice& id)
+{
+	LuaStack stack(L);
+	stack.push_string(id.name());
+	return 1;
+}
+
+static int input_device_connected(lua_State* L, InputDevice& id)
+{
+	LuaStack stack(L);
+	stack.push_bool(id.connected());
+	return 1;
+}
+
+static int input_device_num_buttons(lua_State* L, InputDevice& id)
+{
+	LuaStack stack(L);
+	stack.push_int(id.num_buttons());
+	return 1;
+}
+
+static int input_device_num_axes(lua_State* L, InputDevice& id)
+{
+	LuaStack stack(L);
+	stack.push_int(id.num_axes());
+	return 1;
+}
+
+static int input_device_pressed(lua_State* L, InputDevice& id)
+{
+	LuaStack stack(L);
+	stack.push_bool(id.pressed(stack.get_int(1)));
+	return 1;
+}
+
+static int input_device_released(lua_State* L, InputDevice& id)
+{
+	LuaStack stack(L);
+	stack.push_bool(id.released(stack.get_int(1)));
+	return 1;
+}
+
+static int input_device_any_pressed(lua_State* L, InputDevice& id)
+{
+	LuaStack stack(L);
+	stack.push_bool(id.any_pressed());
+	return 1;
+}
+
+static int input_device_any_released(lua_State* L, InputDevice& id)
+{
+	LuaStack stack(L);
+	stack.push_bool(id.any_released());
+	return 1;
+}
+
+static int input_device_axis(lua_State* L, InputDevice& id)
+{
+	LuaStack stack(L);
+	stack.push_vector3(id.axis(stack.get_int(1)));
+	return 1;
+}
+
+static int input_device_button_name(lua_State* L, InputDevice& id)
+{
+	LuaStack stack(L);
+	stack.push_string(id.button_name(stack.get_int(1)));
+	return 1;
+}
+
+static int input_device_axis_name(lua_State* L, InputDevice& id)
+{
+	LuaStack stack(L);
+	stack.push_string(id.axis_name(stack.get_int(1)));
+	return 1;
+}
+
+static int input_device_button_id(lua_State* L, InputDevice& id)
+{
+	LuaStack stack(L);
+	stack.push_int(id.button_id(stack.get_string_id(1)));
+	return 1;
+}
+
+static int input_device_axis_id(lua_State* L, InputDevice& id)
+{
+	LuaStack stack(L);
+	stack.push_int(id.axis_id(stack.get_string_id(1)));
+	return 1;
+}
+
+#define KEYBOARD_FN(name) keyboard_##name
+#define MOUSE_FN(name) mouse_##name
+#define TOUCH_FN(name) touch_##name
+#define JOYPAD_FN(index, name) joypad_##name##index
+
+#define KEYBOARD(name) static int KEYBOARD_FN(name)(lua_State* L)\
+	{ return input_device_##name(L, *device()->input_manager()->keyboard()); }
+#define MOUSE(name) static int MOUSE_FN(name)(lua_State* L)\
+	{ return input_device_##name(L, *device()->input_manager()->mouse()); }
+#define TOUCH(name) static int TOUCH_FN(name)(lua_State* L)\
+	{ return input_device_##name(L, *device()->input_manager()->touch()); }
+#define JOYPAD(index, name) static int JOYPAD_FN(index, name)(lua_State* L)\
+	{ return input_device_##name(L, *device()->input_manager()->joypad(index)); }
+
+KEYBOARD(name)
+KEYBOARD(connected)
+KEYBOARD(num_buttons)
+KEYBOARD(num_axes)
+KEYBOARD(pressed)
+KEYBOARD(released)
+KEYBOARD(any_pressed)
+KEYBOARD(any_released)
+// KEYBOARD(axis)
+KEYBOARD(button_name)
+// KEYBOARD(axis_name)
+KEYBOARD(button_id)
+// KEYBOARD(axis_id)
+
+MOUSE(name)
+MOUSE(connected)
+MOUSE(num_buttons)
+MOUSE(num_axes)
+MOUSE(pressed)
+MOUSE(released)
+MOUSE(any_pressed)
+MOUSE(any_released)
+MOUSE(axis)
+MOUSE(button_name)
+MOUSE(axis_name)
+MOUSE(button_id)
+MOUSE(axis_id)
+
+TOUCH(name)
+TOUCH(connected)
+TOUCH(num_buttons)
+TOUCH(num_axes)
+TOUCH(pressed)
+TOUCH(released)
+TOUCH(any_pressed)
+TOUCH(any_released)
+TOUCH(axis)
+TOUCH(button_name)
+TOUCH(axis_name)
+TOUCH(button_id)
+TOUCH(axis_id)
+
+JOYPAD(0, name)
+JOYPAD(0, connected)
+JOYPAD(0, num_buttons)
+JOYPAD(0, num_axes)
+JOYPAD(0, pressed)
+JOYPAD(0, released)
+JOYPAD(0, any_pressed)
+JOYPAD(0, any_released)
+JOYPAD(0, axis)
+JOYPAD(0, button_name)
+JOYPAD(0, axis_name)
+JOYPAD(0, button_id)
+JOYPAD(0, axis_id)
+
+JOYPAD(1, name)
+JOYPAD(1, connected)
+JOYPAD(1, num_buttons)
+JOYPAD(1, num_axes)
+JOYPAD(1, pressed)
+JOYPAD(1, released)
+JOYPAD(1, any_pressed)
+JOYPAD(1, any_released)
+JOYPAD(1, axis)
+JOYPAD(1, button_name)
+JOYPAD(1, axis_name)
+JOYPAD(1, button_id)
+JOYPAD(1, axis_id)
+
+JOYPAD(2, name)
+JOYPAD(2, connected)
+JOYPAD(2, num_buttons)
+JOYPAD(2, num_axes)
+JOYPAD(2, pressed)
+JOYPAD(2, released)
+JOYPAD(2, any_pressed)
+JOYPAD(2, any_released)
+JOYPAD(2, axis)
+JOYPAD(2, button_name)
+JOYPAD(2, axis_name)
+JOYPAD(2, button_id)
+JOYPAD(2, axis_id)
+
+JOYPAD(3, name)
+JOYPAD(3, connected)
+JOYPAD(3, num_buttons)
+JOYPAD(3, num_axes)
+JOYPAD(3, pressed)
+JOYPAD(3, released)
+JOYPAD(3, any_pressed)
+JOYPAD(3, any_released)
+JOYPAD(3, axis)
+JOYPAD(3, button_name)
+JOYPAD(3, axis_name)
+JOYPAD(3, button_id)
+JOYPAD(3, axis_id)
+
+struct ProjectionInfo
+{
+	const char* name;
+	ProjectionType::Enum type;
+};
+
+static ProjectionInfo s_projection[] =
+{
+	{ "orthographic", ProjectionType::ORTHOGRAPHIC },
+	{ "perspective",  ProjectionType::PERSPECTIVE  }
+};
+CE_STATIC_ASSERT(CE_COUNTOF(s_projection) == ProjectionType::COUNT);
+
+static ProjectionType::Enum name_to_projection_type(LuaStack& stack, const char* name)
+{
+	for (uint32_t i = 0; i < CE_COUNTOF(s_projection); ++i)
+	{
+		if (strcmp(s_projection[i].name, name) == 0)
+			return s_projection[i].type;
+	}
+
+	LUA_ASSERT(false, stack, "Unknown projection: %s", name);
+	return ProjectionType::COUNT;
+}
+
+static int world_spawn_unit(lua_State* L)
+{
+	LuaStack stack(L);
+	World* world = stack.get_world(1);
+	const StringId64 name = stack.get_resource_id(2);
+	const Vector3& pos = stack.num_args() > 2 ? stack.get_vector3(3) : VECTOR3_ZERO;
+	const Quaternion& rot = stack.num_args() > 3 ? stack.get_quaternion(4) : QUATERNION_IDENTITY;
+
+	LUA_ASSERT(device()->resource_manager()->can_get(UNIT_TYPE, name), stack, "Unit not found");
+
+	UnitId unit = world->spawn_unit(name, pos, rot);
+	stack.push_unit(unit);
+	return 1;
+}
+
+static int world_destroy_unit(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->destroy_unit(stack.get_unit(2));
+	return 0;
+}
+
+static int world_num_units(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_int(stack.get_world(1)->num_units());
+	return 1;
+}
+
+static int world_units(lua_State* L)
+{
+	LuaStack stack(L);
+
+	TempAllocator1024 alloc;
+	Array<UnitId> units(alloc);
+	stack.get_world(1)->units(units);
+
+	const uint32_t num = array::size(units);
+
+	stack.push_table(num);
+	for (uint32_t i = 0; i < num; ++i)
+	{
+		stack.push_key_begin((int32_t) i + 1);
+		stack.push_unit(units[i]);
+		stack.push_key_end();
+	}
+
+	return 1;
+}
+
+static int world_camera(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_camera(stack.get_world(1)->camera(stack.get_unit(2)));
+	return 1;
+}
+
+static int camera_set_projection_type(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->set_camera_projection_type(stack.get_camera(2)
+		, name_to_projection_type(stack, stack.get_string(3))
+		);
+	return 0;
+}
+
+static int camera_projection_type(lua_State* L)
+{
+	LuaStack stack(L);
+	ProjectionType::Enum type = stack.get_world(1)->camera_projection_type(stack.get_camera(2));
+	stack.push_string(s_projection[type].name);
+	return 1;
+}
+
+static int camera_fov(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(stack.get_world(1)->camera_fov(stack.get_camera(2)));
+	return 1;
+}
+
+static int camera_set_fov(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->set_camera_fov(stack.get_camera(2), stack.get_float(3));
+	return 0;
+}
+
+static int camera_aspect(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(stack.get_world(1)->camera_aspect(stack.get_camera(2)));
+	return 1;
+}
+
+static int camera_set_aspect(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->set_camera_aspect(stack.get_camera(2), stack.get_float(3));
+	return 0;
+}
+
+static int camera_near_clip_distance(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(stack.get_world(1)->camera_near_clip_distance(stack.get_camera(2)));
+	return 1;
+}
+
+static int camera_set_near_clip_distance(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->set_camera_near_clip_distance(stack.get_camera(2), stack.get_float(3));
+	return 0;
+}
+
+static int camera_far_clip_distance(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(stack.get_world(1)->camera_far_clip_distance(stack.get_camera(2)));
+	return 1;
+}
+
+static int camera_set_far_clip_distance(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->set_camera_far_clip_distance(stack.get_camera(2), stack.get_float(3));
+	return 0;
+}
+
+static int camera_set_orthographic_metrics(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->set_camera_orthographic_metrics(stack.get_camera(2), stack.get_float(3), stack.get_float(4),
+		stack.get_float(5), stack.get_float(6));
+	return 0;
+}
+
+static int camera_set_viewport_metrics(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->set_camera_viewport_metrics(stack.get_camera(2), stack.get_int(3), stack.get_int(4),
+		stack.get_int(5), stack.get_int(6));
+	return 0;
+}
+
+static int camera_screen_to_world(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_world(1)->camera_screen_to_world(stack.get_camera(2), stack.get_vector3(3)));
+	return 1;
+}
+
+static int camera_world_to_screen(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_world(1)->camera_world_to_screen(stack.get_camera(2), stack.get_vector3(3)));
+	return 1;
+}
+
+static int world_update_animations(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->update_animations(stack.get_float(2));
+	return 0;
+}
+
+static int world_update_scene(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->update_scene(stack.get_float(2));
+	return 0;
+}
+
+static int world_update(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->update(stack.get_float(2));
+	return 0;
+}
+
+static int world_play_sound(lua_State* L)
+{
+	LuaStack stack(L);
+	World* world = stack.get_world(1);
+	const StringId64 name = stack.get_resource_id(2);
+	const int32_t nargs = stack.num_args();
+	const bool loop = nargs > 2 ? stack.get_bool(3) : false;
+	const float volume = nargs > 3 ? stack.get_float(4) : 1.0f;
+	const Vector3& pos = nargs > 4 ? stack.get_vector3(5) : VECTOR3_ZERO;
+	const float range = nargs > 5 ? stack.get_float(6) : 1000.0f;
+
+	LUA_ASSERT(device()->resource_manager()->can_get(SOUND_TYPE, name), stack, "Sound not found");
+
+	stack.push_sound_instance_id(world->play_sound(name, loop, volume, pos, range));
+	return 1;
+}
+
+static int world_stop_sound(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->stop_sound(stack.get_sound_instance_id(2));
+	return 0;
+}
+
+static int world_link_sound(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->link_sound(stack.get_sound_instance_id(2),
+		stack.get_unit(3),
+		stack.get_int(4));
+	return 0;
+}
+
+static int world_set_listener_pose(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->set_listener_pose(stack.get_matrix4x4(2));
+	return 0;
+}
+
+static int world_set_sound_position(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->set_sound_position(stack.get_sound_instance_id(2),
+		stack.get_vector3(3));
+	return 0;
+}
+
+static int world_set_sound_range(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->set_sound_range(stack.get_sound_instance_id(2),
+		stack.get_float(3));
+	return 0;
+}
+
+static int world_set_sound_volume(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->set_sound_volume(stack.get_sound_instance_id(2),
+		stack.get_float(3));
+	return 0;
+}
+
+static int world_create_debug_line(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_debug_line(stack.get_world(1)->create_debug_line(stack.get_bool(2)));
+	return 1;
+}
+
+static int world_destroy_debug_line(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_world(1)->destroy_debug_line(*stack.get_debug_line(2));
+	return 0;
+}
+
+static int world_load_level(lua_State* L)
+{
+	LuaStack stack(L);
+	const StringId64 name = stack.get_resource_id(2);
+	const Vector3& pos = stack.num_args() > 2 ? stack.get_vector3(3) : VECTOR3_ZERO;
+	const Quaternion& rot = stack.num_args() > 3 ? stack.get_quaternion(4) : QUATERNION_IDENTITY;
+	LUA_ASSERT(device()->resource_manager()->can_get(LEVEL_TYPE, name), stack, "Level not found");
+	stack.push_level(stack.get_world(1)->load_level(name, pos, rot));
+	return 1;
+}
+
+static int world_scene_graph(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_scene_graph(stack.get_world(1)->scene_graph());
+	return 1;
+}
+
+static int world_render_world(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_render_world(stack.get_world(1)->render_world());
+	return 1;
+}
+
+static int world_physics_world(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_physics_world(stack.get_world(1)->physics_world());
+	return 1;
+}
+
+static int world_sound_world(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_sound_world(stack.get_world(1)->sound_world());
+	return 1;
+}
+
+static int world_tostring(lua_State* L)
+{
+	LuaStack stack(L);
+	World* w = stack.get_world(1);
+	stack.push_fstring("World (%p)", w);
+	return 1;
+}
+
+static int scene_graph_create(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_transform(stack.get_scene_graph(1)->create(stack.get_unit(2), MATRIX4X4_IDENTITY));
+	return 1;
+}
+
+static int scene_graph_destroy(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_scene_graph(1)->destroy(stack.get_transform(2));
+	return 0;
+}
+
+static int scene_graph_transform_instances(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_transform(stack.get_scene_graph(1)->get(stack.get_unit(2)));
+	return 1;
+}
+
+static int scene_graph_local_position(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_scene_graph(1)->local_position(stack.get_transform(2)));
+	return 1;
+}
+
+static int scene_graph_local_rotation(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(stack.get_scene_graph(1)->local_rotation(stack.get_transform(2)));
+	return 1;
+}
+
+static int scene_graph_local_scale(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_scene_graph(1)->local_scale(stack.get_transform(2)));
+	return 1;
+}
+
+static int scene_graph_local_pose(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(stack.get_scene_graph(1)->local_pose(stack.get_transform(2)));
+	return 1;
+}
+
+static int scene_graph_world_position(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_scene_graph(1)->world_position(stack.get_transform(2)));
+	return 1;
+}
+
+static int scene_graph_world_rotation(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(stack.get_scene_graph(1)->world_rotation(stack.get_transform(2)));
+	return 1;
+}
+
+static int scene_graph_world_pose(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(stack.get_scene_graph(1)->world_pose(stack.get_transform(2)));
+	return 1;
+}
+
+static int scene_graph_set_local_position(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_scene_graph(1)->set_local_position(stack.get_transform(2), stack.get_vector3(3));
+	return 0;
+}
+
+static int scene_graph_set_local_rotation(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_scene_graph(1)->set_local_rotation(stack.get_transform(2), stack.get_quaternion(3));
+	return 0;
+}
+
+static int scene_graph_set_local_scale(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_scene_graph(1)->set_local_scale(stack.get_transform(2), stack.get_vector3(3));
+	return 0;
+}
+
+static int scene_graph_set_local_pose(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_scene_graph(1)->set_local_pose(stack.get_transform(2), stack.get_matrix4x4(3));
+	return 0;
+}
+
+static int scene_graph_link(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_scene_graph(1)->link(stack.get_transform(2), stack.get_transform(3));
+	return 0;
+}
+
+static int scene_graph_unlink(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_scene_graph(1)->unlink(stack.get_transform(2));
+	return 0;
+}
+
+static int unit_manager_create(lua_State* L)
+{
+	LuaStack stack(L);
+
+	if (stack.num_args() == 1)
+		stack.push_unit(device()->unit_manager()->create(*stack.get_world(1)));
+	else
+		stack.push_unit(device()->unit_manager()->create());
+
+	return 1;
+}
+
+static int unit_manager_alive(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_bool(device()->unit_manager()->alive(stack.get_unit(1)));
+	return 1;
+}
+
+struct LightInfo
+{
+	const char* name;
+	LightType::Enum type;
+};
+
+static LightInfo s_light[] =
+{
+	{ "directional", LightType::DIRECTIONAL },
+	{ "omni",        LightType::OMNI        },
+	{ "spot",        LightType::SPOT        }
+};
+CE_STATIC_ASSERT(CE_COUNTOF(s_light) == LightType::COUNT);
+
+static LightType::Enum name_to_light_type(LuaStack& stack, const char* name)
+{
+	for (uint32_t i = 0; i < CE_COUNTOF(s_light); ++i)
+	{
+		if (strcmp(s_light[i].name, name) == 0)
+			return s_light[i].type;
+	}
+
+	LUA_ASSERT(false, stack, "Unknown light type: %s", name);
+	return LightType::COUNT;
+}
+
+static int render_world_create_mesh(lua_State* L)
+{
+	LuaStack stack(L);
+	RenderWorld* rw = stack.get_render_world(1);
+	UnitId unit = stack.get_unit(2);
+
+	MeshRendererDesc desc;
+	desc.mesh_resource = stack.get_resource_id(3);
+	desc.mesh_name = stack.get_string_id(4);
+	desc.material_resource = stack.get_resource_id(5);
+	desc.visible = stack.get_bool(6);
+
+	stack.push_mesh_instance(rw->create_mesh(unit, desc, MATRIX4X4_IDENTITY));
+	return 1;
+}
+
+static int render_world_destroy_mesh(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_render_world(1)->destroy_mesh(stack.get_mesh_instance(2));
+	return 0;
+}
+
+static int render_world_mesh_instances(lua_State* L)
+{
+	LuaStack stack(L);
+	RenderWorld* rw = stack.get_render_world(1);
+	UnitId unit = stack.get_unit(2);
+	MeshInstance inst = rw->first_mesh(unit);
+
+	stack.push_table();
+	for (uint32_t i = 0; rw->is_valid(inst); ++i, inst = rw->next_mesh(inst))
+	{
+		stack.push_key_begin(i+1);
+		stack.push_mesh_instance(inst);
+		stack.push_key_end();
+	}
+
+	return 1;
+}
+
+static int render_world_mesh_obb(lua_State* L)
+{
+	LuaStack stack(L);
+	OBB obb = stack.get_render_world(1)->mesh_obb(stack.get_mesh_instance(2));
+	stack.push_matrix4x4(obb.tm);
+	stack.push_vector3(obb.half_extents);
+	return 2;
+}
+
+static int render_world_set_mesh_visible(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_render_world(1)->set_mesh_visible(stack.get_mesh_instance(2), stack.get_bool(3));
+	return 0;
+}
+
+static int render_world_create_sprite(lua_State* L)
+{
+	LuaStack stack(L);
+	RenderWorld* rw = stack.get_render_world(1);
+	UnitId unit = stack.get_unit(2);
+
+	SpriteRendererDesc desc;
+	StringId64 sprite_resource = stack.get_resource_id(3);
+	StringId64 material_resource = stack.get_resource_id(4);
+	bool visible = stack.get_bool(5);
+
+	stack.push_sprite_instance(rw->create_sprite(unit, desc, MATRIX4X4_IDENTITY));
+	return 1;
+}
+
+static int render_world_destroy_sprite(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_render_world(1)->destroy_sprite(stack.get_sprite_instance(2));
+	return 0;
+}
+
+static int render_world_sprite_instances(lua_State* L)
+{
+	LuaStack stack(L);
+	RenderWorld* rw = stack.get_render_world(1);
+	UnitId unit = stack.get_unit(2);
+	SpriteInstance inst = rw->first_sprite(unit);
+
+	stack.push_table();
+	for (uint32_t i = 0; rw->is_valid(inst); ++i, inst = rw->next_sprite(inst))
+	{
+		stack.push_key_begin(i+1);
+		stack.push_sprite_instance(inst);
+		stack.push_key_end();
+	}
+}
+
+static int render_world_set_sprite_visible(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_render_world(1)->set_sprite_visible(stack.get_sprite_instance(2), stack.get_bool(3));
+	return 0;
+}
+
+static int render_world_set_sprite_frame(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_render_world(1)->set_sprite_frame(stack.get_sprite_instance(2), stack.get_int(3));
+	return 0;
+}
+
+static int render_world_create_light(lua_State* L)
+{
+	LuaStack stack(L);
+	LightDesc ld;
+	ld.type = LightType::DIRECTIONAL;
+	ld.range = 1.0f;
+	ld.intensity = 1.0f;
+	ld.spot_angle = 20.0f;
+	ld.color = vector3(1, 1, 1);
+	stack.push_light_instance(stack.get_render_world(1)->create_light(stack.get_unit(2), ld, MATRIX4X4_IDENTITY));
+	return 1;
+}
+
+static int render_world_destroy_light(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_render_world(1)->destroy_light(stack.get_light_instance(2));
+	return 0;
+}
+
+static int render_world_light_instances(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_light_instance(stack.get_render_world(1)->light(stack.get_unit(2)));
+	return 1;
+}
+
+static int render_world_light_type(lua_State* L)
+{
+	LuaStack stack(L);
+	LightType::Enum type = stack.get_render_world(1)->light_type(stack.get_light_instance(2));
+	stack.push_string(s_light[type].name);
+	return 1;
+}
+
+static int render_world_light_color(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_color4(stack.get_render_world(1)->light_color(stack.get_light_instance(2)));
+	return 1;
+}
+
+static int render_world_light_range(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(stack.get_render_world(1)->light_range(stack.get_light_instance(2)));
+	return 1;
+}
+
+static int render_world_light_intensity(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(stack.get_render_world(1)->light_intensity(stack.get_light_instance(2)));
+	return 1;
+}
+
+static int render_world_light_spot_angle(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(stack.get_render_world(1)->light_spot_angle(stack.get_light_instance(2)));
+	return 1;
+}
+
+static int render_world_set_light_type(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_render_world(1)->set_light_type(stack.get_light_instance(2)
+		, name_to_light_type(stack, stack.get_string(3))
+		);
+	return 0;
+}
+
+static int render_world_set_light_color(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_render_world(1)->set_light_color(stack.get_light_instance(2), stack.get_color4(3));
+	return 0;
+}
+
+static int render_world_set_light_range(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_render_world(1)->set_light_range(stack.get_light_instance(2), stack.get_float(3));
+	return 0;
+}
+
+static int render_world_set_light_intensity(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_render_world(1)->set_light_intensity(stack.get_light_instance(2), stack.get_float(3));
+	return 0;
+}
+
+static int render_world_set_light_spot_angle(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_render_world(1)->set_light_spot_angle(stack.get_light_instance(2), stack.get_float(3));
+	return 0;
+}
+
+static int render_world_enable_debug_drawing(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_render_world(1)->enable_debug_drawing(stack.get_bool(2));
+	return 0;
+}
+
+struct RaycastInfo
+{
+	const char* name;
+	RaycastMode::Enum mode;
+};
+
+static RaycastInfo s_raycast[] =
+{
+	{ "closest", RaycastMode::CLOSEST },
+	{ "all",     RaycastMode::ALL     }
+};
+CE_STATIC_ASSERT(CE_COUNTOF(s_raycast) == RaycastMode::COUNT);
+
+static RaycastMode::Enum name_to_raycast_mode(const char* name)
+{
+	for (uint32_t i = 0; i < CE_COUNTOF(s_raycast); ++i)
+	{
+		if (strcmp(s_raycast[i].name, name) == 0)
+			return s_raycast[i].mode;
+	}
+
+	return RaycastMode::COUNT;
+}
+
+static int physics_world_actor_instances(lua_State* L)
+{
+	LuaStack stack(L);
+	ActorInstance inst = stack.get_physics_world(1)->actor(stack.get_unit(2));
+
+	if (inst.i == UINT32_MAX)
+		stack.push_nil();
+	else
+		stack.push_actor(inst);
+
+	return 1;
+}
+
+static int physics_world_actor_world_position(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_physics_world(1)->actor_world_position(stack.get_actor(2)));
+	return 1;
+}
+
+static int physics_world_actor_world_rotation(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_quaternion(stack.get_physics_world(1)->actor_world_rotation(stack.get_actor(2)));
+	return 1;
+}
+
+static int physics_world_actor_world_pose(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_matrix4x4(stack.get_physics_world(1)->actor_world_pose(stack.get_actor(2)));
+	return 1;
+}
+
+static int physics_world_teleport_actor_world_position(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->teleport_actor_world_position(stack.get_actor(2), stack.get_vector3(3));
+	return 0;
+}
+
+static int physics_world_teleport_actor_world_rotation(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->teleport_actor_world_rotation(stack.get_actor(2), stack.get_quaternion(3));
+	return 0;
+}
+
+static int physics_world_teleport_actor_world_pose(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->teleport_actor_world_pose(stack.get_actor(2), stack.get_matrix4x4(3));
+	return 0;
+}
+
+static int physics_world_actor_center_of_mass(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_physics_world(1)->actor_center_of_mass(stack.get_actor(2)));
+	return 1;
+}
+
+static int physics_world_enable_actor_gravity(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->enable_actor_gravity(stack.get_actor(2));
+	return 0;
+}
+
+static int physics_world_disable_actor_gravity(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->disable_actor_gravity(stack.get_actor(2));
+	return 0;
+}
+
+static int physics_world_enable_actor_collision(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->enable_actor_collision(stack.get_actor(2));
+	return 0;
+}
+
+static int physics_world_disable_actor_collision(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->disable_actor_collision(stack.get_actor(2));
+	return 0;
+}
+
+static int physics_world_set_actor_collision_filter(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->set_actor_collision_filter(stack.get_actor(2), stack.get_string_id(3));
+	return 0;
+}
+
+static int physics_world_set_actor_kinematic(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->set_actor_kinematic(stack.get_actor(2), stack.get_bool(3));
+	return 0;
+}
+
+static int physics_world_move_actor(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->move_actor(stack.get_actor(2), stack.get_vector3(3));
+	return 0;
+}
+
+static int physics_world_is_static(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_bool(stack.get_physics_world(1)->is_static(stack.get_actor(2)));
+	return 1;
+}
+
+static int physics_world_is_dynamic(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_bool(stack.get_physics_world(1)->is_dynamic(stack.get_actor(2)));
+	return 1;
+}
+
+static int physics_world_is_kinematic(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_bool(stack.get_physics_world(1)->is_kinematic(stack.get_actor(2)));
+	return 1;
+}
+
+static int physics_world_is_nonkinematic(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_bool(stack.get_physics_world(1)->is_nonkinematic(stack.get_actor(2)));
+	return 1;
+}
+
+
+static int physics_world_actor_linear_damping(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(stack.get_physics_world(1)->actor_linear_damping(stack.get_actor(2)));
+	return 1;
+}
+
+static int physics_world_set_actor_linear_damping(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->set_actor_linear_damping(stack.get_actor(2), stack.get_float(3));
+	return 0;
+}
+
+static int physics_world_actor_angular_damping(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(stack.get_physics_world(1)->actor_angular_damping(stack.get_actor(2)));
+	return 1;
+}
+
+static int physics_world_set_actor_angular_damping(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->set_actor_angular_damping(stack.get_actor(2), stack.get_float(3));
+	return 0;
+}
+
+static int physics_world_actor_linear_velocity(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_physics_world(1)->actor_linear_velocity(stack.get_actor(2)));
+	return 1;
+}
+
+static int physics_world_set_actor_linear_velocity(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->set_actor_linear_velocity(stack.get_actor(2), stack.get_vector3(3));
+	return 0;
+}
+
+static int physics_world_actor_angular_velocity(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_physics_world(1)->actor_angular_velocity(stack.get_actor(2)));
+	return 1;
+}
+
+static int physics_world_set_actor_angular_velocity(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->set_actor_angular_velocity(stack.get_actor(2), stack.get_vector3(3));
+	return 0;
+}
+
+static int physics_world_add_actor_impulse(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->add_actor_impulse(stack.get_actor(2), stack.get_vector3(3));
+	return 0;
+}
+
+static int physics_world_add_actor_impulse_at(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->add_actor_impulse_at(stack.get_actor(2), stack.get_vector3(3), stack.get_vector3(4));
+	return 0;
+}
+
+static int physics_world_add_actor_torque_impulse(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->add_actor_torque_impulse(stack.get_actor(2), stack.get_vector3(3));
+	return 0;
+}
+
+static int physics_world_push_actor(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->push_actor(stack.get_actor(2), stack.get_vector3(3), stack.get_float(4));
+	return 0;
+}
+
+static int physics_world_push_actor_at(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->push_actor_at(stack.get_actor(2), stack.get_vector3(3), stack.get_float(4), stack.get_vector3(5));
+	return 0;
+}
+
+static int physics_world_is_sleeping(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_bool(stack.get_physics_world(1)->is_sleeping(stack.get_actor(2)));
+	return 1;
+}
+
+static int physics_world_wake_up(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->wake_up(stack.get_actor(2));
+	return 0;
+}
+
+static int physics_world_controller_instances(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_controller(stack.get_physics_world(1)->controller(stack.get_unit(2)));
+	return 1;
+}
+
+static int physics_world_move_controller(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->move_controller(stack.get_controller(2), stack.get_vector3(3));
+	return 0;
+}
+
+static int physics_world_create_joint(lua_State* L)
+{
+	LuaStack stack(L);
+	JointDesc jd;
+	jd.type = JointType::SPRING;
+	jd.anchor_0 = vector3(0, -2, 0);
+	jd.anchor_1 = vector3(0, 2, 0);
+	jd.break_force = 999999.0f;
+	jd.hinge.axis = vector3(1, 0, 0);
+	jd.hinge.lower_limit = -3.14f / 4.0f;
+	jd.hinge.upper_limit = 3.14f / 4.0f;
+	jd.hinge.bounciness = 12.0f;
+	stack.get_physics_world(1)->create_joint(stack.get_actor(2), stack.get_actor(3), jd);
+	return 0;
+}
+
+static int physics_world_gravity(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector3(stack.get_physics_world(1)->gravity());
+	return 1;
+}
+
+static int physics_world_set_gravity(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->set_gravity(stack.get_vector3(2));
+	return 0;
+}
+
+static int physics_world_raycast(lua_State* L)
+{
+	LuaStack stack(L);
+	PhysicsWorld* world = stack.get_physics_world(1);
+
+	TempAllocator1024 ta;
+	Array<RaycastHit> hits(ta);
+
+	world->raycast(stack.get_vector3(2)
+		, stack.get_vector3(3)
+		, stack.get_float(4)
+		, name_to_raycast_mode(stack.get_string(5))
+		, hits
+		);
+
+	stack.push_table();
+	for (uint32_t i = 0; i < array::size(hits); ++i)
+	{
+		stack.push_key_begin(i+1);
+		stack.push_actor(hits[i].actor);
+		stack.push_key_end();
+	}
+
+	return 1;
+}
+
+static int physics_world_enable_debug_drawing(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_physics_world(1)->enable_debug_drawing(stack.get_bool(2));
+	return 0;
+}
+
+static int physics_world_tostring(lua_State* L)
+{
+	LuaStack stack(L);
+	PhysicsWorld* pw = stack.get_physics_world(1);
+	stack.push_fstring("PhysicsWorld (%p)", pw);
+	return 1;
+}
+
+static int sound_world_stop_all(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_sound_world(1)->stop_all();
+	return 0;
+}
+
+static int sound_world_pause_all(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_sound_world(1)->pause_all();
+	return 0;
+}
+
+static int sound_world_resume_all(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_sound_world(1)->resume_all();
+	return 0;
+}
+
+static int sound_world_is_playing(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_bool(stack.get_sound_world(1)->is_playing(stack.get_sound_instance_id(2)));
+	return 1;
+}
+
+static int sound_world_tostring(lua_State* L)
+{
+	LuaStack stack(L);
+	SoundWorld* sw = stack.get_sound_world(1);
+	stack.push_fstring("SoundWorld (%p)", sw);
+	return 1;
+}
+
+static int device_platform(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_string(device()->platform());
+	return 1;
+}
+
+static int device_architecture(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_string(device()->architecture());
+	return 1;
+}
+
+static int device_version(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_string(device()->version());
+	return 1;
+}
+
+static int device_last_delta_time(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_float(device()->last_delta_time());
+	return 1;
+}
+
+static int device_quit(lua_State* /*L*/)
+{
+	device()->quit();
+	return 0;
+}
+
+static int device_resolution(lua_State* L)
+{
+	LuaStack stack(L);
+	uint16_t w, h;
+	device()->resolution(w, h);
+	stack.push_int(w);
+	stack.push_int(h);
+	return 2;
+}
+
+static int device_create_world(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_world(device()->create_world());
+	return 1;
+}
+
+static int device_destroy_world(lua_State* L)
+{
+	LuaStack stack(L);
+	device()->destroy_world(*stack.get_world(1));
+	return 0;
+}
+
+static int device_render_world(lua_State* L)
+{
+	LuaStack stack(L);
+	device()->render_world(*stack.get_world(1), stack.get_camera(2));
+	return 0;
+}
+
+static int device_create_resource_package(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_resource_package(device()->create_resource_package(stack.get_resource_id(1)));
+	return 1;
+}
+
+static int device_destroy_resource_package(lua_State* L)
+{
+	LuaStack stack(L);
+	device()->destroy_resource_package(*stack.get_resource_package(1));
+	return 0;
+}
+
+static int device_console_send(lua_State* L)
+{
+	using namespace string_stream;
+	LuaStack stack(L);
+
+	TempAllocator1024 alloc;
+	StringStream json(alloc);
+
+	json << "{";
+	/* table is in the stack at index 'i' */
+	stack.push_nil();  /* first key */
+	while (stack.next(1) != 0)
+	{
+		/* uses 'key' (at index -2) and 'value' (at index -1) */
+		json << "\"" << stack.get_string(-2) << "\":\"" << stack.get_string(-1) << "\",";
+		/* removes 'value'; keeps 'key' for next iteration */
+		stack.pop(1);
+	}
+	/* pop key */
+	stack.pop(1);
+	json << "}";
+
+	console_server_globals::console()->send(c_str(json));
+	return 0;
+}
+
+static int device_can_get(lua_State* L)
+{
+	LuaStack stack(L);
+	const StringId64 type(stack.get_string(1));
+	stack.push_bool(device()->resource_manager()->can_get(type, stack.get_resource_id(2)));
+	return 1;
+}
+
+static int device_enable_resource_autoload(lua_State* L)
+{
+	LuaStack stack(L);
+	device()->resource_manager()->enable_autoload(stack.get_bool(1));
+	return 0;
+}
+
+static int profiler_enter_scope(lua_State* L)
+{
+	LuaStack stack(L);
+	profiler::enter_profile_scope(stack.get_string(1));
+	return 0;
+}
+
+static int profiler_leave_scope(lua_State* L)
+{
+	LuaStack stack(L);
+	profiler::leave_profile_scope();
+	return 0;
+}
+
+static int profiler_record(lua_State* L)
+{
+	LuaStack stack(L);
+
+	const char* name = stack.get_string(1);
+
+	if (stack.is_number(2))
+		profiler::record_float(name, stack.get_float(2));
+	else
+		profiler::record_vector3(name, stack.get_vector3(2));
+
+	return 0;
+}
+
+static int debug_line_add_line(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_debug_line(1)->add_line(stack.get_vector3(2)
+		, stack.get_vector3(3)
+		, stack.get_color4(4)
+		);
+	return 0;
+}
+
+static int debug_line_add_axes(lua_State* L)
+{
+	LuaStack stack(L);
+	const float length = stack.num_args() == 3 ? stack.get_float(3) : 1.0f;
+	stack.get_debug_line(1)->add_axes(stack.get_matrix4x4(2), length);
+	return 0;
+}
+
+static int debug_line_add_circle(lua_State* L)
+{
+	LuaStack stack(L);
+	const uint32_t segments = stack.num_args() >= 6 ? stack.get_int(6) : 36;
+	stack.get_debug_line(1)->add_circle(stack.get_vector3(2)
+		, stack.get_float(3)
+		, stack.get_vector3(4)
+		, stack.get_color4(5)
+		, segments
+		);
+	return 0;
+}
+
+static int debug_line_add_cone(lua_State* L)
+{
+	LuaStack stack(L);
+	const uint32_t segments = stack.num_args() >= 6 ? stack.get_int(6) : 36;
+	stack.get_debug_line(1)->add_cone(stack.get_vector3(2)
+		, stack.get_vector3(3)
+		, stack.get_float(4)
+		, stack.get_color4(5)
+		, segments
+		);
+	return 0;
+}
+
+static int debug_line_add_sphere(lua_State* L)
+{
+	LuaStack stack(L);
+	const uint32_t segments = stack.num_args() >= 5 ? stack.get_int(5) : 36;
+	stack.get_debug_line(1)->add_sphere(stack.get_vector3(2)
+		, stack.get_float(3)
+		, stack.get_color4(4)
+		, segments
+		);
+	return 0;
+}
+
+static int debug_line_add_obb(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_debug_line(1)->add_obb(stack.get_matrix4x4(2)
+		, stack.get_vector3(3)
+		, stack.get_color4(4)
+		);
+	return 0;
+}
+
+static int debug_line_reset(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_debug_line(1)->reset();
+	return 0;
+}
+
+static int debug_line_submit(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_debug_line(1)->submit();
+	return 0;
+}
+
+static int debug_line_tostring(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_fstring("DebugLine (%p)", stack.get_debug_line(1));
+	return 1;
+}
+
+static int resource_package_load(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_resource_package(1)->load();
+	return 0;
+}
+
+static int resource_package_unload(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_resource_package(1)->unload();
+	return 0;
+}
+
+static int resource_package_flush(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_resource_package(1)->flush();
+	return 0;
+}
+
+static int resource_package_has_loaded(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_bool(stack.get_resource_package(1)->has_loaded());
+	return 1;
+}
+
+static int resource_package_tostring(lua_State* L)
+{
+	LuaStack stack(L);
+	ResourcePackage* package = stack.get_resource_package(1);
+	stack.push_fstring("ResourcePackage (%p)", package);
+	return 1;
+}
+
+static int material_set_float(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_material(1)->set_float(stack.get_string(2), stack.get_float(3));
+	return 0;
+}
+
+static int material_set_vector2(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_material(1)->set_vector2(stack.get_string(2), stack.get_vector2(3));
+	return 0;
+}
+
+static int material_set_vector3(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_material(1)->set_vector3(stack.get_string(2), stack.get_vector3(3));
+	return 0;
+}
+
+static int gui_resolution(lua_State* L)
+{
+	LuaStack stack(L);
+	const Vector2 resolution = stack.get_gui(1)->resolution();
+	stack.push_int(resolution.x);
+	stack.push_int(resolution.y);
+	return 2;
+}
+
+static int gui_move(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_gui(1)->move(stack.get_vector2(2));
+	return 0;
+}
+
+static int gui_screen_to_gui(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_vector2(stack.get_gui(1)->screen_to_gui(stack.get_vector2(2)));
+	return 1;
+}
+
+static int gui_draw_rectangle(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_gui(1)->draw_rectangle(stack.get_vector3(2), stack.get_vector2(3),
+		stack.get_color4(4));
+	return 0;
+}
+
+static int gui_draw_image(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_gui(1)->draw_image(stack.get_string(2), stack.get_vector3(3),
+		stack.get_vector2(4), stack.get_color4(5));
+	return 0;
+}
+
+static int gui_draw_image_uv(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_gui(1)->draw_image_uv(stack.get_string(2), stack.get_vector3(3),
+		stack.get_vector2(4), stack.get_vector2(5), stack.get_vector2(6), stack.get_color4(7));
+	return 0;
+}
+
+static int gui_draw_text(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.get_gui(1)->draw_text(stack.get_string(2), stack.get_string(3), stack.get_int(4),
+		stack.get_vector3(5), stack.get_color4(6));
+	return 0;
+}
+
+static int window_show(lua_State* L)
+{
+	LuaStack stack(L);
+	// window()->show();
+	return 0;
+}
+
+static int window_hide(lua_State* L)
+{
+	LuaStack stack(L);
+	// window()->hide();
+	return 0;
+}
+
+static int window_resize(lua_State* L)
+{
+	LuaStack stack(L);
+	// window()->resize(stack.get_int(1), stack.get_int(2));
+	return 0;
+}
+
+static int window_move(lua_State* L)
+{
+	LuaStack stack(L);
+	// window()->move(stack.get_int(1), stack.get_int(2));
+	return 0;
+}
+
+static int window_minimize(lua_State* /*L*/)
+{
+	// window()->minimize();
+	return 0;
+}
+
+static int window_restore(lua_State* /*L*/)
+{
+	// window()->restore();
+	return 0;
+}
+
+static int window_is_resizable(lua_State* L)
+{
+	LuaStack stack(L);
+	stack.push_bool(/*window()->is_resizable()*/ false);
+	return 1;
+}
+
+static int window_set_resizable(lua_State* L)
+{
+	LuaStack stack(L);
+	// window()->set_resizable(stack.get_bool(1));
+	return 0;
+}
+
+static int window_title(lua_State* L)
+{
+	LuaStack stack(L);
+	// stack.push_string(window()->title());
+	stack.push_string("");
+	return 1;
+}
+
+static int window_set_title(lua_State* L)
+{
+	LuaStack stack(L);
+	// window()->set_title(stack.get_string(1));
+	return 0;
+}
+
+void load_api(LuaEnvironment& env)
+{
+	env.load_module_function("Math", "ray_plane_intersection",  math_ray_plane_intersection);
+	env.load_module_function("Math", "ray_disc_intersection",   math_ray_disc_intersection);
+	env.load_module_function("Math", "ray_sphere_intersection", math_ray_sphere_intersection);
+	env.load_module_function("Math", "ray_obb_intersection",    math_ray_obb_intersection);
+
+	env.load_module_function("Vector3", "new",              vector3_new);
+	env.load_module_function("Vector3", "x",                vector3_x);
+	env.load_module_function("Vector3", "y",                vector3_y);
+	env.load_module_function("Vector3", "z",                vector3_z);
+	env.load_module_function("Vector3", "set_x",            vector3_set_x);
+	env.load_module_function("Vector3", "set_y",            vector3_set_y);
+	env.load_module_function("Vector3", "set_z",            vector3_set_z);
+	env.load_module_function("Vector3", "elements",         vector3_elements);
+	env.load_module_function("Vector3", "add",              vector3_add);
+	env.load_module_function("Vector3", "subtract",         vector3_subtract);
+	env.load_module_function("Vector3", "multiply",         vector3_multiply);
+	env.load_module_function("Vector3", "dot",              vector3_dot);
+	env.load_module_function("Vector3", "cross",            vector3_cross);
+	env.load_module_function("Vector3", "equal",            vector3_equal);
+	env.load_module_function("Vector3", "length",           vector3_length);
+	env.load_module_function("Vector3", "length_squared",   vector3_length_squared);
+	env.load_module_function("Vector3", "set_length",       vector3_set_length);
+	env.load_module_function("Vector3", "normalize",        vector3_normalize);
+	env.load_module_function("Vector3", "distance",         vector3_distance);
+	env.load_module_function("Vector3", "distance_squared", vector3_distance_squared);
+	env.load_module_function("Vector3", "angle",            vector3_angle);
+	env.load_module_function("Vector3", "max",              vector3_max);
+	env.load_module_function("Vector3", "min",              vector3_min);
+	env.load_module_function("Vector3", "lerp",             vector3_lerp);
+	env.load_module_function("Vector3", "forward",          vector3_forward);
+	env.load_module_function("Vector3", "backward",         vector3_backward);
+	env.load_module_function("Vector3", "left",             vector3_left);
+	env.load_module_function("Vector3", "right",            vector3_right);
+	env.load_module_function("Vector3", "up",               vector3_up);
+	env.load_module_function("Vector3", "down",             vector3_down);
+	env.load_module_function("Vector3", "zero",             vector3_zero);
+	env.load_module_function("Vector3", "to_string",        vector3_to_string);
+
+	env.load_module_constructor("Vector3", vector3_ctor);
+
+	env.load_module_function("Vector2", "new",            vector2_new);
+	env.load_module_constructor("Vector2", vector2_ctor);
+
+	env.load_module_function("Vector3Box", "new",        vector3box_new);
+	env.load_module_function("Vector3Box", "store",      vector3box_store);
+	env.load_module_function("Vector3Box", "unbox",      vector3box_unbox);
+	env.load_module_function("Vector3Box", "__index",    "Vector3Box");
+	env.load_module_function("Vector3Box", "__tostring", vector3box_tostring);
+
+	env.load_module_constructor("Vector3Box", vector3box_ctor);
+
+	env.load_module_function("Matrix4x4", "new",                         matrix4x4_new);
+	env.load_module_function("Matrix4x4", "from_quaternion",             matrix4x4_from_quaternion);
+	env.load_module_function("Matrix4x4", "from_translation",            matrix4x4_from_translation);
+	env.load_module_function("Matrix4x4", "from_quaternion_translation", matrix4x4_from_quaternion_translation);
+	env.load_module_function("Matrix4x4", "from_axes",                   matrix4x4_from_axes);
+	env.load_module_function("Matrix4x4", "copy",                        matrix4x4_copy);
+	env.load_module_function("Matrix4x4", "add",                         matrix4x4_add);
+	env.load_module_function("Matrix4x4", "subtract",                    matrix4x4_subtract);
+	env.load_module_function("Matrix4x4", "multiply",                    matrix4x4_multiply);
+	env.load_module_function("Matrix4x4", "transpose",                   matrix4x4_transpose);
+	env.load_module_function("Matrix4x4", "determinant",                 matrix4x4_determinant);
+	env.load_module_function("Matrix4x4", "invert",                      matrix4x4_invert);
+	env.load_module_function("Matrix4x4", "x",                           matrix4x4_x);
+	env.load_module_function("Matrix4x4", "y",                           matrix4x4_y);
+	env.load_module_function("Matrix4x4", "z",                           matrix4x4_z);
+	env.load_module_function("Matrix4x4", "set_x",                       matrix4x4_set_x);
+	env.load_module_function("Matrix4x4", "set_y",                       matrix4x4_set_y);
+	env.load_module_function("Matrix4x4", "set_z",                       matrix4x4_set_z);
+	env.load_module_function("Matrix4x4", "translation",                 matrix4x4_translation);
+	env.load_module_function("Matrix4x4", "set_translation",             matrix4x4_set_translation);
+	env.load_module_function("Matrix4x4", "rotation",                    matrix4x4_rotation);
+	env.load_module_function("Matrix4x4", "set_rotation",                matrix4x4_set_rotation);
+	env.load_module_function("Matrix4x4", "identity",                    matrix4x4_identity);
+	env.load_module_function("Matrix4x4", "transform",                   matrix4x4_transform);
+	env.load_module_function("Matrix4x4", "to_string",                   matrix4x4_to_string);
+
+	env.load_module_constructor("Matrix4x4", matrix4x4_ctor);
+
+	env.load_module_function("Matrix4x4Box", "new",        matrix4x4box_new);
+	env.load_module_function("Matrix4x4Box", "store",      matrix4x4box_store);
+	env.load_module_function("Matrix4x4Box", "unbox",      matrix4x4box_unbox);
+	env.load_module_function("Matrix4x4Box", "__index",    "Matrix4x4Box");
+	env.load_module_function("Matrix4x4Box", "__tostring", matrix4x4box_tostring);
+
+	env.load_module_constructor("Matrix4x4Box", matrix4x4box_ctor);
+
+	env.load_module_function("Quaternion", "new",                quaternion_new);
+	env.load_module_function("Quaternion", "negate",             quaternion_negate);
+	env.load_module_function("Quaternion", "identity",           quaternion_identity);
+	env.load_module_function("Quaternion", "multiply",           quaternion_multiply);
+	env.load_module_function("Quaternion", "multiply_by_scalar", quaternion_multiply_by_scalar);
+	env.load_module_function("Quaternion", "dot",                quaternion_dot);
+	env.load_module_function("Quaternion", "length",             quaternion_length);
+	env.load_module_function("Quaternion", "normalize",          quaternion_normalize);
+	env.load_module_function("Quaternion", "conjugate",          quaternion_conjugate);
+	env.load_module_function("Quaternion", "inverse",            quaternion_inverse);
+	env.load_module_function("Quaternion", "power",              quaternion_power);
+	env.load_module_function("Quaternion", "elements",           quaternion_elements);
+	env.load_module_function("Quaternion", "look",               quaternion_look);
+	env.load_module_function("Quaternion", "right",              quaternion_right);
+	env.load_module_function("Quaternion", "up",                 quaternion_up);
+	env.load_module_function("Quaternion", "forward",            quaternion_forward);
+	env.load_module_function("Quaternion", "lerp",               quaternion_lerp);
+	env.load_module_function("Quaternion", "to_string",          quaternion_to_string);
+
+	env.load_module_constructor("Quaternion", quaternion_ctor);
+
+	env.load_module_function("QuaternionBox", "new",        quaternionbox_new);
+	env.load_module_function("QuaternionBox", "store",      quaternionbox_store);
+	env.load_module_function("QuaternionBox", "unbox",      quaternionbox_unbox);
+	env.load_module_function("QuaternionBox", "__index",    "QuaternionBox");
+	env.load_module_function("QuaternionBox", "__tostring", quaternionbox_tostring);
+
+	env.load_module_constructor("QuaternionBox", quaternionbox_ctor);
+
+	env.load_module_function("Color4", "new",       color4_new);
+	env.load_module_function("Color4", "to_string", quaternion_to_string);
+
+	env.load_module_constructor("Color4",     color4_ctor);
+
+	env.load_module_function("Lightuserdata_mt", "__add",      lightuserdata_add);
+	env.load_module_function("Lightuserdata_mt", "__sub",      lightuserdata_sub);
+	env.load_module_function("Lightuserdata_mt", "__mul",      lightuserdata_mul);
+	env.load_module_function("Lightuserdata_mt", "__unm",      lightuserdata_unm);
+	env.load_module_function("Lightuserdata_mt", "__index",    lightuserdata_index);
+	env.load_module_function("Lightuserdata_mt", "__newindex", lightuserdata_newindex);
+
+	env.load_module_function("Keyboard", "name",         KEYBOARD_FN(name));
+	env.load_module_function("Keyboard", "connected",    KEYBOARD_FN(connected));
+	env.load_module_function("Keyboard", "num_buttons",  KEYBOARD_FN(num_buttons));
+	env.load_module_function("Keyboard", "num_axes",     KEYBOARD_FN(num_axes));
+	env.load_module_function("Keyboard", "pressed",      KEYBOARD_FN(pressed));
+	env.load_module_function("Keyboard", "released",     KEYBOARD_FN(released));
+	env.load_module_function("Keyboard", "any_pressed",  KEYBOARD_FN(any_pressed));
+	env.load_module_function("Keyboard", "any_released", KEYBOARD_FN(any_released));
+	env.load_module_function("Keyboard", "button_name",  KEYBOARD_FN(button_name));
+	env.load_module_function("Keyboard", "button_id",    KEYBOARD_FN(button_id));
+
+	env.load_module_function("Mouse", "name",         MOUSE_FN(name));
+	env.load_module_function("Mouse", "connected",    MOUSE_FN(connected));
+	env.load_module_function("Mouse", "num_buttons",  MOUSE_FN(num_buttons));
+	env.load_module_function("Mouse", "num_axes",     MOUSE_FN(num_axes));
+	env.load_module_function("Mouse", "pressed",      MOUSE_FN(pressed));
+	env.load_module_function("Mouse", "released",     MOUSE_FN(released));
+	env.load_module_function("Mouse", "any_pressed",  MOUSE_FN(any_pressed));
+	env.load_module_function("Mouse", "any_released", MOUSE_FN(any_released));
+	env.load_module_function("Mouse", "axis",         MOUSE_FN(axis));
+	env.load_module_function("Mouse", "button_name",  MOUSE_FN(button_name));
+	env.load_module_function("Mouse", "axis_name",    MOUSE_FN(axis_name));
+	env.load_module_function("Mouse", "button_id",    MOUSE_FN(button_id));
+	env.load_module_function("Mouse", "axis_id",      MOUSE_FN(axis_id));
+
+	env.load_module_function("Touch", "name",         TOUCH_FN(name));
+	env.load_module_function("Touch", "connected",    TOUCH_FN(connected));
+	env.load_module_function("Touch", "num_buttons",  TOUCH_FN(num_buttons));
+	env.load_module_function("Touch", "num_axes",     TOUCH_FN(num_axes));
+	env.load_module_function("Touch", "pressed",      TOUCH_FN(pressed));
+	env.load_module_function("Touch", "released",     TOUCH_FN(released));
+	env.load_module_function("Touch", "any_pressed",  TOUCH_FN(any_pressed));
+	env.load_module_function("Touch", "any_released", TOUCH_FN(any_released));
+	env.load_module_function("Touch", "axis",         TOUCH_FN(axis));
+	env.load_module_function("Touch", "button_name",  TOUCH_FN(button_name));
+	env.load_module_function("Touch", "axis_name",    TOUCH_FN(axis_name));
+	env.load_module_function("Touch", "button_id",    TOUCH_FN(button_id));
+	env.load_module_function("Touch", "axis_id",      TOUCH_FN(axis_id));
+
+	env.load_module_function("Pad1", "name",         JOYPAD_FN(0, name));
+	env.load_module_function("Pad1", "connected",    JOYPAD_FN(0, connected));
+	env.load_module_function("Pad1", "num_buttons",  JOYPAD_FN(0, num_buttons));
+	env.load_module_function("Pad1", "num_axes",     JOYPAD_FN(0, num_axes));
+	env.load_module_function("Pad1", "pressed",      JOYPAD_FN(0, pressed));
+	env.load_module_function("Pad1", "released",     JOYPAD_FN(0, released));
+	env.load_module_function("Pad1", "any_pressed",  JOYPAD_FN(0, any_pressed));
+	env.load_module_function("Pad1", "any_released", JOYPAD_FN(0, any_released));
+	env.load_module_function("Pad1", "axis",         JOYPAD_FN(0, axis));
+	env.load_module_function("Pad1", "button_name",  JOYPAD_FN(0, button_name));
+	env.load_module_function("Pad1", "axis_name",    JOYPAD_FN(0, axis_name));
+	env.load_module_function("Pad1", "button_id",    JOYPAD_FN(0, button_id));
+	env.load_module_function("Pad1", "axis_id",      JOYPAD_FN(0, axis_id));
+
+	env.load_module_function("Pad2", "name",         JOYPAD_FN(1, name));
+	env.load_module_function("Pad2", "connected",    JOYPAD_FN(1, connected));
+	env.load_module_function("Pad2", "num_buttons",  JOYPAD_FN(1, num_buttons));
+	env.load_module_function("Pad2", "num_axes",     JOYPAD_FN(1, num_axes));
+	env.load_module_function("Pad2", "pressed",      JOYPAD_FN(1, pressed));
+	env.load_module_function("Pad2", "released",     JOYPAD_FN(1, released));
+	env.load_module_function("Pad2", "any_pressed",  JOYPAD_FN(1, any_pressed));
+	env.load_module_function("Pad2", "any_released", JOYPAD_FN(1, any_released));
+	env.load_module_function("Pad2", "axis",         JOYPAD_FN(1, axis));
+	env.load_module_function("Pad2", "button_name",  JOYPAD_FN(1, button_name));
+	env.load_module_function("Pad2", "axis_name",    JOYPAD_FN(1, axis_name));
+	env.load_module_function("Pad2", "button_id",    JOYPAD_FN(1, button_id));
+	env.load_module_function("Pad2", "axis_id",      JOYPAD_FN(1, axis_id));
+
+	env.load_module_function("Pad3", "name",         JOYPAD_FN(2, name));
+	env.load_module_function("Pad3", "connected",    JOYPAD_FN(2, connected));
+	env.load_module_function("Pad3", "num_buttons",  JOYPAD_FN(2, num_buttons));
+	env.load_module_function("Pad3", "num_axes",     JOYPAD_FN(2, num_axes));
+	env.load_module_function("Pad3", "pressed",      JOYPAD_FN(2, pressed));
+	env.load_module_function("Pad3", "released",     JOYPAD_FN(2, released));
+	env.load_module_function("Pad3", "any_pressed",  JOYPAD_FN(2, any_pressed));
+	env.load_module_function("Pad3", "any_released", JOYPAD_FN(2, any_released));
+	env.load_module_function("Pad3", "axis",         JOYPAD_FN(2, axis));
+	env.load_module_function("Pad3", "button_name",  JOYPAD_FN(2, button_name));
+	env.load_module_function("Pad3", "axis_name",    JOYPAD_FN(2, axis_name));
+	env.load_module_function("Pad3", "button_id",    JOYPAD_FN(2, button_id));
+	env.load_module_function("Pad3", "axis_id",      JOYPAD_FN(2, axis_id));
+
+	env.load_module_function("Pad4", "name",         JOYPAD_FN(3, name));
+	env.load_module_function("Pad4", "connected",    JOYPAD_FN(3, connected));
+	env.load_module_function("Pad4", "num_buttons",  JOYPAD_FN(3, num_buttons));
+	env.load_module_function("Pad4", "num_axes",     JOYPAD_FN(3, num_axes));
+	env.load_module_function("Pad4", "pressed",      JOYPAD_FN(3, pressed));
+	env.load_module_function("Pad4", "released",     JOYPAD_FN(3, released));
+	env.load_module_function("Pad4", "any_pressed",  JOYPAD_FN(3, any_pressed));
+	env.load_module_function("Pad4", "any_released", JOYPAD_FN(3, any_released));
+	env.load_module_function("Pad4", "axis",         JOYPAD_FN(3, axis));
+	env.load_module_function("Pad4", "button_name",  JOYPAD_FN(3, button_name));
+	env.load_module_function("Pad4", "axis_name",    JOYPAD_FN(3, axis_name));
+	env.load_module_function("Pad4", "button_id",    JOYPAD_FN(3, button_id));
+	env.load_module_function("Pad4", "axis_id",      JOYPAD_FN(3, axis_id));
+
+	env.load_module_function("World", "spawn_unit",                      world_spawn_unit);
+	env.load_module_function("World", "destroy_unit",                    world_destroy_unit);
+	env.load_module_function("World", "num_units",                       world_num_units);
+	env.load_module_function("World", "units",                           world_units);
+
+	env.load_module_function("World", "camera",                          world_camera);
+	env.load_module_function("World", "set_camera_projection_type",      camera_set_projection_type);
+	env.load_module_function("World", "camera_projection_type",          camera_projection_type);
+	env.load_module_function("World", "camera_fov",                      camera_fov);
+	env.load_module_function("World", "set_camera_fov",                  camera_set_fov);
+	env.load_module_function("World", "camera_aspect",                   camera_aspect);
+	env.load_module_function("World", "set_camera_aspect",               camera_set_aspect);
+	env.load_module_function("World", "camera_near_clip_distance",       camera_near_clip_distance);
+	env.load_module_function("World", "set_camera_near_clip_distance",   camera_set_near_clip_distance);
+	env.load_module_function("World", "camera_far_clip_distance",        camera_far_clip_distance);
+	env.load_module_function("World", "set_camera_far_clip_distance",    camera_set_far_clip_distance);
+	env.load_module_function("World", "set_camera_orthographic_metrics", camera_set_orthographic_metrics);
+	env.load_module_function("World", "set_camera_viewport_metrics",     camera_set_viewport_metrics);
+	env.load_module_function("World", "camera_screen_to_world",          camera_screen_to_world);
+	env.load_module_function("World", "camera_world_to_screen",          camera_world_to_screen);
+
+	env.load_module_function("World", "update_animations",               world_update_animations);
+	env.load_module_function("World", "update_scene",                    world_update_scene);
+	env.load_module_function("World", "update",                          world_update);
+	env.load_module_function("World", "play_sound",                      world_play_sound);
+	env.load_module_function("World", "stop_sound",                      world_stop_sound);
+	env.load_module_function("World", "link_sound",                      world_link_sound);
+	env.load_module_function("World", "set_listener_pose",               world_set_listener_pose);
+	env.load_module_function("World", "set_sound_position",              world_set_sound_position);
+	env.load_module_function("World", "set_sound_range",                 world_set_sound_range);
+	env.load_module_function("World", "set_sound_volume",                world_set_sound_volume);
+	env.load_module_function("World", "create_debug_line",               world_create_debug_line);
+	env.load_module_function("World", "destroy_debug_line",              world_destroy_debug_line);
+	env.load_module_function("World", "load_level",                      world_load_level);
+	env.load_module_function("World", "scene_graph",                     world_scene_graph);
+	env.load_module_function("World", "render_world",                    world_render_world);
+	env.load_module_function("World", "physics_world",                   world_physics_world);
+	env.load_module_function("World", "sound_world",                     world_sound_world);
+	env.load_module_function("World", "__index",                         "World");
+	env.load_module_function("World", "__tostring",                      world_tostring);
+
+	env.load_module_function("SceneGraph", "create",              scene_graph_create);
+	env.load_module_function("SceneGraph", "destroy",             scene_graph_destroy);
+	env.load_module_function("SceneGraph", "transform_instances", scene_graph_transform_instances);
+	env.load_module_function("SceneGraph", "local_position",      scene_graph_local_position);
+	env.load_module_function("SceneGraph", "local_rotation",      scene_graph_local_rotation);
+	env.load_module_function("SceneGraph", "local_scale",         scene_graph_local_scale);
+	env.load_module_function("SceneGraph", "local_pose",          scene_graph_local_pose);
+	env.load_module_function("SceneGraph", "world_position",      scene_graph_world_position);
+	env.load_module_function("SceneGraph", "world_rotation",      scene_graph_world_rotation);
+	env.load_module_function("SceneGraph", "world_pose",          scene_graph_world_pose);
+	env.load_module_function("SceneGraph", "set_local_position",  scene_graph_set_local_position);
+	env.load_module_function("SceneGraph", "set_local_rotation",  scene_graph_set_local_rotation);
+	env.load_module_function("SceneGraph", "set_local_scale",     scene_graph_set_local_scale);
+	env.load_module_function("SceneGraph", "set_local_pose",      scene_graph_set_local_pose);
+	env.load_module_function("SceneGraph", "link",                scene_graph_link);
+	env.load_module_function("SceneGraph", "unlink",              scene_graph_unlink);
+
+	env.load_module_function("UnitManager", "create", unit_manager_create);
+	env.load_module_function("UnitManager", "alive",  unit_manager_alive);
+
+	env.load_module_function("RenderWorld", "create_mesh",          render_world_create_mesh);
+	env.load_module_function("RenderWorld", "destroy_mesh",         render_world_destroy_mesh);
+	env.load_module_function("RenderWorld", "mesh_instances",       render_world_mesh_instances);
+	env.load_module_function("RenderWorld", "mesh_obb",             render_world_mesh_obb);
+	env.load_module_function("RenderWorld", "set_mesh_visible",     render_world_set_mesh_visible);
+	env.load_module_function("RenderWorld", "create_sprite",        render_world_create_sprite);
+	env.load_module_function("RenderWorld", "destroy_sprite",       render_world_destroy_sprite);
+	env.load_module_function("RenderWorld", "sprite_instances",     render_world_sprite_instances);
+	env.load_module_function("RenderWorld", "set_sprite_frame",     render_world_set_sprite_frame);
+	env.load_module_function("RenderWorld", "set_sprite_visible",   render_world_set_sprite_visible);
+	env.load_module_function("RenderWorld", "create_light",         render_world_create_light);
+	env.load_module_function("RenderWorld", "destroy_light",        render_world_destroy_light);
+	env.load_module_function("RenderWorld", "light_instances",      render_world_light_instances);
+	env.load_module_function("RenderWorld", "light_type",           render_world_light_type);
+	env.load_module_function("RenderWorld", "light_color",          render_world_light_color);
+	env.load_module_function("RenderWorld", "light_range",          render_world_light_range);
+	env.load_module_function("RenderWorld", "light_intensity",      render_world_light_intensity);
+	env.load_module_function("RenderWorld", "light_spot_angle",     render_world_light_spot_angle);
+	env.load_module_function("RenderWorld", "set_light_type",       render_world_set_light_type);
+	env.load_module_function("RenderWorld", "set_light_color",      render_world_set_light_color);
+	env.load_module_function("RenderWorld", "set_light_range",      render_world_set_light_range);
+	env.load_module_function("RenderWorld", "set_light_intensity",  render_world_set_light_intensity);
+	env.load_module_function("RenderWorld", "set_light_spot_angle", render_world_set_light_spot_angle);
+	env.load_module_function("RenderWorld", "enable_debug_drawing", render_world_enable_debug_drawing);
+
+	env.load_module_function("PhysicsWorld", "actor_instances",               physics_world_actor_instances);
+	env.load_module_function("PhysicsWorld", "actor_world_position",          physics_world_actor_world_position);
+	env.load_module_function("PhysicsWorld", "actor_world_rotation",          physics_world_actor_world_rotation);
+	env.load_module_function("PhysicsWorld", "actor_world_pose",              physics_world_actor_world_pose);
+	env.load_module_function("PhysicsWorld", "teleport_actor_world_position", physics_world_teleport_actor_world_position);
+	env.load_module_function("PhysicsWorld", "teleport_actor_world_rotation", physics_world_teleport_actor_world_rotation);
+	env.load_module_function("PhysicsWorld", "teleport_actor_world_pose",     physics_world_teleport_actor_world_pose);
+	env.load_module_function("PhysicsWorld", "actor_center_of_mass",          physics_world_actor_center_of_mass);
+	env.load_module_function("PhysicsWorld", "enable_actor_gravity",          physics_world_enable_actor_gravity);
+	env.load_module_function("PhysicsWorld", "disable_actor_gravity",         physics_world_disable_actor_gravity);
+	env.load_module_function("PhysicsWorld", "enable_actor_collision",        physics_world_enable_actor_collision);
+	env.load_module_function("PhysicsWorld", "disable_actor_collision",       physics_world_disable_actor_collision);
+	env.load_module_function("PhysicsWorld", "set_actor_collision_filter",    physics_world_set_actor_collision_filter);
+	env.load_module_function("PhysicsWorld", "set_actor_kinematic",           physics_world_set_actor_kinematic);
+	env.load_module_function("PhysicsWorld", "move_actor",                    physics_world_move_actor);
+	env.load_module_function("PhysicsWorld", "is_static",                     physics_world_is_static);
+	env.load_module_function("PhysicsWorld", "is_dynamic",                    physics_world_is_dynamic);
+	env.load_module_function("PhysicsWorld", "is_kinematic",                  physics_world_is_kinematic);
+	env.load_module_function("PhysicsWorld", "is_nonkinematic",               physics_world_is_nonkinematic);
+	env.load_module_function("PhysicsWorld", "actor_linear_damping",          physics_world_actor_linear_damping);
+	env.load_module_function("PhysicsWorld", "set_actor_linear_damping",      physics_world_set_actor_linear_damping);
+	env.load_module_function("PhysicsWorld", "actor_angular_damping",         physics_world_actor_angular_damping);
+	env.load_module_function("PhysicsWorld", "set_actor_angular_damping",     physics_world_set_actor_angular_damping);
+	env.load_module_function("PhysicsWorld", "actor_linear_velocity",         physics_world_actor_linear_velocity);
+	env.load_module_function("PhysicsWorld", "set_actor_linear_velocity",     physics_world_set_actor_linear_velocity);
+	env.load_module_function("PhysicsWorld", "actor_angular_velocity",        physics_world_actor_angular_velocity);
+	env.load_module_function("PhysicsWorld", "set_actor_angular_velocity",    physics_world_set_actor_angular_velocity);
+	env.load_module_function("PhysicsWorld", "add_actor_impulse",             physics_world_add_actor_impulse);
+	env.load_module_function("PhysicsWorld", "add_actor_impulse_at",          physics_world_add_actor_impulse_at);
+	env.load_module_function("PhysicsWorld", "add_actor_torque_impulse",      physics_world_add_actor_torque_impulse);
+	env.load_module_function("PhysicsWorld", "push_actor",                    physics_world_push_actor);
+	env.load_module_function("PhysicsWorld", "push_actor_at",                 physics_world_push_actor_at);
+	env.load_module_function("PhysicsWorld", "is_sleeping",                   physics_world_is_sleeping);
+	env.load_module_function("PhysicsWorld", "wake_up",                       physics_world_wake_up);
+	env.load_module_function("PhysicsWorld", "controller_instances",          physics_world_controller_instances);
+	env.load_module_function("PhysicsWorld", "move_controller",               physics_world_move_controller);
+	env.load_module_function("PhysicsWorld", "create_joint",                  physics_world_create_joint);
+	env.load_module_function("PhysicsWorld", "gravity",                       physics_world_gravity);
+	env.load_module_function("PhysicsWorld", "set_gravity",                   physics_world_set_gravity);
+	env.load_module_function("PhysicsWorld", "raycast",                       physics_world_raycast);
+	env.load_module_function("PhysicsWorld", "enable_debug_drawing",          physics_world_enable_debug_drawing);
+	env.load_module_function("PhysicsWorld", "__index",                       "PhysicsWorld");
+	env.load_module_function("PhysicsWorld", "__tostring",                    physics_world_tostring);
+
+	env.load_module_function("SoundWorld", "stop_all",   sound_world_stop_all);
+	env.load_module_function("SoundWorld", "pause_all",  sound_world_pause_all);
+	env.load_module_function("SoundWorld", "resume_all", sound_world_resume_all);
+	env.load_module_function("SoundWorld", "is_playing", sound_world_is_playing);
+	env.load_module_function("SoundWorld", "__index",    "SoundWorld");
+	env.load_module_function("SoundWorld", "__tostring", sound_world_tostring);
+
+	env.load_module_function("Device", "platform",                 device_platform);
+	env.load_module_function("Device", "architecture",             device_architecture);
+	env.load_module_function("Device", "version",                  device_version);
+	env.load_module_function("Device", "last_delta_time",          device_last_delta_time);
+	env.load_module_function("Device", "quit",                     device_quit);
+	env.load_module_function("Device", "resolution",               device_resolution);
+	env.load_module_function("Device", "create_world",             device_create_world);
+	env.load_module_function("Device", "destroy_world",            device_destroy_world);
+	env.load_module_function("Device", "render_world",             device_render_world);
+	env.load_module_function("Device", "create_resource_package",  device_create_resource_package);
+	env.load_module_function("Device", "destroy_resource_package", device_destroy_resource_package);
+	env.load_module_function("Device", "console_send",             device_console_send);
+	env.load_module_function("Device", "can_get",                  device_can_get);
+	env.load_module_function("Device", "enable_resource_autoload", device_enable_resource_autoload);
+
+	env.load_module_function("Profiler", "enter_scope", profiler_enter_scope);
+	env.load_module_function("Profiler", "leave_scope", profiler_leave_scope);
+	env.load_module_function("Profiler", "record",      profiler_record);
+
+	env.load_module_function("DebugLine", "add_line",   debug_line_add_line);
+	env.load_module_function("DebugLine", "add_axes",   debug_line_add_axes);
+	env.load_module_function("DebugLine", "add_circle", debug_line_add_circle);
+	env.load_module_function("DebugLine", "add_cone",   debug_line_add_cone);
+	env.load_module_function("DebugLine", "add_sphere", debug_line_add_sphere);
+	env.load_module_function("DebugLine", "add_obb",    debug_line_add_obb);
+	env.load_module_function("DebugLine", "reset",      debug_line_reset);
+	env.load_module_function("DebugLine", "submit",     debug_line_submit);
+	env.load_module_function("DebugLine", "__index",    "DebugLine");
+	env.load_module_function("DebugLine", "__tostring", debug_line_tostring);
+
+	env.load_module_function("ResourcePackage", "load",       resource_package_load);
+	env.load_module_function("ResourcePackage", "unload",     resource_package_unload);
+	env.load_module_function("ResourcePackage", "flush",      resource_package_flush);
+	env.load_module_function("ResourcePackage", "has_loaded", resource_package_has_loaded);
+	env.load_module_function("ResourcePackage", "__index",    "ResourcePackage");
+	env.load_module_function("ResourcePackage", "__tostring", resource_package_tostring);
+
+	env.load_module_function("Material", "set_float",   material_set_float);
+	env.load_module_function("Material", "set_vector2", material_set_vector2);
+	env.load_module_function("Material", "set_vector3", material_set_vector3);
+
+	env.load_module_function("Gui", "resolution",     gui_resolution);
+	env.load_module_function("Gui", "move",           gui_move);
+	env.load_module_function("Gui", "screen_to_gui",  gui_screen_to_gui);
+	env.load_module_function("Gui", "draw_rectangle", gui_draw_rectangle);
+	env.load_module_function("Gui", "draw_image",     gui_draw_image);
+	env.load_module_function("Gui", "draw_image_uv",  gui_draw_image_uv);
+	env.load_module_function("Gui", "draw_text",      gui_draw_text);
+
+	env.load_module_function("Window", "show",          window_show);
+	env.load_module_function("Window", "hide",          window_hide);
+	env.load_module_function("Window", "resize",        window_resize);
+	env.load_module_function("Window", "move",          window_move);
+	env.load_module_function("Window", "minimize",      window_minimize);
+	env.load_module_function("Window", "restore",       window_restore);
+	env.load_module_function("Window", "is_resizable",  window_is_resizable);
+	env.load_module_function("Window", "set_resizable", window_set_resizable);
+	env.load_module_function("Window", "title",         window_title);
+	env.load_module_function("Window", "set_title",     window_set_title);
+}
+
+} // namespace crown

+ 0 - 114
src/lua/lua_debug_line.cpp

@@ -1,114 +0,0 @@
-/*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
-
-#include "lua_stack.h"
-#include "lua_environment.h"
-#include "debug_line.h"
-
-namespace crown
-{
-
-static int debug_line_add_line(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_debug_line(1)->add_line(stack.get_vector3(2)
-		, stack.get_vector3(3)
-		, stack.get_color4(4)
-		);
-	return 0;
-}
-
-static int debug_line_add_axes(lua_State* L)
-{
-	LuaStack stack(L);
-	const float length = stack.num_args() == 3 ? stack.get_float(3) : 1.0f;
-	stack.get_debug_line(1)->add_axes(stack.get_matrix4x4(2), length);
-	return 0;
-}
-
-static int debug_line_add_circle(lua_State* L)
-{
-	LuaStack stack(L);
-	const uint32_t segments = stack.num_args() >= 6 ? stack.get_int(6) : 36;
-	stack.get_debug_line(1)->add_circle(stack.get_vector3(2)
-		, stack.get_float(3)
-		, stack.get_vector3(4)
-		, stack.get_color4(5)
-		, segments
-		);
-	return 0;
-}
-
-static int debug_line_add_cone(lua_State* L)
-{
-	LuaStack stack(L);
-	const uint32_t segments = stack.num_args() >= 6 ? stack.get_int(6) : 36;
-	stack.get_debug_line(1)->add_cone(stack.get_vector3(2)
-		, stack.get_vector3(3)
-		, stack.get_float(4)
-		, stack.get_color4(5)
-		, segments
-		);
-	return 0;
-}
-
-static int debug_line_add_sphere(lua_State* L)
-{
-	LuaStack stack(L);
-	const uint32_t segments = stack.num_args() >= 5 ? stack.get_int(5) : 36;
-	stack.get_debug_line(1)->add_sphere(stack.get_vector3(2)
-		, stack.get_float(3)
-		, stack.get_color4(4)
-		, segments
-		);
-	return 0;
-}
-
-static int debug_line_add_obb(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_debug_line(1)->add_obb(stack.get_matrix4x4(2)
-		, stack.get_vector3(3)
-		, stack.get_color4(4)
-		);
-	return 0;
-}
-
-static int debug_line_reset(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_debug_line(1)->reset();
-	return 0;
-}
-
-static int debug_line_submit(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_debug_line(1)->submit();
-	return 0;
-}
-
-static int debug_line_tostring(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_fstring("DebugLine (%p)", stack.get_debug_line(1));
-	return 1;
-}
-
-void load_debug_line(LuaEnvironment& env)
-{
-	env.load_module_function("DebugLine", "add_line",   debug_line_add_line);
-	env.load_module_function("DebugLine", "add_axes",   debug_line_add_axes);
-	env.load_module_function("DebugLine", "add_circle", debug_line_add_circle);
-	env.load_module_function("DebugLine", "add_cone",   debug_line_add_cone);
-	env.load_module_function("DebugLine", "add_sphere", debug_line_add_sphere);
-	env.load_module_function("DebugLine", "add_obb",    debug_line_add_obb);
-	env.load_module_function("DebugLine", "reset",      debug_line_reset);
-	env.load_module_function("DebugLine", "submit",     debug_line_submit);
-	env.load_module_function("DebugLine", "__index",    "DebugLine");
-	env.load_module_function("DebugLine", "__tostring", debug_line_tostring);
-}
-
-} // namespace crown

+ 0 - 190
src/lua/lua_device.cpp

@@ -1,190 +0,0 @@
-/*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
-
-#include "device.h"
-#include "resource_package.h"
-#include "world.h"
-#include "lua_environment.h"
-#include "lua_stack.h"
-#include "temp_allocator.h"
-#include "string_stream.h"
-#include "console_server.h"
-#include "resource_manager.h"
-#include "profiler.h"
-
-namespace crown
-{
-
-static int device_platform(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_string(device()->platform());
-	return 1;
-}
-
-static int device_architecture(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_string(device()->architecture());
-	return 1;
-}
-
-static int device_version(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_string(device()->version());
-	return 1;
-}
-
-static int device_last_delta_time(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(device()->last_delta_time());
-	return 1;
-}
-
-static int device_quit(lua_State* /*L*/)
-{
-	device()->quit();
-	return 0;
-}
-
-static int device_resolution(lua_State* L)
-{
-	LuaStack stack(L);
-	uint16_t w, h;
-	device()->resolution(w, h);
-	stack.push_int(w);
-	stack.push_int(h);
-	return 2;
-}
-
-static int device_create_world(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_world(device()->create_world());
-	return 1;
-}
-
-static int device_destroy_world(lua_State* L)
-{
-	LuaStack stack(L);
-	device()->destroy_world(*stack.get_world(1));
-	return 0;
-}
-
-static int device_render_world(lua_State* L)
-{
-	LuaStack stack(L);
-	device()->render_world(*stack.get_world(1), stack.get_camera(2));
-	return 0;
-}
-
-static int device_create_resource_package(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_resource_package(device()->create_resource_package(stack.get_resource_id(1)));
-	return 1;
-}
-
-static int device_destroy_resource_package(lua_State* L)
-{
-	LuaStack stack(L);
-	device()->destroy_resource_package(*stack.get_resource_package(1));
-	return 0;
-}
-
-static int device_console_send(lua_State* L)
-{
-	using namespace string_stream;
-	LuaStack stack(L);
-
-	TempAllocator1024 alloc;
-	StringStream json(alloc);
-
-	json << "{";
-	/* table is in the stack at index 'i' */
-	stack.push_nil();  /* first key */
-	while (stack.next(1) != 0)
-	{
-		/* uses 'key' (at index -2) and 'value' (at index -1) */
-		json << "\"" << stack.get_string(-2) << "\":\"" << stack.get_string(-1) << "\",";
-		/* removes 'value'; keeps 'key' for next iteration */
-		stack.pop(1);
-	}
-	/* pop key */
-	stack.pop(1);
-	json << "}";
-
-	console_server_globals::console()->send(c_str(json));
-	return 0;
-}
-
-static int device_can_get(lua_State* L)
-{
-	LuaStack stack(L);
-	const StringId64 type(stack.get_string(1));
-	stack.push_bool(device()->resource_manager()->can_get(type, stack.get_resource_id(2)));
-	return 1;
-}
-
-static int device_enable_resource_autoload(lua_State* L)
-{
-	LuaStack stack(L);
-	device()->resource_manager()->enable_autoload(stack.get_bool(1));
-	return 0;
-}
-
-static int profiler_enter_scope(lua_State* L)
-{
-	LuaStack stack(L);
-	profiler::enter_profile_scope(stack.get_string(1));
-	return 0;
-}
-
-static int profiler_leave_scope(lua_State* L)
-{
-	LuaStack stack(L);
-	profiler::leave_profile_scope();
-	return 0;
-}
-
-static int profiler_record(lua_State* L)
-{
-	LuaStack stack(L);
-
-	const char* name = stack.get_string(1);
-
-	if (stack.is_number(2))
-		profiler::record_float(name, stack.get_float(2));
-	else
-		profiler::record_vector3(name, stack.get_vector3(2));
-
-	return 0;
-}
-
-void load_device(LuaEnvironment& env)
-{
-	env.load_module_function("Device", "platform",                 device_platform);
-	env.load_module_function("Device", "architecture",             device_architecture);
-	env.load_module_function("Device", "version",                  device_version);
-	env.load_module_function("Device", "last_delta_time",          device_last_delta_time);
-	env.load_module_function("Device", "quit",                     device_quit);
-	env.load_module_function("Device", "resolution",               device_resolution);
-	env.load_module_function("Device", "create_world",             device_create_world);
-	env.load_module_function("Device", "destroy_world",            device_destroy_world);
-	env.load_module_function("Device", "render_world",             device_render_world);
-	env.load_module_function("Device", "create_resource_package",  device_create_resource_package);
-	env.load_module_function("Device", "destroy_resource_package", device_destroy_resource_package);
-	env.load_module_function("Device", "console_send",             device_console_send);
-	env.load_module_function("Device", "can_get",                  device_can_get);
-	env.load_module_function("Device", "enable_resource_autoload", device_enable_resource_autoload);
-
-	env.load_module_function("Profiler", "enter_scope", profiler_enter_scope);
-	env.load_module_function("Profiler", "leave_scope", profiler_leave_scope);
-	env.load_module_function("Profiler", "record",      profiler_record);
-}
-
-} // namespace crown

+ 2 - 29
src/lua/lua_environment.cpp

@@ -17,23 +17,7 @@
 namespace crown
 {
 
-// Lua modules
-extern void load_debug_line(LuaEnvironment& env);
-extern void load_device(LuaEnvironment& env);
-extern void load_gui(LuaEnvironment& env);
-extern void load_math(LuaEnvironment& env);
-extern void load_physics_world(LuaEnvironment& env);
-extern void load_resource_package(LuaEnvironment& env);
-extern void load_sound_world(LuaEnvironment& env);
-extern void load_raycast(LuaEnvironment& env);
-extern void load_resource_package(LuaEnvironment& env);
-extern void load_sound_world(LuaEnvironment& env);
-extern void load_sprite(LuaEnvironment& env);
-extern void load_window(LuaEnvironment& env);
-extern void load_world(LuaEnvironment& env);
-extern void load_material(LuaEnvironment& env);
-extern void load_input(LuaEnvironment& env);
-extern void load_render_world(LuaEnvironment& env);
+extern void load_api(LuaEnvironment& env);
 
 // When an error occurs, logs the error message and pauses the engine.
 static int error_handler(lua_State* L)
@@ -97,18 +81,7 @@ void LuaEnvironment::load_libs()
 	luaL_openlibs(L);
 
 	// Register crown libraries
-	load_debug_line(*this);
-	load_device(*this);
-	load_gui(*this);
-	load_math(*this);
-	load_physics_world(*this);
-	load_resource_package(*this);
-	load_sound_world(*this);
-	load_window(*this);
-	load_world(*this);
-	load_material(*this);
-	load_input(*this);
-	load_render_world(*this);
+	load_api(*this);
 
 	// Register custom loader
 	lua_getfield(L, LUA_GLOBALSINDEX, "package");

+ 0 - 84
src/lua/lua_gui.cpp

@@ -1,84 +0,0 @@
-/*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
-
-#include "gui.h"
-#include "lua_environment.h"
-#include "lua_stack.h"
-#include "vector3.h"
-#include "quaternion.h"
-#include "color4.h"
-#include "resource_manager.h"
-#include "font_resource.h"
-
-namespace crown
-{
-
-static int gui_resolution(lua_State* L)
-{
-	LuaStack stack(L);
-	const Vector2 resolution = stack.get_gui(1)->resolution();
-	stack.push_int(resolution.x);
-	stack.push_int(resolution.y);
-	return 2;
-}
-
-static int gui_move(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_gui(1)->move(stack.get_vector2(2));
-	return 0;
-}
-
-static int gui_screen_to_gui(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector2(stack.get_gui(1)->screen_to_gui(stack.get_vector2(2)));
-	return 1;
-}
-
-static int gui_draw_rectangle(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_gui(1)->draw_rectangle(stack.get_vector3(2), stack.get_vector2(3),
-		stack.get_color4(4));
-	return 0;
-}
-
-static int gui_draw_image(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_gui(1)->draw_image(stack.get_string(2), stack.get_vector3(3),
-		stack.get_vector2(4), stack.get_color4(5));
-	return 0;
-}
-
-static int gui_draw_image_uv(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_gui(1)->draw_image_uv(stack.get_string(2), stack.get_vector3(3),
-		stack.get_vector2(4), stack.get_vector2(5), stack.get_vector2(6), stack.get_color4(7));
-	return 0;
-}
-
-static int gui_draw_text(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_gui(1)->draw_text(stack.get_string(2), stack.get_string(3), stack.get_int(4),
-		stack.get_vector3(5), stack.get_color4(6));
-	return 0;
-}
-
-void load_gui(LuaEnvironment& env)
-{
-	env.load_module_function("Gui", "resolution",     gui_resolution);
-	env.load_module_function("Gui", "move",           gui_move);
-	env.load_module_function("Gui", "screen_to_gui",  gui_screen_to_gui);
-	env.load_module_function("Gui", "draw_rectangle", gui_draw_rectangle);
-	env.load_module_function("Gui", "draw_image",     gui_draw_image);
-	env.load_module_function("Gui", "draw_image_uv",  gui_draw_image_uv);
-	env.load_module_function("Gui", "draw_text",      gui_draw_text);
-}
-
-} // namespace crown

+ 0 - 316
src/lua/lua_input.cpp

@@ -1,316 +0,0 @@
-/*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
-
-#include "lua_stack.h"
-#include "lua_environment.h"
-#include "device.h"
-#include "input_manager.h"
-#include "input_device.h"
-
-namespace crown
-{
-
-static int input_device_name(lua_State* L, InputDevice& id)
-{
-	LuaStack stack(L);
-	stack.push_string(id.name());
-	return 1;
-}
-
-static int input_device_connected(lua_State* L, InputDevice& id)
-{
-	LuaStack stack(L);
-	stack.push_bool(id.connected());
-	return 1;
-}
-
-static int input_device_num_buttons(lua_State* L, InputDevice& id)
-{
-	LuaStack stack(L);
-	stack.push_int(id.num_buttons());
-	return 1;
-}
-
-static int input_device_num_axes(lua_State* L, InputDevice& id)
-{
-	LuaStack stack(L);
-	stack.push_int(id.num_axes());
-	return 1;
-}
-
-static int input_device_pressed(lua_State* L, InputDevice& id)
-{
-	LuaStack stack(L);
-	stack.push_bool(id.pressed(stack.get_int(1)));
-	return 1;
-}
-
-static int input_device_released(lua_State* L, InputDevice& id)
-{
-	LuaStack stack(L);
-	stack.push_bool(id.released(stack.get_int(1)));
-	return 1;
-}
-
-static int input_device_any_pressed(lua_State* L, InputDevice& id)
-{
-	LuaStack stack(L);
-	stack.push_bool(id.any_pressed());
-	return 1;
-}
-
-static int input_device_any_released(lua_State* L, InputDevice& id)
-{
-	LuaStack stack(L);
-	stack.push_bool(id.any_released());
-	return 1;
-}
-
-static int input_device_axis(lua_State* L, InputDevice& id)
-{
-	LuaStack stack(L);
-	stack.push_vector3(id.axis(stack.get_int(1)));
-	return 1;
-}
-
-static int input_device_button_name(lua_State* L, InputDevice& id)
-{
-	LuaStack stack(L);
-	stack.push_string(id.button_name(stack.get_int(1)));
-	return 1;
-}
-
-static int input_device_axis_name(lua_State* L, InputDevice& id)
-{
-	LuaStack stack(L);
-	stack.push_string(id.axis_name(stack.get_int(1)));
-	return 1;
-}
-
-static int input_device_button_id(lua_State* L, InputDevice& id)
-{
-	LuaStack stack(L);
-	stack.push_int(id.button_id(stack.get_string_id(1)));
-	return 1;
-}
-
-static int input_device_axis_id(lua_State* L, InputDevice& id)
-{
-	LuaStack stack(L);
-	stack.push_int(id.axis_id(stack.get_string_id(1)));
-	return 1;
-}
-
-#define KEYBOARD_FN(name) keyboard_##name
-#define MOUSE_FN(name) mouse_##name
-#define TOUCH_FN(name) touch_##name
-#define JOYPAD_FN(index, name) joypad_##name##index
-
-#define KEYBOARD(name) static int KEYBOARD_FN(name)(lua_State* L)\
-	{ return input_device_##name(L, *device()->input_manager()->keyboard()); }
-#define MOUSE(name) static int MOUSE_FN(name)(lua_State* L)\
-	{ return input_device_##name(L, *device()->input_manager()->mouse()); }
-#define TOUCH(name) static int TOUCH_FN(name)(lua_State* L)\
-	{ return input_device_##name(L, *device()->input_manager()->touch()); }
-#define JOYPAD(index, name) static int JOYPAD_FN(index, name)(lua_State* L)\
-	{ return input_device_##name(L, *device()->input_manager()->joypad(index)); }
-
-KEYBOARD(name)
-KEYBOARD(connected)
-KEYBOARD(num_buttons)
-KEYBOARD(num_axes)
-KEYBOARD(pressed)
-KEYBOARD(released)
-KEYBOARD(any_pressed)
-KEYBOARD(any_released)
-// KEYBOARD(axis)
-KEYBOARD(button_name)
-// KEYBOARD(axis_name)
-KEYBOARD(button_id)
-// KEYBOARD(axis_id)
-
-MOUSE(name)
-MOUSE(connected)
-MOUSE(num_buttons)
-MOUSE(num_axes)
-MOUSE(pressed)
-MOUSE(released)
-MOUSE(any_pressed)
-MOUSE(any_released)
-MOUSE(axis)
-MOUSE(button_name)
-MOUSE(axis_name)
-MOUSE(button_id)
-MOUSE(axis_id)
-
-TOUCH(name)
-TOUCH(connected)
-TOUCH(num_buttons)
-TOUCH(num_axes)
-TOUCH(pressed)
-TOUCH(released)
-TOUCH(any_pressed)
-TOUCH(any_released)
-TOUCH(axis)
-TOUCH(button_name)
-TOUCH(axis_name)
-TOUCH(button_id)
-TOUCH(axis_id)
-
-JOYPAD(0, name)
-JOYPAD(0, connected)
-JOYPAD(0, num_buttons)
-JOYPAD(0, num_axes)
-JOYPAD(0, pressed)
-JOYPAD(0, released)
-JOYPAD(0, any_pressed)
-JOYPAD(0, any_released)
-JOYPAD(0, axis)
-JOYPAD(0, button_name)
-JOYPAD(0, axis_name)
-JOYPAD(0, button_id)
-JOYPAD(0, axis_id)
-
-JOYPAD(1, name)
-JOYPAD(1, connected)
-JOYPAD(1, num_buttons)
-JOYPAD(1, num_axes)
-JOYPAD(1, pressed)
-JOYPAD(1, released)
-JOYPAD(1, any_pressed)
-JOYPAD(1, any_released)
-JOYPAD(1, axis)
-JOYPAD(1, button_name)
-JOYPAD(1, axis_name)
-JOYPAD(1, button_id)
-JOYPAD(1, axis_id)
-
-JOYPAD(2, name)
-JOYPAD(2, connected)
-JOYPAD(2, num_buttons)
-JOYPAD(2, num_axes)
-JOYPAD(2, pressed)
-JOYPAD(2, released)
-JOYPAD(2, any_pressed)
-JOYPAD(2, any_released)
-JOYPAD(2, axis)
-JOYPAD(2, button_name)
-JOYPAD(2, axis_name)
-JOYPAD(2, button_id)
-JOYPAD(2, axis_id)
-
-JOYPAD(3, name)
-JOYPAD(3, connected)
-JOYPAD(3, num_buttons)
-JOYPAD(3, num_axes)
-JOYPAD(3, pressed)
-JOYPAD(3, released)
-JOYPAD(3, any_pressed)
-JOYPAD(3, any_released)
-JOYPAD(3, axis)
-JOYPAD(3, button_name)
-JOYPAD(3, axis_name)
-JOYPAD(3, button_id)
-JOYPAD(3, axis_id)
-
-void load_input(LuaEnvironment& env)
-{
-	env.load_module_function("Keyboard", "name",         KEYBOARD_FN(name));
-	env.load_module_function("Keyboard", "connected",    KEYBOARD_FN(connected));
-	env.load_module_function("Keyboard", "num_buttons",  KEYBOARD_FN(num_buttons));
-	env.load_module_function("Keyboard", "num_axes",     KEYBOARD_FN(num_axes));
-	env.load_module_function("Keyboard", "pressed",      KEYBOARD_FN(pressed));
-	env.load_module_function("Keyboard", "released",     KEYBOARD_FN(released));
-	env.load_module_function("Keyboard", "any_pressed",  KEYBOARD_FN(any_pressed));
-	env.load_module_function("Keyboard", "any_released", KEYBOARD_FN(any_released));
-	env.load_module_function("Keyboard", "button_name",  KEYBOARD_FN(button_name));
-	env.load_module_function("Keyboard", "button_id",    KEYBOARD_FN(button_id));
-
-	env.load_module_function("Mouse", "name",         MOUSE_FN(name));
-	env.load_module_function("Mouse", "connected",    MOUSE_FN(connected));
-	env.load_module_function("Mouse", "num_buttons",  MOUSE_FN(num_buttons));
-	env.load_module_function("Mouse", "num_axes",     MOUSE_FN(num_axes));
-	env.load_module_function("Mouse", "pressed",      MOUSE_FN(pressed));
-	env.load_module_function("Mouse", "released",     MOUSE_FN(released));
-	env.load_module_function("Mouse", "any_pressed",  MOUSE_FN(any_pressed));
-	env.load_module_function("Mouse", "any_released", MOUSE_FN(any_released));
-	env.load_module_function("Mouse", "axis",         MOUSE_FN(axis));
-	env.load_module_function("Mouse", "button_name",  MOUSE_FN(button_name));
-	env.load_module_function("Mouse", "axis_name",    MOUSE_FN(axis_name));
-	env.load_module_function("Mouse", "button_id",    MOUSE_FN(button_id));
-	env.load_module_function("Mouse", "axis_id",      MOUSE_FN(axis_id));
-
-	env.load_module_function("Touch", "name",         TOUCH_FN(name));
-	env.load_module_function("Touch", "connected",    TOUCH_FN(connected));
-	env.load_module_function("Touch", "num_buttons",  TOUCH_FN(num_buttons));
-	env.load_module_function("Touch", "num_axes",     TOUCH_FN(num_axes));
-	env.load_module_function("Touch", "pressed",      TOUCH_FN(pressed));
-	env.load_module_function("Touch", "released",     TOUCH_FN(released));
-	env.load_module_function("Touch", "any_pressed",  TOUCH_FN(any_pressed));
-	env.load_module_function("Touch", "any_released", TOUCH_FN(any_released));
-	env.load_module_function("Touch", "axis",         TOUCH_FN(axis));
-	env.load_module_function("Touch", "button_name",  TOUCH_FN(button_name));
-	env.load_module_function("Touch", "axis_name",    TOUCH_FN(axis_name));
-	env.load_module_function("Touch", "button_id",    TOUCH_FN(button_id));
-	env.load_module_function("Touch", "axis_id",      TOUCH_FN(axis_id));
-
-	env.load_module_function("Pad1", "name",         JOYPAD_FN(0, name));
-	env.load_module_function("Pad1", "connected",    JOYPAD_FN(0, connected));
-	env.load_module_function("Pad1", "num_buttons",  JOYPAD_FN(0, num_buttons));
-	env.load_module_function("Pad1", "num_axes",     JOYPAD_FN(0, num_axes));
-	env.load_module_function("Pad1", "pressed",      JOYPAD_FN(0, pressed));
-	env.load_module_function("Pad1", "released",     JOYPAD_FN(0, released));
-	env.load_module_function("Pad1", "any_pressed",  JOYPAD_FN(0, any_pressed));
-	env.load_module_function("Pad1", "any_released", JOYPAD_FN(0, any_released));
-	env.load_module_function("Pad1", "axis",         JOYPAD_FN(0, axis));
-	env.load_module_function("Pad1", "button_name",  JOYPAD_FN(0, button_name));
-	env.load_module_function("Pad1", "axis_name",    JOYPAD_FN(0, axis_name));
-	env.load_module_function("Pad1", "button_id",    JOYPAD_FN(0, button_id));
-	env.load_module_function("Pad1", "axis_id",      JOYPAD_FN(0, axis_id));
-
-	env.load_module_function("Pad2", "name",         JOYPAD_FN(1, name));
-	env.load_module_function("Pad2", "connected",    JOYPAD_FN(1, connected));
-	env.load_module_function("Pad2", "num_buttons",  JOYPAD_FN(1, num_buttons));
-	env.load_module_function("Pad2", "num_axes",     JOYPAD_FN(1, num_axes));
-	env.load_module_function("Pad2", "pressed",      JOYPAD_FN(1, pressed));
-	env.load_module_function("Pad2", "released",     JOYPAD_FN(1, released));
-	env.load_module_function("Pad2", "any_pressed",  JOYPAD_FN(1, any_pressed));
-	env.load_module_function("Pad2", "any_released", JOYPAD_FN(1, any_released));
-	env.load_module_function("Pad2", "axis",         JOYPAD_FN(1, axis));
-	env.load_module_function("Pad2", "button_name",  JOYPAD_FN(1, button_name));
-	env.load_module_function("Pad2", "axis_name",    JOYPAD_FN(1, axis_name));
-	env.load_module_function("Pad2", "button_id",    JOYPAD_FN(1, button_id));
-	env.load_module_function("Pad2", "axis_id",      JOYPAD_FN(1, axis_id));
-
-	env.load_module_function("Pad3", "name",         JOYPAD_FN(2, name));
-	env.load_module_function("Pad3", "connected",    JOYPAD_FN(2, connected));
-	env.load_module_function("Pad3", "num_buttons",  JOYPAD_FN(2, num_buttons));
-	env.load_module_function("Pad3", "num_axes",     JOYPAD_FN(2, num_axes));
-	env.load_module_function("Pad3", "pressed",      JOYPAD_FN(2, pressed));
-	env.load_module_function("Pad3", "released",     JOYPAD_FN(2, released));
-	env.load_module_function("Pad3", "any_pressed",  JOYPAD_FN(2, any_pressed));
-	env.load_module_function("Pad3", "any_released", JOYPAD_FN(2, any_released));
-	env.load_module_function("Pad3", "axis",         JOYPAD_FN(2, axis));
-	env.load_module_function("Pad3", "button_name",  JOYPAD_FN(2, button_name));
-	env.load_module_function("Pad3", "axis_name",    JOYPAD_FN(2, axis_name));
-	env.load_module_function("Pad3", "button_id",    JOYPAD_FN(2, button_id));
-	env.load_module_function("Pad3", "axis_id",      JOYPAD_FN(2, axis_id));
-
-	env.load_module_function("Pad4", "name",         JOYPAD_FN(3, name));
-	env.load_module_function("Pad4", "connected",    JOYPAD_FN(3, connected));
-	env.load_module_function("Pad4", "num_buttons",  JOYPAD_FN(3, num_buttons));
-	env.load_module_function("Pad4", "num_axes",     JOYPAD_FN(3, num_axes));
-	env.load_module_function("Pad4", "pressed",      JOYPAD_FN(3, pressed));
-	env.load_module_function("Pad4", "released",     JOYPAD_FN(3, released));
-	env.load_module_function("Pad4", "any_pressed",  JOYPAD_FN(3, any_pressed));
-	env.load_module_function("Pad4", "any_released", JOYPAD_FN(3, any_released));
-	env.load_module_function("Pad4", "axis",         JOYPAD_FN(3, axis));
-	env.load_module_function("Pad4", "button_name",  JOYPAD_FN(3, button_name));
-	env.load_module_function("Pad4", "axis_name",    JOYPAD_FN(3, axis_name));
-	env.load_module_function("Pad4", "button_id",    JOYPAD_FN(3, button_id));
-	env.load_module_function("Pad4", "axis_id",      JOYPAD_FN(3, axis_id));
-}
-
-} // namespace crown

+ 0 - 41
src/lua/lua_material.cpp

@@ -1,41 +0,0 @@
-/*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
-
-#include "lua_stack.h"
-#include "lua_environment.h"
-#include "material.h"
-
-namespace crown
-{
-
-static int material_set_float(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_material(1)->set_float(stack.get_string(2), stack.get_float(3));
-	return 0;
-}
-
-static int material_set_vector2(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_material(1)->set_vector2(stack.get_string(2), stack.get_vector2(3));
-	return 0;
-}
-
-static int material_set_vector3(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_material(1)->set_vector3(stack.get_string(2), stack.get_vector3(3));
-	return 0;
-}
-
-void load_material(LuaEnvironment& env)
-{
-	env.load_module_function("Material", "set_float",   material_set_float);
-	env.load_module_function("Material", "set_vector2", material_set_vector2);
-	env.load_module_function("Material", "set_vector3", material_set_vector3);
-}
-
-} // namespace crown

+ 0 - 1045
src/lua/lua_math.cpp

@@ -1,1045 +0,0 @@
-/*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
-
-#include "math_utils.h"
-#include "math_types.h"
-#include "vector2.h"
-#include "vector3.h"
-#include "matrix4x4.h"
-#include "quaternion.h"
-#include "color4.h"
-#include "plane.h"
-#include "intersection.h"
-#include "lua_stack.h"
-#include "lua_environment.h"
-
-namespace crown
-{
-
-static int math_ray_plane_intersection(lua_State* L)
-{
-	LuaStack stack(L);
-	const Plane p = plane::from_point_and_normal(stack.get_vector3(3)
-		, stack.get_vector3(4)
-		);
-	const float t = ray_plane_intersection(stack.get_vector3(1)
-		, stack.get_vector3(2)
-		, p
-		);
-	stack.push_float(t);
-	return 1;
-}
-
-static int math_ray_disc_intersection(lua_State* L)
-{
-	LuaStack stack(L);
-	const float t = ray_disc_intersection(stack.get_vector3(1)
-		, stack.get_vector3(2)
-		, stack.get_vector3(3)
-		, stack.get_float(4)
-		, stack.get_vector3(5)
-		);
-	stack.push_float(t);
-	return 1;
-}
-
-static int math_ray_sphere_intersection(lua_State* L)
-{
-	LuaStack stack(L);
-	Sphere s;
-	s.c = stack.get_vector3(3);
-	s.r = stack.get_float(4);
-	const float t = ray_sphere_intersection(stack.get_vector3(1)
-		, stack.get_vector3(2)
-		, s
-		);
-	stack.push_float(t);
-	return 1;
-}
-
-static int math_ray_obb_intersection(lua_State* L)
-{
-	LuaStack stack(L);
-	const float t = ray_obb_intersection(stack.get_vector3(1)
-		, stack.get_vector3(2)
-		, stack.get_matrix4x4(3)
-		, stack.get_vector3(4)
-		);
-	stack.push_float(t);
-	return 1;
-}
-
-static int vector3_new(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(vector3(stack.get_float(1), stack.get_float(2), stack.get_float(3)));
-	return 1;
-}
-
-static int vector3_ctor(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.remove(1); // Remove table
-	return vector3_new(L);
-}
-
-static int vector3_x(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(stack.get_vector3(1).x);
-	return 1;
-}
-
-static int vector3_y(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(stack.get_vector3(1).y);
-	return 1;
-}
-
-static int vector3_z(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(stack.get_vector3(1).z);
-	return 1;
-}
-
-static int vector3_set_x(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_vector3(1).x = stack.get_float(2);
-	return 0;
-}
-
-static int vector3_set_y(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_vector3(1).y = stack.get_float(2);
-	return 0;
-}
-
-static int vector3_set_z(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_vector3(1).z = stack.get_float(2);
-	return 0;
-}
-
-static int vector3_elements(lua_State* L)
-{
-	LuaStack stack(L);
-	Vector3& a = stack.get_vector3(1);
-	stack.push_float(a.x);
-	stack.push_float(a.y);
-	stack.push_float(a.z);
-	return 3;
-}
-
-static int vector3_add(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_vector3(1) + stack.get_vector3(2));
-	return 1;
-}
-
-static int vector3_subtract(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_vector3(1) - stack.get_vector3(2));
-	return 1;
-}
-
-static int vector3_multiply(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_vector3(1) * stack.get_float(2));
-	return 1;
-}
-
-static int vector3_dot(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(dot(stack.get_vector3(1), stack.get_vector3(2)));
-	return 1;
-}
-
-static int vector3_cross(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(cross(stack.get_vector3(1), stack.get_vector3(2)));
-	return 1;
-}
-
-static int vector3_equal(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_bool(stack.get_vector3(1) == stack.get_vector3(2));
-	return 1;
-}
-
-static int vector3_length(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(length(stack.get_vector3(1)));
-	return 1;
-}
-
-static int vector3_length_squared(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(length_squared(stack.get_vector3(1)));
-	return 1;
-}
-
-static int vector3_set_length(lua_State* L)
-{
-	LuaStack stack(L);
-	set_length(stack.get_vector3(1), stack.get_float(2));
-	return 0;
-}
-
-static int vector3_normalize(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(normalize(stack.get_vector3(1)));
-	return 1;
-}
-
-static int vector3_distance(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(distance(stack.get_vector3(1), stack.get_vector3(2)));
-	return 1;
-}
-
-static int vector3_distance_squared(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(distance_squared(stack.get_vector3(1), stack.get_vector3(2)));
-	return 1;
-}
-
-static int vector3_angle(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(angle(stack.get_vector3(1), stack.get_vector3(2)));
-	return 1;
-}
-
-static int vector3_max(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(max(stack.get_vector3(1), stack.get_vector3(2)));
-	return 1;
-}
-
-static int vector3_min(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(min(stack.get_vector3(1), stack.get_vector3(2)));
-	return 1;
-}
-
-static int vector3_lerp(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(lerp(stack.get_vector3(1), stack.get_vector3(2), stack.get_float(3)));
-	return 1;
-}
-
-static int vector3_forward(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(VECTOR3_FORWARD);
-	return 1;
-}
-
-static int vector3_backward(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(VECTOR3_BACKWARD);
-	return 1;
-}
-
-static int vector3_left(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(VECTOR3_LEFT);
-	return 1;
-}
-
-static int vector3_right(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(VECTOR3_RIGHT);
-	return 1;
-}
-
-static int vector3_up(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(VECTOR3_UP);
-	return 1;
-}
-
-static int vector3_down(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(VECTOR3_DOWN);
-	return 1;
-}
-
-static int vector3_zero(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(VECTOR3_ZERO);
-	return 1;
-}
-
-static int vector3_to_string(lua_State* L)
-{
-	LuaStack stack(L);
-	const Vector3 v = stack.get_vector3(1);
-	char buf[256];
-	snprintf(buf, sizeof(buf), "%.4f %.4f %.4f", v.x, v.y, v.z);
-	stack.push_string(buf);
-	return 1;
-}
-
-static int vector2_new(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector2(vector2(stack.get_float(1), stack.get_float(2)));
-	return 1;
-}
-
-static int vector2_ctor(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.remove(1); // Remove table
-	return vector2_new(L);
-}
-
-static int vector3box_new(lua_State* L)
-{
-	LuaStack stack(L);
-
-	if (stack.num_args() == 0)
-		stack.push_vector3box(VECTOR3_ZERO);
-	else if (stack.num_args() == 1)
-		stack.push_vector3box(stack.get_vector3(1));
-	else
-		stack.push_vector3box(vector3(stack.get_float(1)
-			, stack.get_float(2)
-			, stack.get_float(3)));
-
-	return 1;
-}
-
-static int vector3box_ctor(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.remove(1); // Remove table
-	return vector3box_new(L);
-}
-
-static int vector3box_store(lua_State* L)
-{
-	LuaStack stack(L);
-
-	Vector3& v = stack.get_vector3box(1);
-
-	if (stack.num_args() == 2)
-		v = stack.get_vector3(2);
-	else
-		v = vector3(stack.get_float(2)
-			, stack.get_float(3)
-			, stack.get_float(4));
-
-	return 0;
-}
-
-static int vector3box_unbox(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_vector3box(1));
-	return 1;
-}
-
-static int vector3box_tostring(lua_State* L)
-{
-	LuaStack stack(L);
-	Vector3& v = stack.get_vector3box(1);
-	stack.push_fstring("Vector3Box (%p)", &v);
-	return 1;
-}
-
-static int matrix4x4_new(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(matrix4x4(stack.get_float(1)
-		, stack.get_float(2)
-		, stack.get_float(3)
-		, stack.get_float(4)
-		, stack.get_float(5)
-		, stack.get_float(6)
-		, stack.get_float(7)
-		, stack.get_float(8)
-		, stack.get_float(9)
-		, stack.get_float(10)
-		, stack.get_float(11)
-		, stack.get_float(12)
-		, stack.get_float(13)
-		, stack.get_float(14)
-		, stack.get_float(15)
-		, stack.get_float(16)));
-	return 1;
-}
-
-static int matrix4x4_ctor(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.remove(1); // Remove table
-	return matrix4x4_new(L);
-}
-
-static int matrix4x4_from_quaternion(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), vector3(0, 0, 0)));
-	return 1;
-}
-
-static int matrix4x4_from_translation(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(matrix4x4(QUATERNION_IDENTITY, stack.get_vector3(1)));
-	return 1;
-}
-
-static int matrix4x4_from_quaternion_translation(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), stack.get_vector3(2)));
-	return 1;
-}
-
-static int matrix4x4_from_axes(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(matrix4x4(stack.get_vector3(1), stack.get_vector3(2), stack.get_vector3(3), stack.get_vector3(4)));
-	return 1;
-}
-
-static int matrix4x4_copy(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(stack.get_matrix4x4(1));
-	return 1;
-}
-
-static int matrix4x4_add(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(stack.get_matrix4x4(1) + stack.get_matrix4x4(2));
-	return 1;
-}
-
-static int matrix4x4_subtract(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(stack.get_matrix4x4(1) - stack.get_matrix4x4(2));
-	return 1;
-}
-
-static int matrix4x4_multiply(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(stack.get_matrix4x4(1) * stack.get_matrix4x4(2));
-	return 1;
-}
-
-static int matrix4x4_transpose(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(transpose(stack.get_matrix4x4(1)));
-	return 1;
-}
-
-static int matrix4x4_determinant(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(determinant(stack.get_matrix4x4(1)));
-	return 1;
-}
-
-static int matrix4x4_invert(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(invert(stack.get_matrix4x4(1)));
-	return 1;
-}
-
-static int matrix4x4_x(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(x(stack.get_matrix4x4(1)));
-	return 1;
-}
-
-static int matrix4x4_y(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(y(stack.get_matrix4x4(1)));
-	return 1;
-}
-
-static int matrix4x4_z(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(z(stack.get_matrix4x4(1)));
-	return 1;
-}
-
-static int matrix4x4_set_x(lua_State* L)
-{
-	LuaStack stack(L);
-	set_x(stack.get_matrix4x4(1), stack.get_vector3(2));
-	return 0;
-}
-
-static int matrix4x4_set_y(lua_State* L)
-{
-	LuaStack stack(L);
-	set_y(stack.get_matrix4x4(1), stack.get_vector3(2));
-	return 0;
-}
-
-static int matrix4x4_set_z(lua_State* L)
-{
-	LuaStack stack(L);
-	set_z(stack.get_matrix4x4(1), stack.get_vector3(2));
-	return 0;
-}
-
-static int matrix4x4_translation(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(translation(stack.get_matrix4x4(1)));
-	return 1;
-}
-
-static int matrix4x4_set_translation(lua_State* L)
-{
-	LuaStack stack(L);
-	set_translation(stack.get_matrix4x4(1), stack.get_vector3(2));
-	return 0;
-}
-
-static int matrix4x4_rotation(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(rotation(stack.get_matrix4x4(1)));
-	return 1;
-}
-
-static int matrix4x4_set_rotation(lua_State* L)
-{
-	LuaStack stack(L);
-	set_rotation(stack.get_matrix4x4(1), stack.get_quaternion(2));
-	return 0;
-}
-
-static int matrix4x4_identity(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(MATRIX4X4_IDENTITY);
-	return 1;
-}
-
-static int matrix4x4_transform(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_vector3(2) * stack.get_matrix4x4(1));
-	return 1;
-}
-
-static int matrix4x4_to_string(lua_State* L)
-{
-	LuaStack stack(L);
-	Matrix4x4& a = stack.get_matrix4x4(1);
-	char buf[1024];
-	snprintf(buf, sizeof(buf),
-		"%.4f, %.4f, %.4f, %.4f\n"
-		"%.4f, %.4f, %.4f, %.4f\n"
-		"%.4f, %.4f, %.4f, %.4f\n"
-		"%.4f, %.4f, %.4f, %.4f"
-		, a.x.x, a.x.y, a.x.z, a.y.w
-		, a.y.x, a.y.y, a.y.z, a.y.w
-		, a.z.x, a.z.y, a.z.z, a.z.w
-		, a.t.x, a.t.y, a.t.z, a.t.w
-		);
-	stack.push_string(buf);
-	return 1;
-}
-
-static int matrix4x4box_new(lua_State* L)
-{
-	LuaStack stack(L);
-
-	if (stack.num_args() == 0)
-		stack.push_matrix4x4(MATRIX4X4_IDENTITY);
-	else
-		stack.push_matrix4x4box(stack.get_matrix4x4(1));
-
-	return 1;
-}
-
-static int matrix4x4box_ctor(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.remove(1); // Remove table
-	return matrix4x4box_new(L);
-}
-
-static int matrix4x4box_store(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_matrix4x4box(1) = stack.get_matrix4x4(2);
-	return 0;
-}
-
-static int matrix4x4box_unbox(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(stack.get_matrix4x4box(1));
-	return 1;
-}
-
-static int matrix4x4box_tostring(lua_State* L)
-{
-	LuaStack stack(L);
-	Matrix4x4& m = stack.get_matrix4x4box(1);
-	stack.push_fstring("Matrix4x4Box (%p)", &m);
-	return 1;
-}
-
-static int quaternion_new(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(quaternion(stack.get_vector3(1), stack.get_float(2)));
-	return 1;
-}
-
-static int quaternion_ctor(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.remove(1); // Remove table
-	return quaternion_new(L);
-}
-
-static int quaternion_negate(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(-stack.get_quaternion(1));
-	return 1;
-}
-
-static int quaternion_identity(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(QUATERNION_IDENTITY);
-	return 1;
-}
-
-static int quaternion_dot(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(dot(stack.get_quaternion(1), stack.get_quaternion(2)));
-	return 1;
-}
-
-static int quaternion_length(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(length(stack.get_quaternion(1)));
-	return 1;
-}
-
-static int quaternion_normalize(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(normalize(stack.get_quaternion(1)));
-	return 1;
-}
-
-static int quaternion_conjugate(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(conjugate(stack.get_quaternion(1)));
-	return 1;
-}
-
-static int quaternion_inverse(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(inverse(stack.get_quaternion(1)));
-	return 1;
-}
-
-static int quaternion_multiply(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(stack.get_quaternion(1) * stack.get_quaternion(2));
-	return 1;
-}
-
-static int quaternion_multiply_by_scalar(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(stack.get_quaternion(1) * stack.get_float(2));
-	return 1;
-}
-
-static int quaternion_power(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(power(stack.get_quaternion(1), stack.get_float(2)));
-	return 1;
-}
-
-static int quaternion_elements(lua_State* L)
-{
-	LuaStack stack(L);
-	const Quaternion& q = stack.get_quaternion(1);
-	stack.push_float(q.x);
-	stack.push_float(q.y);
-	stack.push_float(q.z);
-	stack.push_float(q.w);
-	return 4;
-}
-
-static int quaternion_look(lua_State* L)
-{
-	LuaStack stack(L);
-	const Vector3 up = stack.num_args() == 2 ? stack.get_vector3(2) : VECTOR3_YAXIS;
-	stack.push_quaternion(look(stack.get_vector3(1), up));
-	return 1;
-}
-
-static int quaternion_right(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(right(stack.get_quaternion(1)));
-	return 1;
-}
-
-static int quaternion_up(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(up(stack.get_quaternion(1)));
-	return 1;
-}
-
-static int quaternion_forward(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(forward(stack.get_quaternion(1)));
-	return 1;
-}
-
-static int quaternion_lerp(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(lerp(stack.get_quaternion(1), stack.get_quaternion(2), stack.get_float(3)));
-	return 1;
-}
-
-static int quaternion_to_string(lua_State* L)
-{
-	LuaStack stack(L);
-	const Quaternion q = stack.get_quaternion(1);
-	char buf[256];
-	snprintf(buf, sizeof(buf), "%.4f %.4f %.4f %.4f", q.x, q.y, q.z, q.w);
-	stack.push_string(buf);
-	return 1;
-}
-
-static int quaternionbox_new(lua_State* L)
-{
-	LuaStack stack(L);
-
-	if (stack.num_args() == 0)
-		stack.push_quaternionbox(QUATERNION_IDENTITY);
-	else if (stack.num_args() == 1)
-		stack.push_quaternionbox(stack.get_quaternion(1));
-	else
-		stack.push_quaternionbox(quaternion(stack.get_float(1)
-			, stack.get_float(2)
-			, stack.get_float(3)
-			, stack.get_float(4)));
-
-	return 1;
-}
-
-static int quaternionbox_ctor(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.remove(1); // Remove table
-	return quaternionbox_new(L);
-}
-
-static int quaternionbox_store(lua_State* L)
-{
-	LuaStack stack(L);
-
-	Quaternion& q = stack.get_quaternionbox(1);
-
-	if (stack.num_args() == 2)
-		q = stack.get_quaternion(2);
-	else
-		q = quaternion(stack.get_float(2)
-			, stack.get_float(3)
-			, stack.get_float(4)
-			, stack.get_float(5));
-
-	return 0;
-}
-
-static int quaternionbox_unbox(lua_State* L)
-{
-	LuaStack stack(L);
-
-	Quaternion& q = stack.get_quaternionbox(1);
-
-	stack.push_quaternion(q);
-	return 1;
-}
-
-static int quaternionbox_tostring(lua_State* L)
-{
-	LuaStack stack(L);
-	Quaternion& q = stack.get_quaternionbox(1);
-	stack.push_fstring("QuaternionBox (%p)", &q);
-	return 1;
-}
-
-static int color4_new(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(quaternion(stack.get_float(1)
-		, stack.get_float(2)
-		, stack.get_float(3)
-		, stack.get_float(4)));
-	return 1;
-}
-
-static int color4_ctor(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.remove(1); // Remove table
-	return color4_new(L);
-}
-
-static int lightuserdata_add(lua_State* L)
-{
-	LuaStack stack(L);
-	const Vector3& a = stack.get_vector3(1);
-	const Vector3& b = stack.get_vector3(2);
-	stack.push_vector3(a + b);
-	return 1;
-}
-
-static int lightuserdata_sub(lua_State* L)
-{
-	LuaStack stack(L);
-	const Vector3& a = stack.get_vector3(1);
-	const Vector3& b = stack.get_vector3(2);
-	stack.push_vector3(a - b);
-	return 1;
-}
-
-static int lightuserdata_mul(lua_State* L)
-{
-	LuaStack stack(L);
-	const int i = stack.is_number(1) ? 1 : 2;
-	stack.push_vector3(stack.get_float(i) * stack.get_vector3(3-i));
-	return 1;
-}
-
-static int lightuserdata_unm(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(-stack.get_vector3(1));
-	return 1;
-}
-
-static int lightuserdata_index(lua_State* L)
-{
-	LuaStack stack(L);
-	Vector3& v = stack.get_vector3(1);
-	const char* s = stack.get_string(2);
-
-	switch (s[0])
-	{
-		case 'x': stack.push_float(v.x); return 1;
-		case 'y': stack.push_float(v.y); return 1;
-		case 'z': stack.push_float(v.z); return 1;
-		default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
-	}
-
-	return 0;
-}
-
-static int lightuserdata_newindex(lua_State* L)
-{
-	LuaStack stack(L);
-	Vector3& v = stack.get_vector3(1);
-	const char* s = stack.get_string(2);
-	const float value = stack.get_float(3);
-
-	switch (s[0])
-	{
-		case 'x': v.x = value; break;
-		case 'y': v.y = value; break;
-		case 'z': v.z = value; break;
-		default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
-	}
-
-	return 0;
-}
-
-void load_math(LuaEnvironment& env)
-{
-	env.load_module_function("Math", "ray_plane_intersection",  math_ray_plane_intersection);
-	env.load_module_function("Math", "ray_disc_intersection",   math_ray_disc_intersection);
-	env.load_module_function("Math", "ray_sphere_intersection", math_ray_sphere_intersection);
-	env.load_module_function("Math", "ray_obb_intersection",    math_ray_obb_intersection);
-
-	env.load_module_function("Vector3", "new",              vector3_new);
-	env.load_module_function("Vector3", "x",                vector3_x);
-	env.load_module_function("Vector3", "y",                vector3_y);
-	env.load_module_function("Vector3", "z",                vector3_z);
-	env.load_module_function("Vector3", "set_x",            vector3_set_x);
-	env.load_module_function("Vector3", "set_y",            vector3_set_y);
-	env.load_module_function("Vector3", "set_z",            vector3_set_z);
-	env.load_module_function("Vector3", "elements",         vector3_elements);
-	env.load_module_function("Vector3", "add",              vector3_add);
-	env.load_module_function("Vector3", "subtract",         vector3_subtract);
-	env.load_module_function("Vector3", "multiply",         vector3_multiply);
-	env.load_module_function("Vector3", "dot",              vector3_dot);
-	env.load_module_function("Vector3", "cross",            vector3_cross);
-	env.load_module_function("Vector3", "equal",            vector3_equal);
-	env.load_module_function("Vector3", "length",           vector3_length);
-	env.load_module_function("Vector3", "length_squared",   vector3_length_squared);
-	env.load_module_function("Vector3", "set_length",       vector3_set_length);
-	env.load_module_function("Vector3", "normalize",        vector3_normalize);
-	env.load_module_function("Vector3", "distance",         vector3_distance);
-	env.load_module_function("Vector3", "distance_squared", vector3_distance_squared);
-	env.load_module_function("Vector3", "angle",            vector3_angle);
-	env.load_module_function("Vector3", "max",              vector3_max);
-	env.load_module_function("Vector3", "min",              vector3_min);
-	env.load_module_function("Vector3", "lerp",             vector3_lerp);
-	env.load_module_function("Vector3", "forward",          vector3_forward);
-	env.load_module_function("Vector3", "backward",         vector3_backward);
-	env.load_module_function("Vector3", "left",             vector3_left);
-	env.load_module_function("Vector3", "right",            vector3_right);
-	env.load_module_function("Vector3", "up",               vector3_up);
-	env.load_module_function("Vector3", "down",             vector3_down);
-	env.load_module_function("Vector3", "zero",             vector3_zero);
-	env.load_module_function("Vector3", "to_string",        vector3_to_string);
-
-	env.load_module_constructor("Vector3", vector3_ctor);
-
-	env.load_module_function("Vector2", "new",            vector2_new);
-	env.load_module_constructor("Vector2", vector2_ctor);
-
-	env.load_module_function("Vector3Box", "new",        vector3box_new);
-	env.load_module_function("Vector3Box", "store",      vector3box_store);
-	env.load_module_function("Vector3Box", "unbox",      vector3box_unbox);
-	env.load_module_function("Vector3Box", "__index",    "Vector3Box");
-	env.load_module_function("Vector3Box", "__tostring", vector3box_tostring);
-
-	env.load_module_constructor("Vector3Box", vector3box_ctor);
-
-	env.load_module_function("Matrix4x4", "new",                         matrix4x4_new);
-	env.load_module_function("Matrix4x4", "from_quaternion",             matrix4x4_from_quaternion);
-	env.load_module_function("Matrix4x4", "from_translation",            matrix4x4_from_translation);
-	env.load_module_function("Matrix4x4", "from_quaternion_translation", matrix4x4_from_quaternion_translation);
-	env.load_module_function("Matrix4x4", "from_axes",                   matrix4x4_from_axes);
-	env.load_module_function("Matrix4x4", "copy",                        matrix4x4_copy);
-	env.load_module_function("Matrix4x4", "add",                         matrix4x4_add);
-	env.load_module_function("Matrix4x4", "subtract",                    matrix4x4_subtract);
-	env.load_module_function("Matrix4x4", "multiply",                    matrix4x4_multiply);
-	env.load_module_function("Matrix4x4", "transpose",                   matrix4x4_transpose);
-	env.load_module_function("Matrix4x4", "determinant",                 matrix4x4_determinant);
-	env.load_module_function("Matrix4x4", "invert",                      matrix4x4_invert);
-	env.load_module_function("Matrix4x4", "x",                           matrix4x4_x);
-	env.load_module_function("Matrix4x4", "y",                           matrix4x4_y);
-	env.load_module_function("Matrix4x4", "z",                           matrix4x4_z);
-	env.load_module_function("Matrix4x4", "set_x",                       matrix4x4_set_x);
-	env.load_module_function("Matrix4x4", "set_y",                       matrix4x4_set_y);
-	env.load_module_function("Matrix4x4", "set_z",                       matrix4x4_set_z);
-	env.load_module_function("Matrix4x4", "translation",                 matrix4x4_translation);
-	env.load_module_function("Matrix4x4", "set_translation",             matrix4x4_set_translation);
-	env.load_module_function("Matrix4x4", "rotation",                    matrix4x4_rotation);
-	env.load_module_function("Matrix4x4", "set_rotation",                matrix4x4_set_rotation);
-	env.load_module_function("Matrix4x4", "identity",                    matrix4x4_identity);
-	env.load_module_function("Matrix4x4", "transform",                   matrix4x4_transform);
-	env.load_module_function("Matrix4x4", "to_string",                   matrix4x4_to_string);
-
-	env.load_module_constructor("Matrix4x4", matrix4x4_ctor);
-
-	env.load_module_function("Matrix4x4Box", "new",        matrix4x4box_new);
-	env.load_module_function("Matrix4x4Box", "store",      matrix4x4box_store);
-	env.load_module_function("Matrix4x4Box", "unbox",      matrix4x4box_unbox);
-	env.load_module_function("Matrix4x4Box", "__index",    "Matrix4x4Box");
-	env.load_module_function("Matrix4x4Box", "__tostring", matrix4x4box_tostring);
-
-	env.load_module_constructor("Matrix4x4Box", matrix4x4box_ctor);
-
-	env.load_module_function("Quaternion", "new",                quaternion_new);
-	env.load_module_function("Quaternion", "negate",             quaternion_negate);
-	env.load_module_function("Quaternion", "identity",           quaternion_identity);
-	env.load_module_function("Quaternion", "multiply",           quaternion_multiply);
-	env.load_module_function("Quaternion", "multiply_by_scalar", quaternion_multiply_by_scalar);
-	env.load_module_function("Quaternion", "dot",                quaternion_dot);
-	env.load_module_function("Quaternion", "length",             quaternion_length);
-	env.load_module_function("Quaternion", "normalize",          quaternion_normalize);
-	env.load_module_function("Quaternion", "conjugate",          quaternion_conjugate);
-	env.load_module_function("Quaternion", "inverse",            quaternion_inverse);
-	env.load_module_function("Quaternion", "power",              quaternion_power);
-	env.load_module_function("Quaternion", "elements",           quaternion_elements);
-	env.load_module_function("Quaternion", "look",               quaternion_look);
-	env.load_module_function("Quaternion", "right",              quaternion_right);
-	env.load_module_function("Quaternion", "up",                 quaternion_up);
-	env.load_module_function("Quaternion", "forward",            quaternion_forward);
-	env.load_module_function("Quaternion", "lerp",               quaternion_lerp);
-	env.load_module_function("Quaternion", "to_string",          quaternion_to_string);
-
-	env.load_module_constructor("Quaternion", quaternion_ctor);
-
-	env.load_module_function("QuaternionBox", "new",        quaternionbox_new);
-	env.load_module_function("QuaternionBox", "store",      quaternionbox_store);
-	env.load_module_function("QuaternionBox", "unbox",      quaternionbox_unbox);
-	env.load_module_function("QuaternionBox", "__index",    "QuaternionBox");
-	env.load_module_function("QuaternionBox", "__tostring", quaternionbox_tostring);
-
-	env.load_module_constructor("QuaternionBox", quaternionbox_ctor);
-
-	env.load_module_function("Color4", "new",       color4_new);
-	env.load_module_function("Color4", "to_string", quaternion_to_string);
-
-	env.load_module_constructor("Color4",     color4_ctor);
-
-	env.load_module_function("Lightuserdata_mt", "__add",      lightuserdata_add);
-	env.load_module_function("Lightuserdata_mt", "__sub",      lightuserdata_sub);
-	env.load_module_function("Lightuserdata_mt", "__mul",      lightuserdata_mul);
-	env.load_module_function("Lightuserdata_mt", "__unm",      lightuserdata_unm);
-	env.load_module_function("Lightuserdata_mt", "__index",    lightuserdata_index);
-	env.load_module_function("Lightuserdata_mt", "__newindex", lightuserdata_newindex);
-}
-
-} // namespace crown

+ 0 - 417
src/lua/lua_physics_world.cpp

@@ -1,417 +0,0 @@
-/*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
-
-#include "lua_environment.h"
-#include "lua_stack.h"
-#include "physics_world.h"
-#include "quaternion.h"
-#include "memory.h"
-#include "temp_allocator.h"
-
-namespace crown
-{
-
-struct RaycastInfo
-{
-	const char* name;
-	RaycastMode::Enum mode;
-};
-
-static RaycastInfo s_raycast[] =
-{
-	{ "closest", RaycastMode::CLOSEST },
-	{ "all",     RaycastMode::ALL     }
-};
-CE_STATIC_ASSERT(CE_COUNTOF(s_raycast) == RaycastMode::COUNT);
-
-static RaycastMode::Enum name_to_raycast_mode(const char* name)
-{
-	for (uint32_t i = 0; i < CE_COUNTOF(s_raycast); ++i)
-	{
-		if (strcmp(s_raycast[i].name, name) == 0)
-			return s_raycast[i].mode;
-	}
-
-	return RaycastMode::COUNT;
-}
-
-static int physics_world_actor_instances(lua_State* L)
-{
-	LuaStack stack(L);
-	ActorInstance inst = stack.get_physics_world(1)->actor(stack.get_unit(2));
-
-	if (inst.i == UINT32_MAX)
-		stack.push_nil();
-	else
-		stack.push_actor(inst);
-
-	return 1;
-}
-
-static int physics_world_actor_world_position(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_physics_world(1)->actor_world_position(stack.get_actor(2)));
-	return 1;
-}
-
-static int physics_world_actor_world_rotation(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(stack.get_physics_world(1)->actor_world_rotation(stack.get_actor(2)));
-	return 1;
-}
-
-static int physics_world_actor_world_pose(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(stack.get_physics_world(1)->actor_world_pose(stack.get_actor(2)));
-	return 1;
-}
-
-static int physics_world_teleport_actor_world_position(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->teleport_actor_world_position(stack.get_actor(2), stack.get_vector3(3));
-	return 0;
-}
-
-static int physics_world_teleport_actor_world_rotation(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->teleport_actor_world_rotation(stack.get_actor(2), stack.get_quaternion(3));
-	return 0;
-}
-
-static int physics_world_teleport_actor_world_pose(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->teleport_actor_world_pose(stack.get_actor(2), stack.get_matrix4x4(3));
-	return 0;
-}
-
-static int physics_world_actor_center_of_mass(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_physics_world(1)->actor_center_of_mass(stack.get_actor(2)));
-	return 1;
-}
-
-static int physics_world_enable_actor_gravity(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->enable_actor_gravity(stack.get_actor(2));
-	return 0;
-}
-
-static int physics_world_disable_actor_gravity(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->disable_actor_gravity(stack.get_actor(2));
-	return 0;
-}
-
-static int physics_world_enable_actor_collision(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->enable_actor_collision(stack.get_actor(2));
-	return 0;
-}
-
-static int physics_world_disable_actor_collision(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->disable_actor_collision(stack.get_actor(2));
-	return 0;
-}
-
-static int physics_world_set_actor_collision_filter(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->set_actor_collision_filter(stack.get_actor(2), stack.get_string_id(3));
-	return 0;
-}
-
-static int physics_world_set_actor_kinematic(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->set_actor_kinematic(stack.get_actor(2), stack.get_bool(3));
-	return 0;
-}
-
-static int physics_world_move_actor(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->move_actor(stack.get_actor(2), stack.get_vector3(3));
-	return 0;
-}
-
-static int physics_world_is_static(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_bool(stack.get_physics_world(1)->is_static(stack.get_actor(2)));
-	return 1;
-}
-
-static int physics_world_is_dynamic(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_bool(stack.get_physics_world(1)->is_dynamic(stack.get_actor(2)));
-	return 1;
-}
-
-static int physics_world_is_kinematic(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_bool(stack.get_physics_world(1)->is_kinematic(stack.get_actor(2)));
-	return 1;
-}
-
-static int physics_world_is_nonkinematic(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_bool(stack.get_physics_world(1)->is_nonkinematic(stack.get_actor(2)));
-	return 1;
-}
-
-
-static int physics_world_actor_linear_damping(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(stack.get_physics_world(1)->actor_linear_damping(stack.get_actor(2)));
-	return 1;
-}
-
-static int physics_world_set_actor_linear_damping(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->set_actor_linear_damping(stack.get_actor(2), stack.get_float(3));
-	return 0;
-}
-
-static int physics_world_actor_angular_damping(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(stack.get_physics_world(1)->actor_angular_damping(stack.get_actor(2)));
-	return 1;
-}
-
-static int physics_world_set_actor_angular_damping(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->set_actor_angular_damping(stack.get_actor(2), stack.get_float(3));
-	return 0;
-}
-
-static int physics_world_actor_linear_velocity(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_physics_world(1)->actor_linear_velocity(stack.get_actor(2)));
-	return 1;
-}
-
-static int physics_world_set_actor_linear_velocity(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->set_actor_linear_velocity(stack.get_actor(2), stack.get_vector3(3));
-	return 0;
-}
-
-static int physics_world_actor_angular_velocity(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_physics_world(1)->actor_angular_velocity(stack.get_actor(2)));
-	return 1;
-}
-
-static int physics_world_set_actor_angular_velocity(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->set_actor_angular_velocity(stack.get_actor(2), stack.get_vector3(3));
-	return 0;
-}
-
-static int physics_world_add_actor_impulse(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->add_actor_impulse(stack.get_actor(2), stack.get_vector3(3));
-	return 0;
-}
-
-static int physics_world_add_actor_impulse_at(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->add_actor_impulse_at(stack.get_actor(2), stack.get_vector3(3), stack.get_vector3(4));
-	return 0;
-}
-
-static int physics_world_add_actor_torque_impulse(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->add_actor_torque_impulse(stack.get_actor(2), stack.get_vector3(3));
-	return 0;
-}
-
-static int physics_world_push_actor(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->push_actor(stack.get_actor(2), stack.get_vector3(3), stack.get_float(4));
-	return 0;
-}
-
-static int physics_world_push_actor_at(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->push_actor_at(stack.get_actor(2), stack.get_vector3(3), stack.get_float(4), stack.get_vector3(5));
-	return 0;
-}
-
-static int physics_world_is_sleeping(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_bool(stack.get_physics_world(1)->is_sleeping(stack.get_actor(2)));
-	return 1;
-}
-
-static int physics_world_wake_up(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->wake_up(stack.get_actor(2));
-	return 0;
-}
-
-static int physics_world_controller_instances(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_controller(stack.get_physics_world(1)->controller(stack.get_unit(2)));
-	return 1;
-}
-
-static int physics_world_move_controller(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->move_controller(stack.get_controller(2), stack.get_vector3(3));
-	return 0;
-}
-
-static int physics_world_create_joint(lua_State* L)
-{
-	LuaStack stack(L);
-	JointDesc jd;
-	jd.type = JointType::SPRING;
-	jd.anchor_0 = vector3(0, -2, 0);
-	jd.anchor_1 = vector3(0, 2, 0);
-	jd.break_force = 999999.0f;
-	jd.hinge.axis = vector3(1, 0, 0);
-	jd.hinge.lower_limit = -3.14f / 4.0f;
-	jd.hinge.upper_limit = 3.14f / 4.0f;
-	jd.hinge.bounciness = 12.0f;
-	stack.get_physics_world(1)->create_joint(stack.get_actor(2), stack.get_actor(3), jd);
-	return 0;
-}
-
-static int physics_world_gravity(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_physics_world(1)->gravity());
-	return 1;
-}
-
-static int physics_world_set_gravity(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->set_gravity(stack.get_vector3(2));
-	return 0;
-}
-
-static int physics_world_raycast(lua_State* L)
-{
-	LuaStack stack(L);
-	PhysicsWorld* world = stack.get_physics_world(1);
-
-	TempAllocator1024 ta;
-	Array<RaycastHit> hits(ta);
-
-	world->raycast(stack.get_vector3(2)
-		, stack.get_vector3(3)
-		, stack.get_float(4)
-		, name_to_raycast_mode(stack.get_string(5))
-		, hits
-		);
-
-	stack.push_table();
-	for (uint32_t i = 0; i < array::size(hits); ++i)
-	{
-		stack.push_key_begin(i+1);
-		stack.push_actor(hits[i].actor);
-		stack.push_key_end();
-	}
-
-	return 1;
-}
-
-static int physics_world_enable_debug_drawing(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_physics_world(1)->enable_debug_drawing(stack.get_bool(2));
-	return 0;
-}
-
-static int physics_world_tostring(lua_State* L)
-{
-	LuaStack stack(L);
-	PhysicsWorld* pw = stack.get_physics_world(1);
-	stack.push_fstring("PhysicsWorld (%p)", pw);
-	return 1;
-}
-
-void load_physics_world(LuaEnvironment& env)
-{
-	env.load_module_function("PhysicsWorld", "actor_instances",               physics_world_actor_instances);
-	env.load_module_function("PhysicsWorld", "actor_world_position",          physics_world_actor_world_position);
-	env.load_module_function("PhysicsWorld", "actor_world_rotation",          physics_world_actor_world_rotation);
-	env.load_module_function("PhysicsWorld", "actor_world_pose",              physics_world_actor_world_pose);
-	env.load_module_function("PhysicsWorld", "teleport_actor_world_position", physics_world_teleport_actor_world_position);
-	env.load_module_function("PhysicsWorld", "teleport_actor_world_rotation", physics_world_teleport_actor_world_rotation);
-	env.load_module_function("PhysicsWorld", "teleport_actor_world_pose",     physics_world_teleport_actor_world_pose);
-	env.load_module_function("PhysicsWorld", "actor_center_of_mass",          physics_world_actor_center_of_mass);
-	env.load_module_function("PhysicsWorld", "enable_actor_gravity",          physics_world_enable_actor_gravity);
-	env.load_module_function("PhysicsWorld", "disable_actor_gravity",         physics_world_disable_actor_gravity);
-	env.load_module_function("PhysicsWorld", "enable_actor_collision",        physics_world_enable_actor_collision);
-	env.load_module_function("PhysicsWorld", "disable_actor_collision",       physics_world_disable_actor_collision);
-	env.load_module_function("PhysicsWorld", "set_actor_collision_filter",    physics_world_set_actor_collision_filter);
-	env.load_module_function("PhysicsWorld", "set_actor_kinematic",           physics_world_set_actor_kinematic);
-	env.load_module_function("PhysicsWorld", "move_actor",                    physics_world_move_actor);
-	env.load_module_function("PhysicsWorld", "is_static",                     physics_world_is_static);
-	env.load_module_function("PhysicsWorld", "is_dynamic",                    physics_world_is_dynamic);
-	env.load_module_function("PhysicsWorld", "is_kinematic",                  physics_world_is_kinematic);
-	env.load_module_function("PhysicsWorld", "is_nonkinematic",               physics_world_is_nonkinematic);
-	env.load_module_function("PhysicsWorld", "actor_linear_damping",          physics_world_actor_linear_damping);
-	env.load_module_function("PhysicsWorld", "set_actor_linear_damping",      physics_world_set_actor_linear_damping);
-	env.load_module_function("PhysicsWorld", "actor_angular_damping",         physics_world_actor_angular_damping);
-	env.load_module_function("PhysicsWorld", "set_actor_angular_damping",     physics_world_set_actor_angular_damping);
-	env.load_module_function("PhysicsWorld", "actor_linear_velocity",         physics_world_actor_linear_velocity);
-	env.load_module_function("PhysicsWorld", "set_actor_linear_velocity",     physics_world_set_actor_linear_velocity);
-	env.load_module_function("PhysicsWorld", "actor_angular_velocity",        physics_world_actor_angular_velocity);
-	env.load_module_function("PhysicsWorld", "set_actor_angular_velocity",    physics_world_set_actor_angular_velocity);
-	env.load_module_function("PhysicsWorld", "add_actor_impulse",             physics_world_add_actor_impulse);
-	env.load_module_function("PhysicsWorld", "add_actor_impulse_at",          physics_world_add_actor_impulse_at);
-	env.load_module_function("PhysicsWorld", "add_actor_torque_impulse",      physics_world_add_actor_torque_impulse);
-	env.load_module_function("PhysicsWorld", "push_actor",                    physics_world_push_actor);
-	env.load_module_function("PhysicsWorld", "push_actor_at",                 physics_world_push_actor_at);
-	env.load_module_function("PhysicsWorld", "is_sleeping",                   physics_world_is_sleeping);
-	env.load_module_function("PhysicsWorld", "wake_up",                       physics_world_wake_up);
-	env.load_module_function("PhysicsWorld", "controller_instances",          physics_world_controller_instances);
-	env.load_module_function("PhysicsWorld", "move_controller",               physics_world_move_controller);
-	env.load_module_function("PhysicsWorld", "create_joint",                  physics_world_create_joint);
-	env.load_module_function("PhysicsWorld", "gravity",                       physics_world_gravity);
-	env.load_module_function("PhysicsWorld", "set_gravity",                   physics_world_set_gravity);
-	env.load_module_function("PhysicsWorld", "raycast",                       physics_world_raycast);
-	env.load_module_function("PhysicsWorld", "enable_debug_drawing",          physics_world_enable_debug_drawing);
-	env.load_module_function("PhysicsWorld", "__index",                       "PhysicsWorld");
-	env.load_module_function("PhysicsWorld", "__tostring",                    physics_world_tostring);
-}
-
-} // namespace crown

+ 0 - 284
src/lua/lua_render_world.cpp

@@ -1,284 +0,0 @@
-/*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
-
-#include "quaternion.h"
-#include "render_world.h"
-#include "lua_stack.h"
-#include "lua_environment.h"
-
-namespace crown
-{
-
-struct LightInfo
-{
-	const char* name;
-	LightType::Enum type;
-};
-
-static LightInfo s_light[] =
-{
-	{ "directional", LightType::DIRECTIONAL },
-	{ "omni",        LightType::OMNI        },
-	{ "spot",        LightType::SPOT        }
-};
-CE_STATIC_ASSERT(CE_COUNTOF(s_light) == LightType::COUNT);
-
-static LightType::Enum name_to_light_type(LuaStack& stack, const char* name)
-{
-	for (uint32_t i = 0; i < CE_COUNTOF(s_light); ++i)
-	{
-		if (strcmp(s_light[i].name, name) == 0)
-			return s_light[i].type;
-	}
-
-	LUA_ASSERT(false, stack, "Unknown light type: %s", name);
-	return LightType::COUNT;
-}
-
-static int render_world_create_mesh(lua_State* L)
-{
-	LuaStack stack(L);
-	RenderWorld* rw = stack.get_render_world(1);
-	UnitId unit = stack.get_unit(2);
-
-	MeshRendererDesc desc;
-	desc.mesh_resource = stack.get_resource_id(3);
-	desc.mesh_name = stack.get_string_id(4);
-	desc.material_resource = stack.get_resource_id(5);
-	desc.visible = stack.get_bool(6);
-
-	stack.push_mesh_instance(rw->create_mesh(unit, desc, MATRIX4X4_IDENTITY));
-	return 1;
-}
-
-static int render_world_destroy_mesh(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_render_world(1)->destroy_mesh(stack.get_mesh_instance(2));
-	return 0;
-}
-
-static int render_world_mesh_instances(lua_State* L)
-{
-	LuaStack stack(L);
-	RenderWorld* rw = stack.get_render_world(1);
-	UnitId unit = stack.get_unit(2);
-	MeshInstance inst = rw->first_mesh(unit);
-
-	stack.push_table();
-	for (uint32_t i = 0; rw->is_valid(inst); ++i, inst = rw->next_mesh(inst))
-	{
-		stack.push_key_begin(i+1);
-		stack.push_mesh_instance(inst);
-		stack.push_key_end();
-	}
-
-	return 1;
-}
-
-static int render_world_mesh_obb(lua_State* L)
-{
-	LuaStack stack(L);
-	OBB obb = stack.get_render_world(1)->mesh_obb(stack.get_mesh_instance(2));
-	stack.push_matrix4x4(obb.tm);
-	stack.push_vector3(obb.half_extents);
-	return 2;
-}
-
-static int render_world_set_mesh_visible(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_render_world(1)->set_mesh_visible(stack.get_mesh_instance(2), stack.get_bool(3));
-	return 0;
-}
-
-static int render_world_create_sprite(lua_State* L)
-{
-	LuaStack stack(L);
-	RenderWorld* rw = stack.get_render_world(1);
-	UnitId unit = stack.get_unit(2);
-
-	SpriteRendererDesc desc;
-	StringId64 sprite_resource = stack.get_resource_id(3);
-	StringId64 material_resource = stack.get_resource_id(4);
-	bool visible = stack.get_bool(5);
-
-	stack.push_sprite_instance(rw->create_sprite(unit, desc, MATRIX4X4_IDENTITY));
-	return 1;
-}
-
-static int render_world_destroy_sprite(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_render_world(1)->destroy_sprite(stack.get_sprite_instance(2));
-	return 0;
-}
-
-static int render_world_sprite_instances(lua_State* L)
-{
-	LuaStack stack(L);
-	RenderWorld* rw = stack.get_render_world(1);
-	UnitId unit = stack.get_unit(2);
-	SpriteInstance inst = rw->first_sprite(unit);
-
-	stack.push_table();
-	for (uint32_t i = 0; rw->is_valid(inst); ++i, inst = rw->next_sprite(inst))
-	{
-		stack.push_key_begin(i+1);
-		stack.push_sprite_instance(inst);
-		stack.push_key_end();
-	}
-}
-
-static int render_world_set_sprite_visible(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_render_world(1)->set_sprite_visible(stack.get_sprite_instance(2), stack.get_bool(3));
-	return 0;
-}
-
-static int render_world_set_sprite_frame(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_render_world(1)->set_sprite_frame(stack.get_sprite_instance(2), stack.get_int(3));
-	return 0;
-}
-
-static int render_world_create_light(lua_State* L)
-{
-	LuaStack stack(L);
-	LightDesc ld;
-	ld.type = LightType::DIRECTIONAL;
-	ld.range = 1.0f;
-	ld.intensity = 1.0f;
-	ld.spot_angle = 20.0f;
-	ld.color = vector3(1, 1, 1);
-	stack.push_light_instance(stack.get_render_world(1)->create_light(stack.get_unit(2), ld, MATRIX4X4_IDENTITY));
-	return 1;
-}
-
-static int render_world_destroy_light(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_render_world(1)->destroy_light(stack.get_light_instance(2));
-	return 0;
-}
-
-static int render_world_light_instances(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_light_instance(stack.get_render_world(1)->light(stack.get_unit(2)));
-	return 1;
-}
-
-static int render_world_light_type(lua_State* L)
-{
-	LuaStack stack(L);
-	LightType::Enum type = stack.get_render_world(1)->light_type(stack.get_light_instance(2));
-	stack.push_string(s_light[type].name);
-	return 1;
-}
-
-static int render_world_light_color(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_color4(stack.get_render_world(1)->light_color(stack.get_light_instance(2)));
-	return 1;
-}
-
-static int render_world_light_range(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(stack.get_render_world(1)->light_range(stack.get_light_instance(2)));
-	return 1;
-}
-
-static int render_world_light_intensity(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(stack.get_render_world(1)->light_intensity(stack.get_light_instance(2)));
-	return 1;
-}
-
-static int render_world_light_spot_angle(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(stack.get_render_world(1)->light_spot_angle(stack.get_light_instance(2)));
-	return 1;
-}
-
-static int render_world_set_light_type(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_render_world(1)->set_light_type(stack.get_light_instance(2)
-		, name_to_light_type(stack, stack.get_string(3))
-		);
-	return 0;
-}
-
-static int render_world_set_light_color(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_render_world(1)->set_light_color(stack.get_light_instance(2), stack.get_color4(3));
-	return 0;
-}
-
-static int render_world_set_light_range(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_render_world(1)->set_light_range(stack.get_light_instance(2), stack.get_float(3));
-	return 0;
-}
-
-static int render_world_set_light_intensity(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_render_world(1)->set_light_intensity(stack.get_light_instance(2), stack.get_float(3));
-	return 0;
-}
-
-static int render_world_set_light_spot_angle(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_render_world(1)->set_light_spot_angle(stack.get_light_instance(2), stack.get_float(3));
-	return 0;
-}
-
-static int render_world_enable_debug_drawing(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_render_world(1)->enable_debug_drawing(stack.get_bool(2));
-	return 0;
-}
-
-void load_render_world(LuaEnvironment& env)
-{
-	env.load_module_function("RenderWorld", "create_mesh",          render_world_create_mesh);
-	env.load_module_function("RenderWorld", "destroy_mesh",         render_world_destroy_mesh);
-	env.load_module_function("RenderWorld", "mesh_instances",       render_world_mesh_instances);
-	env.load_module_function("RenderWorld", "mesh_obb",             render_world_mesh_obb);
-	env.load_module_function("RenderWorld", "set_mesh_visible",     render_world_set_mesh_visible);
-	env.load_module_function("RenderWorld", "create_sprite",        render_world_create_sprite);
-	env.load_module_function("RenderWorld", "destroy_sprite",       render_world_destroy_sprite);
-	env.load_module_function("RenderWorld", "sprite_instances",     render_world_sprite_instances);
-	env.load_module_function("RenderWorld", "set_sprite_frame",     render_world_set_sprite_frame);
-	env.load_module_function("RenderWorld", "set_sprite_visible",   render_world_set_sprite_visible);
-	env.load_module_function("RenderWorld", "create_light",         render_world_create_light);
-	env.load_module_function("RenderWorld", "destroy_light",        render_world_destroy_light);
-	env.load_module_function("RenderWorld", "light_instances",      render_world_light_instances);
-	env.load_module_function("RenderWorld", "light_type",           render_world_light_type);
-	env.load_module_function("RenderWorld", "light_color",          render_world_light_color);
-	env.load_module_function("RenderWorld", "light_range",          render_world_light_range);
-	env.load_module_function("RenderWorld", "light_intensity",      render_world_light_intensity);
-	env.load_module_function("RenderWorld", "light_spot_angle",     render_world_light_spot_angle);
-	env.load_module_function("RenderWorld", "set_light_type",       render_world_set_light_type);
-	env.load_module_function("RenderWorld", "set_light_color",      render_world_set_light_color);
-	env.load_module_function("RenderWorld", "set_light_range",      render_world_set_light_range);
-	env.load_module_function("RenderWorld", "set_light_intensity",  render_world_set_light_intensity);
-	env.load_module_function("RenderWorld", "set_light_spot_angle", render_world_set_light_spot_angle);
-	env.load_module_function("RenderWorld", "enable_debug_drawing", render_world_enable_debug_drawing);
-}
-
-} // namespace crown

+ 0 - 59
src/lua/lua_resource_package.cpp

@@ -1,59 +0,0 @@
-/*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
-
-#include "resource_package.h"
-#include "lua_stack.h"
-#include "lua_environment.h"
-
-namespace crown
-{
-
-static int resource_package_load(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_resource_package(1)->load();
-	return 0;
-}
-
-static int resource_package_unload(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_resource_package(1)->unload();
-	return 0;
-}
-
-static int resource_package_flush(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_resource_package(1)->flush();
-	return 0;
-}
-
-static int resource_package_has_loaded(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_bool(stack.get_resource_package(1)->has_loaded());
-	return 1;
-}
-
-static int resource_package_tostring(lua_State* L)
-{
-	LuaStack stack(L);
-	ResourcePackage* package = stack.get_resource_package(1);
-	stack.push_fstring("ResourcePackage (%p)", package);
-	return 1;
-}
-
-void load_resource_package(LuaEnvironment& env)
-{
-	env.load_module_function("ResourcePackage", "load",       resource_package_load);
-	env.load_module_function("ResourcePackage", "unload",     resource_package_unload);
-	env.load_module_function("ResourcePackage", "flush",      resource_package_flush);
-	env.load_module_function("ResourcePackage", "has_loaded", resource_package_has_loaded);
-	env.load_module_function("ResourcePackage", "__index",    "ResourcePackage");
-	env.load_module_function("ResourcePackage", "__tostring", resource_package_tostring);
-}
-
-} // namespace crown

+ 0 - 59
src/lua/lua_sound_world.cpp

@@ -1,59 +0,0 @@
-/*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
-
-#include "lua_stack.h"
-#include "lua_environment.h"
-#include "sound_world.h"
-
-namespace crown
-{
-
-static int sound_world_stop_all(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_sound_world(1)->stop_all();
-	return 0;
-}
-
-static int sound_world_pause_all(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_sound_world(1)->pause_all();
-	return 0;
-}
-
-static int sound_world_resume_all(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_sound_world(1)->resume_all();
-	return 0;
-}
-
-static int sound_world_is_playing(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_bool(stack.get_sound_world(1)->is_playing(stack.get_sound_instance_id(2)));
-	return 1;
-}
-
-static int sound_world_tostring(lua_State* L)
-{
-	LuaStack stack(L);
-	SoundWorld* sw = stack.get_sound_world(1);
-	stack.push_fstring("SoundWorld (%p)", sw);
-	return 1;
-}
-
-void load_sound_world(LuaEnvironment& env)
-{
-	env.load_module_function("SoundWorld", "stop_all",   sound_world_stop_all);
-	env.load_module_function("SoundWorld", "pause_all",  sound_world_pause_all);
-	env.load_module_function("SoundWorld", "resume_all", sound_world_resume_all);
-	env.load_module_function("SoundWorld", "is_playing", sound_world_is_playing);
-	env.load_module_function("SoundWorld", "__index",    "SoundWorld");
-	env.load_module_function("SoundWorld", "__tostring", sound_world_tostring);
-}
-
-} // namespace crown

+ 0 - 98
src/lua/lua_window.cpp

@@ -1,98 +0,0 @@
-/*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
-
-#include "config.h"
-
-#include "device.h"
-#include "lua_stack.h"
-#include "lua_environment.h"
-
-namespace crown
-{
-
-static int window_show(lua_State* L)
-{
-	LuaStack stack(L);
-	// window()->show();
-	return 0;
-}
-
-static int window_hide(lua_State* L)
-{
-	LuaStack stack(L);
-	// window()->hide();
-	return 0;
-}
-
-static int window_resize(lua_State* L)
-{
-	LuaStack stack(L);
-	// window()->resize(stack.get_int(1), stack.get_int(2));
-	return 0;
-}
-
-static int window_move(lua_State* L)
-{
-	LuaStack stack(L);
-	// window()->move(stack.get_int(1), stack.get_int(2));
-	return 0;
-}
-
-static int window_minimize(lua_State* /*L*/)
-{
-	// window()->minimize();
-	return 0;
-}
-
-static int window_restore(lua_State* /*L*/)
-{
-	// window()->restore();
-	return 0;
-}
-
-static int window_is_resizable(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_bool(/*window()->is_resizable()*/ false);
-	return 1;
-}
-
-static int window_set_resizable(lua_State* L)
-{
-	LuaStack stack(L);
-	// window()->set_resizable(stack.get_bool(1));
-	return 0;
-}
-
-static int window_title(lua_State* L)
-{
-	LuaStack stack(L);
-	// stack.push_string(window()->title());
-	stack.push_string("");
-	return 1;
-}
-
-static int window_set_title(lua_State* L)
-{
-	LuaStack stack(L);
-	// window()->set_title(stack.get_string(1));
-	return 0;
-}
-
-void load_window(LuaEnvironment& env)
-{
-	env.load_module_function("Window", "show",          window_show);
-	env.load_module_function("Window", "hide",          window_hide);
-	env.load_module_function("Window", "resize",        window_resize);
-	env.load_module_function("Window", "move",          window_move);
-	env.load_module_function("Window", "minimize",      window_minimize);
-	env.load_module_function("Window", "restore",       window_restore);
-	env.load_module_function("Window", "is_resizable",  window_is_resizable);
-	env.load_module_function("Window", "set_resizable", window_set_resizable);
-	env.load_module_function("Window", "title",         window_title);
-	env.load_module_function("Window", "set_title",     window_set_title);
-}
-
-} // namespace crown

+ 0 - 545
src/lua/lua_world.cpp

@@ -1,545 +0,0 @@
-/*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
-
-#include "array.h"
-#include "device.h"
-#include "lua_environment.h"
-#include "lua_stack.h"
-#include "resource_manager.h"
-#include "scene_graph.h"
-#include "sound_world.h"
-#include "temp_allocator.h"
-#include "world.h"
-
-namespace crown
-{
-
-struct ProjectionInfo
-{
-	const char* name;
-	ProjectionType::Enum type;
-};
-
-static ProjectionInfo s_projection[] =
-{
-	{ "orthographic", ProjectionType::ORTHOGRAPHIC },
-	{ "perspective",  ProjectionType::PERSPECTIVE  }
-};
-CE_STATIC_ASSERT(CE_COUNTOF(s_projection) == ProjectionType::COUNT);
-
-static ProjectionType::Enum name_to_projection_type(LuaStack& stack, const char* name)
-{
-	for (uint32_t i = 0; i < CE_COUNTOF(s_projection); ++i)
-	{
-		if (strcmp(s_projection[i].name, name) == 0)
-			return s_projection[i].type;
-	}
-
-	LUA_ASSERT(false, stack, "Unknown projection: %s", name);
-	return ProjectionType::COUNT;
-}
-
-static int world_spawn_unit(lua_State* L)
-{
-	LuaStack stack(L);
-	World* world = stack.get_world(1);
-	const StringId64 name = stack.get_resource_id(2);
-	const Vector3& pos = stack.num_args() > 2 ? stack.get_vector3(3) : VECTOR3_ZERO;
-	const Quaternion& rot = stack.num_args() > 3 ? stack.get_quaternion(4) : QUATERNION_IDENTITY;
-
-	LUA_ASSERT(device()->resource_manager()->can_get(UNIT_TYPE, name), stack, "Unit not found");
-
-	UnitId unit = world->spawn_unit(name, pos, rot);
-	stack.push_unit(unit);
-	return 1;
-}
-
-static int world_destroy_unit(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->destroy_unit(stack.get_unit(2));
-	return 0;
-}
-
-static int world_num_units(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_int(stack.get_world(1)->num_units());
-	return 1;
-}
-
-static int world_units(lua_State* L)
-{
-	LuaStack stack(L);
-
-	TempAllocator1024 alloc;
-	Array<UnitId> units(alloc);
-	stack.get_world(1)->units(units);
-
-	const uint32_t num = array::size(units);
-
-	stack.push_table(num);
-	for (uint32_t i = 0; i < num; ++i)
-	{
-		stack.push_key_begin((int32_t) i + 1);
-		stack.push_unit(units[i]);
-		stack.push_key_end();
-	}
-
-	return 1;
-}
-
-static int world_camera(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_camera(stack.get_world(1)->camera(stack.get_unit(2)));
-	return 1;
-}
-
-static int camera_set_projection_type(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->set_camera_projection_type(stack.get_camera(2)
-		, name_to_projection_type(stack, stack.get_string(3))
-		);
-	return 0;
-}
-
-static int camera_projection_type(lua_State* L)
-{
-	LuaStack stack(L);
-	ProjectionType::Enum type = stack.get_world(1)->camera_projection_type(stack.get_camera(2));
-	stack.push_string(s_projection[type].name);
-	return 1;
-}
-
-static int camera_fov(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(stack.get_world(1)->camera_fov(stack.get_camera(2)));
-	return 1;
-}
-
-static int camera_set_fov(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->set_camera_fov(stack.get_camera(2), stack.get_float(3));
-	return 0;
-}
-
-static int camera_aspect(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(stack.get_world(1)->camera_aspect(stack.get_camera(2)));
-	return 1;
-}
-
-static int camera_set_aspect(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->set_camera_aspect(stack.get_camera(2), stack.get_float(3));
-	return 0;
-}
-
-static int camera_near_clip_distance(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(stack.get_world(1)->camera_near_clip_distance(stack.get_camera(2)));
-	return 1;
-}
-
-static int camera_set_near_clip_distance(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->set_camera_near_clip_distance(stack.get_camera(2), stack.get_float(3));
-	return 0;
-}
-
-static int camera_far_clip_distance(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_float(stack.get_world(1)->camera_far_clip_distance(stack.get_camera(2)));
-	return 1;
-}
-
-static int camera_set_far_clip_distance(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->set_camera_far_clip_distance(stack.get_camera(2), stack.get_float(3));
-	return 0;
-}
-
-static int camera_set_orthographic_metrics(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->set_camera_orthographic_metrics(stack.get_camera(2), stack.get_float(3), stack.get_float(4),
-		stack.get_float(5), stack.get_float(6));
-	return 0;
-}
-
-static int camera_set_viewport_metrics(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->set_camera_viewport_metrics(stack.get_camera(2), stack.get_int(3), stack.get_int(4),
-		stack.get_int(5), stack.get_int(6));
-	return 0;
-}
-
-static int camera_screen_to_world(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_world(1)->camera_screen_to_world(stack.get_camera(2), stack.get_vector3(3)));
-	return 1;
-}
-
-static int camera_world_to_screen(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_world(1)->camera_world_to_screen(stack.get_camera(2), stack.get_vector3(3)));
-	return 1;
-}
-
-static int world_update_animations(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->update_animations(stack.get_float(2));
-	return 0;
-}
-
-static int world_update_scene(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->update_scene(stack.get_float(2));
-	return 0;
-}
-
-static int world_update(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->update(stack.get_float(2));
-	return 0;
-}
-
-static int world_play_sound(lua_State* L)
-{
-	LuaStack stack(L);
-	World* world = stack.get_world(1);
-	const StringId64 name = stack.get_resource_id(2);
-	const int32_t nargs = stack.num_args();
-	const bool loop = nargs > 2 ? stack.get_bool(3) : false;
-	const float volume = nargs > 3 ? stack.get_float(4) : 1.0f;
-	const Vector3& pos = nargs > 4 ? stack.get_vector3(5) : VECTOR3_ZERO;
-	const float range = nargs > 5 ? stack.get_float(6) : 1000.0f;
-
-	LUA_ASSERT(device()->resource_manager()->can_get(SOUND_TYPE, name), stack, "Sound not found");
-
-	stack.push_sound_instance_id(world->play_sound(name, loop, volume, pos, range));
-	return 1;
-}
-
-static int world_stop_sound(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->stop_sound(stack.get_sound_instance_id(2));
-	return 0;
-}
-
-static int world_link_sound(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->link_sound(stack.get_sound_instance_id(2),
-		stack.get_unit(3),
-		stack.get_int(4));
-	return 0;
-}
-
-static int world_set_listener_pose(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->set_listener_pose(stack.get_matrix4x4(2));
-	return 0;
-}
-
-static int world_set_sound_position(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->set_sound_position(stack.get_sound_instance_id(2),
-		stack.get_vector3(3));
-	return 0;
-}
-
-static int world_set_sound_range(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->set_sound_range(stack.get_sound_instance_id(2),
-		stack.get_float(3));
-	return 0;
-}
-
-static int world_set_sound_volume(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->set_sound_volume(stack.get_sound_instance_id(2),
-		stack.get_float(3));
-	return 0;
-}
-
-static int world_create_debug_line(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_debug_line(stack.get_world(1)->create_debug_line(stack.get_bool(2)));
-	return 1;
-}
-
-static int world_destroy_debug_line(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_world(1)->destroy_debug_line(*stack.get_debug_line(2));
-	return 0;
-}
-
-static int world_load_level(lua_State* L)
-{
-	LuaStack stack(L);
-	const StringId64 name = stack.get_resource_id(2);
-	const Vector3& pos = stack.num_args() > 2 ? stack.get_vector3(3) : VECTOR3_ZERO;
-	const Quaternion& rot = stack.num_args() > 3 ? stack.get_quaternion(4) : QUATERNION_IDENTITY;
-	LUA_ASSERT(device()->resource_manager()->can_get(LEVEL_TYPE, name), stack, "Level not found");
-	stack.push_level(stack.get_world(1)->load_level(name, pos, rot));
-	return 1;
-}
-
-static int world_scene_graph(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_scene_graph(stack.get_world(1)->scene_graph());
-	return 1;
-}
-
-static int world_render_world(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_render_world(stack.get_world(1)->render_world());
-	return 1;
-}
-
-static int world_physics_world(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_physics_world(stack.get_world(1)->physics_world());
-	return 1;
-}
-
-static int world_sound_world(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_sound_world(stack.get_world(1)->sound_world());
-	return 1;
-}
-
-static int world_tostring(lua_State* L)
-{
-	LuaStack stack(L);
-	World* w = stack.get_world(1);
-	stack.push_fstring("World (%p)", w);
-	return 1;
-}
-
-static int scene_graph_create(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_transform(stack.get_scene_graph(1)->create(stack.get_unit(2), MATRIX4X4_IDENTITY));
-	return 1;
-}
-
-static int scene_graph_destroy(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_scene_graph(1)->destroy(stack.get_transform(2));
-	return 0;
-}
-
-static int scene_graph_transform_instances(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_transform(stack.get_scene_graph(1)->get(stack.get_unit(2)));
-	return 1;
-}
-
-static int scene_graph_local_position(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_scene_graph(1)->local_position(stack.get_transform(2)));
-	return 1;
-}
-
-static int scene_graph_local_rotation(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(stack.get_scene_graph(1)->local_rotation(stack.get_transform(2)));
-	return 1;
-}
-
-static int scene_graph_local_scale(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_scene_graph(1)->local_scale(stack.get_transform(2)));
-	return 1;
-}
-
-static int scene_graph_local_pose(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(stack.get_scene_graph(1)->local_pose(stack.get_transform(2)));
-	return 1;
-}
-
-static int scene_graph_world_position(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_vector3(stack.get_scene_graph(1)->world_position(stack.get_transform(2)));
-	return 1;
-}
-
-static int scene_graph_world_rotation(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_quaternion(stack.get_scene_graph(1)->world_rotation(stack.get_transform(2)));
-	return 1;
-}
-
-static int scene_graph_world_pose(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_matrix4x4(stack.get_scene_graph(1)->world_pose(stack.get_transform(2)));
-	return 1;
-}
-
-static int scene_graph_set_local_position(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_scene_graph(1)->set_local_position(stack.get_transform(2), stack.get_vector3(3));
-	return 0;
-}
-
-static int scene_graph_set_local_rotation(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_scene_graph(1)->set_local_rotation(stack.get_transform(2), stack.get_quaternion(3));
-	return 0;
-}
-
-static int scene_graph_set_local_scale(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_scene_graph(1)->set_local_scale(stack.get_transform(2), stack.get_vector3(3));
-	return 0;
-}
-
-static int scene_graph_set_local_pose(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_scene_graph(1)->set_local_pose(stack.get_transform(2), stack.get_matrix4x4(3));
-	return 0;
-}
-
-static int scene_graph_link(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_scene_graph(1)->link(stack.get_transform(2), stack.get_transform(3));
-	return 0;
-}
-
-static int scene_graph_unlink(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.get_scene_graph(1)->unlink(stack.get_transform(2));
-	return 0;
-}
-
-static int unit_manager_create(lua_State* L)
-{
-	LuaStack stack(L);
-
-	if (stack.num_args() == 1)
-		stack.push_unit(device()->unit_manager()->create(*stack.get_world(1)));
-	else
-		stack.push_unit(device()->unit_manager()->create());
-
-	return 1;
-}
-
-static int unit_manager_alive(lua_State* L)
-{
-	LuaStack stack(L);
-	stack.push_bool(device()->unit_manager()->alive(stack.get_unit(1)));
-	return 1;
-}
-
-void load_world(LuaEnvironment& env)
-{
-	env.load_module_function("World", "spawn_unit",                      world_spawn_unit);
-	env.load_module_function("World", "destroy_unit",                    world_destroy_unit);
-	env.load_module_function("World", "num_units",                       world_num_units);
-	env.load_module_function("World", "units",                           world_units);
-
-	env.load_module_function("World", "camera",                          world_camera);
-	env.load_module_function("World", "set_camera_projection_type",      camera_set_projection_type);
-	env.load_module_function("World", "camera_projection_type",          camera_projection_type);
-	env.load_module_function("World", "camera_fov",                      camera_fov);
-	env.load_module_function("World", "set_camera_fov",                  camera_set_fov);
-	env.load_module_function("World", "camera_aspect",                   camera_aspect);
-	env.load_module_function("World", "set_camera_aspect",               camera_set_aspect);
-	env.load_module_function("World", "camera_near_clip_distance",       camera_near_clip_distance);
-	env.load_module_function("World", "set_camera_near_clip_distance",   camera_set_near_clip_distance);
-	env.load_module_function("World", "camera_far_clip_distance",        camera_far_clip_distance);
-	env.load_module_function("World", "set_camera_far_clip_distance",    camera_set_far_clip_distance);
-	env.load_module_function("World", "set_camera_orthographic_metrics", camera_set_orthographic_metrics);
-	env.load_module_function("World", "set_camera_viewport_metrics",     camera_set_viewport_metrics);
-	env.load_module_function("World", "camera_screen_to_world",          camera_screen_to_world);
-	env.load_module_function("World", "camera_world_to_screen",          camera_world_to_screen);
-
-	env.load_module_function("World", "update_animations",               world_update_animations);
-	env.load_module_function("World", "update_scene",                    world_update_scene);
-	env.load_module_function("World", "update",                          world_update);
-	env.load_module_function("World", "play_sound",                      world_play_sound);
-	env.load_module_function("World", "stop_sound",                      world_stop_sound);
-	env.load_module_function("World", "link_sound",                      world_link_sound);
-	env.load_module_function("World", "set_listener_pose",               world_set_listener_pose);
-	env.load_module_function("World", "set_sound_position",              world_set_sound_position);
-	env.load_module_function("World", "set_sound_range",                 world_set_sound_range);
-	env.load_module_function("World", "set_sound_volume",                world_set_sound_volume);
-	env.load_module_function("World", "create_debug_line",               world_create_debug_line);
-	env.load_module_function("World", "destroy_debug_line",              world_destroy_debug_line);
-	env.load_module_function("World", "load_level",                      world_load_level);
-	env.load_module_function("World", "scene_graph",                     world_scene_graph);
-	env.load_module_function("World", "render_world",                    world_render_world);
-	env.load_module_function("World", "physics_world",                   world_physics_world);
-	env.load_module_function("World", "sound_world",                     world_sound_world);
-	env.load_module_function("World", "__index",                         "World");
-	env.load_module_function("World", "__tostring",                      world_tostring);
-
-	env.load_module_function("SceneGraph", "create",              scene_graph_create);
-	env.load_module_function("SceneGraph", "destroy",             scene_graph_destroy);
-	env.load_module_function("SceneGraph", "transform_instances", scene_graph_transform_instances);
-	env.load_module_function("SceneGraph", "local_position",      scene_graph_local_position);
-	env.load_module_function("SceneGraph", "local_rotation",      scene_graph_local_rotation);
-	env.load_module_function("SceneGraph", "local_scale",         scene_graph_local_scale);
-	env.load_module_function("SceneGraph", "local_pose",          scene_graph_local_pose);
-	env.load_module_function("SceneGraph", "world_position",      scene_graph_world_position);
-	env.load_module_function("SceneGraph", "world_rotation",      scene_graph_world_rotation);
-	env.load_module_function("SceneGraph", "world_pose",          scene_graph_world_pose);
-	env.load_module_function("SceneGraph", "set_local_position",  scene_graph_set_local_position);
-	env.load_module_function("SceneGraph", "set_local_rotation",  scene_graph_set_local_rotation);
-	env.load_module_function("SceneGraph", "set_local_scale",     scene_graph_set_local_scale);
-	env.load_module_function("SceneGraph", "set_local_pose",      scene_graph_set_local_pose);
-	env.load_module_function("SceneGraph", "link",                scene_graph_link);
-	env.load_module_function("SceneGraph", "unlink",              scene_graph_unlink);
-
-	env.load_module_function("UnitManager", "create", unit_manager_create);
-	env.load_module_function("UnitManager", "alive",  unit_manager_alive);
-}
-
-} // namespace crown