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@@ -0,0 +1,3067 @@
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+/*
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+ * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
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+ * License: https://github.com/taylor001/crown/blob/master/LICENSE
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+ */
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+
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+#include "color4.h"
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+#include "console_server.h"
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+#include "debug_line.h"
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+#include "device.h"
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+#include "gui.h"
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+#include "input_device.h"
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+#include "input_manager.h"
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+#include "intersection.h"
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+#include "lua_environment.h"
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+#include "lua_stack.h"
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+#include "math_types.h"
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+#include "math_utils.h"
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+#include "matrix4x4.h"
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+#include "physics_world.h"
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+#include "plane.h"
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+#include "profiler.h"
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+#include "quaternion.h"
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+#include "render_world.h"
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+#include "resource_manager.h"
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+#include "resource_package.h"
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+#include "scene_graph.h"
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+#include "sound_world.h"
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+#include "string_stream.h"
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+#include "temp_allocator.h"
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+#include "unit_manager.h"
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+#include "vector2.h"
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+#include "vector3.h"
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+#include "world.h"
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+
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+namespace crown
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+{
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+
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+static int math_ray_plane_intersection(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ const Plane p = plane::from_point_and_normal(stack.get_vector3(3)
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+ , stack.get_vector3(4)
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+ );
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+ const float t = ray_plane_intersection(stack.get_vector3(1)
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+ , stack.get_vector3(2)
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+ , p
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+ );
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+ stack.push_float(t);
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+ return 1;
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+}
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+
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+static int math_ray_disc_intersection(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ const float t = ray_disc_intersection(stack.get_vector3(1)
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+ , stack.get_vector3(2)
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+ , stack.get_vector3(3)
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+ , stack.get_float(4)
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+ , stack.get_vector3(5)
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+ );
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+ stack.push_float(t);
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+ return 1;
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+}
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+
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+static int math_ray_sphere_intersection(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ Sphere s;
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+ s.c = stack.get_vector3(3);
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+ s.r = stack.get_float(4);
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+ const float t = ray_sphere_intersection(stack.get_vector3(1)
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+ , stack.get_vector3(2)
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+ , s
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+ );
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+ stack.push_float(t);
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+ return 1;
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+}
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+
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+static int math_ray_obb_intersection(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ const float t = ray_obb_intersection(stack.get_vector3(1)
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+ , stack.get_vector3(2)
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+ , stack.get_matrix4x4(3)
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+ , stack.get_vector3(4)
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+ );
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+ stack.push_float(t);
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+ return 1;
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+}
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+
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+static int vector3_new(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(vector3(stack.get_float(1), stack.get_float(2), stack.get_float(3)));
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+ return 1;
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+}
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+
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+static int vector3_ctor(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.remove(1); // Remove table
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+ return vector3_new(L);
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+}
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+
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+static int vector3_x(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(stack.get_vector3(1).x);
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+ return 1;
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+}
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+
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+static int vector3_y(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(stack.get_vector3(1).y);
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+ return 1;
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+}
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+
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+static int vector3_z(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(stack.get_vector3(1).z);
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+ return 1;
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+}
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+
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+static int vector3_set_x(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.get_vector3(1).x = stack.get_float(2);
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+ return 0;
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+}
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+
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+static int vector3_set_y(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.get_vector3(1).y = stack.get_float(2);
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+ return 0;
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+}
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+
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+static int vector3_set_z(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.get_vector3(1).z = stack.get_float(2);
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+ return 0;
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+}
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+
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+static int vector3_elements(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ Vector3& a = stack.get_vector3(1);
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+ stack.push_float(a.x);
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+ stack.push_float(a.y);
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+ stack.push_float(a.z);
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+ return 3;
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+}
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+
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+static int vector3_add(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(stack.get_vector3(1) + stack.get_vector3(2));
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+ return 1;
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+}
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+
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+static int vector3_subtract(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(stack.get_vector3(1) - stack.get_vector3(2));
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+ return 1;
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+}
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+
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+static int vector3_multiply(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(stack.get_vector3(1) * stack.get_float(2));
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+ return 1;
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+}
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+
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+static int vector3_dot(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(dot(stack.get_vector3(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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+static int vector3_cross(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(cross(stack.get_vector3(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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+static int vector3_equal(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_bool(stack.get_vector3(1) == stack.get_vector3(2));
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+ return 1;
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+}
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+
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+static int vector3_length(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(length(stack.get_vector3(1)));
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+ return 1;
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+}
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+
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+static int vector3_length_squared(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(length_squared(stack.get_vector3(1)));
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+ return 1;
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+}
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+
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+static int vector3_set_length(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ set_length(stack.get_vector3(1), stack.get_float(2));
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+ return 0;
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+}
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+
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+static int vector3_normalize(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(normalize(stack.get_vector3(1)));
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+ return 1;
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+}
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+
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+static int vector3_distance(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(distance(stack.get_vector3(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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+static int vector3_distance_squared(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(distance_squared(stack.get_vector3(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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+static int vector3_angle(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(angle(stack.get_vector3(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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+static int vector3_max(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(max(stack.get_vector3(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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+static int vector3_min(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(min(stack.get_vector3(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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+static int vector3_lerp(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(lerp(stack.get_vector3(1), stack.get_vector3(2), stack.get_float(3)));
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+ return 1;
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+}
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+
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+static int vector3_forward(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(VECTOR3_FORWARD);
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+ return 1;
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+}
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+
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+static int vector3_backward(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(VECTOR3_BACKWARD);
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+ return 1;
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+}
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+
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+static int vector3_left(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(VECTOR3_LEFT);
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+ return 1;
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+}
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+
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+static int vector3_right(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(VECTOR3_RIGHT);
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+ return 1;
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+}
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+
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+static int vector3_up(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(VECTOR3_UP);
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+ return 1;
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+}
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+
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+static int vector3_down(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(VECTOR3_DOWN);
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+ return 1;
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+}
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+
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+static int vector3_zero(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(VECTOR3_ZERO);
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+ return 1;
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+}
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+
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+static int vector3_to_string(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ const Vector3 v = stack.get_vector3(1);
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+ char buf[256];
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+ snprintf(buf, sizeof(buf), "%.4f %.4f %.4f", v.x, v.y, v.z);
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+ stack.push_string(buf);
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+ return 1;
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+}
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+
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+static int vector2_new(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector2(vector2(stack.get_float(1), stack.get_float(2)));
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+ return 1;
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+}
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+
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+static int vector2_ctor(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.remove(1); // Remove table
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+ return vector2_new(L);
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+}
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+
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+static int vector3box_new(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ if (stack.num_args() == 0)
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+ stack.push_vector3box(VECTOR3_ZERO);
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+ else if (stack.num_args() == 1)
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+ stack.push_vector3box(stack.get_vector3(1));
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+ else
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+ stack.push_vector3box(vector3(stack.get_float(1)
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+ , stack.get_float(2)
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+ , stack.get_float(3)));
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+
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+ return 1;
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+}
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+
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+static int vector3box_ctor(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.remove(1); // Remove table
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+ return vector3box_new(L);
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+}
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+
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+static int vector3box_store(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ Vector3& v = stack.get_vector3box(1);
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+
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+ if (stack.num_args() == 2)
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+ v = stack.get_vector3(2);
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+ else
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+ v = vector3(stack.get_float(2)
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+ , stack.get_float(3)
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+ , stack.get_float(4));
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+
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+ return 0;
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+}
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+
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+static int vector3box_unbox(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(stack.get_vector3box(1));
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+ return 1;
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+}
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+
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+static int vector3box_tostring(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ Vector3& v = stack.get_vector3box(1);
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+ stack.push_fstring("Vector3Box (%p)", &v);
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+ return 1;
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+}
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+
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+static int matrix4x4_new(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_matrix4x4(matrix4x4(stack.get_float(1)
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+ , stack.get_float(2)
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+ , stack.get_float(3)
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+ , stack.get_float(4)
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+ , stack.get_float(5)
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+ , stack.get_float(6)
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+ , stack.get_float(7)
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+ , stack.get_float(8)
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+ , stack.get_float(9)
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+ , stack.get_float(10)
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+ , stack.get_float(11)
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+ , stack.get_float(12)
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+ , stack.get_float(13)
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+ , stack.get_float(14)
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+ , stack.get_float(15)
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+ , stack.get_float(16)));
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+ return 1;
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+}
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+
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+static int matrix4x4_ctor(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.remove(1); // Remove table
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+ return matrix4x4_new(L);
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+}
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+
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+static int matrix4x4_from_quaternion(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), vector3(0, 0, 0)));
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+ return 1;
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+}
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+
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|
|
+static int matrix4x4_from_translation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(matrix4x4(QUATERNION_IDENTITY, stack.get_vector3(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_from_quaternion_translation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), stack.get_vector3(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_from_axes(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(matrix4x4(stack.get_vector3(1), stack.get_vector3(2), stack.get_vector3(3), stack.get_vector3(4)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_copy(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(stack.get_matrix4x4(1));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_add(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(stack.get_matrix4x4(1) + stack.get_matrix4x4(2));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_subtract(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(stack.get_matrix4x4(1) - stack.get_matrix4x4(2));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_multiply(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(stack.get_matrix4x4(1) * stack.get_matrix4x4(2));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_transpose(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(transpose(stack.get_matrix4x4(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_determinant(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(determinant(stack.get_matrix4x4(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_invert(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(invert(stack.get_matrix4x4(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_x(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(x(stack.get_matrix4x4(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_y(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(y(stack.get_matrix4x4(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_z(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(z(stack.get_matrix4x4(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_set_x(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ set_x(stack.get_matrix4x4(1), stack.get_vector3(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_set_y(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ set_y(stack.get_matrix4x4(1), stack.get_vector3(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_set_z(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ set_z(stack.get_matrix4x4(1), stack.get_vector3(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_translation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(translation(stack.get_matrix4x4(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_set_translation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ set_translation(stack.get_matrix4x4(1), stack.get_vector3(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_rotation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(rotation(stack.get_matrix4x4(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_set_rotation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ set_rotation(stack.get_matrix4x4(1), stack.get_quaternion(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_identity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(MATRIX4X4_IDENTITY);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_transform(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(stack.get_vector3(2) * stack.get_matrix4x4(1));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_to_string(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ Matrix4x4& a = stack.get_matrix4x4(1);
|
|
|
+ char buf[1024];
|
|
|
+ snprintf(buf, sizeof(buf),
|
|
|
+ "%.4f, %.4f, %.4f, %.4f\n"
|
|
|
+ "%.4f, %.4f, %.4f, %.4f\n"
|
|
|
+ "%.4f, %.4f, %.4f, %.4f\n"
|
|
|
+ "%.4f, %.4f, %.4f, %.4f"
|
|
|
+ , a.x.x, a.x.y, a.x.z, a.y.w
|
|
|
+ , a.y.x, a.y.y, a.y.z, a.y.w
|
|
|
+ , a.z.x, a.z.y, a.z.z, a.z.w
|
|
|
+ , a.t.x, a.t.y, a.t.z, a.t.w
|
|
|
+ );
|
|
|
+ stack.push_string(buf);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4box_new(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+
|
|
|
+ if (stack.num_args() == 0)
|
|
|
+ stack.push_matrix4x4(MATRIX4X4_IDENTITY);
|
|
|
+ else
|
|
|
+ stack.push_matrix4x4box(stack.get_matrix4x4(1));
|
|
|
+
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4box_ctor(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.remove(1); // Remove table
|
|
|
+ return matrix4x4box_new(L);
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4box_store(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_matrix4x4box(1) = stack.get_matrix4x4(2);
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4box_unbox(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(stack.get_matrix4x4box(1));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4box_tostring(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ Matrix4x4& m = stack.get_matrix4x4box(1);
|
|
|
+ stack.push_fstring("Matrix4x4Box (%p)", &m);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_new(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(quaternion(stack.get_vector3(1), stack.get_float(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_ctor(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.remove(1); // Remove table
|
|
|
+ return quaternion_new(L);
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_negate(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(-stack.get_quaternion(1));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_identity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(QUATERNION_IDENTITY);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_dot(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(dot(stack.get_quaternion(1), stack.get_quaternion(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_length(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(length(stack.get_quaternion(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_normalize(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(normalize(stack.get_quaternion(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_conjugate(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(conjugate(stack.get_quaternion(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_inverse(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(inverse(stack.get_quaternion(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_multiply(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(stack.get_quaternion(1) * stack.get_quaternion(2));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_multiply_by_scalar(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(stack.get_quaternion(1) * stack.get_float(2));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_power(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(power(stack.get_quaternion(1), stack.get_float(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_elements(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const Quaternion& q = stack.get_quaternion(1);
|
|
|
+ stack.push_float(q.x);
|
|
|
+ stack.push_float(q.y);
|
|
|
+ stack.push_float(q.z);
|
|
|
+ stack.push_float(q.w);
|
|
|
+ return 4;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_look(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const Vector3 up = stack.num_args() == 2 ? stack.get_vector3(2) : VECTOR3_YAXIS;
|
|
|
+ stack.push_quaternion(look(stack.get_vector3(1), up));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_right(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(right(stack.get_quaternion(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_up(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(up(stack.get_quaternion(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_forward(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(forward(stack.get_quaternion(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_lerp(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(lerp(stack.get_quaternion(1), stack.get_quaternion(2), stack.get_float(3)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_to_string(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const Quaternion q = stack.get_quaternion(1);
|
|
|
+ char buf[256];
|
|
|
+ snprintf(buf, sizeof(buf), "%.4f %.4f %.4f %.4f", q.x, q.y, q.z, q.w);
|
|
|
+ stack.push_string(buf);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternionbox_new(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+
|
|
|
+ if (stack.num_args() == 0)
|
|
|
+ stack.push_quaternionbox(QUATERNION_IDENTITY);
|
|
|
+ else if (stack.num_args() == 1)
|
|
|
+ stack.push_quaternionbox(stack.get_quaternion(1));
|
|
|
+ else
|
|
|
+ stack.push_quaternionbox(quaternion(stack.get_float(1)
|
|
|
+ , stack.get_float(2)
|
|
|
+ , stack.get_float(3)
|
|
|
+ , stack.get_float(4)));
|
|
|
+
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternionbox_ctor(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.remove(1); // Remove table
|
|
|
+ return quaternionbox_new(L);
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternionbox_store(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+
|
|
|
+ Quaternion& q = stack.get_quaternionbox(1);
|
|
|
+
|
|
|
+ if (stack.num_args() == 2)
|
|
|
+ q = stack.get_quaternion(2);
|
|
|
+ else
|
|
|
+ q = quaternion(stack.get_float(2)
|
|
|
+ , stack.get_float(3)
|
|
|
+ , stack.get_float(4)
|
|
|
+ , stack.get_float(5));
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternionbox_unbox(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+
|
|
|
+ Quaternion& q = stack.get_quaternionbox(1);
|
|
|
+
|
|
|
+ stack.push_quaternion(q);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternionbox_tostring(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ Quaternion& q = stack.get_quaternionbox(1);
|
|
|
+ stack.push_fstring("QuaternionBox (%p)", &q);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int color4_new(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(quaternion(stack.get_float(1)
|
|
|
+ , stack.get_float(2)
|
|
|
+ , stack.get_float(3)
|
|
|
+ , stack.get_float(4)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int color4_ctor(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.remove(1); // Remove table
|
|
|
+ return color4_new(L);
|
|
|
+}
|
|
|
+
|
|
|
+static int lightuserdata_add(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const Vector3& a = stack.get_vector3(1);
|
|
|
+ const Vector3& b = stack.get_vector3(2);
|
|
|
+ stack.push_vector3(a + b);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int lightuserdata_sub(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const Vector3& a = stack.get_vector3(1);
|
|
|
+ const Vector3& b = stack.get_vector3(2);
|
|
|
+ stack.push_vector3(a - b);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int lightuserdata_mul(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const int i = stack.is_number(1) ? 1 : 2;
|
|
|
+ stack.push_vector3(stack.get_float(i) * stack.get_vector3(3-i));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int lightuserdata_unm(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(-stack.get_vector3(1));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int lightuserdata_index(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ Vector3& v = stack.get_vector3(1);
|
|
|
+ const char* s = stack.get_string(2);
|
|
|
+
|
|
|
+ switch (s[0])
|
|
|
+ {
|
|
|
+ case 'x': stack.push_float(v.x); return 1;
|
|
|
+ case 'y': stack.push_float(v.y); return 1;
|
|
|
+ case 'z': stack.push_float(v.z); return 1;
|
|
|
+ default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int lightuserdata_newindex(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ Vector3& v = stack.get_vector3(1);
|
|
|
+ const char* s = stack.get_string(2);
|
|
|
+ const float value = stack.get_float(3);
|
|
|
+
|
|
|
+ switch (s[0])
|
|
|
+ {
|
|
|
+ case 'x': v.x = value; break;
|
|
|
+ case 'y': v.y = value; break;
|
|
|
+ case 'z': v.z = value; break;
|
|
|
+ default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int input_device_name(lua_State* L, InputDevice& id)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_string(id.name());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int input_device_connected(lua_State* L, InputDevice& id)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(id.connected());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int input_device_num_buttons(lua_State* L, InputDevice& id)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_int(id.num_buttons());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int input_device_num_axes(lua_State* L, InputDevice& id)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_int(id.num_axes());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int input_device_pressed(lua_State* L, InputDevice& id)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(id.pressed(stack.get_int(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int input_device_released(lua_State* L, InputDevice& id)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(id.released(stack.get_int(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int input_device_any_pressed(lua_State* L, InputDevice& id)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(id.any_pressed());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int input_device_any_released(lua_State* L, InputDevice& id)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(id.any_released());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int input_device_axis(lua_State* L, InputDevice& id)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(id.axis(stack.get_int(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int input_device_button_name(lua_State* L, InputDevice& id)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_string(id.button_name(stack.get_int(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int input_device_axis_name(lua_State* L, InputDevice& id)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_string(id.axis_name(stack.get_int(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int input_device_button_id(lua_State* L, InputDevice& id)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_int(id.button_id(stack.get_string_id(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int input_device_axis_id(lua_State* L, InputDevice& id)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_int(id.axis_id(stack.get_string_id(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+#define KEYBOARD_FN(name) keyboard_##name
|
|
|
+#define MOUSE_FN(name) mouse_##name
|
|
|
+#define TOUCH_FN(name) touch_##name
|
|
|
+#define JOYPAD_FN(index, name) joypad_##name##index
|
|
|
+
|
|
|
+#define KEYBOARD(name) static int KEYBOARD_FN(name)(lua_State* L)\
|
|
|
+ { return input_device_##name(L, *device()->input_manager()->keyboard()); }
|
|
|
+#define MOUSE(name) static int MOUSE_FN(name)(lua_State* L)\
|
|
|
+ { return input_device_##name(L, *device()->input_manager()->mouse()); }
|
|
|
+#define TOUCH(name) static int TOUCH_FN(name)(lua_State* L)\
|
|
|
+ { return input_device_##name(L, *device()->input_manager()->touch()); }
|
|
|
+#define JOYPAD(index, name) static int JOYPAD_FN(index, name)(lua_State* L)\
|
|
|
+ { return input_device_##name(L, *device()->input_manager()->joypad(index)); }
|
|
|
+
|
|
|
+KEYBOARD(name)
|
|
|
+KEYBOARD(connected)
|
|
|
+KEYBOARD(num_buttons)
|
|
|
+KEYBOARD(num_axes)
|
|
|
+KEYBOARD(pressed)
|
|
|
+KEYBOARD(released)
|
|
|
+KEYBOARD(any_pressed)
|
|
|
+KEYBOARD(any_released)
|
|
|
+// KEYBOARD(axis)
|
|
|
+KEYBOARD(button_name)
|
|
|
+// KEYBOARD(axis_name)
|
|
|
+KEYBOARD(button_id)
|
|
|
+// KEYBOARD(axis_id)
|
|
|
+
|
|
|
+MOUSE(name)
|
|
|
+MOUSE(connected)
|
|
|
+MOUSE(num_buttons)
|
|
|
+MOUSE(num_axes)
|
|
|
+MOUSE(pressed)
|
|
|
+MOUSE(released)
|
|
|
+MOUSE(any_pressed)
|
|
|
+MOUSE(any_released)
|
|
|
+MOUSE(axis)
|
|
|
+MOUSE(button_name)
|
|
|
+MOUSE(axis_name)
|
|
|
+MOUSE(button_id)
|
|
|
+MOUSE(axis_id)
|
|
|
+
|
|
|
+TOUCH(name)
|
|
|
+TOUCH(connected)
|
|
|
+TOUCH(num_buttons)
|
|
|
+TOUCH(num_axes)
|
|
|
+TOUCH(pressed)
|
|
|
+TOUCH(released)
|
|
|
+TOUCH(any_pressed)
|
|
|
+TOUCH(any_released)
|
|
|
+TOUCH(axis)
|
|
|
+TOUCH(button_name)
|
|
|
+TOUCH(axis_name)
|
|
|
+TOUCH(button_id)
|
|
|
+TOUCH(axis_id)
|
|
|
+
|
|
|
+JOYPAD(0, name)
|
|
|
+JOYPAD(0, connected)
|
|
|
+JOYPAD(0, num_buttons)
|
|
|
+JOYPAD(0, num_axes)
|
|
|
+JOYPAD(0, pressed)
|
|
|
+JOYPAD(0, released)
|
|
|
+JOYPAD(0, any_pressed)
|
|
|
+JOYPAD(0, any_released)
|
|
|
+JOYPAD(0, axis)
|
|
|
+JOYPAD(0, button_name)
|
|
|
+JOYPAD(0, axis_name)
|
|
|
+JOYPAD(0, button_id)
|
|
|
+JOYPAD(0, axis_id)
|
|
|
+
|
|
|
+JOYPAD(1, name)
|
|
|
+JOYPAD(1, connected)
|
|
|
+JOYPAD(1, num_buttons)
|
|
|
+JOYPAD(1, num_axes)
|
|
|
+JOYPAD(1, pressed)
|
|
|
+JOYPAD(1, released)
|
|
|
+JOYPAD(1, any_pressed)
|
|
|
+JOYPAD(1, any_released)
|
|
|
+JOYPAD(1, axis)
|
|
|
+JOYPAD(1, button_name)
|
|
|
+JOYPAD(1, axis_name)
|
|
|
+JOYPAD(1, button_id)
|
|
|
+JOYPAD(1, axis_id)
|
|
|
+
|
|
|
+JOYPAD(2, name)
|
|
|
+JOYPAD(2, connected)
|
|
|
+JOYPAD(2, num_buttons)
|
|
|
+JOYPAD(2, num_axes)
|
|
|
+JOYPAD(2, pressed)
|
|
|
+JOYPAD(2, released)
|
|
|
+JOYPAD(2, any_pressed)
|
|
|
+JOYPAD(2, any_released)
|
|
|
+JOYPAD(2, axis)
|
|
|
+JOYPAD(2, button_name)
|
|
|
+JOYPAD(2, axis_name)
|
|
|
+JOYPAD(2, button_id)
|
|
|
+JOYPAD(2, axis_id)
|
|
|
+
|
|
|
+JOYPAD(3, name)
|
|
|
+JOYPAD(3, connected)
|
|
|
+JOYPAD(3, num_buttons)
|
|
|
+JOYPAD(3, num_axes)
|
|
|
+JOYPAD(3, pressed)
|
|
|
+JOYPAD(3, released)
|
|
|
+JOYPAD(3, any_pressed)
|
|
|
+JOYPAD(3, any_released)
|
|
|
+JOYPAD(3, axis)
|
|
|
+JOYPAD(3, button_name)
|
|
|
+JOYPAD(3, axis_name)
|
|
|
+JOYPAD(3, button_id)
|
|
|
+JOYPAD(3, axis_id)
|
|
|
+
|
|
|
+struct ProjectionInfo
|
|
|
+{
|
|
|
+ const char* name;
|
|
|
+ ProjectionType::Enum type;
|
|
|
+};
|
|
|
+
|
|
|
+static ProjectionInfo s_projection[] =
|
|
|
+{
|
|
|
+ { "orthographic", ProjectionType::ORTHOGRAPHIC },
|
|
|
+ { "perspective", ProjectionType::PERSPECTIVE }
|
|
|
+};
|
|
|
+CE_STATIC_ASSERT(CE_COUNTOF(s_projection) == ProjectionType::COUNT);
|
|
|
+
|
|
|
+static ProjectionType::Enum name_to_projection_type(LuaStack& stack, const char* name)
|
|
|
+{
|
|
|
+ for (uint32_t i = 0; i < CE_COUNTOF(s_projection); ++i)
|
|
|
+ {
|
|
|
+ if (strcmp(s_projection[i].name, name) == 0)
|
|
|
+ return s_projection[i].type;
|
|
|
+ }
|
|
|
+
|
|
|
+ LUA_ASSERT(false, stack, "Unknown projection: %s", name);
|
|
|
+ return ProjectionType::COUNT;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_spawn_unit(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ World* world = stack.get_world(1);
|
|
|
+ const StringId64 name = stack.get_resource_id(2);
|
|
|
+ const Vector3& pos = stack.num_args() > 2 ? stack.get_vector3(3) : VECTOR3_ZERO;
|
|
|
+ const Quaternion& rot = stack.num_args() > 3 ? stack.get_quaternion(4) : QUATERNION_IDENTITY;
|
|
|
+
|
|
|
+ LUA_ASSERT(device()->resource_manager()->can_get(UNIT_TYPE, name), stack, "Unit not found");
|
|
|
+
|
|
|
+ UnitId unit = world->spawn_unit(name, pos, rot);
|
|
|
+ stack.push_unit(unit);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_destroy_unit(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->destroy_unit(stack.get_unit(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_num_units(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_int(stack.get_world(1)->num_units());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_units(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+
|
|
|
+ TempAllocator1024 alloc;
|
|
|
+ Array<UnitId> units(alloc);
|
|
|
+ stack.get_world(1)->units(units);
|
|
|
+
|
|
|
+ const uint32_t num = array::size(units);
|
|
|
+
|
|
|
+ stack.push_table(num);
|
|
|
+ for (uint32_t i = 0; i < num; ++i)
|
|
|
+ {
|
|
|
+ stack.push_key_begin((int32_t) i + 1);
|
|
|
+ stack.push_unit(units[i]);
|
|
|
+ stack.push_key_end();
|
|
|
+ }
|
|
|
+
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_camera(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_camera(stack.get_world(1)->camera(stack.get_unit(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_set_projection_type(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->set_camera_projection_type(stack.get_camera(2)
|
|
|
+ , name_to_projection_type(stack, stack.get_string(3))
|
|
|
+ );
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_projection_type(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ ProjectionType::Enum type = stack.get_world(1)->camera_projection_type(stack.get_camera(2));
|
|
|
+ stack.push_string(s_projection[type].name);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_fov(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(stack.get_world(1)->camera_fov(stack.get_camera(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_set_fov(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->set_camera_fov(stack.get_camera(2), stack.get_float(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_aspect(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(stack.get_world(1)->camera_aspect(stack.get_camera(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_set_aspect(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->set_camera_aspect(stack.get_camera(2), stack.get_float(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_near_clip_distance(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(stack.get_world(1)->camera_near_clip_distance(stack.get_camera(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_set_near_clip_distance(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->set_camera_near_clip_distance(stack.get_camera(2), stack.get_float(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_far_clip_distance(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(stack.get_world(1)->camera_far_clip_distance(stack.get_camera(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_set_far_clip_distance(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->set_camera_far_clip_distance(stack.get_camera(2), stack.get_float(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_set_orthographic_metrics(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->set_camera_orthographic_metrics(stack.get_camera(2), stack.get_float(3), stack.get_float(4),
|
|
|
+ stack.get_float(5), stack.get_float(6));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_set_viewport_metrics(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->set_camera_viewport_metrics(stack.get_camera(2), stack.get_int(3), stack.get_int(4),
|
|
|
+ stack.get_int(5), stack.get_int(6));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_screen_to_world(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(stack.get_world(1)->camera_screen_to_world(stack.get_camera(2), stack.get_vector3(3)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int camera_world_to_screen(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(stack.get_world(1)->camera_world_to_screen(stack.get_camera(2), stack.get_vector3(3)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_update_animations(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->update_animations(stack.get_float(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_update_scene(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->update_scene(stack.get_float(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_update(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->update(stack.get_float(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_play_sound(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ World* world = stack.get_world(1);
|
|
|
+ const StringId64 name = stack.get_resource_id(2);
|
|
|
+ const int32_t nargs = stack.num_args();
|
|
|
+ const bool loop = nargs > 2 ? stack.get_bool(3) : false;
|
|
|
+ const float volume = nargs > 3 ? stack.get_float(4) : 1.0f;
|
|
|
+ const Vector3& pos = nargs > 4 ? stack.get_vector3(5) : VECTOR3_ZERO;
|
|
|
+ const float range = nargs > 5 ? stack.get_float(6) : 1000.0f;
|
|
|
+
|
|
|
+ LUA_ASSERT(device()->resource_manager()->can_get(SOUND_TYPE, name), stack, "Sound not found");
|
|
|
+
|
|
|
+ stack.push_sound_instance_id(world->play_sound(name, loop, volume, pos, range));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_stop_sound(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->stop_sound(stack.get_sound_instance_id(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_link_sound(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->link_sound(stack.get_sound_instance_id(2),
|
|
|
+ stack.get_unit(3),
|
|
|
+ stack.get_int(4));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_set_listener_pose(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->set_listener_pose(stack.get_matrix4x4(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_set_sound_position(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->set_sound_position(stack.get_sound_instance_id(2),
|
|
|
+ stack.get_vector3(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_set_sound_range(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->set_sound_range(stack.get_sound_instance_id(2),
|
|
|
+ stack.get_float(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_set_sound_volume(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->set_sound_volume(stack.get_sound_instance_id(2),
|
|
|
+ stack.get_float(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_create_debug_line(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_debug_line(stack.get_world(1)->create_debug_line(stack.get_bool(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_destroy_debug_line(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_world(1)->destroy_debug_line(*stack.get_debug_line(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_load_level(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const StringId64 name = stack.get_resource_id(2);
|
|
|
+ const Vector3& pos = stack.num_args() > 2 ? stack.get_vector3(3) : VECTOR3_ZERO;
|
|
|
+ const Quaternion& rot = stack.num_args() > 3 ? stack.get_quaternion(4) : QUATERNION_IDENTITY;
|
|
|
+ LUA_ASSERT(device()->resource_manager()->can_get(LEVEL_TYPE, name), stack, "Level not found");
|
|
|
+ stack.push_level(stack.get_world(1)->load_level(name, pos, rot));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_scene_graph(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_scene_graph(stack.get_world(1)->scene_graph());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_render_world(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_render_world(stack.get_world(1)->render_world());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_physics_world(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_physics_world(stack.get_world(1)->physics_world());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_sound_world(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_sound_world(stack.get_world(1)->sound_world());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int world_tostring(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ World* w = stack.get_world(1);
|
|
|
+ stack.push_fstring("World (%p)", w);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_create(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_transform(stack.get_scene_graph(1)->create(stack.get_unit(2), MATRIX4X4_IDENTITY));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_destroy(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_scene_graph(1)->destroy(stack.get_transform(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_transform_instances(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_transform(stack.get_scene_graph(1)->get(stack.get_unit(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_local_position(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(stack.get_scene_graph(1)->local_position(stack.get_transform(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_local_rotation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(stack.get_scene_graph(1)->local_rotation(stack.get_transform(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_local_scale(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(stack.get_scene_graph(1)->local_scale(stack.get_transform(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_local_pose(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(stack.get_scene_graph(1)->local_pose(stack.get_transform(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_world_position(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(stack.get_scene_graph(1)->world_position(stack.get_transform(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_world_rotation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(stack.get_scene_graph(1)->world_rotation(stack.get_transform(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_world_pose(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(stack.get_scene_graph(1)->world_pose(stack.get_transform(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_set_local_position(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_scene_graph(1)->set_local_position(stack.get_transform(2), stack.get_vector3(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_set_local_rotation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_scene_graph(1)->set_local_rotation(stack.get_transform(2), stack.get_quaternion(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_set_local_scale(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_scene_graph(1)->set_local_scale(stack.get_transform(2), stack.get_vector3(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_set_local_pose(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_scene_graph(1)->set_local_pose(stack.get_transform(2), stack.get_matrix4x4(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_link(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_scene_graph(1)->link(stack.get_transform(2), stack.get_transform(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int scene_graph_unlink(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_scene_graph(1)->unlink(stack.get_transform(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int unit_manager_create(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+
|
|
|
+ if (stack.num_args() == 1)
|
|
|
+ stack.push_unit(device()->unit_manager()->create(*stack.get_world(1)));
|
|
|
+ else
|
|
|
+ stack.push_unit(device()->unit_manager()->create());
|
|
|
+
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int unit_manager_alive(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(device()->unit_manager()->alive(stack.get_unit(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+struct LightInfo
|
|
|
+{
|
|
|
+ const char* name;
|
|
|
+ LightType::Enum type;
|
|
|
+};
|
|
|
+
|
|
|
+static LightInfo s_light[] =
|
|
|
+{
|
|
|
+ { "directional", LightType::DIRECTIONAL },
|
|
|
+ { "omni", LightType::OMNI },
|
|
|
+ { "spot", LightType::SPOT }
|
|
|
+};
|
|
|
+CE_STATIC_ASSERT(CE_COUNTOF(s_light) == LightType::COUNT);
|
|
|
+
|
|
|
+static LightType::Enum name_to_light_type(LuaStack& stack, const char* name)
|
|
|
+{
|
|
|
+ for (uint32_t i = 0; i < CE_COUNTOF(s_light); ++i)
|
|
|
+ {
|
|
|
+ if (strcmp(s_light[i].name, name) == 0)
|
|
|
+ return s_light[i].type;
|
|
|
+ }
|
|
|
+
|
|
|
+ LUA_ASSERT(false, stack, "Unknown light type: %s", name);
|
|
|
+ return LightType::COUNT;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_create_mesh(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ RenderWorld* rw = stack.get_render_world(1);
|
|
|
+ UnitId unit = stack.get_unit(2);
|
|
|
+
|
|
|
+ MeshRendererDesc desc;
|
|
|
+ desc.mesh_resource = stack.get_resource_id(3);
|
|
|
+ desc.mesh_name = stack.get_string_id(4);
|
|
|
+ desc.material_resource = stack.get_resource_id(5);
|
|
|
+ desc.visible = stack.get_bool(6);
|
|
|
+
|
|
|
+ stack.push_mesh_instance(rw->create_mesh(unit, desc, MATRIX4X4_IDENTITY));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_destroy_mesh(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_render_world(1)->destroy_mesh(stack.get_mesh_instance(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_mesh_instances(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ RenderWorld* rw = stack.get_render_world(1);
|
|
|
+ UnitId unit = stack.get_unit(2);
|
|
|
+ MeshInstance inst = rw->first_mesh(unit);
|
|
|
+
|
|
|
+ stack.push_table();
|
|
|
+ for (uint32_t i = 0; rw->is_valid(inst); ++i, inst = rw->next_mesh(inst))
|
|
|
+ {
|
|
|
+ stack.push_key_begin(i+1);
|
|
|
+ stack.push_mesh_instance(inst);
|
|
|
+ stack.push_key_end();
|
|
|
+ }
|
|
|
+
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_mesh_obb(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ OBB obb = stack.get_render_world(1)->mesh_obb(stack.get_mesh_instance(2));
|
|
|
+ stack.push_matrix4x4(obb.tm);
|
|
|
+ stack.push_vector3(obb.half_extents);
|
|
|
+ return 2;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_set_mesh_visible(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_render_world(1)->set_mesh_visible(stack.get_mesh_instance(2), stack.get_bool(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_create_sprite(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ RenderWorld* rw = stack.get_render_world(1);
|
|
|
+ UnitId unit = stack.get_unit(2);
|
|
|
+
|
|
|
+ SpriteRendererDesc desc;
|
|
|
+ StringId64 sprite_resource = stack.get_resource_id(3);
|
|
|
+ StringId64 material_resource = stack.get_resource_id(4);
|
|
|
+ bool visible = stack.get_bool(5);
|
|
|
+
|
|
|
+ stack.push_sprite_instance(rw->create_sprite(unit, desc, MATRIX4X4_IDENTITY));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_destroy_sprite(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_render_world(1)->destroy_sprite(stack.get_sprite_instance(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_sprite_instances(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ RenderWorld* rw = stack.get_render_world(1);
|
|
|
+ UnitId unit = stack.get_unit(2);
|
|
|
+ SpriteInstance inst = rw->first_sprite(unit);
|
|
|
+
|
|
|
+ stack.push_table();
|
|
|
+ for (uint32_t i = 0; rw->is_valid(inst); ++i, inst = rw->next_sprite(inst))
|
|
|
+ {
|
|
|
+ stack.push_key_begin(i+1);
|
|
|
+ stack.push_sprite_instance(inst);
|
|
|
+ stack.push_key_end();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_set_sprite_visible(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_render_world(1)->set_sprite_visible(stack.get_sprite_instance(2), stack.get_bool(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_set_sprite_frame(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_render_world(1)->set_sprite_frame(stack.get_sprite_instance(2), stack.get_int(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_create_light(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ LightDesc ld;
|
|
|
+ ld.type = LightType::DIRECTIONAL;
|
|
|
+ ld.range = 1.0f;
|
|
|
+ ld.intensity = 1.0f;
|
|
|
+ ld.spot_angle = 20.0f;
|
|
|
+ ld.color = vector3(1, 1, 1);
|
|
|
+ stack.push_light_instance(stack.get_render_world(1)->create_light(stack.get_unit(2), ld, MATRIX4X4_IDENTITY));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_destroy_light(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_render_world(1)->destroy_light(stack.get_light_instance(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_light_instances(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_light_instance(stack.get_render_world(1)->light(stack.get_unit(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_light_type(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ LightType::Enum type = stack.get_render_world(1)->light_type(stack.get_light_instance(2));
|
|
|
+ stack.push_string(s_light[type].name);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_light_color(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_color4(stack.get_render_world(1)->light_color(stack.get_light_instance(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_light_range(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(stack.get_render_world(1)->light_range(stack.get_light_instance(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_light_intensity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(stack.get_render_world(1)->light_intensity(stack.get_light_instance(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_light_spot_angle(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(stack.get_render_world(1)->light_spot_angle(stack.get_light_instance(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_set_light_type(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_render_world(1)->set_light_type(stack.get_light_instance(2)
|
|
|
+ , name_to_light_type(stack, stack.get_string(3))
|
|
|
+ );
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_set_light_color(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_render_world(1)->set_light_color(stack.get_light_instance(2), stack.get_color4(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_set_light_range(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_render_world(1)->set_light_range(stack.get_light_instance(2), stack.get_float(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_set_light_intensity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_render_world(1)->set_light_intensity(stack.get_light_instance(2), stack.get_float(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_set_light_spot_angle(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_render_world(1)->set_light_spot_angle(stack.get_light_instance(2), stack.get_float(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int render_world_enable_debug_drawing(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_render_world(1)->enable_debug_drawing(stack.get_bool(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+struct RaycastInfo
|
|
|
+{
|
|
|
+ const char* name;
|
|
|
+ RaycastMode::Enum mode;
|
|
|
+};
|
|
|
+
|
|
|
+static RaycastInfo s_raycast[] =
|
|
|
+{
|
|
|
+ { "closest", RaycastMode::CLOSEST },
|
|
|
+ { "all", RaycastMode::ALL }
|
|
|
+};
|
|
|
+CE_STATIC_ASSERT(CE_COUNTOF(s_raycast) == RaycastMode::COUNT);
|
|
|
+
|
|
|
+static RaycastMode::Enum name_to_raycast_mode(const char* name)
|
|
|
+{
|
|
|
+ for (uint32_t i = 0; i < CE_COUNTOF(s_raycast); ++i)
|
|
|
+ {
|
|
|
+ if (strcmp(s_raycast[i].name, name) == 0)
|
|
|
+ return s_raycast[i].mode;
|
|
|
+ }
|
|
|
+
|
|
|
+ return RaycastMode::COUNT;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_actor_instances(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ ActorInstance inst = stack.get_physics_world(1)->actor(stack.get_unit(2));
|
|
|
+
|
|
|
+ if (inst.i == UINT32_MAX)
|
|
|
+ stack.push_nil();
|
|
|
+ else
|
|
|
+ stack.push_actor(inst);
|
|
|
+
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_actor_world_position(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(stack.get_physics_world(1)->actor_world_position(stack.get_actor(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_actor_world_rotation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(stack.get_physics_world(1)->actor_world_rotation(stack.get_actor(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_actor_world_pose(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(stack.get_physics_world(1)->actor_world_pose(stack.get_actor(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_teleport_actor_world_position(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->teleport_actor_world_position(stack.get_actor(2), stack.get_vector3(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_teleport_actor_world_rotation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->teleport_actor_world_rotation(stack.get_actor(2), stack.get_quaternion(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_teleport_actor_world_pose(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->teleport_actor_world_pose(stack.get_actor(2), stack.get_matrix4x4(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_actor_center_of_mass(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(stack.get_physics_world(1)->actor_center_of_mass(stack.get_actor(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_enable_actor_gravity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->enable_actor_gravity(stack.get_actor(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_disable_actor_gravity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->disable_actor_gravity(stack.get_actor(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_enable_actor_collision(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->enable_actor_collision(stack.get_actor(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_disable_actor_collision(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->disable_actor_collision(stack.get_actor(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_set_actor_collision_filter(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->set_actor_collision_filter(stack.get_actor(2), stack.get_string_id(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_set_actor_kinematic(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->set_actor_kinematic(stack.get_actor(2), stack.get_bool(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_move_actor(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->move_actor(stack.get_actor(2), stack.get_vector3(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_is_static(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(stack.get_physics_world(1)->is_static(stack.get_actor(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_is_dynamic(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(stack.get_physics_world(1)->is_dynamic(stack.get_actor(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_is_kinematic(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(stack.get_physics_world(1)->is_kinematic(stack.get_actor(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_is_nonkinematic(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(stack.get_physics_world(1)->is_nonkinematic(stack.get_actor(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+static int physics_world_actor_linear_damping(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(stack.get_physics_world(1)->actor_linear_damping(stack.get_actor(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_set_actor_linear_damping(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->set_actor_linear_damping(stack.get_actor(2), stack.get_float(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_actor_angular_damping(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(stack.get_physics_world(1)->actor_angular_damping(stack.get_actor(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_set_actor_angular_damping(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->set_actor_angular_damping(stack.get_actor(2), stack.get_float(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_actor_linear_velocity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(stack.get_physics_world(1)->actor_linear_velocity(stack.get_actor(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_set_actor_linear_velocity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->set_actor_linear_velocity(stack.get_actor(2), stack.get_vector3(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_actor_angular_velocity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(stack.get_physics_world(1)->actor_angular_velocity(stack.get_actor(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_set_actor_angular_velocity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->set_actor_angular_velocity(stack.get_actor(2), stack.get_vector3(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_add_actor_impulse(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->add_actor_impulse(stack.get_actor(2), stack.get_vector3(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_add_actor_impulse_at(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->add_actor_impulse_at(stack.get_actor(2), stack.get_vector3(3), stack.get_vector3(4));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_add_actor_torque_impulse(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->add_actor_torque_impulse(stack.get_actor(2), stack.get_vector3(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_push_actor(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->push_actor(stack.get_actor(2), stack.get_vector3(3), stack.get_float(4));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_push_actor_at(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->push_actor_at(stack.get_actor(2), stack.get_vector3(3), stack.get_float(4), stack.get_vector3(5));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_is_sleeping(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(stack.get_physics_world(1)->is_sleeping(stack.get_actor(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_wake_up(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->wake_up(stack.get_actor(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_controller_instances(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_controller(stack.get_physics_world(1)->controller(stack.get_unit(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_move_controller(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->move_controller(stack.get_controller(2), stack.get_vector3(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_create_joint(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ JointDesc jd;
|
|
|
+ jd.type = JointType::SPRING;
|
|
|
+ jd.anchor_0 = vector3(0, -2, 0);
|
|
|
+ jd.anchor_1 = vector3(0, 2, 0);
|
|
|
+ jd.break_force = 999999.0f;
|
|
|
+ jd.hinge.axis = vector3(1, 0, 0);
|
|
|
+ jd.hinge.lower_limit = -3.14f / 4.0f;
|
|
|
+ jd.hinge.upper_limit = 3.14f / 4.0f;
|
|
|
+ jd.hinge.bounciness = 12.0f;
|
|
|
+ stack.get_physics_world(1)->create_joint(stack.get_actor(2), stack.get_actor(3), jd);
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_gravity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(stack.get_physics_world(1)->gravity());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_set_gravity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->set_gravity(stack.get_vector3(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_raycast(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ PhysicsWorld* world = stack.get_physics_world(1);
|
|
|
+
|
|
|
+ TempAllocator1024 ta;
|
|
|
+ Array<RaycastHit> hits(ta);
|
|
|
+
|
|
|
+ world->raycast(stack.get_vector3(2)
|
|
|
+ , stack.get_vector3(3)
|
|
|
+ , stack.get_float(4)
|
|
|
+ , name_to_raycast_mode(stack.get_string(5))
|
|
|
+ , hits
|
|
|
+ );
|
|
|
+
|
|
|
+ stack.push_table();
|
|
|
+ for (uint32_t i = 0; i < array::size(hits); ++i)
|
|
|
+ {
|
|
|
+ stack.push_key_begin(i+1);
|
|
|
+ stack.push_actor(hits[i].actor);
|
|
|
+ stack.push_key_end();
|
|
|
+ }
|
|
|
+
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_enable_debug_drawing(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_physics_world(1)->enable_debug_drawing(stack.get_bool(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int physics_world_tostring(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ PhysicsWorld* pw = stack.get_physics_world(1);
|
|
|
+ stack.push_fstring("PhysicsWorld (%p)", pw);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int sound_world_stop_all(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_sound_world(1)->stop_all();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int sound_world_pause_all(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_sound_world(1)->pause_all();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int sound_world_resume_all(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_sound_world(1)->resume_all();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int sound_world_is_playing(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(stack.get_sound_world(1)->is_playing(stack.get_sound_instance_id(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int sound_world_tostring(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ SoundWorld* sw = stack.get_sound_world(1);
|
|
|
+ stack.push_fstring("SoundWorld (%p)", sw);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_platform(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_string(device()->platform());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_architecture(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_string(device()->architecture());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_version(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_string(device()->version());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_last_delta_time(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(device()->last_delta_time());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_quit(lua_State* /*L*/)
|
|
|
+{
|
|
|
+ device()->quit();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_resolution(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ uint16_t w, h;
|
|
|
+ device()->resolution(w, h);
|
|
|
+ stack.push_int(w);
|
|
|
+ stack.push_int(h);
|
|
|
+ return 2;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_create_world(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_world(device()->create_world());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_destroy_world(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ device()->destroy_world(*stack.get_world(1));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_render_world(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ device()->render_world(*stack.get_world(1), stack.get_camera(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_create_resource_package(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_resource_package(device()->create_resource_package(stack.get_resource_id(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_destroy_resource_package(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ device()->destroy_resource_package(*stack.get_resource_package(1));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_console_send(lua_State* L)
|
|
|
+{
|
|
|
+ using namespace string_stream;
|
|
|
+ LuaStack stack(L);
|
|
|
+
|
|
|
+ TempAllocator1024 alloc;
|
|
|
+ StringStream json(alloc);
|
|
|
+
|
|
|
+ json << "{";
|
|
|
+ /* table is in the stack at index 'i' */
|
|
|
+ stack.push_nil(); /* first key */
|
|
|
+ while (stack.next(1) != 0)
|
|
|
+ {
|
|
|
+ /* uses 'key' (at index -2) and 'value' (at index -1) */
|
|
|
+ json << "\"" << stack.get_string(-2) << "\":\"" << stack.get_string(-1) << "\",";
|
|
|
+ /* removes 'value'; keeps 'key' for next iteration */
|
|
|
+ stack.pop(1);
|
|
|
+ }
|
|
|
+ /* pop key */
|
|
|
+ stack.pop(1);
|
|
|
+ json << "}";
|
|
|
+
|
|
|
+ console_server_globals::console()->send(c_str(json));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_can_get(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const StringId64 type(stack.get_string(1));
|
|
|
+ stack.push_bool(device()->resource_manager()->can_get(type, stack.get_resource_id(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int device_enable_resource_autoload(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ device()->resource_manager()->enable_autoload(stack.get_bool(1));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int profiler_enter_scope(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ profiler::enter_profile_scope(stack.get_string(1));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int profiler_leave_scope(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ profiler::leave_profile_scope();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int profiler_record(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+
|
|
|
+ const char* name = stack.get_string(1);
|
|
|
+
|
|
|
+ if (stack.is_number(2))
|
|
|
+ profiler::record_float(name, stack.get_float(2));
|
|
|
+ else
|
|
|
+ profiler::record_vector3(name, stack.get_vector3(2));
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int debug_line_add_line(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_debug_line(1)->add_line(stack.get_vector3(2)
|
|
|
+ , stack.get_vector3(3)
|
|
|
+ , stack.get_color4(4)
|
|
|
+ );
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int debug_line_add_axes(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const float length = stack.num_args() == 3 ? stack.get_float(3) : 1.0f;
|
|
|
+ stack.get_debug_line(1)->add_axes(stack.get_matrix4x4(2), length);
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int debug_line_add_circle(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const uint32_t segments = stack.num_args() >= 6 ? stack.get_int(6) : 36;
|
|
|
+ stack.get_debug_line(1)->add_circle(stack.get_vector3(2)
|
|
|
+ , stack.get_float(3)
|
|
|
+ , stack.get_vector3(4)
|
|
|
+ , stack.get_color4(5)
|
|
|
+ , segments
|
|
|
+ );
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int debug_line_add_cone(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const uint32_t segments = stack.num_args() >= 6 ? stack.get_int(6) : 36;
|
|
|
+ stack.get_debug_line(1)->add_cone(stack.get_vector3(2)
|
|
|
+ , stack.get_vector3(3)
|
|
|
+ , stack.get_float(4)
|
|
|
+ , stack.get_color4(5)
|
|
|
+ , segments
|
|
|
+ );
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int debug_line_add_sphere(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const uint32_t segments = stack.num_args() >= 5 ? stack.get_int(5) : 36;
|
|
|
+ stack.get_debug_line(1)->add_sphere(stack.get_vector3(2)
|
|
|
+ , stack.get_float(3)
|
|
|
+ , stack.get_color4(4)
|
|
|
+ , segments
|
|
|
+ );
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int debug_line_add_obb(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_debug_line(1)->add_obb(stack.get_matrix4x4(2)
|
|
|
+ , stack.get_vector3(3)
|
|
|
+ , stack.get_color4(4)
|
|
|
+ );
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int debug_line_reset(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_debug_line(1)->reset();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int debug_line_submit(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_debug_line(1)->submit();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int debug_line_tostring(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_fstring("DebugLine (%p)", stack.get_debug_line(1));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int resource_package_load(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_resource_package(1)->load();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int resource_package_unload(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_resource_package(1)->unload();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int resource_package_flush(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_resource_package(1)->flush();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int resource_package_has_loaded(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(stack.get_resource_package(1)->has_loaded());
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int resource_package_tostring(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ ResourcePackage* package = stack.get_resource_package(1);
|
|
|
+ stack.push_fstring("ResourcePackage (%p)", package);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int material_set_float(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_material(1)->set_float(stack.get_string(2), stack.get_float(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int material_set_vector2(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_material(1)->set_vector2(stack.get_string(2), stack.get_vector2(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int material_set_vector3(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_material(1)->set_vector3(stack.get_string(2), stack.get_vector3(3));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int gui_resolution(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const Vector2 resolution = stack.get_gui(1)->resolution();
|
|
|
+ stack.push_int(resolution.x);
|
|
|
+ stack.push_int(resolution.y);
|
|
|
+ return 2;
|
|
|
+}
|
|
|
+
|
|
|
+static int gui_move(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_gui(1)->move(stack.get_vector2(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int gui_screen_to_gui(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector2(stack.get_gui(1)->screen_to_gui(stack.get_vector2(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int gui_draw_rectangle(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_gui(1)->draw_rectangle(stack.get_vector3(2), stack.get_vector2(3),
|
|
|
+ stack.get_color4(4));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int gui_draw_image(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_gui(1)->draw_image(stack.get_string(2), stack.get_vector3(3),
|
|
|
+ stack.get_vector2(4), stack.get_color4(5));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int gui_draw_image_uv(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_gui(1)->draw_image_uv(stack.get_string(2), stack.get_vector3(3),
|
|
|
+ stack.get_vector2(4), stack.get_vector2(5), stack.get_vector2(6), stack.get_color4(7));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int gui_draw_text(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_gui(1)->draw_text(stack.get_string(2), stack.get_string(3), stack.get_int(4),
|
|
|
+ stack.get_vector3(5), stack.get_color4(6));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int window_show(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ // window()->show();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int window_hide(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ // window()->hide();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int window_resize(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ // window()->resize(stack.get_int(1), stack.get_int(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int window_move(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ // window()->move(stack.get_int(1), stack.get_int(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int window_minimize(lua_State* /*L*/)
|
|
|
+{
|
|
|
+ // window()->minimize();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int window_restore(lua_State* /*L*/)
|
|
|
+{
|
|
|
+ // window()->restore();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int window_is_resizable(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_bool(/*window()->is_resizable()*/ false);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int window_set_resizable(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ // window()->set_resizable(stack.get_bool(1));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int window_title(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ // stack.push_string(window()->title());
|
|
|
+ stack.push_string("");
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int window_set_title(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ // window()->set_title(stack.get_string(1));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+void load_api(LuaEnvironment& env)
|
|
|
+{
|
|
|
+ env.load_module_function("Math", "ray_plane_intersection", math_ray_plane_intersection);
|
|
|
+ env.load_module_function("Math", "ray_disc_intersection", math_ray_disc_intersection);
|
|
|
+ env.load_module_function("Math", "ray_sphere_intersection", math_ray_sphere_intersection);
|
|
|
+ env.load_module_function("Math", "ray_obb_intersection", math_ray_obb_intersection);
|
|
|
+
|
|
|
+ env.load_module_function("Vector3", "new", vector3_new);
|
|
|
+ env.load_module_function("Vector3", "x", vector3_x);
|
|
|
+ env.load_module_function("Vector3", "y", vector3_y);
|
|
|
+ env.load_module_function("Vector3", "z", vector3_z);
|
|
|
+ env.load_module_function("Vector3", "set_x", vector3_set_x);
|
|
|
+ env.load_module_function("Vector3", "set_y", vector3_set_y);
|
|
|
+ env.load_module_function("Vector3", "set_z", vector3_set_z);
|
|
|
+ env.load_module_function("Vector3", "elements", vector3_elements);
|
|
|
+ env.load_module_function("Vector3", "add", vector3_add);
|
|
|
+ env.load_module_function("Vector3", "subtract", vector3_subtract);
|
|
|
+ env.load_module_function("Vector3", "multiply", vector3_multiply);
|
|
|
+ env.load_module_function("Vector3", "dot", vector3_dot);
|
|
|
+ env.load_module_function("Vector3", "cross", vector3_cross);
|
|
|
+ env.load_module_function("Vector3", "equal", vector3_equal);
|
|
|
+ env.load_module_function("Vector3", "length", vector3_length);
|
|
|
+ env.load_module_function("Vector3", "length_squared", vector3_length_squared);
|
|
|
+ env.load_module_function("Vector3", "set_length", vector3_set_length);
|
|
|
+ env.load_module_function("Vector3", "normalize", vector3_normalize);
|
|
|
+ env.load_module_function("Vector3", "distance", vector3_distance);
|
|
|
+ env.load_module_function("Vector3", "distance_squared", vector3_distance_squared);
|
|
|
+ env.load_module_function("Vector3", "angle", vector3_angle);
|
|
|
+ env.load_module_function("Vector3", "max", vector3_max);
|
|
|
+ env.load_module_function("Vector3", "min", vector3_min);
|
|
|
+ env.load_module_function("Vector3", "lerp", vector3_lerp);
|
|
|
+ env.load_module_function("Vector3", "forward", vector3_forward);
|
|
|
+ env.load_module_function("Vector3", "backward", vector3_backward);
|
|
|
+ env.load_module_function("Vector3", "left", vector3_left);
|
|
|
+ env.load_module_function("Vector3", "right", vector3_right);
|
|
|
+ env.load_module_function("Vector3", "up", vector3_up);
|
|
|
+ env.load_module_function("Vector3", "down", vector3_down);
|
|
|
+ env.load_module_function("Vector3", "zero", vector3_zero);
|
|
|
+ env.load_module_function("Vector3", "to_string", vector3_to_string);
|
|
|
+
|
|
|
+ env.load_module_constructor("Vector3", vector3_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("Vector2", "new", vector2_new);
|
|
|
+ env.load_module_constructor("Vector2", vector2_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("Vector3Box", "new", vector3box_new);
|
|
|
+ env.load_module_function("Vector3Box", "store", vector3box_store);
|
|
|
+ env.load_module_function("Vector3Box", "unbox", vector3box_unbox);
|
|
|
+ env.load_module_function("Vector3Box", "__index", "Vector3Box");
|
|
|
+ env.load_module_function("Vector3Box", "__tostring", vector3box_tostring);
|
|
|
+
|
|
|
+ env.load_module_constructor("Vector3Box", vector3box_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("Matrix4x4", "new", matrix4x4_new);
|
|
|
+ env.load_module_function("Matrix4x4", "from_quaternion", matrix4x4_from_quaternion);
|
|
|
+ env.load_module_function("Matrix4x4", "from_translation", matrix4x4_from_translation);
|
|
|
+ env.load_module_function("Matrix4x4", "from_quaternion_translation", matrix4x4_from_quaternion_translation);
|
|
|
+ env.load_module_function("Matrix4x4", "from_axes", matrix4x4_from_axes);
|
|
|
+ env.load_module_function("Matrix4x4", "copy", matrix4x4_copy);
|
|
|
+ env.load_module_function("Matrix4x4", "add", matrix4x4_add);
|
|
|
+ env.load_module_function("Matrix4x4", "subtract", matrix4x4_subtract);
|
|
|
+ env.load_module_function("Matrix4x4", "multiply", matrix4x4_multiply);
|
|
|
+ env.load_module_function("Matrix4x4", "transpose", matrix4x4_transpose);
|
|
|
+ env.load_module_function("Matrix4x4", "determinant", matrix4x4_determinant);
|
|
|
+ env.load_module_function("Matrix4x4", "invert", matrix4x4_invert);
|
|
|
+ env.load_module_function("Matrix4x4", "x", matrix4x4_x);
|
|
|
+ env.load_module_function("Matrix4x4", "y", matrix4x4_y);
|
|
|
+ env.load_module_function("Matrix4x4", "z", matrix4x4_z);
|
|
|
+ env.load_module_function("Matrix4x4", "set_x", matrix4x4_set_x);
|
|
|
+ env.load_module_function("Matrix4x4", "set_y", matrix4x4_set_y);
|
|
|
+ env.load_module_function("Matrix4x4", "set_z", matrix4x4_set_z);
|
|
|
+ env.load_module_function("Matrix4x4", "translation", matrix4x4_translation);
|
|
|
+ env.load_module_function("Matrix4x4", "set_translation", matrix4x4_set_translation);
|
|
|
+ env.load_module_function("Matrix4x4", "rotation", matrix4x4_rotation);
|
|
|
+ env.load_module_function("Matrix4x4", "set_rotation", matrix4x4_set_rotation);
|
|
|
+ env.load_module_function("Matrix4x4", "identity", matrix4x4_identity);
|
|
|
+ env.load_module_function("Matrix4x4", "transform", matrix4x4_transform);
|
|
|
+ env.load_module_function("Matrix4x4", "to_string", matrix4x4_to_string);
|
|
|
+
|
|
|
+ env.load_module_constructor("Matrix4x4", matrix4x4_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("Matrix4x4Box", "new", matrix4x4box_new);
|
|
|
+ env.load_module_function("Matrix4x4Box", "store", matrix4x4box_store);
|
|
|
+ env.load_module_function("Matrix4x4Box", "unbox", matrix4x4box_unbox);
|
|
|
+ env.load_module_function("Matrix4x4Box", "__index", "Matrix4x4Box");
|
|
|
+ env.load_module_function("Matrix4x4Box", "__tostring", matrix4x4box_tostring);
|
|
|
+
|
|
|
+ env.load_module_constructor("Matrix4x4Box", matrix4x4box_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("Quaternion", "new", quaternion_new);
|
|
|
+ env.load_module_function("Quaternion", "negate", quaternion_negate);
|
|
|
+ env.load_module_function("Quaternion", "identity", quaternion_identity);
|
|
|
+ env.load_module_function("Quaternion", "multiply", quaternion_multiply);
|
|
|
+ env.load_module_function("Quaternion", "multiply_by_scalar", quaternion_multiply_by_scalar);
|
|
|
+ env.load_module_function("Quaternion", "dot", quaternion_dot);
|
|
|
+ env.load_module_function("Quaternion", "length", quaternion_length);
|
|
|
+ env.load_module_function("Quaternion", "normalize", quaternion_normalize);
|
|
|
+ env.load_module_function("Quaternion", "conjugate", quaternion_conjugate);
|
|
|
+ env.load_module_function("Quaternion", "inverse", quaternion_inverse);
|
|
|
+ env.load_module_function("Quaternion", "power", quaternion_power);
|
|
|
+ env.load_module_function("Quaternion", "elements", quaternion_elements);
|
|
|
+ env.load_module_function("Quaternion", "look", quaternion_look);
|
|
|
+ env.load_module_function("Quaternion", "right", quaternion_right);
|
|
|
+ env.load_module_function("Quaternion", "up", quaternion_up);
|
|
|
+ env.load_module_function("Quaternion", "forward", quaternion_forward);
|
|
|
+ env.load_module_function("Quaternion", "lerp", quaternion_lerp);
|
|
|
+ env.load_module_function("Quaternion", "to_string", quaternion_to_string);
|
|
|
+
|
|
|
+ env.load_module_constructor("Quaternion", quaternion_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("QuaternionBox", "new", quaternionbox_new);
|
|
|
+ env.load_module_function("QuaternionBox", "store", quaternionbox_store);
|
|
|
+ env.load_module_function("QuaternionBox", "unbox", quaternionbox_unbox);
|
|
|
+ env.load_module_function("QuaternionBox", "__index", "QuaternionBox");
|
|
|
+ env.load_module_function("QuaternionBox", "__tostring", quaternionbox_tostring);
|
|
|
+
|
|
|
+ env.load_module_constructor("QuaternionBox", quaternionbox_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("Color4", "new", color4_new);
|
|
|
+ env.load_module_function("Color4", "to_string", quaternion_to_string);
|
|
|
+
|
|
|
+ env.load_module_constructor("Color4", color4_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("Lightuserdata_mt", "__add", lightuserdata_add);
|
|
|
+ env.load_module_function("Lightuserdata_mt", "__sub", lightuserdata_sub);
|
|
|
+ env.load_module_function("Lightuserdata_mt", "__mul", lightuserdata_mul);
|
|
|
+ env.load_module_function("Lightuserdata_mt", "__unm", lightuserdata_unm);
|
|
|
+ env.load_module_function("Lightuserdata_mt", "__index", lightuserdata_index);
|
|
|
+ env.load_module_function("Lightuserdata_mt", "__newindex", lightuserdata_newindex);
|
|
|
+
|
|
|
+ env.load_module_function("Keyboard", "name", KEYBOARD_FN(name));
|
|
|
+ env.load_module_function("Keyboard", "connected", KEYBOARD_FN(connected));
|
|
|
+ env.load_module_function("Keyboard", "num_buttons", KEYBOARD_FN(num_buttons));
|
|
|
+ env.load_module_function("Keyboard", "num_axes", KEYBOARD_FN(num_axes));
|
|
|
+ env.load_module_function("Keyboard", "pressed", KEYBOARD_FN(pressed));
|
|
|
+ env.load_module_function("Keyboard", "released", KEYBOARD_FN(released));
|
|
|
+ env.load_module_function("Keyboard", "any_pressed", KEYBOARD_FN(any_pressed));
|
|
|
+ env.load_module_function("Keyboard", "any_released", KEYBOARD_FN(any_released));
|
|
|
+ env.load_module_function("Keyboard", "button_name", KEYBOARD_FN(button_name));
|
|
|
+ env.load_module_function("Keyboard", "button_id", KEYBOARD_FN(button_id));
|
|
|
+
|
|
|
+ env.load_module_function("Mouse", "name", MOUSE_FN(name));
|
|
|
+ env.load_module_function("Mouse", "connected", MOUSE_FN(connected));
|
|
|
+ env.load_module_function("Mouse", "num_buttons", MOUSE_FN(num_buttons));
|
|
|
+ env.load_module_function("Mouse", "num_axes", MOUSE_FN(num_axes));
|
|
|
+ env.load_module_function("Mouse", "pressed", MOUSE_FN(pressed));
|
|
|
+ env.load_module_function("Mouse", "released", MOUSE_FN(released));
|
|
|
+ env.load_module_function("Mouse", "any_pressed", MOUSE_FN(any_pressed));
|
|
|
+ env.load_module_function("Mouse", "any_released", MOUSE_FN(any_released));
|
|
|
+ env.load_module_function("Mouse", "axis", MOUSE_FN(axis));
|
|
|
+ env.load_module_function("Mouse", "button_name", MOUSE_FN(button_name));
|
|
|
+ env.load_module_function("Mouse", "axis_name", MOUSE_FN(axis_name));
|
|
|
+ env.load_module_function("Mouse", "button_id", MOUSE_FN(button_id));
|
|
|
+ env.load_module_function("Mouse", "axis_id", MOUSE_FN(axis_id));
|
|
|
+
|
|
|
+ env.load_module_function("Touch", "name", TOUCH_FN(name));
|
|
|
+ env.load_module_function("Touch", "connected", TOUCH_FN(connected));
|
|
|
+ env.load_module_function("Touch", "num_buttons", TOUCH_FN(num_buttons));
|
|
|
+ env.load_module_function("Touch", "num_axes", TOUCH_FN(num_axes));
|
|
|
+ env.load_module_function("Touch", "pressed", TOUCH_FN(pressed));
|
|
|
+ env.load_module_function("Touch", "released", TOUCH_FN(released));
|
|
|
+ env.load_module_function("Touch", "any_pressed", TOUCH_FN(any_pressed));
|
|
|
+ env.load_module_function("Touch", "any_released", TOUCH_FN(any_released));
|
|
|
+ env.load_module_function("Touch", "axis", TOUCH_FN(axis));
|
|
|
+ env.load_module_function("Touch", "button_name", TOUCH_FN(button_name));
|
|
|
+ env.load_module_function("Touch", "axis_name", TOUCH_FN(axis_name));
|
|
|
+ env.load_module_function("Touch", "button_id", TOUCH_FN(button_id));
|
|
|
+ env.load_module_function("Touch", "axis_id", TOUCH_FN(axis_id));
|
|
|
+
|
|
|
+ env.load_module_function("Pad1", "name", JOYPAD_FN(0, name));
|
|
|
+ env.load_module_function("Pad1", "connected", JOYPAD_FN(0, connected));
|
|
|
+ env.load_module_function("Pad1", "num_buttons", JOYPAD_FN(0, num_buttons));
|
|
|
+ env.load_module_function("Pad1", "num_axes", JOYPAD_FN(0, num_axes));
|
|
|
+ env.load_module_function("Pad1", "pressed", JOYPAD_FN(0, pressed));
|
|
|
+ env.load_module_function("Pad1", "released", JOYPAD_FN(0, released));
|
|
|
+ env.load_module_function("Pad1", "any_pressed", JOYPAD_FN(0, any_pressed));
|
|
|
+ env.load_module_function("Pad1", "any_released", JOYPAD_FN(0, any_released));
|
|
|
+ env.load_module_function("Pad1", "axis", JOYPAD_FN(0, axis));
|
|
|
+ env.load_module_function("Pad1", "button_name", JOYPAD_FN(0, button_name));
|
|
|
+ env.load_module_function("Pad1", "axis_name", JOYPAD_FN(0, axis_name));
|
|
|
+ env.load_module_function("Pad1", "button_id", JOYPAD_FN(0, button_id));
|
|
|
+ env.load_module_function("Pad1", "axis_id", JOYPAD_FN(0, axis_id));
|
|
|
+
|
|
|
+ env.load_module_function("Pad2", "name", JOYPAD_FN(1, name));
|
|
|
+ env.load_module_function("Pad2", "connected", JOYPAD_FN(1, connected));
|
|
|
+ env.load_module_function("Pad2", "num_buttons", JOYPAD_FN(1, num_buttons));
|
|
|
+ env.load_module_function("Pad2", "num_axes", JOYPAD_FN(1, num_axes));
|
|
|
+ env.load_module_function("Pad2", "pressed", JOYPAD_FN(1, pressed));
|
|
|
+ env.load_module_function("Pad2", "released", JOYPAD_FN(1, released));
|
|
|
+ env.load_module_function("Pad2", "any_pressed", JOYPAD_FN(1, any_pressed));
|
|
|
+ env.load_module_function("Pad2", "any_released", JOYPAD_FN(1, any_released));
|
|
|
+ env.load_module_function("Pad2", "axis", JOYPAD_FN(1, axis));
|
|
|
+ env.load_module_function("Pad2", "button_name", JOYPAD_FN(1, button_name));
|
|
|
+ env.load_module_function("Pad2", "axis_name", JOYPAD_FN(1, axis_name));
|
|
|
+ env.load_module_function("Pad2", "button_id", JOYPAD_FN(1, button_id));
|
|
|
+ env.load_module_function("Pad2", "axis_id", JOYPAD_FN(1, axis_id));
|
|
|
+
|
|
|
+ env.load_module_function("Pad3", "name", JOYPAD_FN(2, name));
|
|
|
+ env.load_module_function("Pad3", "connected", JOYPAD_FN(2, connected));
|
|
|
+ env.load_module_function("Pad3", "num_buttons", JOYPAD_FN(2, num_buttons));
|
|
|
+ env.load_module_function("Pad3", "num_axes", JOYPAD_FN(2, num_axes));
|
|
|
+ env.load_module_function("Pad3", "pressed", JOYPAD_FN(2, pressed));
|
|
|
+ env.load_module_function("Pad3", "released", JOYPAD_FN(2, released));
|
|
|
+ env.load_module_function("Pad3", "any_pressed", JOYPAD_FN(2, any_pressed));
|
|
|
+ env.load_module_function("Pad3", "any_released", JOYPAD_FN(2, any_released));
|
|
|
+ env.load_module_function("Pad3", "axis", JOYPAD_FN(2, axis));
|
|
|
+ env.load_module_function("Pad3", "button_name", JOYPAD_FN(2, button_name));
|
|
|
+ env.load_module_function("Pad3", "axis_name", JOYPAD_FN(2, axis_name));
|
|
|
+ env.load_module_function("Pad3", "button_id", JOYPAD_FN(2, button_id));
|
|
|
+ env.load_module_function("Pad3", "axis_id", JOYPAD_FN(2, axis_id));
|
|
|
+
|
|
|
+ env.load_module_function("Pad4", "name", JOYPAD_FN(3, name));
|
|
|
+ env.load_module_function("Pad4", "connected", JOYPAD_FN(3, connected));
|
|
|
+ env.load_module_function("Pad4", "num_buttons", JOYPAD_FN(3, num_buttons));
|
|
|
+ env.load_module_function("Pad4", "num_axes", JOYPAD_FN(3, num_axes));
|
|
|
+ env.load_module_function("Pad4", "pressed", JOYPAD_FN(3, pressed));
|
|
|
+ env.load_module_function("Pad4", "released", JOYPAD_FN(3, released));
|
|
|
+ env.load_module_function("Pad4", "any_pressed", JOYPAD_FN(3, any_pressed));
|
|
|
+ env.load_module_function("Pad4", "any_released", JOYPAD_FN(3, any_released));
|
|
|
+ env.load_module_function("Pad4", "axis", JOYPAD_FN(3, axis));
|
|
|
+ env.load_module_function("Pad4", "button_name", JOYPAD_FN(3, button_name));
|
|
|
+ env.load_module_function("Pad4", "axis_name", JOYPAD_FN(3, axis_name));
|
|
|
+ env.load_module_function("Pad4", "button_id", JOYPAD_FN(3, button_id));
|
|
|
+ env.load_module_function("Pad4", "axis_id", JOYPAD_FN(3, axis_id));
|
|
|
+
|
|
|
+ env.load_module_function("World", "spawn_unit", world_spawn_unit);
|
|
|
+ env.load_module_function("World", "destroy_unit", world_destroy_unit);
|
|
|
+ env.load_module_function("World", "num_units", world_num_units);
|
|
|
+ env.load_module_function("World", "units", world_units);
|
|
|
+
|
|
|
+ env.load_module_function("World", "camera", world_camera);
|
|
|
+ env.load_module_function("World", "set_camera_projection_type", camera_set_projection_type);
|
|
|
+ env.load_module_function("World", "camera_projection_type", camera_projection_type);
|
|
|
+ env.load_module_function("World", "camera_fov", camera_fov);
|
|
|
+ env.load_module_function("World", "set_camera_fov", camera_set_fov);
|
|
|
+ env.load_module_function("World", "camera_aspect", camera_aspect);
|
|
|
+ env.load_module_function("World", "set_camera_aspect", camera_set_aspect);
|
|
|
+ env.load_module_function("World", "camera_near_clip_distance", camera_near_clip_distance);
|
|
|
+ env.load_module_function("World", "set_camera_near_clip_distance", camera_set_near_clip_distance);
|
|
|
+ env.load_module_function("World", "camera_far_clip_distance", camera_far_clip_distance);
|
|
|
+ env.load_module_function("World", "set_camera_far_clip_distance", camera_set_far_clip_distance);
|
|
|
+ env.load_module_function("World", "set_camera_orthographic_metrics", camera_set_orthographic_metrics);
|
|
|
+ env.load_module_function("World", "set_camera_viewport_metrics", camera_set_viewport_metrics);
|
|
|
+ env.load_module_function("World", "camera_screen_to_world", camera_screen_to_world);
|
|
|
+ env.load_module_function("World", "camera_world_to_screen", camera_world_to_screen);
|
|
|
+
|
|
|
+ env.load_module_function("World", "update_animations", world_update_animations);
|
|
|
+ env.load_module_function("World", "update_scene", world_update_scene);
|
|
|
+ env.load_module_function("World", "update", world_update);
|
|
|
+ env.load_module_function("World", "play_sound", world_play_sound);
|
|
|
+ env.load_module_function("World", "stop_sound", world_stop_sound);
|
|
|
+ env.load_module_function("World", "link_sound", world_link_sound);
|
|
|
+ env.load_module_function("World", "set_listener_pose", world_set_listener_pose);
|
|
|
+ env.load_module_function("World", "set_sound_position", world_set_sound_position);
|
|
|
+ env.load_module_function("World", "set_sound_range", world_set_sound_range);
|
|
|
+ env.load_module_function("World", "set_sound_volume", world_set_sound_volume);
|
|
|
+ env.load_module_function("World", "create_debug_line", world_create_debug_line);
|
|
|
+ env.load_module_function("World", "destroy_debug_line", world_destroy_debug_line);
|
|
|
+ env.load_module_function("World", "load_level", world_load_level);
|
|
|
+ env.load_module_function("World", "scene_graph", world_scene_graph);
|
|
|
+ env.load_module_function("World", "render_world", world_render_world);
|
|
|
+ env.load_module_function("World", "physics_world", world_physics_world);
|
|
|
+ env.load_module_function("World", "sound_world", world_sound_world);
|
|
|
+ env.load_module_function("World", "__index", "World");
|
|
|
+ env.load_module_function("World", "__tostring", world_tostring);
|
|
|
+
|
|
|
+ env.load_module_function("SceneGraph", "create", scene_graph_create);
|
|
|
+ env.load_module_function("SceneGraph", "destroy", scene_graph_destroy);
|
|
|
+ env.load_module_function("SceneGraph", "transform_instances", scene_graph_transform_instances);
|
|
|
+ env.load_module_function("SceneGraph", "local_position", scene_graph_local_position);
|
|
|
+ env.load_module_function("SceneGraph", "local_rotation", scene_graph_local_rotation);
|
|
|
+ env.load_module_function("SceneGraph", "local_scale", scene_graph_local_scale);
|
|
|
+ env.load_module_function("SceneGraph", "local_pose", scene_graph_local_pose);
|
|
|
+ env.load_module_function("SceneGraph", "world_position", scene_graph_world_position);
|
|
|
+ env.load_module_function("SceneGraph", "world_rotation", scene_graph_world_rotation);
|
|
|
+ env.load_module_function("SceneGraph", "world_pose", scene_graph_world_pose);
|
|
|
+ env.load_module_function("SceneGraph", "set_local_position", scene_graph_set_local_position);
|
|
|
+ env.load_module_function("SceneGraph", "set_local_rotation", scene_graph_set_local_rotation);
|
|
|
+ env.load_module_function("SceneGraph", "set_local_scale", scene_graph_set_local_scale);
|
|
|
+ env.load_module_function("SceneGraph", "set_local_pose", scene_graph_set_local_pose);
|
|
|
+ env.load_module_function("SceneGraph", "link", scene_graph_link);
|
|
|
+ env.load_module_function("SceneGraph", "unlink", scene_graph_unlink);
|
|
|
+
|
|
|
+ env.load_module_function("UnitManager", "create", unit_manager_create);
|
|
|
+ env.load_module_function("UnitManager", "alive", unit_manager_alive);
|
|
|
+
|
|
|
+ env.load_module_function("RenderWorld", "create_mesh", render_world_create_mesh);
|
|
|
+ env.load_module_function("RenderWorld", "destroy_mesh", render_world_destroy_mesh);
|
|
|
+ env.load_module_function("RenderWorld", "mesh_instances", render_world_mesh_instances);
|
|
|
+ env.load_module_function("RenderWorld", "mesh_obb", render_world_mesh_obb);
|
|
|
+ env.load_module_function("RenderWorld", "set_mesh_visible", render_world_set_mesh_visible);
|
|
|
+ env.load_module_function("RenderWorld", "create_sprite", render_world_create_sprite);
|
|
|
+ env.load_module_function("RenderWorld", "destroy_sprite", render_world_destroy_sprite);
|
|
|
+ env.load_module_function("RenderWorld", "sprite_instances", render_world_sprite_instances);
|
|
|
+ env.load_module_function("RenderWorld", "set_sprite_frame", render_world_set_sprite_frame);
|
|
|
+ env.load_module_function("RenderWorld", "set_sprite_visible", render_world_set_sprite_visible);
|
|
|
+ env.load_module_function("RenderWorld", "create_light", render_world_create_light);
|
|
|
+ env.load_module_function("RenderWorld", "destroy_light", render_world_destroy_light);
|
|
|
+ env.load_module_function("RenderWorld", "light_instances", render_world_light_instances);
|
|
|
+ env.load_module_function("RenderWorld", "light_type", render_world_light_type);
|
|
|
+ env.load_module_function("RenderWorld", "light_color", render_world_light_color);
|
|
|
+ env.load_module_function("RenderWorld", "light_range", render_world_light_range);
|
|
|
+ env.load_module_function("RenderWorld", "light_intensity", render_world_light_intensity);
|
|
|
+ env.load_module_function("RenderWorld", "light_spot_angle", render_world_light_spot_angle);
|
|
|
+ env.load_module_function("RenderWorld", "set_light_type", render_world_set_light_type);
|
|
|
+ env.load_module_function("RenderWorld", "set_light_color", render_world_set_light_color);
|
|
|
+ env.load_module_function("RenderWorld", "set_light_range", render_world_set_light_range);
|
|
|
+ env.load_module_function("RenderWorld", "set_light_intensity", render_world_set_light_intensity);
|
|
|
+ env.load_module_function("RenderWorld", "set_light_spot_angle", render_world_set_light_spot_angle);
|
|
|
+ env.load_module_function("RenderWorld", "enable_debug_drawing", render_world_enable_debug_drawing);
|
|
|
+
|
|
|
+ env.load_module_function("PhysicsWorld", "actor_instances", physics_world_actor_instances);
|
|
|
+ env.load_module_function("PhysicsWorld", "actor_world_position", physics_world_actor_world_position);
|
|
|
+ env.load_module_function("PhysicsWorld", "actor_world_rotation", physics_world_actor_world_rotation);
|
|
|
+ env.load_module_function("PhysicsWorld", "actor_world_pose", physics_world_actor_world_pose);
|
|
|
+ env.load_module_function("PhysicsWorld", "teleport_actor_world_position", physics_world_teleport_actor_world_position);
|
|
|
+ env.load_module_function("PhysicsWorld", "teleport_actor_world_rotation", physics_world_teleport_actor_world_rotation);
|
|
|
+ env.load_module_function("PhysicsWorld", "teleport_actor_world_pose", physics_world_teleport_actor_world_pose);
|
|
|
+ env.load_module_function("PhysicsWorld", "actor_center_of_mass", physics_world_actor_center_of_mass);
|
|
|
+ env.load_module_function("PhysicsWorld", "enable_actor_gravity", physics_world_enable_actor_gravity);
|
|
|
+ env.load_module_function("PhysicsWorld", "disable_actor_gravity", physics_world_disable_actor_gravity);
|
|
|
+ env.load_module_function("PhysicsWorld", "enable_actor_collision", physics_world_enable_actor_collision);
|
|
|
+ env.load_module_function("PhysicsWorld", "disable_actor_collision", physics_world_disable_actor_collision);
|
|
|
+ env.load_module_function("PhysicsWorld", "set_actor_collision_filter", physics_world_set_actor_collision_filter);
|
|
|
+ env.load_module_function("PhysicsWorld", "set_actor_kinematic", physics_world_set_actor_kinematic);
|
|
|
+ env.load_module_function("PhysicsWorld", "move_actor", physics_world_move_actor);
|
|
|
+ env.load_module_function("PhysicsWorld", "is_static", physics_world_is_static);
|
|
|
+ env.load_module_function("PhysicsWorld", "is_dynamic", physics_world_is_dynamic);
|
|
|
+ env.load_module_function("PhysicsWorld", "is_kinematic", physics_world_is_kinematic);
|
|
|
+ env.load_module_function("PhysicsWorld", "is_nonkinematic", physics_world_is_nonkinematic);
|
|
|
+ env.load_module_function("PhysicsWorld", "actor_linear_damping", physics_world_actor_linear_damping);
|
|
|
+ env.load_module_function("PhysicsWorld", "set_actor_linear_damping", physics_world_set_actor_linear_damping);
|
|
|
+ env.load_module_function("PhysicsWorld", "actor_angular_damping", physics_world_actor_angular_damping);
|
|
|
+ env.load_module_function("PhysicsWorld", "set_actor_angular_damping", physics_world_set_actor_angular_damping);
|
|
|
+ env.load_module_function("PhysicsWorld", "actor_linear_velocity", physics_world_actor_linear_velocity);
|
|
|
+ env.load_module_function("PhysicsWorld", "set_actor_linear_velocity", physics_world_set_actor_linear_velocity);
|
|
|
+ env.load_module_function("PhysicsWorld", "actor_angular_velocity", physics_world_actor_angular_velocity);
|
|
|
+ env.load_module_function("PhysicsWorld", "set_actor_angular_velocity", physics_world_set_actor_angular_velocity);
|
|
|
+ env.load_module_function("PhysicsWorld", "add_actor_impulse", physics_world_add_actor_impulse);
|
|
|
+ env.load_module_function("PhysicsWorld", "add_actor_impulse_at", physics_world_add_actor_impulse_at);
|
|
|
+ env.load_module_function("PhysicsWorld", "add_actor_torque_impulse", physics_world_add_actor_torque_impulse);
|
|
|
+ env.load_module_function("PhysicsWorld", "push_actor", physics_world_push_actor);
|
|
|
+ env.load_module_function("PhysicsWorld", "push_actor_at", physics_world_push_actor_at);
|
|
|
+ env.load_module_function("PhysicsWorld", "is_sleeping", physics_world_is_sleeping);
|
|
|
+ env.load_module_function("PhysicsWorld", "wake_up", physics_world_wake_up);
|
|
|
+ env.load_module_function("PhysicsWorld", "controller_instances", physics_world_controller_instances);
|
|
|
+ env.load_module_function("PhysicsWorld", "move_controller", physics_world_move_controller);
|
|
|
+ env.load_module_function("PhysicsWorld", "create_joint", physics_world_create_joint);
|
|
|
+ env.load_module_function("PhysicsWorld", "gravity", physics_world_gravity);
|
|
|
+ env.load_module_function("PhysicsWorld", "set_gravity", physics_world_set_gravity);
|
|
|
+ env.load_module_function("PhysicsWorld", "raycast", physics_world_raycast);
|
|
|
+ env.load_module_function("PhysicsWorld", "enable_debug_drawing", physics_world_enable_debug_drawing);
|
|
|
+ env.load_module_function("PhysicsWorld", "__index", "PhysicsWorld");
|
|
|
+ env.load_module_function("PhysicsWorld", "__tostring", physics_world_tostring);
|
|
|
+
|
|
|
+ env.load_module_function("SoundWorld", "stop_all", sound_world_stop_all);
|
|
|
+ env.load_module_function("SoundWorld", "pause_all", sound_world_pause_all);
|
|
|
+ env.load_module_function("SoundWorld", "resume_all", sound_world_resume_all);
|
|
|
+ env.load_module_function("SoundWorld", "is_playing", sound_world_is_playing);
|
|
|
+ env.load_module_function("SoundWorld", "__index", "SoundWorld");
|
|
|
+ env.load_module_function("SoundWorld", "__tostring", sound_world_tostring);
|
|
|
+
|
|
|
+ env.load_module_function("Device", "platform", device_platform);
|
|
|
+ env.load_module_function("Device", "architecture", device_architecture);
|
|
|
+ env.load_module_function("Device", "version", device_version);
|
|
|
+ env.load_module_function("Device", "last_delta_time", device_last_delta_time);
|
|
|
+ env.load_module_function("Device", "quit", device_quit);
|
|
|
+ env.load_module_function("Device", "resolution", device_resolution);
|
|
|
+ env.load_module_function("Device", "create_world", device_create_world);
|
|
|
+ env.load_module_function("Device", "destroy_world", device_destroy_world);
|
|
|
+ env.load_module_function("Device", "render_world", device_render_world);
|
|
|
+ env.load_module_function("Device", "create_resource_package", device_create_resource_package);
|
|
|
+ env.load_module_function("Device", "destroy_resource_package", device_destroy_resource_package);
|
|
|
+ env.load_module_function("Device", "console_send", device_console_send);
|
|
|
+ env.load_module_function("Device", "can_get", device_can_get);
|
|
|
+ env.load_module_function("Device", "enable_resource_autoload", device_enable_resource_autoload);
|
|
|
+
|
|
|
+ env.load_module_function("Profiler", "enter_scope", profiler_enter_scope);
|
|
|
+ env.load_module_function("Profiler", "leave_scope", profiler_leave_scope);
|
|
|
+ env.load_module_function("Profiler", "record", profiler_record);
|
|
|
+
|
|
|
+ env.load_module_function("DebugLine", "add_line", debug_line_add_line);
|
|
|
+ env.load_module_function("DebugLine", "add_axes", debug_line_add_axes);
|
|
|
+ env.load_module_function("DebugLine", "add_circle", debug_line_add_circle);
|
|
|
+ env.load_module_function("DebugLine", "add_cone", debug_line_add_cone);
|
|
|
+ env.load_module_function("DebugLine", "add_sphere", debug_line_add_sphere);
|
|
|
+ env.load_module_function("DebugLine", "add_obb", debug_line_add_obb);
|
|
|
+ env.load_module_function("DebugLine", "reset", debug_line_reset);
|
|
|
+ env.load_module_function("DebugLine", "submit", debug_line_submit);
|
|
|
+ env.load_module_function("DebugLine", "__index", "DebugLine");
|
|
|
+ env.load_module_function("DebugLine", "__tostring", debug_line_tostring);
|
|
|
+
|
|
|
+ env.load_module_function("ResourcePackage", "load", resource_package_load);
|
|
|
+ env.load_module_function("ResourcePackage", "unload", resource_package_unload);
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+ env.load_module_function("ResourcePackage", "flush", resource_package_flush);
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+ env.load_module_function("ResourcePackage", "has_loaded", resource_package_has_loaded);
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+ env.load_module_function("ResourcePackage", "__index", "ResourcePackage");
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+ env.load_module_function("ResourcePackage", "__tostring", resource_package_tostring);
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|
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+
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|
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+ env.load_module_function("Material", "set_float", material_set_float);
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|
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+ env.load_module_function("Material", "set_vector2", material_set_vector2);
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+ env.load_module_function("Material", "set_vector3", material_set_vector3);
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|
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+
|
|
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+ env.load_module_function("Gui", "resolution", gui_resolution);
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|
|
+ env.load_module_function("Gui", "move", gui_move);
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|
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+ env.load_module_function("Gui", "screen_to_gui", gui_screen_to_gui);
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|
|
+ env.load_module_function("Gui", "draw_rectangle", gui_draw_rectangle);
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|
|
+ env.load_module_function("Gui", "draw_image", gui_draw_image);
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|
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+ env.load_module_function("Gui", "draw_image_uv", gui_draw_image_uv);
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|
|
+ env.load_module_function("Gui", "draw_text", gui_draw_text);
|
|
|
+
|
|
|
+ env.load_module_function("Window", "show", window_show);
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|
|
+ env.load_module_function("Window", "hide", window_hide);
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|
|
+ env.load_module_function("Window", "resize", window_resize);
|
|
|
+ env.load_module_function("Window", "move", window_move);
|
|
|
+ env.load_module_function("Window", "minimize", window_minimize);
|
|
|
+ env.load_module_function("Window", "restore", window_restore);
|
|
|
+ env.load_module_function("Window", "is_resizable", window_is_resizable);
|
|
|
+ env.load_module_function("Window", "set_resizable", window_set_resizable);
|
|
|
+ env.load_module_function("Window", "title", window_title);
|
|
|
+ env.load_module_function("Window", "set_title", window_set_title);
|
|
|
+}
|
|
|
+
|
|
|
+} // namespace crown
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