@@ -257,7 +257,7 @@ void RenderWorld::update(const Matrix4x4& view, const Matrix4x4& projection, uin
// Draw all guis
for (uint32_t g = 0; g < m_guis.size(); g++)
{
- m_guis[g]->render(*r, u_albedo_0);
+ m_guis[g]->render();
}