Daniele Bartolini 13 лет назад
Родитель
Сommit
5de95e4349
2 измененных файлов с 168 добавлено и 169 удалено
  1. 152 153
      src/renderers/gl/GLTexture.cpp
  2. 16 16
      src/renderers/gl/GLTexture.h

+ 152 - 153
src/renderers/gl/GLTexture.cpp

@@ -24,7 +24,6 @@ OTHER DEALINGS IN THE SOFTWARE.
 */
 
 #include "GLTexture.h"
-#include "ImageLoader.h"
 #include "Image.h"
 #include "Pixel.h"
 #include "GLTextureManager.h"
@@ -35,158 +34,158 @@ OTHER DEALINGS IN THE SOFTWARE.
 namespace crown
 {
 
-GLTexture::GLTexture() :
-	mTextureObject(0)
-{
-}
-
-GLTexture::~GLTexture()
-{
-}
-
-GLenum GLTexture::GetGLTarget() const
-{
-	return GL::GetTextureTarget(mType);
-}
-
-GLuint GLTexture::GetGLObject() const
-{
-	return mTextureObject;
-}
-
-GLenum GLTexture::GetGLTextureFormat() const
-{
-	int32_t value;
-	glGetTexLevelParameteriv(GetGLTarget(), 0, GL_TEXTURE_INTERNAL_FORMAT, &value);
-	return value;
-}
-
-void GLTexture::Load(const char* name)
-{
-	glGenTextures(1, &mTextureObject);
-
-	LoadFromFile(name);
-}
-
-void GLTexture::Unload(const char* name, bool reload)
-{
-	glDeleteTextures(1, &mTextureObject);
-
-	if (reload)
-	{
-		Load(name);
-	}
-}
-
-void GLTexture::LoadFromFile(const char* relativePath)
-{
-	Image* image;
-
-	image = ImageLoader::Load(relativePath);
-	// In case of fail, use the fallback image
-	if (!image)
-	{
-		Log::E("%s: Loading failed, using fallback.", relativePath);
-		LoadFromImage(GetTextureManager()->GetFallback());
-		return;
-	}
-
-	LoadFromImage(image);
-	delete image;
-}
-
-void GLTexture::LoadFromFile(const char* relativePath, Color4 colorKey)
-{
-	Image* image;
-
-	image = ImageLoader::Load(relativePath);
-	// In case of fail, use the fallback image
-	if (!image)
-	{
-		Log::E("%s: Loading failed, using fallback.", relativePath);
-		LoadFromImage(GetTextureManager()->GetFallback());
-		return;
-	}
-
-	image->ApplyColorKeying(colorKey);
-	LoadFromImage(image);
-	delete image;
-}
-
-void GLTexture::LoadFromFile(const char* relativePath, const char* alphaGreyscale)
-{
-	Image* image;
-
-	image = ImageLoader::Load(relativePath);
-	// In case of fail, use the fallback image
-	if (!image)
-	{
-		Log::E("%s: Loading failed, using fallback.", relativePath);
-		LoadFromImage(GetTextureManager()->GetFallback());
-		return;
-	}
-
-	Image* greyscaleImage;
-	greyscaleImage = ImageLoader::Load(alphaGreyscale);
-	if (!greyscaleImage)
-	{
-		Log::E("%s: Loading failed, no alpha map applied.", alphaGreyscale);
-	}
-	else
-	{
-		image->ApplyGreyscaleToAlpha(greyscaleImage);
-		delete greyscaleImage;
-	}
-
-	LoadFromImage(image);
-	delete image;
-}
-
-void GLTexture::LoadFromImage(const Image* image)
-{
-	GLenum target = GetGLTarget();
-	glBindTexture(target, mTextureObject);
-
-	PixelFormat imageFormat = image->GetFormat();
-	GLint textureFormat = GL::GetPixelFormat(imageFormat); 
-
-	if (mGenerateMipMaps)
-	{
-		glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);
-	}
-
-	glTexImage2D(target, 0, GL_RGBA, image->GetWidth(), image->GetHeight(), 0,
-		textureFormat, GL_UNSIGNED_BYTE, image->GetBuffer());
-
-	mWidth = image->GetWidth();
-	mHeight = image->GetHeight();
-}
-
-Image* GLTexture::GetImage() const
-{
-	glPixelStoref(GL_UNPACK_ALIGNMENT, 1);
-
-	GLenum target = GetGLTarget();
-	glBindTexture(target, mTextureObject);
-
-	
-
-	GLenum glFormat = GetGLTextureFormat();
-	PixelFormat format = GetTextureFormat();
-	int32_t bytesPerPixel = Pixel::GetBytesPerPixel(format);
-
-	uint8_t* texData = new uint8_t[GetWidth() * GetHeight() * bytesPerPixel];
-
-	glGetTexImage(target, 0, glFormat, GL_UNSIGNED_BYTE, texData);
-	
-	Image* image = new Image(format, GetWidth(), GetHeight(), texData);
-	return image;
-}
-
-PixelFormat GLTexture::GetTextureFormat() const
-{
-	return GL::GetPixelFormatFromGLFormat(GetGLTextureFormat());
-}
+//GLTexture::GLTexture() :
+//	mTextureObject(0)
+//{
+//}
+
+//GLTexture::~GLTexture()
+//{
+//}
+
+//GLenum GLTexture::GetGLTarget() const
+//{
+//	return GL::GetTextureTarget(mType);
+//}
+
+//GLuint GLTexture::GetGLObject() const
+//{
+//	return mTextureObject;
+//}
+
+//GLenum GLTexture::GetGLTextureFormat() const
+//{
+//	int32_t value;
+//	glGetTexLevelParameteriv(GetGLTarget(), 0, GL_TEXTURE_INTERNAL_FORMAT, &value);
+//	return value;
+//}
+
+//void GLTexture::Load(const char* name)
+//{
+//	glGenTextures(1, &mTextureObject);
+
+//	LoadFromFile(name);
+//}
+
+//void GLTexture::Unload(const char* name, bool reload)
+//{
+//	glDeleteTextures(1, &mTextureObject);
+
+//	if (reload)
+//	{
+//		Load(name);
+//	}
+//}
+
+//void GLTexture::LoadFromFile(const char* relativePath)
+//{
+//	Image* image;
+
+//	image = ImageLoader::Load(relativePath);
+//	// In case of fail, use the fallback image
+//	if (!image)
+//	{
+//		Log::E("%s: Loading failed, using fallback.", relativePath);
+//		LoadFromImage(GetTextureManager()->GetFallback());
+//		return;
+//	}
+
+//	LoadFromImage(image);
+//	delete image;
+//}
+
+//void GLTexture::LoadFromFile(const char* relativePath, Color4 colorKey)
+//{
+//	Image* image;
+
+//	image = ImageLoader::Load(relativePath);
+//	// In case of fail, use the fallback image
+//	if (!image)
+//	{
+//		Log::E("%s: Loading failed, using fallback.", relativePath);
+//		LoadFromImage(GetTextureManager()->GetFallback());
+//		return;
+//	}
+
+//	image->ApplyColorKeying(colorKey);
+//	LoadFromImage(image);
+//	delete image;
+//}
+
+//void GLTexture::LoadFromFile(const char* relativePath, const char* alphaGreyscale)
+//{
+//	Image* image;
+
+//	image = ImageLoader::Load(relativePath);
+//	// In case of fail, use the fallback image
+//	if (!image)
+//	{
+//		Log::E("%s: Loading failed, using fallback.", relativePath);
+//		LoadFromImage(GetTextureManager()->GetFallback());
+//		return;
+//	}
+
+//	Image* greyscaleImage;
+//	greyscaleImage = ImageLoader::Load(alphaGreyscale);
+//	if (!greyscaleImage)
+//	{
+//		Log::E("%s: Loading failed, no alpha map applied.", alphaGreyscale);
+//	}
+//	else
+//	{
+//		image->ApplyGreyscaleToAlpha(greyscaleImage);
+//		delete greyscaleImage;
+//	}
+
+//	LoadFromImage(image);
+//	delete image;
+//}
+
+//void GLTexture::LoadFromImage(const Image* image)
+//{
+//	GLenum target = GetGLTarget();
+//	glBindTexture(target, mTextureObject);
+
+//	PixelFormat imageFormat = image->GetFormat();
+//	GLint textureFormat = GL::GetPixelFormat(imageFormat); 
+
+//	if (mGenerateMipMaps)
+//	{
+//		glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);
+//	}
+
+//	glTexImage2D(target, 0, GL_RGBA, image->GetWidth(), image->GetHeight(), 0,
+//		textureFormat, GL_UNSIGNED_BYTE, image->GetBuffer());
+
+//	mWidth = image->GetWidth();
+//	mHeight = image->GetHeight();
+//}
+
+//Image* GLTexture::GetImage() const
+//{
+//	glPixelStoref(GL_UNPACK_ALIGNMENT, 1);
+
+//	GLenum target = GetGLTarget();
+//	glBindTexture(target, mTextureObject);
+
+//	
+
+//	GLenum glFormat = GetGLTextureFormat();
+//	PixelFormat format = GetTextureFormat();
+//	int32_t bytesPerPixel = Pixel::GetBytesPerPixel(format);
+
+//	uint8_t* texData = new uint8_t[GetWidth() * GetHeight() * bytesPerPixel];
+
+//	glGetTexImage(target, 0, glFormat, GL_UNSIGNED_BYTE, texData);
+//	
+//	Image* image = new Image(format, GetWidth(), GetHeight(), texData);
+//	return image;
+//}
+
+//PixelFormat GLTexture::GetTextureFormat() const
+//{
+//	return GL::GetPixelFormatFromGLFormat(GetGLTextureFormat());
+//}
 
 } // namespace crown
 

+ 16 - 16
src/renderers/gl/GLTexture.h

@@ -27,35 +27,35 @@ OTHER DEALINGS IN THE SOFTWARE.
 
 #include <GL/glew.h>
 #include "Types.h"
-#include "Texture.h"
+#include "TextureResource.h"
 
 namespace crown
 {
 
-class GLTexture : public Texture
+class GLTexture
 {
 
 public:
 
-					GLTexture();
-					~GLTexture();
+//					GLTexture();
+//					~GLTexture();
 
-	GLenum			GetGLTarget() const;	//!< Returns the OpenGL's texture target
-	GLuint			GetGLObject() const;	//!< Returns the OpenGL's texture object
-	
-	GLenum			GetGLTextureFormat() const;
+//	GLenum			GetGLTarget() const;	//!< Returns the OpenGL's texture target
+//	GLuint			GetGLObject() const;	//!< Returns the OpenGL's texture object
+//	
+//	GLenum			GetGLTextureFormat() const;
 
-	virtual void	Load(const char* name);
-	virtual void	Unload(const char* name, bool reload);
+//	virtual void	Load(const char* name);
+//	virtual void	Unload(const char* name, bool reload);
 
-	void			LoadFromFile(const char* relativePath);
-	void			LoadFromFile(const char* relativePath, Color4 colorKey);
-	void			LoadFromFile(const char* relativePath, const char* alphaGreyscale);
+//	void			LoadFromFile(const char* relativePath);
+//	void			LoadFromFile(const char* relativePath, Color4 colorKey);
+//	void			LoadFromFile(const char* relativePath, const char* alphaGreyscale);
 
-	void			LoadFromImage(const Image* image);
+//	void			LoadFromImage(const Image* image);
 
-	Image*			GetImage() const;
-	PixelFormat		GetTextureFormat() const;
+//	Image*			GetImage() const;
+//	PixelFormat		GetTextureFormat() const;
 
 private: