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+/*
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+Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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+
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+Permission is hereby granted, free of charge, to any person
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+obtaining a copy of this software and associated documentation
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+files (the "Software"), to deal in the Software without
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+restriction, including without limitation the rights to use,
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+copy, modify, merge, publish, distribute, sublicense, and/or sell
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+copies of the Software, and to permit persons to whom the
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+Software is furnished to do so, subject to the following
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+conditions:
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+
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+The above copyright notice and this permission notice shall be
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+included in all copies or substantial portions of the Software.
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+
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+OTHER DEALINGS IN THE SOFTWARE.
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+*/
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+
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+#include "DebugLine.h"
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+#include "MathUtils.h"
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+#include "Color4.h"
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+#include "Vector3.h"
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+#include "Device.h"
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+#include "Renderer.h"
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+
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+namespace crown
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+{
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+
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+typedef Id GPUProgramId;
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+extern GPUProgramId default_program;
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+
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+//-----------------------------------------------------------------------------
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+DebugLine::DebugLine(bool depth_test)
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+ : m_depth_test(depth_test)
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+ , m_num_lines(0)
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+{
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+}
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+
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+//-----------------------------------------------------------------------------
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+void DebugLine::add_line(const Color4& color, const Vector3& start, const Vector3& end)
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+{
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+ if (m_num_lines >= CE_MAX_DEBUG_LINES)
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+ {
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+ return;
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+ }
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+
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+ m_lines[m_num_lines].position_0[0] = start.x;
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+ m_lines[m_num_lines].position_0[1] = start.y;
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+ m_lines[m_num_lines].position_0[2] = start.z;
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+ m_lines[m_num_lines].color_0[0] = color.r;
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+ m_lines[m_num_lines].color_0[1] = color.g;
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+ m_lines[m_num_lines].color_0[2] = color.b;
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+ m_lines[m_num_lines].color_0[3] = color.a;
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+ m_lines[m_num_lines].position_1[0] = end.x;
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+ m_lines[m_num_lines].position_1[1] = end.y;
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+ m_lines[m_num_lines].position_1[2] = end.z;
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+ m_lines[m_num_lines].color_1[0] = color.r;
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+ m_lines[m_num_lines].color_1[1] = color.g;
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+ m_lines[m_num_lines].color_1[2] = color.b;
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+ m_lines[m_num_lines].color_1[3] = color.a;
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+
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+ m_num_lines++;
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+}
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+
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+//-----------------------------------------------------------------------------
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+void DebugLine::add_sphere(const Color4& color, const Vector3& center, const float radius)
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+{
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+ const uint32_t deg_step = 15;
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+
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+ for (uint32_t deg = 0; deg < 360; deg += deg_step)
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+ {
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+ const float rad0 = math::deg_to_rad(deg);
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+ const float rad1 = math::deg_to_rad(deg + deg_step);
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+
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+ // XZ plane
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+ const Vector3 start0(math::cos(rad0) * radius, 0, -math::sin(rad0) * radius);
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+ const Vector3 end0 (math::cos(rad1) * radius, 0, -math::sin(rad1) * radius);
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+ add_line(color, center + start0, center + end0);
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+
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+ // XY plane
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+ const Vector3 start1(math::cos(rad0) * radius, math::sin(rad0) * radius, 0);
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+ const Vector3 end1 (math::cos(rad1) * radius, math::sin(rad1) * radius, 0);
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+ add_line(color, center + start1, center + end1);
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+
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+ // YZ plane
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+ const Vector3 start2(0, math::sin(rad0) * radius, -math::cos(rad0) * radius);
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+ const Vector3 end2 (0, math::sin(rad1) * radius, -math::cos(rad1) * radius);
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+ add_line(color, center + start2, center + end2);
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+ }
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+}
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+
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+//-----------------------------------------------------------------------------
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+void DebugLine::clear()
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+{
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+ m_num_lines = 0;
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+}
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+
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+//-----------------------------------------------------------------------------
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+void DebugLine::commit()
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+{
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+ Renderer* r = device()->renderer();
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+
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+ TransientVertexBuffer tvb;
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+ TransientIndexBuffer tib;
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+ r->reserve_transient_vertex_buffer(&tvb, m_num_lines * 2, VertexFormat::P3_C4);
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+ r->reserve_transient_index_buffer(&tib, m_num_lines * 2);
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+
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+ memcpy(tvb.data, m_lines, sizeof(Line) * m_num_lines);
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+
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+ uint16_t* indices = (uint16_t*) tib.data;
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+ for (uint32_t i = 0; i < m_num_lines * 2; i++)
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+ {
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+ indices[i] = i;
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+ }
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+
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+ r->set_state((m_depth_test ? 0 : STATE_DEPTH_TEST_ALWAYS) | STATE_COLOR_WRITE | STATE_CULL_CW | STATE_PRIMITIVE_LINES);
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+ r->set_vertex_buffer(tvb);
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+ r->set_index_buffer(tib);
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+ r->set_program(default_program);
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+ r->set_pose(Matrix4x4::IDENTITY);
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+ r->commit(0);
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+}
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+
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+} // namespace crown
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