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@@ -27,9 +27,6 @@ function init()
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local camera_tr = SceneGraph.transform_instances(sg, camera_unit)
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SceneGraph.set_local_position(sg, camera_tr, Vector3(0, 6.5, -30))
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- -- Spawn light
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- World.spawn_unit(wd, "core/units/light", Vector3(-25, 25, -25))
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-
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-- Spawn skydome
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skydome = World.spawn_unit(wd, "skydome")
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local skydome_transform = SceneGraph.transform_instances(sg, skydome)
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