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@@ -632,6 +632,7 @@ struct PhysicsWorldImpl
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void actor_set_linear_velocity(ActorInstance i, const Vector3& vel)
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{
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+ _actor[i.i].actor->activate();
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_actor[i.i].actor->setLinearVelocity(to_btVector3(vel));
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}
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@@ -643,6 +644,7 @@ struct PhysicsWorldImpl
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void actor_set_angular_velocity(ActorInstance i, const Vector3& vel)
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{
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+ _actor[i.i].actor->activate();
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_actor[i.i].actor->setAngularVelocity(to_btVector3(vel));
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}
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