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@@ -1,24 +1,22 @@
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-{
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- materials" = {
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- default = { static_friction = 0.5 dynamic_friction = 0.5 restitution = 0.1 }
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- test = { static_friction = 0.2 dynamic_friction = 0.7 restitution = 0.5 }
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- light = { static_friction = 0.2 dynamic_friction = 0.2 restitution = 0.7}
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- }
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+materials = {
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+ default = { static_friction = 0.5 dynamic_friction = 0.5 restitution = 0.1 }
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+ test = { static_friction = 0.2 dynamic_friction = 0.7 restitution = 0.5 }
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+ light = { static_friction = 0.2 dynamic_friction = 0.2 restitution = 0.7}
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+}
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- shapes = {
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- default = { trigger = false collision_filter = "default" }
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- trigger = { trigger = true collision_filter = "default" }
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- }
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+shapes = {
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+ default = { trigger = false collision_filter = "default" }
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+ trigger = { trigger = true collision_filter = "default" }
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+}
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- actors = {
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- static = { dynamic = false }
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- dynamic = { dynamic = true }
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- keyframed = { dynamic = true kinematic = true disable_gravity = true }
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- test = { dynamic = true linear_damping = 10.0 angular_damping = 23.0 }
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- }
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+actors = {
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+ static = { dynamic = false }
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+ dynamic = { dynamic = true }
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+ keyframed = { dynamic = true kinematic = true disable_gravity = true }
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+ test = { dynamic = true linear_damping = 10.0 angular_damping = 23.0 }
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+}
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- collision_filters = {
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- default = { collides_with = ["default"] }
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- foo = { collides_with = ["default" "foo"] }
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- }
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+collision_filters = {
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+ default = { collides_with = ["default"] }
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+ foo = { collides_with = ["default" "foo"] }
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}
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