@@ -347,7 +347,7 @@ void RenderWorld::render(const Matrix4x4& view, const Matrix4x4& projection)
{
const f32* frame = sprite_resource::frame_data(sid.resource[i], sid.frame[i]);
- for (u32 i = 0; i < 16; ++i)
+ for (u32 vi = 0; vi < 16; ++vi)
*vdata++ = *frame++;
*idata++ = i*4+0;