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@@ -761,7 +761,9 @@ Actor
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**actor_set_kinematic** (pw, actor, kinematic)
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Sets whether the actor is kinematic or not.
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- Note that this call has no effect on static actors.
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+
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+ .. note::
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+ This call has no effect on static actors.
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**actor_is_static** (pw, actor) : bool
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Returns whether the actor is static.
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@@ -792,22 +794,30 @@ Actor
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**actor_set_linear_velocity** (pw, actor, velocity)
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Sets the linear velocity of the actor.
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- Note that this call only affects nonkinematic actors.
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+
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+ .. note::
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+ This call only affects nonkinematic actors.
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**actor_angular_velocity** (pw, actor) : Vector3
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Returns the angular velocity of the actor.
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**actor_set_angular_velocity** (pw, actor, velocity)
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Sets the angular velocity of the actor.
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- Note that this call only affects nonkinematic actors.
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+
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+ .. note::
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+ This call only affects nonkinematic actors.
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**actor_add_impulse** (pw, actor, impulse)
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Adds a linear impulse (acting along the center of mass) to the actor.
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- Note that this call only affects nonkinematic actors.
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+
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+ .. note::
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+ This call only affects nonkinematic actors.
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**actor_add_impulse_at** (pw, actor, impulse, position)
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Adds a linear impulse (acting along the world position *pos*) to the actor.
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- Note that this call only affects nonkinematic actors.
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+
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+ .. note::
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+ This call only affects nonkinematic actors.
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**actor_add_torque_impulse** (pw, actor, impulse)
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Adds a torque impulse to the actor.
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@@ -815,11 +825,15 @@ Actor
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**actor_push** (pw, actor, velocity, mass)
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Pushes the actor as if it was hit by a point object with the given *mass*
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travelling at the given *velocity*.
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- Note that this call only affects nonkinematic actors.
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+
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+ .. note::
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+ This call only affects nonkinematic actors.
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**actor_push_at** (pw, actor, velocity, mass, position)
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Like push() but applies the force at the world position *pos*.
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- Note that this call only affects nonkinematic actors.
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+
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+ .. note::
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+ This call only affects nonkinematic actors.
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**actor_is_sleeping** (pw, actor) : bool
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Returns whether the actor is sleeping.
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@@ -858,21 +872,23 @@ AnimationStateMachine
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Triggers the event *name* in the *state_machine*.
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ResourcePackage
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-================
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+===============
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**load** (package)
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- Loads all the resources in the package.
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- Note that the resources are not immediately available after the call is made,
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- instead, you have to poll for completion with has_loaded().
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+ Loads all the resources in the *package*.
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+
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+ .. note::
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+ The resources are not immediately available after the call is made,
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+ instead, you have to poll for completion with has_loaded().
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**unload** (package)
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- Unloads all the resources in the package.
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+ Unloads all the resources in the *package*.
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**flush** (package)
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- Waits until the package has been loaded.
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+ Waits until the *package* has been loaded.
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**has_loaded** (package) : bool
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- Returns whether the package has been loaded.
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+ Returns whether the *package* has been loaded.
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Device
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======
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@@ -912,8 +928,10 @@ Device
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**destroy_resource_package** (package)
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Destroy a previously created resource *package*.
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- Note that to unload the resources loaded by the package, you have to call
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- ResourcePackage.unload() first.
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+
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+ .. note::
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+ To unload the resources loaded by the package, you have to call
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+ ResourcePackage.unload() first.
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**console_send** (table)
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Sends the given lua *table* to clients connected to the engine.
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