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@@ -5,7 +5,10 @@
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#include "math_utils.h"
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#include "math_types.h"
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-#include "aabb.h"
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+#include "vector3.h"
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+#include "matrix4x4.h"
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+#include "quaternion.h"
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+#include "color4.h"
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#include "intersection.h"
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#include "lua_stack.h"
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#include "lua_environment.h"
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@@ -128,10 +131,700 @@ static int math_fmod(lua_State* L)
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static int math_ray_obb_intersection(lua_State* L)
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{
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LuaStack stack(L);
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- stack.push_float(ray_obb_intersection(stack.get_vector3(1), stack.get_vector3(2), stack.get_matrix4x4(3), stack.get_vector3(4)));
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+ stack.push_float(ray_obb_intersection(stack.get_vector3(1)
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+ , stack.get_vector3(2)
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+ , stack.get_matrix4x4(3)
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+ , stack.get_vector3(4)));
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return 1;
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}
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+static int vector3_new(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(vector3(stack.get_float(1), stack.get_float(2), stack.get_float(3)));
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+ return 1;
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+}
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+
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+static int vector3_ctor(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.remove(1); // Remove table
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+ return vector3_new(L);
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+}
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+
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+static int vector3_x(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(stack.get_vector3(1).x);
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+ return 1;
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+}
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+
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+static int vector3_y(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(stack.get_vector3(1).y);
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+ return 1;
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+}
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+
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+static int vector3_z(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(stack.get_vector3(1).z);
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+ return 1;
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+}
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+
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+static int vector3_set_x(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.get_vector3(1).x = stack.get_float(2);
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+ return 0;
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+}
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+
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+static int vector3_set_y(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.get_vector3(1).y = stack.get_float(2);
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+ return 0;
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+}
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+
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+static int vector3_set_z(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.get_vector3(1).z = stack.get_float(2);
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+ return 0;
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+}
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+
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+static int vector3_values(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ Vector3& a = stack.get_vector3(1);
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+ stack.push_float(a.x);
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+ stack.push_float(a.y);
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+ stack.push_float(a.z);
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+ return 3;
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+}
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+
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+static int vector3_add(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(stack.get_vector3(1) + stack.get_vector3(2));
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+ return 1;
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+}
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+
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+static int vector3_subtract(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(stack.get_vector3(1) - stack.get_vector3(2));
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+ return 1;
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+}
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+
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+static int vector3_multiply(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(stack.get_vector3(1) * stack.get_float(2));
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+ return 1;
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+}
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+
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+static int vector3_divide(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(stack.get_vector3(1) / stack.get_float(2));
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+ return 1;
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+}
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+
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+static int vector3_dot(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(dot(stack.get_vector3(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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+static int vector3_cross(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(cross(stack.get_vector3(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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+static int vector3_equal(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_bool(stack.get_vector3(1) == stack.get_vector3(2));
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+ return 1;
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+}
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+
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+static int vector3_length(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(length(stack.get_vector3(1)));
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+ return 1;
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+}
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+
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+static int vector3_squared_length(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(squared_length(stack.get_vector3(1)));
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+ return 1;
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+}
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+
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+static int vector3_set_length(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ set_length(stack.get_vector3(1), stack.get_float(2));
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+ return 0;
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+}
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+
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+static int vector3_normalize(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(normalize(stack.get_vector3(1)));
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+ return 1;
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+}
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+
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+static int vector3_distance(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(distance(stack.get_vector3(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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+static int vector3_angle(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(angle(stack.get_vector3(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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+static int vector3_forward(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(VECTOR3_FORWARD);
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+ return 1;
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+}
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+
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+static int vector3_backward(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(VECTOR3_BACKWARD);
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+ return 1;
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+}
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+
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+static int vector3_left(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(VECTOR3_LEFT);
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+ return 1;
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+}
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+
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+static int vector3_right(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(VECTOR3_RIGHT);
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+ return 1;
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+}
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+
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+static int vector3_up(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(VECTOR3_UP);
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+ return 1;
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+}
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+
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+static int vector3_down(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(VECTOR3_DOWN);
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+ return 1;
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+}
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+
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+static int vector2_new(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector2(vector2(stack.get_float(1), stack.get_float(2)));
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+ return 1;
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+}
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+
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+static int vector2_ctor(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.remove(1); // Remove table
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+ return vector2_new(L);
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+}
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+
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+static int vector3box_new(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ if (stack.num_args() == 0)
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+ stack.push_vector3box(Vector3());
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+ else if (stack.num_args() == 1)
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+ stack.push_vector3box(stack.get_vector3(1));
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+ else
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+ stack.push_vector3box(vector3(stack.get_float(1)
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+ , stack.get_float(2)
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+ , stack.get_float(3)));
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+
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+ return 1;
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+}
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+
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+static int vector3box_ctor(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.remove(1); // Remove table
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+ return vector3box_new(L);
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+}
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+
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+static int vector3box_store(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ Vector3& v = stack.get_vector3box(1);
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+
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+ if (stack.num_args() == 2)
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+ v = stack.get_vector3(2);
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+ else
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+ v = vector3(stack.get_float(2)
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+ , stack.get_float(3)
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+ , stack.get_float(4));
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+
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+ return 0;
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+}
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+
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+static int vector3box_unbox(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(stack.get_vector3box(1));
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+ return 1;
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+}
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+
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+static int vector3box_get_value(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ Vector3& v = stack.get_vector3box(1);
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+ const char* s = stack.get_string(2);
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+
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+ switch (s[0])
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+ {
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+ case 'x': stack.push_float(v.x); return 1;
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+ case 'y': stack.push_float(v.y); return 1;
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+ case 'z': stack.push_float(v.z); return 1;
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+ default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
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+ }
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+
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+ return 0;
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+}
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+
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+static int vector3box_set_value(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ Vector3& v = stack.get_vector3box(1);
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+ const char* s = stack.get_string(2);
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+ const float value = stack.get_float(3);
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+
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+ switch (s[0])
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+ {
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+ case 'x': v.x = value; break;
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+ case 'y': v.y = value; break;
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+ case 'z': v.z = value; break;
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+ default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
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+ }
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+
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+ return 0;
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+}
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+
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+static int vector3box_tostring(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ Vector3& v = stack.get_vector3box(1);
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+ stack.push_fstring("Vector3Box (%p)", &v);
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+ return 1;
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+}
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+
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+static int matrix4x4_new(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_matrix4x4(matrix4x4(stack.get_float(1)
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+ , stack.get_float(2)
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+ , stack.get_float(3)
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+ , stack.get_float(4)
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+ , stack.get_float(5)
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+ , stack.get_float(6)
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+ , stack.get_float(7)
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+ , stack.get_float(8)
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+ , stack.get_float(9)
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+ , stack.get_float(10)
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+ , stack.get_float(11)
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+ , stack.get_float(12)
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+ , stack.get_float(13)
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+ , stack.get_float(14)
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+ , stack.get_float(15)
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+ , stack.get_float(16)));
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+ return 1;
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+}
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+
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+static int matrix4x4_ctor(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.remove(1); // Remove table
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+ return matrix4x4_new(L);
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+}
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+
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+static int matrix4x4_from_quaternion(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), vector3(0, 0, 0)));
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+ return 1;
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+}
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+
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+static int matrix4x4_from_translation(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_matrix4x4(matrix4x4(QUATERNION_IDENTITY, stack.get_vector3(1)));
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+ return 1;
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+}
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+
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+static int matrix4x4_from_quaternion_translation(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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+static int matrix4x4_from_axes(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_matrix4x4(matrix4x4(stack.get_vector3(1), stack.get_vector3(2), stack.get_vector3(3), stack.get_vector3(4)));
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+ return 1;
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+}
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+
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+static int matrix4x4_add(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_matrix4x4(stack.get_matrix4x4(1) + stack.get_matrix4x4(2));
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+ return 1;
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+}
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+
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+static int matrix4x4_subtract(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_matrix4x4(stack.get_matrix4x4(1) - stack.get_matrix4x4(2));
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+ return 1;
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+}
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+
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+static int matrix4x4_multiply(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_matrix4x4(stack.get_matrix4x4(1) * stack.get_matrix4x4(2));
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+ return 1;
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+}
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+
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+static int matrix4x4_transpose(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_matrix4x4(transpose(stack.get_matrix4x4(1)));
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+ return 1;
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+}
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+
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+static int matrix4x4_determinant(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_float(determinant(stack.get_matrix4x4(1)));
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+ return 1;
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+}
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+
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+static int matrix4x4_invert(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_matrix4x4(invert(stack.get_matrix4x4(1)));
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+ return 1;
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+}
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+
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|
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+static int matrix4x4_x(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(x(stack.get_matrix4x4(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_y(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(y(stack.get_matrix4x4(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_z(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(z(stack.get_matrix4x4(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_set_x(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ set_x(stack.get_matrix4x4(1), stack.get_vector3(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_set_y(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ set_y(stack.get_matrix4x4(1), stack.get_vector3(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_set_z(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ set_z(stack.get_matrix4x4(1), stack.get_vector3(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_translation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_vector3(translation(stack.get_matrix4x4(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_set_translation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ set_translation(stack.get_matrix4x4(1), stack.get_vector3(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_rotation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(rotation(stack.get_matrix4x4(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_set_rotation(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ set_rotation(stack.get_matrix4x4(1), stack.get_quaternion(2));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_identity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(MATRIX4X4_IDENTITY);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4_to_string(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ Matrix4x4& a = stack.get_matrix4x4(1);
|
|
|
+ stack.push_fstring("%.1f, %.1f, %.1f, %.1f\n%.1f, %.1f, %.1f, %.1f\n%.1f, %.1f, %.1f, %.1f\n%.1f, %.1f, %.1f, %.1f\n",
|
|
|
+ a.x.x, a.x.y, a.x.z, a.y.w, a.y.x, a.y.y, a.y.z, a.y.w, a.z.x, a.z.y, a.z.z, a.z.w, a.t.x, a.t.y, a.t.z, a.t.w);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4box_new(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4box(stack.get_matrix4x4(1));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4box_ctor(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.remove(1); // Remove table
|
|
|
+ return matrix4x4box_new(L);
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4box_store(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.get_matrix4x4box(1) = stack.get_matrix4x4(2);
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4box_unbox(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_matrix4x4(stack.get_matrix4x4box(1));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int matrix4x4box_tostring(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ Matrix4x4& m = stack.get_matrix4x4box(1);
|
|
|
+ stack.push_fstring("Matrix4x4Box (%p)", &m);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_new(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(quaternion(stack.get_vector3(1), stack.get_float(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_ctor(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.remove(1); // Remove table
|
|
|
+ return quaternion_new(L);
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_negate(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(-stack.get_quaternion(1));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_identity(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(QUATERNION_IDENTITY);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_length(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_float(length(stack.get_quaternion(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_normalize(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(normalize(stack.get_quaternion(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_conjugate(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(conjugate(stack.get_quaternion(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_inverse(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(inverse(stack.get_quaternion(1)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_multiply(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(stack.get_quaternion(1) * stack.get_quaternion(2));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_multiply_by_scalar(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(stack.get_quaternion(1) * stack.get_float(2));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_power(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(power(stack.get_quaternion(1), stack.get_float(2)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternion_elements(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ const Quaternion& q = stack.get_quaternion(1);
|
|
|
+ stack.push_float(q.x);
|
|
|
+ stack.push_float(q.y);
|
|
|
+ stack.push_float(q.z);
|
|
|
+ stack.push_float(q.w);
|
|
|
+ return 4;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternionbox_new(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+
|
|
|
+ if (stack.num_args() == 1)
|
|
|
+ stack.push_quaternionbox(stack.get_quaternion(1));
|
|
|
+ else
|
|
|
+ stack.push_quaternionbox(quaternion(stack.get_float(1)
|
|
|
+ , stack.get_float(2)
|
|
|
+ , stack.get_float(3)
|
|
|
+ , stack.get_float(4)));
|
|
|
+
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternionbox_ctor(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.remove(1); // Remove table
|
|
|
+ return quaternionbox_new(L);
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternionbox_store(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+
|
|
|
+ Quaternion& q = stack.get_quaternionbox(1);
|
|
|
+
|
|
|
+ if (stack.num_args() == 2)
|
|
|
+ q = stack.get_quaternion(2);
|
|
|
+ else
|
|
|
+ q = quaternion(stack.get_float(2)
|
|
|
+ , stack.get_float(3)
|
|
|
+ , stack.get_float(4)
|
|
|
+ , stack.get_float(5));
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternionbox_unbox(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+
|
|
|
+ Quaternion& q = stack.get_quaternionbox(1);
|
|
|
+
|
|
|
+ stack.push_quaternion(q);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int quaternionbox_tostring(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ Quaternion& q = stack.get_quaternionbox(1);
|
|
|
+ stack.push_fstring("QuaternionBox (%p)", &q);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int color4_new(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.push_quaternion(quaternion(stack.get_float(1)
|
|
|
+ , stack.get_float(2)
|
|
|
+ , stack.get_float(3)
|
|
|
+ , stack.get_float(4)));
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static int color4_ctor(lua_State* L)
|
|
|
+{
|
|
|
+ LuaStack stack(L);
|
|
|
+ stack.remove(1); // Remove table
|
|
|
+ return color4_new(L);
|
|
|
+}
|
|
|
+
|
|
|
void load_math(LuaEnvironment& env)
|
|
|
{
|
|
|
env.load_module_function("Math", "to_rad", math_to_rad);
|
|
|
@@ -150,7 +843,106 @@ void load_math(LuaEnvironment& env)
|
|
|
env.load_module_function("Math", "atan2", math_atan2);
|
|
|
env.load_module_function("Math", "abs", math_abs);
|
|
|
env.load_module_function("Math", "fmod", math_fmod);
|
|
|
- env.load_module_function("Math", "ray_obb_intersection", math_ray_obb_intersection);
|
|
|
+ env.load_module_function("Math", "ray_obb_intersection", math_ray_oobb_intersection);
|
|
|
+
|
|
|
+ env.load_module_function("Vector3", "new", vector3_new);
|
|
|
+ env.load_module_function("Vector3", "x", vector3_x);
|
|
|
+ env.load_module_function("Vector3", "y", vector3_y);
|
|
|
+ env.load_module_function("Vector3", "z", vector3_z);
|
|
|
+ env.load_module_function("Vector3", "set_x", vector3_set_x);
|
|
|
+ env.load_module_function("Vector3", "set_y", vector3_set_y);
|
|
|
+ env.load_module_function("Vector3", "set_z", vector3_set_z);
|
|
|
+ env.load_module_function("Vector3", "values", vector3_values);
|
|
|
+ env.load_module_function("Vector3", "add", vector3_add);
|
|
|
+ env.load_module_function("Vector3", "subtract", vector3_subtract);
|
|
|
+ env.load_module_function("Vector3", "multiply", vector3_multiply);
|
|
|
+ env.load_module_function("Vector3", "divide", vector3_divide);
|
|
|
+ env.load_module_function("Vector3", "dot", vector3_dot);
|
|
|
+ env.load_module_function("Vector3", "cross", vector3_cross);
|
|
|
+ env.load_module_function("Vector3", "equal", vector3_equal);
|
|
|
+ env.load_module_function("Vector3", "length", vector3_length);
|
|
|
+ env.load_module_function("Vector3", "squared_length", vector3_squared_length);
|
|
|
+ env.load_module_function("Vector3", "set_length", vector3_set_length);
|
|
|
+ env.load_module_function("Vector3", "normalize", vector3_normalize);
|
|
|
+ env.load_module_function("Vector3", "distance", vector3_distance);
|
|
|
+ env.load_module_function("Vector3", "angle", vector3_angle);
|
|
|
+ env.load_module_function("Vector3", "forward", vector3_forward);
|
|
|
+ env.load_module_function("Vector3", "backward", vector3_backward);
|
|
|
+ env.load_module_function("Vector3", "left", vector3_left);
|
|
|
+ env.load_module_function("Vector3", "right", vector3_right);
|
|
|
+ env.load_module_function("Vector3", "up", vector3_up);
|
|
|
+ env.load_module_function("Vector3", "down", vector3_down);
|
|
|
+
|
|
|
+ env.load_module_constructor("Vector3", vector3_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("Vector2", "new", vector2_new);
|
|
|
+ env.load_module_constructor("Vector2", vector2_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("Vector3Box", "new", vector3box_new);
|
|
|
+ env.load_module_function("Vector3Box", "store", vector3box_store);
|
|
|
+ env.load_module_function("Vector3Box", "unbox", vector3box_unbox);
|
|
|
+ env.load_module_function("Vector3Box", "__index", vector3box_get_value);
|
|
|
+ env.load_module_function("Vector3Box", "__newindex", vector3box_set_value);
|
|
|
+ env.load_module_function("Vector3Box", "__tostring", vector3box_tostring);
|
|
|
+
|
|
|
+ env.load_module_constructor("Vector3Box", vector3box_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("Matrix4x4", "new", matrix4x4_new);
|
|
|
+ env.load_module_function("Matrix4x4", "from_quaternion", matrix4x4_from_quaternion);
|
|
|
+ env.load_module_function("Matrix4x4", "from_translation", matrix4x4_from_translation);
|
|
|
+ env.load_module_function("Matrix4x4", "from_quaternion_translation", matrix4x4_from_quaternion_translation);
|
|
|
+ env.load_module_function("Matrix4x4", "from_axes", matrix4x4_from_axes);
|
|
|
+ env.load_module_function("Matrix4x4", "add", matrix4x4_add);
|
|
|
+ env.load_module_function("Matrix4x4", "subtract", matrix4x4_subtract);
|
|
|
+ env.load_module_function("Matrix4x4", "multiply", matrix4x4_multiply);
|
|
|
+ env.load_module_function("Matrix4x4", "transpose", matrix4x4_transpose);
|
|
|
+ env.load_module_function("Matrix4x4", "determinant", matrix4x4_determinant);
|
|
|
+ env.load_module_function("Matrix4x4", "invert", matrix4x4_invert);
|
|
|
+ env.load_module_function("Matrix4x4", "x", matrix4x4_x);
|
|
|
+ env.load_module_function("Matrix4x4", "y", matrix4x4_y);
|
|
|
+ env.load_module_function("Matrix4x4", "z", matrix4x4_z);
|
|
|
+ env.load_module_function("Matrix4x4", "set_x", matrix4x4_set_x);
|
|
|
+ env.load_module_function("Matrix4x4", "set_y", matrix4x4_set_y);
|
|
|
+ env.load_module_function("Matrix4x4", "set_z", matrix4x4_set_z);
|
|
|
+ env.load_module_function("Matrix4x4", "translation", matrix4x4_translation);
|
|
|
+ env.load_module_function("Matrix4x4", "set_translation", matrix4x4_set_translation);
|
|
|
+ env.load_module_function("Matrix4x4", "rotation", matrix4x4_rotation);
|
|
|
+ env.load_module_function("Matrix4x4", "set_rotation", matrix4x4_set_rotation);
|
|
|
+ env.load_module_function("Matrix4x4", "identity", matrix4x4_identity);
|
|
|
+ env.load_module_function("Matrix4x4", "to_string", matrix4x4_to_string);
|
|
|
+
|
|
|
+ env.load_module_constructor("Matrix4x4", matrix4x4_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("Matrix4x4Box", "new", matrix4x4box_new);
|
|
|
+ env.load_module_function("Matrix4x4Box", "store", matrix4x4box_store);
|
|
|
+ env.load_module_function("Matrix4x4Box", "unbox", matrix4x4box_unbox);
|
|
|
+ env.load_module_function("Matrix4x4Box", "__tostring", matrix4x4box_tostring);
|
|
|
+
|
|
|
+ env.load_module_constructor("Matrix4x4Box", matrix4x4box_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("Quaternion", "new", quaternion_new);
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+ env.load_module_function("Quaternion", "negate", quaternion_negate);
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+ env.load_module_function("Quaternion", "identity", quaternion_identity);
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|
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+ env.load_module_function("Quaternion", "multiply", quaternion_multiply);
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+ env.load_module_function("Quaternion", "multiply_by_scalar", quaternion_multiply_by_scalar);
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|
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+ env.load_module_function("Quaternion", "length", quaternion_length);
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|
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+ env.load_module_function("Quaternion", "normalize", quaternion_normalize);
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|
+ env.load_module_function("Quaternion", "conjugate", quaternion_conjugate);
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|
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+ env.load_module_function("Quaternion", "inverse", quaternion_inverse);
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|
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+ env.load_module_function("Quaternion", "power", quaternion_power);
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|
|
+ env.load_module_function("Quaternion", "elements", quaternion_elements);
|
|
|
+
|
|
|
+ env.load_module_constructor("Quaternion", quaternion_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("QuaternionBox", "new", quaternionbox_new);
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|
|
+ env.load_module_function("QuaternionBox", "store", quaternionbox_store);
|
|
|
+ env.load_module_function("QuaternionBox", "unbox", quaternionbox_unbox);
|
|
|
+ env.load_module_function("QuaternionBox", "__tostring", quaternionbox_tostring);
|
|
|
+
|
|
|
+ env.load_module_constructor("QuaternionBox", quaternionbox_ctor);
|
|
|
+
|
|
|
+ env.load_module_function("Color4", "new", color4_new);
|
|
|
+ env.load_module_constructor("Color4", color4_ctor);
|
|
|
}
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|
|
|
|
|
} // namespace crown
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