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/// After this call, units will no longer receive spawned(), unspawned() or any
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/// After this call, units will no longer receive spawned(), unspawned() or any
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void spawn_units(World& w, const UnitResource* ur, const Vector3& pos, const Quaternion& rot, const Vector3& scl, const UnitId* unit_lookup);
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void spawn_units(World& w, const UnitResource* ur, const Vector3& pos, const Quaternion& rot, const Vector3& scl, const UnitId* unit_lookup);
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