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@@ -71,7 +71,6 @@ struct Actor
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void set_kinematic();
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void clear_kinematic();
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void move(const Matrix4x4& pose);
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- Matrix4x4 get_kinematic_pose() const;
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/// Returns whether the actor is static (i.e. immovable).
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bool is_static() const;
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@@ -107,7 +106,8 @@ private:
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void update(const Matrix4x4& pose);
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void create_shapes(const PhysicsResource* res, const PhysicsConfigResource* config, PxPhysics* physics, PxCooking* cooking);
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-
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+ Matrix4x4 get_kinematic_pose() const;
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+
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public:
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const PhysicsResource* m_resource;
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