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skydome = World.spawn_unit(wd, "skydome")
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skydome = World.spawn_unit(wd, "skydome")
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- SceneGraph.set_local_scale(sg, skydome_transform, Vector3(500, 500, 500))
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World.load_level(wd, "test", Vector3(0, 0.1, 0))
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World.load_level(wd, "test", Vector3(0, 0.1, 0))
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