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Rename Texture to TextureResource

Daniele Bartolini 13 年 前
コミット
6b355b3c6c
1 ファイル変更102 行追加0 行削除
  1. 102 0
      src/TextureResource.h

+ 102 - 0
src/TextureResource.h

@@ -0,0 +1,102 @@
+/*
+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
+
+Permission is hereby granted, free of charge, to any person
+obtaining a copy of this software and associated documentation
+files (the "Software"), to deal in the Software without
+restriction, including without limitation the rights to use,
+copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following
+conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#pragma once
+
+#include "Types.h"
+#include "Color4.h"
+#include "Resource.h"
+#include "Image.h"
+
+namespace crown
+{
+
+/// Enumerates the type of a texture
+enum TextureType
+{
+	TT_1D		= 0,
+	TT_2D		= 1,
+	TT_3D		= 2,
+	TT_CUBEMAP	= 3,
+	TT_COUNT
+};
+
+///
+enum TextureMode
+{
+	TM_MODULATE	= 0,	// Multiplies texel color by the geometry color after lighting
+	TM_REPLACE	= 1,	// Replaces the fragment color with the texel color
+	TM_DECAL	= 2,	// WTF?
+	TM_BLEND	= 3,	// Blends the texel color with a constant blending color
+	TM_ADD		= 4,	// Adds the texel color to the fragment color
+	TM_COUNT
+};
+
+
+/// Enumerates the hardware filter to use when applying a texture
+enum TextureFilter
+{
+	TF_NEAREST		= 0,
+	TF_LINEAR		= 1,
+	TF_BILINEAR		= 2,
+	TF_TRILINEAR	= 3,
+	TF_ANISOTROPIC	= 4,
+	TF_COUNT
+};
+
+
+/// Enumerates the wrapping mode to use when applying a texture
+enum TextureWrap
+{
+	TW_REPEAT			= 0,
+	TW_CLAMP			= 1,
+	TW_CLAMP_TO_EDGE	= 2,
+	TW_CLAMP_TO_BORDER	= 3,
+	TW_COUNT
+};
+
+class Stream;
+
+class TextureResource
+{
+public:
+
+	static TextureResource*		load(Stream* stream);
+	static void					unload(TextureResource* texture);
+
+private:
+
+	uint32_t					width;
+	uint32_t					height;
+
+	TextureMode					mode;
+	TextureFilter				filter;
+	TextureWrap					wrap;
+	
+	void*						data;
+};
+
+} // namespace crown
+