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+/*
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+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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+
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+Permission is hereby granted, free of charge, to any person
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+obtaining a copy of this software and associated documentation
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+files (the "Software"), to deal in the Software without
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+restriction, including without limitation the rights to use,
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+copy, modify, merge, publish, distribute, sublicense, and/or sell
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+copies of the Software, and to permit persons to whom the
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+Software is furnished to do so, subject to the following
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+conditions:
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+
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+The above copyright notice and this permission notice shall be
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+included in all copies or substantial portions of the Software.
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+
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+OTHER DEALINGS IN THE SOFTWARE.
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+*/
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+
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+#pragma once
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+
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+#include "Types.h"
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+#include "Color4.h"
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+#include "Resource.h"
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+#include "Image.h"
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+
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+namespace crown
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+{
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+
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+/// Enumerates the type of a texture
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+enum TextureType
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+{
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+ TT_1D = 0,
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+ TT_2D = 1,
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+ TT_3D = 2,
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+ TT_CUBEMAP = 3,
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+ TT_COUNT
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+};
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+
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+///
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+enum TextureMode
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+{
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+ TM_MODULATE = 0, // Multiplies texel color by the geometry color after lighting
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+ TM_REPLACE = 1, // Replaces the fragment color with the texel color
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+ TM_DECAL = 2, // WTF?
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+ TM_BLEND = 3, // Blends the texel color with a constant blending color
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+ TM_ADD = 4, // Adds the texel color to the fragment color
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+ TM_COUNT
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+};
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+
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+
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+/// Enumerates the hardware filter to use when applying a texture
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+enum TextureFilter
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+{
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+ TF_NEAREST = 0,
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+ TF_LINEAR = 1,
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+ TF_BILINEAR = 2,
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+ TF_TRILINEAR = 3,
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+ TF_ANISOTROPIC = 4,
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+ TF_COUNT
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+};
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+
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+
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+/// Enumerates the wrapping mode to use when applying a texture
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+enum TextureWrap
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+{
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+ TW_REPEAT = 0,
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+ TW_CLAMP = 1,
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+ TW_CLAMP_TO_EDGE = 2,
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+ TW_CLAMP_TO_BORDER = 3,
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+ TW_COUNT
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+};
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+
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+class Stream;
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+
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+class TextureResource
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+{
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+public:
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+
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+ static TextureResource* load(Stream* stream);
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+ static void unload(TextureResource* texture);
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+
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+private:
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+
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+ uint32_t width;
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+ uint32_t height;
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+
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+ TextureMode mode;
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+ TextureFilter filter;
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+ TextureWrap wrap;
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+
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+ void* data;
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+};
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+
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+} // namespace crown
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+
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