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@@ -15,38 +15,38 @@
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#include <lua.hpp>
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#if CROWN_DEBUG
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- static void* checkudata(lua_State* L, int index, const char* expected)
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+ static void* checkudata(lua_State* L, int i, const char* expected)
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{
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- luaL_checktype(L, index, LUA_TUSERDATA);
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- return luaL_checkudata(L, index, expected);
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+ luaL_checktype(L, i, LUA_TUSERDATA);
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+ return luaL_checkudata(L, i, expected);
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}
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typedef bool (*checkfn)(int);
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- static void* checklightdata(lua_State* L, int index, checkfn cf, const char* expected)
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+ static void* checklightdata(lua_State* L, int i, checkfn cf, const char* expected)
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{
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- luaL_checktype(L, index, LUA_TLIGHTUSERDATA);
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- if (!cf(index)) luaL_typerror(L, index, expected);
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- return lua_touserdata(L, index);
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+ luaL_checktype(L, i, LUA_TLIGHTUSERDATA);
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+ if (!cf(i)) luaL_typerror(L, i, expected);
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+ return lua_touserdata(L, i);
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}
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- static bool always_true(int index)
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+ static bool always_true(int i)
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{
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- return index == index;
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+ return i == i;
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}
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- #define CHECKUDATA(stack, index, expected) checkudata(stack, index, expected)
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- #define CHECKLIGHTDATA(stack, index, cf, expected) checklightdata(stack, index, cf, expected)
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- #define CHECKBOOLEAN(stack, index) lua_toboolean(stack, index)
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- #define CHECKINTEGER(stack, index) luaL_checkinteger(stack, index)
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- #define CHECKNUMBER(stack, index) luaL_checknumber(stack, index)
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- #define CHECKSTRING(stack, index) luaL_checkstring(stack, index)
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+ #define CHECKUDATA(stack, i, expected) checkudata(stack, i, expected)
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+ #define CHECKLIGHTDATA(stack, i, cf, expected) checklightdata(stack, i, cf, expected)
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+ #define CHECKBOOLEAN(stack, i) lua_toboolean(stack, i)
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+ #define CHECKINTEGER(stack, i) luaL_checkinteger(stack, i)
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+ #define CHECKNUMBER(stack, i) luaL_checknumber(stack, i)
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+ #define CHECKSTRING(stack, i) luaL_checkstring(stack, i)
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#else
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- #define CHECKUDATA(stack, index, expected) lua_touserdata(stack, index)
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- #define CHECKLIGHTDATA(stack, index, cf, expected) lua_touserdata(stack, index)
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- #define CHECKBOOLEAN(stack, index) lua_toboolean(stack, index)
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- #define CHECKINTEGER(stack, index) lua_tointeger(stack, index)
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- #define CHECKNUMBER(stack, index) lua_tonumber(stack, index)
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- #define CHECKSTRING(stack, index) lua_tostring(stack, index)
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+ #define CHECKUDATA(stack, i, expected) lua_touserdata(stack, i)
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+ #define CHECKLIGHTDATA(stack, i, cf, expected) lua_touserdata(stack, i)
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+ #define CHECKBOOLEAN(stack, i) lua_toboolean(stack, i)
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+ #define CHECKINTEGER(stack, i) lua_tointeger(stack, i)
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+ #define CHECKNUMBER(stack, i) lua_tonumber(stack, i)
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+ #define CHECKSTRING(stack, i) lua_tostring(stack, i)
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#endif // CROWN_DEBUG
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namespace crown
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@@ -87,7 +87,7 @@ struct LuaStack
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/// Returns the number of elements in the stack.
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/// When called inside a function, it can be used to count
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/// the number of arguments passed to the function itself.
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- int32_t num_args()
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+ int num_args()
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{
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return lua_gettop(L);
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}
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@@ -95,30 +95,30 @@ struct LuaStack
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/// Removes the element at the given valid index, shifting down the elements
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/// above this index to fill the gap. Cannot be called with a pseudo-index,
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/// because a pseudo-index is not an actual stack position.
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- void remove(int32_t index)
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+ void remove(int i)
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{
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- lua_remove(L, index);
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+ lua_remove(L, i);
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}
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/// Pops @a n elements from the stack.
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- void pop(int32_t n)
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+ void pop(int n)
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{
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lua_pop(L, n);
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}
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- bool is_nil(int32_t index)
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+ bool is_nil(int i)
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{
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- return lua_isnil(L, index) == 1;
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+ return lua_isnil(L, i) == 1;
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}
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- bool is_number(int32_t index)
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+ bool is_number(int i)
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{
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- return lua_isnumber(L, index) == 1;
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+ return lua_isnumber(L, i) == 1;
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}
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/// Wraps lua_type.
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- int value_type(uint32_t index)
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+ int value_type(int i)
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{
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- return lua_type(L, index);
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+ return lua_type(L, i);
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}
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void push_nil()
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@@ -169,29 +169,29 @@ struct LuaStack
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lua_pushlstring(L, s, len);
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}
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- bool get_bool(int32_t index)
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+ bool get_bool(int i)
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{
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- return CHECKBOOLEAN(L, index) == 1;
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+ return CHECKBOOLEAN(L, i) == 1;
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}
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- int32_t get_int(int32_t index)
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+ int get_int(int i)
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{
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- return CHECKINTEGER(L, index);
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+ return CHECKINTEGER(L, i);
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}
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- StringId32 get_string_id(int32_t index)
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+ StringId32 get_string_id(int i)
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{
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- return StringId32(uint32_t(CHECKINTEGER(L, index)));
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+ return StringId32(uint32_t(CHECKINTEGER(L, i)));
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}
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- float get_float(int32_t index)
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+ float get_float(int i)
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{
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- return (float) CHECKNUMBER(L, index);
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+ return (float) CHECKNUMBER(L, i);
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}
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- const char* get_string(int32_t index)
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+ const char* get_string(int i)
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{
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- return CHECKSTRING(L, index);
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+ return CHECKSTRING(L, i);
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}
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/// Pushes an empty table onto the stack.
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@@ -215,7 +215,7 @@ struct LuaStack
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}
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/// See Stack::push_table()
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- void push_key_begin(int32_t i)
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+ void push_key_begin(int i)
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{
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lua_pushnumber(L, i);
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}
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@@ -226,14 +226,14 @@ struct LuaStack
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lua_settable(L, -3);
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}
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- int next(int32_t i)
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+ int next(int i)
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{
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return lua_next(L, i);
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}
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- StringId64 get_resource_id(int index)
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+ StringId64 get_resource_id(int i)
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{
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- return StringId64(CHECKSTRING(L, index));
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+ return StringId64(CHECKSTRING(L, i));
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}
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void push_resource_package(ResourcePackage* package)
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@@ -244,9 +244,9 @@ struct LuaStack
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lua_setmetatable(L, -2);
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}
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- ResourcePackage* get_resource_package(int32_t index)
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+ ResourcePackage* get_resource_package(int i)
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{
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- ResourcePackage* pkg = *(ResourcePackage**) CHECKUDATA(L, index, "ResourcePackage");
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+ ResourcePackage* pkg = *(ResourcePackage**) CHECKUDATA(L, i, "ResourcePackage");
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return pkg;
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}
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@@ -258,9 +258,9 @@ struct LuaStack
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lua_setmetatable(L, -2);
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};
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- World* get_world(int32_t index)
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+ World* get_world(int i)
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{
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- World* w = *(World**) CHECKUDATA(L, index, "World");
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+ World* w = *(World**) CHECKUDATA(L, i, "World");
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return w;
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};
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@@ -272,9 +272,9 @@ struct LuaStack
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*w = world;
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}
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- PhysicsWorld* get_physics_world(int32_t index)
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+ PhysicsWorld* get_physics_world(int i)
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{
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- PhysicsWorld* w = *(PhysicsWorld**) CHECKUDATA(L, index, "PhysicsWorld");
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+ PhysicsWorld* w = *(PhysicsWorld**) CHECKUDATA(L, i, "PhysicsWorld");
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return w;
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}
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@@ -286,9 +286,9 @@ struct LuaStack
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lua_setmetatable(L, -2);
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}
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- SoundWorld* get_sound_world(int32_t index)
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+ SoundWorld* get_sound_world(int i)
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{
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- SoundWorld* w = *(SoundWorld**) CHECKUDATA(L, index, "SoundWorld");
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+ SoundWorld* w = *(SoundWorld**) CHECKUDATA(L, i, "SoundWorld");
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return w;
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}
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@@ -297,9 +297,9 @@ struct LuaStack
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lua_pushlightuserdata(L, unit);
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}
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- Unit* get_unit(int32_t index)
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+ Unit* get_unit(int i)
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{
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- return (Unit*) CHECKLIGHTDATA(L, index, always_true, "Unit");
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+ return (Unit*) CHECKLIGHTDATA(L, i, always_true, "Unit");
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}
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void push_camera(Camera* camera)
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@@ -307,9 +307,9 @@ struct LuaStack
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lua_pushlightuserdata(L, camera);
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}
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- Camera* get_camera(int32_t index)
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+ Camera* get_camera(int i)
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{
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- return (Camera*) CHECKLIGHTDATA(L, index, always_true, "Camera");
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+ return (Camera*) CHECKLIGHTDATA(L, i, always_true, "Camera");
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}
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void push_mesh(Mesh* mesh)
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@@ -317,9 +317,9 @@ struct LuaStack
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lua_pushlightuserdata(L, mesh);
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}
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- Mesh* get_mesh(int32_t index)
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+ Mesh* get_mesh(int i)
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{
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- return (Mesh*) CHECKLIGHTDATA(L, index, always_true, "Mesh");
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+ return (Mesh*) CHECKLIGHTDATA(L, i, always_true, "Mesh");
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}
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void push_sprite(Sprite* sprite)
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@@ -327,9 +327,9 @@ struct LuaStack
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lua_pushlightuserdata(L, sprite);
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}
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- Sprite* get_sprite(int32_t index)
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+ Sprite* get_sprite(int i)
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{
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- return (Sprite*) CHECKLIGHTDATA(L, index, always_true, "Sprite");
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+ return (Sprite*) CHECKLIGHTDATA(L, i, always_true, "Sprite");
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}
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void push_material(Material* material)
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@@ -337,9 +337,9 @@ struct LuaStack
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lua_pushlightuserdata(L, material);
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}
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- Material* get_material(int32_t index)
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+ Material* get_material(int i)
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{
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- return (Material*) CHECKLIGHTDATA(L, index, always_true, "Material");
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+ return (Material*) CHECKLIGHTDATA(L, i, always_true, "Material");
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}
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void push_actor(Actor* actor)
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@@ -347,9 +347,9 @@ struct LuaStack
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lua_pushlightuserdata(L, actor);
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}
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- Actor* get_actor(int32_t index)
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+ Actor* get_actor(int i)
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{
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- return (Actor*) CHECKLIGHTDATA(L, index, always_true, "Actor");
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+ return (Actor*) CHECKLIGHTDATA(L, i, always_true, "Actor");
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}
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void push_controller(Controller* controller)
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@@ -357,9 +357,9 @@ struct LuaStack
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lua_pushlightuserdata(L, controller);
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}
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- Controller* get_controller(int32_t index)
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+ Controller* get_controller(int i)
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{
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- return (Controller*) CHECKLIGHTDATA(L, index, always_true, "Controller");
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+ return (Controller*) CHECKLIGHTDATA(L, i, always_true, "Controller");
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}
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void push_raycast(Raycast* raycast)
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@@ -367,9 +367,9 @@ struct LuaStack
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lua_pushlightuserdata(L, raycast);
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}
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- Raycast* get_raycast(int32_t index)
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+ Raycast* get_raycast(int i)
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{
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- return (Raycast*) CHECKLIGHTDATA(L, index, always_true, "Raycast");
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+ return (Raycast*) CHECKLIGHTDATA(L, i, always_true, "Raycast");
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}
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void push_sound_instance_id(const SoundInstanceId id)
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@@ -378,9 +378,9 @@ struct LuaStack
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lua_pushlightuserdata(L, (void*)enc);
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}
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- SoundInstanceId get_sound_instance_id(int32_t index)
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+ SoundInstanceId get_sound_instance_id(int i)
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{
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- uint32_t enc = (uintptr_t) CHECKLIGHTDATA(L, index, always_true, "SoundInstanceId");
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+ uint32_t enc = (uintptr_t) CHECKLIGHTDATA(L, i, always_true, "SoundInstanceId");
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SoundInstanceId id;
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id.decode(enc);
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return id;
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@@ -391,9 +391,9 @@ struct LuaStack
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lua_pushlightuserdata(L, gui);
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}
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- Gui* get_gui(int32_t index)
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+ Gui* get_gui(int i)
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{
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- return (Gui*) CHECKLIGHTDATA(L, index, always_true, "Gui");
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+ return (Gui*) CHECKLIGHTDATA(L, i, always_true, "Gui");
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}
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void push_debug_line(DebugLine* line)
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@@ -404,17 +404,17 @@ struct LuaStack
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lua_setmetatable(L, -2);
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}
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- DebugLine* get_debug_line(int32_t index)
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+ DebugLine* get_debug_line(int i)
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{
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- DebugLine* l = *(DebugLine**) CHECKUDATA(L, index, "DebugLine");
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+ DebugLine* l = *(DebugLine**) CHECKUDATA(L, i, "DebugLine");
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return l;
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}
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- Vector2 get_vector2(int32_t index);
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- Vector3& get_vector3(int32_t index);
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- Matrix4x4& get_matrix4x4(int32_t index);
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- Quaternion& get_quaternion(int32_t index);
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- Color4 get_color4(int32_t index);
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+ Vector2 get_vector2(int i);
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+ Vector3& get_vector3(int i);
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+ Matrix4x4& get_matrix4x4(int i);
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+ Quaternion& get_quaternion(int i);
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+ Color4 get_color4(int i);
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void push_vector2(const Vector2& v);
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void push_vector3(const Vector3& v);
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void push_matrix4x4(const Matrix4x4& m);
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@@ -428,9 +428,9 @@ struct LuaStack
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*vec = v;
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}
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- Vector2& get_vector2box(uint32_t index)
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+ Vector2& get_vector2box(int i)
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{
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- Vector2* v = (Vector2*) CHECKUDATA(L, index, "Vector2Box");
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+ Vector2* v = (Vector2*) CHECKUDATA(L, i, "Vector2Box");
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return *v;
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}
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@@ -442,9 +442,9 @@ struct LuaStack
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*vec = v;
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}
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- Vector3& get_vector3box(uint32_t index)
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+ Vector3& get_vector3box(int i)
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{
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- Vector3* v = (Vector3*) CHECKUDATA(L, index, "Vector3Box");
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+ Vector3* v = (Vector3*) CHECKUDATA(L, i, "Vector3Box");
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return *v;
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}
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@@ -456,9 +456,9 @@ struct LuaStack
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*quat = q;
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}
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- Quaternion& get_quaternionbox(uint32_t index)
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+ Quaternion& get_quaternionbox(int i)
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{
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- Quaternion* q = (Quaternion*) CHECKUDATA(L, index, "QuaternionBox");
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+ Quaternion* q = (Quaternion*) CHECKUDATA(L, i, "QuaternionBox");
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return *q;
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}
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@@ -470,9 +470,9 @@ struct LuaStack
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*mat = m;
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}
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- Matrix4x4& get_matrix4x4box(uint32_t index)
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+ Matrix4x4& get_matrix4x4box(int i)
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{
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- Matrix4x4* m = (Matrix4x4*) CHECKUDATA(L, index, "Matrix4x4Box");
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+ Matrix4x4* m = (Matrix4x4*) CHECKUDATA(L, i, "Matrix4x4Box");
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return *m;
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}
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