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Clean some stuff

Daniele Bartolini 12 年之前
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6c88d65cb2
共有 2 个文件被更改,包括 5 次插入7 次删除
  1. 0 1
      engine/physics/Actor.h
  2. 5 6
      engine/world/Unit.h

+ 0 - 1
engine/physics/Actor.h

@@ -46,7 +46,6 @@ namespace crown
 struct Quaternion;
 struct Quaternion;
 struct Matrix4x4;
 struct Matrix4x4;
 struct Unit;
 struct Unit;
-class PhysicsGraph;
 class SceneGraph;
 class SceneGraph;
 
 
 struct Actor
 struct Actor

+ 5 - 6
engine/world/Unit.h

@@ -66,16 +66,15 @@ typedef Id ControllerId;
 typedef	Id ComponentId;
 typedef	Id ComponentId;
 typedef Id MaterialId;
 typedef Id MaterialId;
 
 
+class Material;
+class SceneGraphManager;
+class World;
+struct Actor;
 struct Camera;
 struct Camera;
+struct Controller;
 struct Mesh;
 struct Mesh;
 struct Sprite;
 struct Sprite;
-struct Actor;
-struct Controller;
-class World;
-class SceneGraphManager;
-class PhysicsGraphManager;
 struct UnitResource;
 struct UnitResource;
-class Material;
 
 
 #define MAX_CAMERA_COMPONENTS 8
 #define MAX_CAMERA_COMPONENTS 8
 #define MAX_MESH_COMPONENTS 8
 #define MAX_MESH_COMPONENTS 8