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implement sound resource

mikymod před 12 roky
rodič
revize
714e4396ec
2 změnil soubory, kde provedl 5 přidání a 0 odebrání
  1. 3 0
      engine/resource/Resource.h
  2. 2 0
      tools/core/Resource.h

+ 3 - 0
engine/resource/Resource.h

@@ -41,6 +41,7 @@ const char* const TEXT_EXTENSION			= "txt";
 const char* const MATERIAL_EXTENSION		= "material";
 const char* const VERTEX_SHADER_EXTENSION	= "vs";
 const char* const PIXEL_SHADER_EXTENSION	= "ps";
+const char* const SOUND_EXTENSION			= "wav";
 
 const uint32_t TEXTURE_TYPE					= 0x1410A16A;
 const uint32_t MESH_TYPE					= 0xE8239EEC;
@@ -49,6 +50,8 @@ const uint32_t TEXT_TYPE					= 0x9000BF0B;
 const uint32_t MATERIAL_TYPE				= 0x46807A92;
 const uint32_t VERTEX_SHADER_TYPE			= 0xDC7F061F;
 const uint32_t PIXEL_SHADER_TYPE			= 0x2A461B45;
+const uint32_t SOUND_TYPE					= 0x8E128AA1;
+
 
 /// Enumerates the loading states of a resource
 enum ResourceState

+ 2 - 0
tools/core/Resource.h

@@ -35,6 +35,7 @@ const char* const TEXT_EXTENSION			= "txt";
 const char* const MATERIAL_EXTENSION		= "material";
 const char* const VERTEX_SHADER_EXTENSION	= "vs";
 const char* const PIXEL_SHADER_EXTENSION	= "ps";
+const char* const SOUND_EXTENSION			= "wav";
 
 const uint32_t TEXTURE_TYPE					= 0x1410A16A;
 const uint32_t MESH_TYPE					= 0xE8239EEC;
@@ -43,5 +44,6 @@ const uint32_t TEXT_TYPE					= 0x9000BF0B;
 const uint32_t MATERIAL_TYPE				= 0x46807A92;
 const uint32_t VERTEX_SHADER_TYPE			= 0xDC7F061F;
 const uint32_t PIXEL_SHADER_TYPE			= 0x2A461B45;
+const uint32_t SOUND_TYPE					= 0x8E128AA1;
 
 } // namespace crown