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@@ -41,6 +41,7 @@ const char* const TEXT_EXTENSION = "txt";
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const char* const MATERIAL_EXTENSION = "material";
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const char* const VERTEX_SHADER_EXTENSION = "vs";
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const char* const PIXEL_SHADER_EXTENSION = "ps";
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+const char* const SOUND_EXTENSION = "wav";
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const uint32_t TEXTURE_TYPE = 0x1410A16A;
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const uint32_t MESH_TYPE = 0xE8239EEC;
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@@ -49,6 +50,8 @@ const uint32_t TEXT_TYPE = 0x9000BF0B;
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const uint32_t MATERIAL_TYPE = 0x46807A92;
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const uint32_t VERTEX_SHADER_TYPE = 0xDC7F061F;
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const uint32_t PIXEL_SHADER_TYPE = 0x2A461B45;
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+const uint32_t SOUND_TYPE = 0x8E128AA1;
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+
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/// Enumerates the loading states of a resource
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enum ResourceState
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