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@@ -31,12 +31,15 @@ OTHER DEALINGS IN THE SOFTWARE.
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#include "Path.h"
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#include <algorithm>
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+#include "TextureResource.h"
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+
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namespace crown
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{
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//-----------------------------------------------------------------------------
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-ResourceManager::ResourceManager(Filesystem* filesystem) :
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- m_resource_loader(this, filesystem),
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+ResourceManager::ResourceManager(Allocator& resource_allocator, Filesystem* filesystem) :
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+ m_resource_allocator(&resource_allocator),
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+ m_resource_loader(this, resource_allocator, filesystem),
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m_resources(m_allocator)
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{
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}
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@@ -103,12 +106,12 @@ void ResourceManager::unload(ResourceId name)
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entry.references--;
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- if (entry.references == 0)
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+ if (entry.references == 0 && entry.state == RS_LOADED)
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{
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+ m_resource_loader.unload(name, entry.resource);
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+
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entry.state = RS_UNLOADED;
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entry.resource = NULL;
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-
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- m_resource_loader.unload(name);
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}
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}
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@@ -126,7 +129,7 @@ void ResourceManager::reload(ResourceId name)
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}
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//-----------------------------------------------------------------------------
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-bool ResourceManager::has(ResourceId name)
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+bool ResourceManager::has(ResourceId name) const
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{
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if (m_resources.size() > name.index)
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{
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@@ -137,7 +140,7 @@ bool ResourceManager::has(ResourceId name)
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}
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//-----------------------------------------------------------------------------
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-void* ResourceManager::data(ResourceId name)
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+const void* ResourceManager::data(ResourceId name) const
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{
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assert(has(name));
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@@ -145,13 +148,21 @@ void* ResourceManager::data(ResourceId name)
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}
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//-----------------------------------------------------------------------------
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-bool ResourceManager::is_loaded(ResourceId name)
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+bool ResourceManager::is_loaded(ResourceId name) const
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{
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assert(has(name));
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return m_resources[name.index].state == RS_LOADED;
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}
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+//-----------------------------------------------------------------------------
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+uint32_t ResourceManager::references(ResourceId name) const
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+{
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+ assert(has(name));
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+
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+ return m_resources[name.index].references;
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+}
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+
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//-----------------------------------------------------------------------------
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void ResourceManager::loading(ResourceId name)
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{
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@@ -167,6 +178,11 @@ void ResourceManager::online(ResourceId name, void* resource)
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ResourceEntry& entry = m_resources[name.index];
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+ if (name.type == hash::fnv1a_32("tga", 3))
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+ {
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+ TextureResource::online((TextureResource*)resource);
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+ }
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+
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entry.resource = resource;
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entry.state = RS_LOADED;
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}
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