mikymod 12 سال پیش
والد
کامیت
71ba1ea58a
2فایلهای تغییر یافته به همراه0 افزوده شده و 50 حذف شده
  1. 0 2
      src/CMakeLists.txt
  2. 0 48
      src/Game.h

+ 0 - 2
src/CMakeLists.txt

@@ -33,7 +33,6 @@ set (SRC
 	ArchiveBundle.cpp
 	FileBundle.cpp
 
-	#Game.cpp
 	JSONParser.cpp
 	ConsoleServer.cpp
 
@@ -59,7 +58,6 @@ set (HEADERS
 	ArchiveBundle.h
 	FileBundle.h
 
-	Game.h
 	JSONParser.h
 	ConsoleServer.h
 

+ 0 - 48
src/Game.h

@@ -1,48 +0,0 @@
-/*
-Copyright (c) 2013 Daniele Bartolini, Michele Rossi
-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
-
-Permission is hereby granted, free of charge, to any person
-obtaining a copy of this software and associated documentation
-files (the "Software"), to deal in the Software without
-restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-#pragma once
-
-namespace crown
-{
-
-/// Called exactly once after the engine is fully initialized
-/// and ready to use. This function is the right place to allocate
-/// and initialize all the main components of the game.
-void init();
-
-/// Called just before the engine starts to deallocate resources and
-/// subsystems leading to terminating the execution.
-/// Here you can safely perform all the necessary deallocation/destruction
-/// of the previously allocated game resources and/or systems. 
-void shutdown();
-
-/// Called once per frame, here is the place you tipically perform input checking,
-/// updates, drawing and so on. The @a dt parameter contains the last frame delta time
-/// in seconds. 
-void frame(float dt);
-
-}