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@@ -340,11 +340,11 @@ end
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function UnitBox:set_light(type, range, intensity, angle, color)
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local light = RenderWorld.light_instances(LevelEditor._rw, self._unit_id)
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- RenderWorld.light_set_type(LevelEditor._rw, self._unit_id, type)
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- RenderWorld.light_set_color(LevelEditor._rw, self._unit_id, color)
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- RenderWorld.light_set_range(LevelEditor._rw, self._unit_id, range)
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- RenderWorld.light_set_intensity(LevelEditor._rw, self._unit_id, intensity)
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- RenderWorld.light_set_spot_angle(LevelEditor._rw, self._unit_id, angle)
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+ RenderWorld.light_set_type(LevelEditor._rw, light, type)
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+ RenderWorld.light_set_color(LevelEditor._rw, light, color)
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+ RenderWorld.light_set_range(LevelEditor._rw, light, range)
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+ RenderWorld.light_set_intensity(LevelEditor._rw, light, intensity)
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+ RenderWorld.light_set_spot_angle(LevelEditor._rw, light, angle)
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end
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SoundObject = class(SoundObject)
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