Daniele Bartolini 11 роки тому
батько
коміт
76f2b33c35

+ 1 - 0
engine/audio/sound_world_al.cpp

@@ -9,6 +9,7 @@
 
 #include "sound_world.h"
 #include "id_array.h"
+#include "array.h"
 #include "vector3.h"
 #include "matrix4x4.h"
 #include "sound_resource.h"

+ 2 - 0
engine/device.cpp

@@ -16,6 +16,8 @@
 #include "types.h"
 #include "world.h"
 #include "world_manager.h"
+#include "memory.h"
+#include "os.h"
 #include <cstdlib>
 
 #define MAX_SUBSYSTEMS_HEAP 8 * 1024 * 1024

+ 1 - 1
engine/physics/physics_world.cpp

@@ -13,7 +13,7 @@
 #include "joint.h"
 #include "physics_callback.h"
 #include "proxy_allocator.h"
-#include "string_utils.h"
+#include "memory.h"
 #include "string_utils.h"
 #include "actor.h"
 #include "resource_manager.h"

+ 1 - 1
engine/renderers/render_world.cpp

@@ -5,7 +5,7 @@
 
 #include "render_world.h"
 #include "device.h"
-#include "allocator.h"
+#include "memory.h"
 #include "camera.h"
 #include "log.h"
 #include "sprite_resource.h"

+ 2 - 2
engine/world/unit.cpp

@@ -5,7 +5,7 @@
 
 #include "unit.h"
 #include "world.h"
-#include "allocator.h"
+#include "memory.h"
 #include "log.h"
 #include "unit_resource.h"
 #include "scene_graph_manager.h"
@@ -568,4 +568,4 @@ void Unit::set_key(const char* k, const Vector3& v)
 	*(Vector3*)(m_values + key.offset) = v;
 }
 
-} // namespace crown
+} // namespace crown

+ 1 - 1
engine/world/world.cpp

@@ -6,13 +6,13 @@
 #include <new>
 #include "assert.h"
 #include "world.h"
-#include "allocator.h"
 #include "device.h"
 #include "resource_manager.h"
 #include "debug_line.h"
 #include "actor.h"
 #include "lua_environment.h"
 #include "level_resource.h"
+#include "memory.h"
 #include "matrix4x4.h"
 
 namespace crown