@@ -9,6 +9,7 @@
#include "sound_world.h"
#include "id_array.h"
+#include "array.h"
#include "vector3.h"
#include "matrix4x4.h"
#include "sound_resource.h"
@@ -16,6 +16,8 @@
#include "types.h"
#include "world.h"
#include "world_manager.h"
+#include "memory.h"
+#include "os.h"
#include <cstdlib>
#define MAX_SUBSYSTEMS_HEAP 8 * 1024 * 1024
@@ -13,7 +13,7 @@
#include "joint.h"
#include "physics_callback.h"
#include "proxy_allocator.h"
-#include "string_utils.h"
#include "string_utils.h"
#include "actor.h"
#include "resource_manager.h"
@@ -5,7 +5,7 @@
#include "render_world.h"
#include "device.h"
-#include "allocator.h"
#include "camera.h"
#include "log.h"
#include "sprite_resource.h"
#include "unit.h"
#include "unit_resource.h"
#include "scene_graph_manager.h"
@@ -568,4 +568,4 @@ void Unit::set_key(const char* k, const Vector3& v)
*(Vector3*)(m_values + key.offset) = v;
}
-} // namespace crown
+} // namespace crown
@@ -6,13 +6,13 @@
#include <new>
#include "assert.h"
#include "debug_line.h"
#include "lua_environment.h"
#include "level_resource.h"
namespace crown