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@@ -166,8 +166,8 @@ void World::update(float dt)
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void World::render(Camera* camera)
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void World::render(Camera* camera)
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{
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{
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- m_render_world.update(camera->world_pose(), camera->m_projection, camera->m_view_x, camera->m_view_y,
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- camera->m_view_width, camera->m_view_height, device()->last_delta_time());
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+ m_render_world.update(camera->view_matrix(), camera->projection_matrix(), camera->_view_x, camera->_view_y,
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+ camera->_view_width, camera->_view_height, device()->last_delta_time());
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m_physics_world.draw_debug();
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m_physics_world.draw_debug();
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}
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}
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