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@@ -174,11 +174,11 @@ struct SceneView
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};
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//-----------------------------------------------------------------------------
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-struct UnitList
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+struct SceneTree
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{
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bool _open;
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- UnitList()
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+ SceneTree()
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: _open(true)
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{
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}
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@@ -187,7 +187,7 @@ struct UnitList
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{
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if (!_open) return;
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- if (ImGui::BeginDock("Unit List", &_open))
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+ if (ImGui::BeginDock("Scene Tree", &_open))
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{
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ImGui::SetNextTreeNodeOpen(true);
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if (ImGui::TreeNode("Units"))
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@@ -605,7 +605,7 @@ struct LevelEditor
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Console _console;
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Inspector _inspector;
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SceneView _scene_view;
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- UnitList _unit_list;
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+ SceneTree _scene_tree;
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SpriteAnimator _animator;
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LevelEditor(const DynamicString& source_dir)
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@@ -731,9 +731,9 @@ struct LevelEditor
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main_menu_bar();
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// toolbar();
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_scene_view.draw();
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- console_draw(_console);
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- _unit_list.draw();
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+ _scene_tree.draw();
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_inspector.draw();
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+ console_draw(_console);
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_animator.draw();
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imgui_end_frame();
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@@ -958,9 +958,9 @@ struct LevelEditor
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{
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_scene_view._open = true;
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}
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- if (ImGui::MenuItem("Unit List"))
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+ if (ImGui::MenuItem("Scene Tree"))
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{
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- _unit_list._open = true;
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+ _scene_tree._open = true;
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}
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if (ImGui::MenuItem("Inspector"))
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{
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