|
|
@@ -360,13 +360,14 @@ public:
|
|
|
|
|
|
void destroy_actor(ActorInstance i)
|
|
|
{
|
|
|
- const u32 last = array::size(_actor) - 1;
|
|
|
+ const u32 last = array::size(_actor) - 1;
|
|
|
const UnitId u = _actor[i.i].unit;
|
|
|
const UnitId last_u = _actor[last].unit;
|
|
|
|
|
|
_scene->removeRigidBody(_actor[i.i].actor);
|
|
|
|
|
|
_actor[i.i] = _actor[last];
|
|
|
+ _actor[i.i].actor->setUserPointer((void*)(uintptr_t)i.i);
|
|
|
|
|
|
array::pop_back(_actor);
|
|
|
|