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uniform SL|ES and AL behaviour

mikymod преди 12 години
родител
ревизия
807a1a1642
променени са 2 файла, в които са добавени 0 реда и са изтрити 30 реда
  1. 0 25
      engine/Device.cpp
  2. 0 5
      engine/audio/sles/SLESRenderer.cpp

+ 0 - 25
engine/Device.cpp

@@ -220,31 +220,6 @@ void Device::init()
 	m_sound_renderer->init();
 	Log::d("Sound renderer created.");
 
-	// // START TEST
-	// ResourceId rid1 = m_resource_manager->load("sound", "sounds/mono");
-	// ResourceId rid2 = m_resource_manager->load("sound", "sounds/beep");
-
-	// m_resource_manager->flush();
-
-	// SoundResource* res1 = (SoundResource*)m_resource_manager->data(rid1);
-	// SoundResource* res2 = (SoundResource*)m_resource_manager->data(rid2);
-
-	// SoundBufferId bid1 = m_sound_renderer->create_buffer(res1->data(), res1->size(), res1->sample_rate(), res1->channels(), res1->bits_per_sample());
-	// SoundBufferId bid2 = m_sound_renderer->create_buffer(res2->data(), res2->size(), res2->sample_rate(), res2->channels(), res2->bits_per_sample());
-
-	// SoundSourceId sid = m_sound_renderer->create_source(false);
-
-	// m_sound_renderer->bind_buffer_to_source(bid1, sid);
-
-	// m_sound_renderer->play_source(sid);
-
-	// while (m_sound_renderer->source_playing(sid));
-
-	// m_sound_renderer->bind_buffer_to_source(bid2, sid);
-
-	// m_sound_renderer->play_source(sid);
-	// // END TEST
-
 	Log::i("Crown Engine initialized.");
 	Log::i("Initializing Game...");
 

+ 0 - 5
engine/audio/sles/SLESRenderer.cpp

@@ -57,10 +57,6 @@ void source_callback(SLAndroidSimpleBufferQueueItf caller, void* source)
 	{	// FIXME FIXME FIXME
 		(*s->m_player_bufferqueue)->Enqueue(s->m_player_bufferqueue, loop_data, loop_size);
 	}
-	else
-	{
-		(*s->m_player_play)->SetPlayState(s->m_player_play, SL_PLAYSTATE_STOPPED);
-	}
 }
 
 //-----------------------------------------------------------------------------
@@ -197,7 +193,6 @@ private:
 private:
 
 	friend class SoundRenderer;
-	// friend source_callback(SLAndroidSimpleBufferQueueItf caller, void* source);
 };
 
 //-----------------------------------------------------------------------------