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@@ -220,31 +220,6 @@ void Device::init()
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m_sound_renderer->init();
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Log::d("Sound renderer created.");
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- // // START TEST
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- // ResourceId rid1 = m_resource_manager->load("sound", "sounds/mono");
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- // ResourceId rid2 = m_resource_manager->load("sound", "sounds/beep");
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-
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- // m_resource_manager->flush();
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-
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- // SoundResource* res1 = (SoundResource*)m_resource_manager->data(rid1);
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- // SoundResource* res2 = (SoundResource*)m_resource_manager->data(rid2);
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-
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- // SoundBufferId bid1 = m_sound_renderer->create_buffer(res1->data(), res1->size(), res1->sample_rate(), res1->channels(), res1->bits_per_sample());
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- // SoundBufferId bid2 = m_sound_renderer->create_buffer(res2->data(), res2->size(), res2->sample_rate(), res2->channels(), res2->bits_per_sample());
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-
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- // SoundSourceId sid = m_sound_renderer->create_source(false);
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-
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- // m_sound_renderer->bind_buffer_to_source(bid1, sid);
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-
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- // m_sound_renderer->play_source(sid);
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-
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- // while (m_sound_renderer->source_playing(sid));
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-
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- // m_sound_renderer->bind_buffer_to_source(bid2, sid);
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-
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- // m_sound_renderer->play_source(sid);
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- // // END TEST
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-
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Log::i("Crown Engine initialized.");
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Log::i("Initializing Game...");
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