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@@ -257,14 +257,14 @@ static int input_device_connected(lua_State* L, InputDevice& id)
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static int input_device_num_buttons(lua_State* L, InputDevice& id)
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{
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LuaStack stack(L);
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- stack.push_uint32(id.num_buttons());
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+ stack.push_int(id.num_buttons());
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return 1;
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}
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static int input_device_num_axes(lua_State* L, InputDevice& id)
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{
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LuaStack stack(L);
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- stack.push_uint32(id.num_axes());
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+ stack.push_int(id.num_axes());
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return 1;
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}
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@@ -306,35 +306,35 @@ static int input_device_axis(lua_State* L, InputDevice& id)
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static int keyboard_button_id(lua_State* L)
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{
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LuaStack stack(L);
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- stack.push_uint32(name_to_keyboard_button(stack, stack.get_string(1)));
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+ stack.push_int(name_to_keyboard_button(stack, stack.get_string(1)));
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return 1;
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}
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static int mouse_button_id(lua_State* L)
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{
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LuaStack stack(L);
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- stack.push_uint32(name_to_mouse_button(stack, stack.get_string(1)));
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+ stack.push_int(name_to_mouse_button(stack, stack.get_string(1)));
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return 1;
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}
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static int mouse_axis_id(lua_State* L)
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{
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LuaStack stack(L);
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- stack.push_uint32(name_to_mouse_axis(stack, stack.get_string(1)));
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+ stack.push_int(name_to_mouse_axis(stack, stack.get_string(1)));
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return 1;
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}
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static int pad_button_id(lua_State* L)
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{
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LuaStack stack(L);
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- stack.push_uint32(name_to_pad_button(stack, stack.get_string(1)));
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+ stack.push_int(name_to_pad_button(stack, stack.get_string(1)));
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return 1;
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}
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static int pad_axis_id(lua_State* L)
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{
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LuaStack stack(L);
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- stack.push_uint32(name_to_pad_axis(stack, stack.get_string(1)));
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+ stack.push_int(name_to_pad_axis(stack, stack.get_string(1)));
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return 1;
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}
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