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@@ -110,8 +110,6 @@ public:
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// Add a movable camera
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cam = CE_NEW(m_allocator, Camera)(start, 90.0f, 1.6f);
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system = CE_NEW(m_allocator, FPSSystem)(cam, 10.0f, 2.5f);
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- // Add a skybox
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- skybox = CE_NEW(m_allocator, Skybox)(Vec3::ZERO, true);
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terrain.CreateTerrain(64, 64, 1, 0.0f);
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terrain.PlotCircle(4, 4, 4, 2);
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@@ -143,7 +141,6 @@ public:
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device()->unload(red_up);
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device()->unload(red_down);
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- CE_DELETE(m_allocator, skybox);
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CE_DELETE(m_allocator, system);
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CE_DELETE(m_allocator, cam);
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}
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@@ -165,11 +162,6 @@ public:
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renderer->set_lighting(false);
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renderer->set_texturing(0, false);
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- if (skybox)
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- {
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- skybox->Render();
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- }
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-
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ray.set_origin(cam->position());
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ray.set_direction(cam->look_at());
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@@ -222,7 +214,6 @@ private:
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MallocAllocator m_allocator;
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FPSSystem* system;
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Camera* cam;
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- Skybox* skybox;
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Mat4 ortho;
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Terrain terrain;
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