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@@ -119,7 +119,7 @@ void GLContext::create_context()
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//-----------------------------------------------------------------------------
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void GLContext::destroy_context()
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{
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- EGL_CHECK(eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
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+ EGL_CHECK(eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
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EGL_CHECK(eglDestroyContext(display, context));
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EGL_CHECK(eglDestroySurface(display, surface));
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EGL_CHECK(eglTerminate(display));
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