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@@ -888,7 +888,8 @@ struct PhysicsWorldImpl
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void update(f32 dt)
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void update(f32 dt)
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{
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{
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- _scene->stepSimulation(dt);
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+ // 12Hz to 120Hz
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+ _scene->stepSimulation(dt, 7, 1.0f/60.0f);
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const int num = _scene->getNumCollisionObjects();
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const int num = _scene->getNumCollisionObjects();
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const btCollisionObjectArray& collision_array = _scene->getCollisionObjectArray();
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const btCollisionObjectArray& collision_array = _scene->getCollisionObjectArray();
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