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Remove unused variable

Daniele Bartolini 12 jaren geleden
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commit
85de462fc6
1 gewijzigde bestanden met toevoegingen van 0 en 1 verwijderingen
  1. 0 1
      engine/physics/PhysicsWorld.cpp

+ 0 - 1
engine/physics/PhysicsWorld.cpp

@@ -264,7 +264,6 @@ PhysicsWorld::~PhysicsWorld()
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
 ActorId	PhysicsWorld::create_actor(const PhysicsResource* res, const uint32_t index, SceneGraph& sg, int32_t node, UnitId unit_id)
 ActorId	PhysicsWorld::create_actor(const PhysicsResource* res, const uint32_t index, SceneGraph& sg, int32_t node, UnitId unit_id)
 {
 {
-	PhysicsConfigResource* config = (PhysicsConfigResource*) device()->resource_manager()->lookup("physics_config", "global");
 	Actor* actor = CE_NEW(m_actors_pool, Actor)(*this, res, index, sg, node, unit_id);
 	Actor* actor = CE_NEW(m_actors_pool, Actor)(*this, res, index, sg, node, unit_id);
 	return m_actors.create(actor);
 	return m_actors.create(actor);
 }
 }