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ActorId PhysicsWorld::create_actor(const PhysicsResource* res, const uint32_t index, SceneGraph& sg, int32_t node, UnitId unit_id)
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ActorId PhysicsWorld::create_actor(const PhysicsResource* res, const uint32_t index, SceneGraph& sg, int32_t node, UnitId unit_id)
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Actor* actor = CE_NEW(m_actors_pool, Actor)(*this, res, index, sg, node, unit_id);
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Actor* actor = CE_NEW(m_actors_pool, Actor)(*this, res, index, sg, node, unit_id);
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