Daniele Bartolini 13 лет назад
Родитель
Сommit
87cfaaa4fa
1 измененных файлов с 0 добавлено и 199 удалено
  1. 0 199
      samples/coll2d/coll2d.cpp

+ 0 - 199
samples/coll2d/coll2d.cpp

@@ -1,199 +0,0 @@
-#include "Crown.h"
-#include <cstdlib>
-#include <GL/glew.h>
-
-using namespace Crown;
-
-void DrawCircle(const Circle& circle);
-void DrawLine(const Vec2& start, const Vec2& end);
-void DrawRectangle(const Crown::Rect& rect, const Color4& color);
-
-class WndCtrl: public KeyboardListener
-{
-public:
-
-	WndCtrl()
-	{
-		GetDevice()->GetInputManager()->RegisterKeyboardListener(this);
-	}
-
-	virtual void KeyReleased(const KeyboardEvent& event)
-	{
-		if (event.key == KC_ESCAPE)
-		{
-			GetDevice()->StopRunning();
-		}
-	}
-};
-
-class MainScene: public Scene, public MouseListener//, public KeyboardListener
-{
-
-public:
-
-	MainScene(uint windowWidth, uint windowHeight) :
-		c1(Vec2::ZERO, 0.0f),
-		c2(Vec2::ZERO, 0.0f)
-	{
-		GetDevice()->GetInputManager()->RegisterMouseListener(this);
-		//GetDevice()->GetInputManager()->RegisterKeyboardListener(this);
-	}
-
-	virtual ~MainScene()
-	{
-	}
-
-	virtual void ButtonPressed(const MouseEvent& event)
-	{
-		
-	}
-
-	virtual void OnLoad()
-	{
-		Crown::Renderer* renderer = Crown::GetDevice()->GetRenderer();
-		renderer->SetClearColor(Crown::Color4(0.6f, 0.6f, 0.6f, 1.0f));
-
-		c1.SetCenter(Vec2(300.0f, 300.0f));
-		c1.SetRadius(32.0f);
-
-		c2.SetCenter(Vec2(500.0f, 700.0f));
-		c2.SetRadius(16.0f);
-
-		ortho.BuildProjectionOrtho2dRH(1000, 625, 0, 10);
-	}
-
-	virtual void RenderScene()
-	{
-		Renderer* renderer = GetDevice()->GetRenderer();
-
-		renderer->_SetLighting(false);
-		renderer->_SetBlending(false);
-		renderer->_SetAlphaTest(false);
-		renderer->_SetBackfaceCulling(false);
-		renderer->_SetTexturing(0, false);
-		renderer->_SetTexturing(1, false);
-		renderer->_SetTexturing(2, false);
-
-		Scene::RenderScene();
-
-		renderer->SetMatrix(MT_PROJECTION, ortho);
-
-		glDisable(GL_CULL_FACE);
-
-		glColor4f(0, 1, 0, 1);
-
-		Crown::Rect r1;
-		r1.SetFromCenterAndDimensions(Vec2(400, 400), 100, 80);
-
-		c1.SetCenter(GetDevice()->GetInputManager()->GetMouse()->GetCursorXY().ToVec2());
-
-		Color4 color = Color4::LIME;
-
-		Vec2 penetration;
-		if (Intersection::TestCircleRect(c1, r1, penetration))
-		{
-			color = Color4::RED;
-		}
-
-		Circle cr1 = r1.ToCircle();
-		DrawCircle(cr1);
-
-		Rect rc1 = c1.ToRect();
-		DrawRectangle(rc1, color);
-
-		DrawRectangle(r1, color);
-		DrawCircle(c1);
-
-		glColor4f(0, 0, 1, 1);
-		DrawLine(c1.GetCenter(), c1.GetCenter() + penetration);
-
-		//DrawCircle(c2);
-
-		//Vec2 c1vel = GetDevice()->GetInputManager()->GetMouse()->GetCursorXY().ToVec2() - c1.GetCenter();
-		//Vec2 c2vel = Vec2(250.0f, -200.0f);
-
-		//DrawLine(c1.GetCenter(), c1.GetCenter() + c1vel);
-		//DrawLine(c2.GetCenter(), c2.GetCenter() + c2vel);
-
-		//real ct;
-		//if (Intersection::TestDynamicCircleCircle(c1, c1vel, c2, c2vel, ct))
-		//{
-		//	glColor4f(1, 0, 0, 1);
-
-		//	Circle cc1(c1.GetCenter() + c1vel * ct, c1.GetRadius());
-		//	Circle cc2(c2.GetCenter() + c2vel * ct, c2.GetRadius());
-
-		//	DrawCircle(cc1);
-		//	DrawCircle(cc2);
-		//}
-	}
-
-private:
-
-	Circle c1;
-	Circle c2;
-	Mat4 ortho;
-};
-
-int main(int argc, char** argv)
-{
-	int wndW = 1000;
-	int wndH = 625;
-
-	if (argc == 3)
-	{
-		wndW = atoi(argv[1]);
-		wndH = atoi(argv[2]);
-	}
-
-	Device* mDevice = GetDevice();
-
-	if (!mDevice->Init(wndW, wndH, 32, false))
-	{
-		return 0;
-	}
-
-	WndCtrl ctrl;
-
-	MainScene* mainScene = new MainScene(wndW, wndH);
-	GetDevice()->GetSceneManager()->SelectNextScene(mainScene);
-
-	mDevice->GetMainWindow()->SetTitle("Crown Engine v0.1 - Collision 2D Test");
-
-	mDevice->Run();
-
-	mDevice->Shutdown();
-
-	return 0;
-}
-
-void DrawCircle(const Circle& circle)
-{
-	float step = (360.0f / 16.0f) * Math::DEG_TO_RAD;
-	glBegin(GL_TRIANGLE_FAN);
-	glVertex2fv(circle.GetCenter().ToFloatPtr());
-	for (int i = 0; i <= 16; i++)
-	{
-		Vec2 vert = circle.GetCenter() + (Vec2(Math::Cos((float)i * step), Math::Sin((float)i * step)) * circle.GetRadius());
-		glVertex2fv(vert.ToFloatPtr());
-	}
-	glEnd();
-}
-
-void DrawLine(const Vec2& start, const Vec2& end)
-{
-	glBegin(GL_LINES);
-	glVertex2fv(start.ToFloatPtr());
-	glVertex2fv(end.ToFloatPtr());
-	glEnd();
-}
-
-void DrawRectangle(const Crown::Rect& rect, const Color4& color)
-{
-	Renderer* r = GetDevice()->GetRenderer();
-	
-	Vec2 min = rect.GetVertext(0);
-	Vec2 size = rect.GetSize();
-	r->DrawRectangle(Point2(min.x, min.y), Point2(size.x, size.y), DM_BORDER, color);
-}
-